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Data Prize Claiming Thread (Update 5-09-13)

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Eventually I'll make it past the second battle in a Hall Challenge.

+1 BP

Togetic's HC goes to EC, taking it to 7/9.

1 TC takes me to 2, so I'll buy a Mudkip, and change Plicowatt's name to Ahab while I'm at it.
258.png

Mudkip [Leviathan] (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Avalanche

Toxic
Dig
Rock Slide
 
iiMKultra Not Approved. Iron Tail isn't a Gen 5 TM and therefore not legal, please change this. Please also note that damp must be marked as a Dream World ability. You must also update your Nature description to include the evasion penalty a -speed nature takes.

4
 
Deciding to spend 2 TC on this little girl:
37.png

Vulpix [Ammy] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute

Forgot to reset all of its counters to 0, fixed that now. Also, it should know flamethrower and flame burst because they're past-gen moves it learns before lvl 25 right?
 
Claiming my rewards from this epic battle (eh, as epic as little cup can get anyway)

Trainer Counters: 2

Nora (Larvesta)
EC:3/6
MC:2
DC:3/5
KO:1

Putting my KOC into EC

EC:4/6

Using my MC to purchase Flare Blitz and Flame Charge

Alurani (Budew)
EC:3/9
MC:2
DC:2/5
KO:1

The KOC will be put into EC, which makes budew evolve into Roselia
315.png

Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (65*1.15^)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)

Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team

I have a question here. Does Roselia get her level up moves up to level 25 since she evolved? If so, i also need to put Vacuum Wave on my Stratagem (and whatever other moves i forgot)

If the answer is yes, I'll use my MC to purchase Toxic Spikes and Toxic.

Diagnos (Privatyke):
EC: 4/6
MC: 2
DC: 3/5
KO:1

KOC will be put into MC.

MC will be used to purchase Mach Punch, Taunt, and Focus Punch all from level up.


Hmm, what to use my TC on this time...how about the ridiculously hard to train Tynamo.
602.png

Zant [Tynamo] (M)
Nature: Quirky (No effect on stats)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

What can I say, I need a good mixed attacker on my team :P.
 
Hmm, just so I don't get in trouble for some weird reason, I'll go ahead and claim the evolution moves for my Stratagem, since i forgot to when the evolutions happened and nobody caught it 0_o.

From both it's evolutions, it gets Giga Drain, Weather Ball, and Vacuum Wave

frontnormal-mstratagem.png

Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute
Shadow Ball
 
claiming from my Battle Hall Challenge

TravelLog battled 8 opponents before being defeated. TravelLog receives 8 TC and 8 BP. Cid the Monohm receives 16 HC (these act as KOC). Objection receives 2+(2*8))=18 BT.

This brings my TC to 17 (9+8=17)
This brings my BP to 13 (5+8=13)

Monohm's 16 HC will be distributed as follows:
2 go into DC (3-->5) unlocking Sheer Force (DW Ability)=14 left
2 goes into EC, evolving him (3-->5/9)= 12 left
Teaching him BW LUs Zap Cannon and Hyper Beam=10 left
Teaching him Egg Moves Signal Beam and Water Pulse=4 left
Teaching him BW TMs Torment and Protect=0 left


Goes to (gaining Double Hit via pre-25 level up):

Duohm.png

Duclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) UNLOCKED: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Hyper Beam
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Flamethrower
Protect
Thunderbolt
Torment

____________

Also using 2 TC to buy an Aron. (TC=17-->15)

304.png

Aron [Kadaj] (F)
Nature: Adamant (+Atk, -SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Head Smash
Stealth Rock
Superpower

Aerial Ace
Earthquake
Protect
 
Claiming from the same fight as Korski

Kormahs the Zweilous
1 EC up to 5
2 MC to be stockpiled up to 6

Hacketia the Porygon2
1 EC up to 6
2 MC to be spent on Ice Beam
1 DC up to 4

as well as 5 KOC that will bring his EC up to 9, DC up to 5, and MC up to 1, evolving it into Porygon-Z

Spr_5b_474_s.png

Porygon-Z (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90

EC: 9/9
MC: 1
DC: 5/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam

Feralyn the Remoraid
1 EC up to 4
2 MC 1 will be spent on Soak, and the other stockpiled up to 1
1 DC up to 2

Malspar the Chimchar
1 EC up to 2
2 MC to be spent on Shadow Claw
1 DC up to 2

Cyvain the Duskull
1 EC up to 1
2 MC to be spent on Taunt

as well as 1 KOC that along with 2 RC will bring EC up to 4 evolving him into Duclops

356.png

Duskull (Cyvain) Male
Nature:
Brave (+Att, -Spe -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-) (-10% Evasion)

EC: 4/9
MC: 0

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Thunder Punch
Ice Punch
Fire Punch
Gravity
Bind

Pain Split
Imprison
Faint Attack

Toxic
Protect
Shadow Ball
Taunt

Tahlzara the Electabuzz
1 EC up to 5
2 MC to be stockpiled
1 DC up to 2


and 4 TC for myself to be stockpiled for later use

Updated with KOC and a couple evolutions, also gonna spend 2 TC on a new Poke

Syclar.png

Syclar () Male
Nature: Brave
Type: Ice/Bug
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 77 (-) (-10% Evasion Flat)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
X-Scissor

Superpower
Earth Power
String Shot

Acrobatics
Struggle Bug
Rock Slide

Also gonna use 2 RC to teach it X-Scissor and Icicle Crash
 
Claiming from that same match .

TravelLog: 2 TC
Gungnir the TYNAMO: 2 EC, 4 MC, 1 KOC

TC: 15-->17

Tynamo's counters go to:
EC: 4/9 (adding an RC and 1 KOC)
MC: 13

My RC is now 9.

He evolves (gaining Bind and Acid via pre-25 Level Up)!
Using the 13 MC:
Discharge (1 MC)
Crunch (1 MC)
Thunderbolt (1 MC)
Acid Spray (1 MC)
Coil (1 MC)
Wild Charge (1 MC)
Thrash (1 MC)
Acrobatics (2 MC)
Volt Switch (2 MC)
Protect (2 MC)

603.png

Eelektrik [Gungnir] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 35 (40/1.15)

EC: 4/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Thrash

Acrobatics
Protect
Volt Switch

________

Edit@2:34p.m.
Also claiming 2RC for tutoring this match

My RC is now 11.
 
Also claiming from that match

jas61292: 2 TC
Squishy the DITTO: 4 MC, 2 DC, 2 KOC

2 TC puts me at 11

Ditto wishes it had use for the MC, but doesn't, so discards them.
However, with 2 DC and 1 KOC, he maxes out his DC, so we get Imposter unlocked.
That leaves us with 1 KOC... that can't be used. (Does that mean it just goes away? that would be unfortunate).

(In case this wasn't obvious)
Ditto:
5/5 DC

Well anyways, that is all for now.
 
http://www.smogon.com/forums/showthread.php?t=3450376

2 TC
Hydra (Monohm): 1 EC, 2 MC, 1 DC
Crackers (Machop): 1 EC, 2 MC, 1 DC, 2 KO
Genbu (Tirtouga): 1 EC, 2 MC, 1 DC

Hydra and Crackers EVOOOOLVE

machoke.png

Crackers (Machoke) (M)

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)

EC: 4/9
MC: 3
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Dynamicpunch

Encore
Close Combat
Ice Punch

Dig
Rock Slide
Substitute

Duohm.png

Duclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower

Buying Slack Off with 1 MC and saving the other, for Duclohm, bringing it to 1.

Buying Shell Smash and Aqua Tail for Tirtouga, bringing MC to 0.

Tirtouga now has 1 EC and 1 DC.

Machoke buys Ice Punch, leaving it with 0 MC.
 
jas61292, Korski, MetalBagon, TravelLog, approved

Ragnoralex: Soak for Remoraid is 1 MC. Other than that, approved
Darkamber: Machoke already knew Ice Punch, so he steel has 3MC. Approved.

EDIT: Oh and Flamestrike, approved

12 -> 1AC+2
 
http://www.smogon.com/forums/showthread.php?t=3451551&page=2
Claiming stuff, because its what I do.

I get the 2 Tc I fought for with all my strength

Both my Tepig and Duoclohm get 1EC, 2MC, and 1DC as well as a KOc

Tepig evolves as well!

499.png

Pignite(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 55

EC:4/9
MC: 1
DC: 4/5

Moves
Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Taunt
Rock Tomb
Wild Charge

Abilties

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

He gains the moves Arm Thurst, I'll put his Koc into his DC putting him at 4/5

I'll put Duoclohm's KOc into his EC putting him at 7/9 I'll use 3 of his Mc to buy Draco Metor (4th gen Tutor) putting him a 1 MC

After all of that, Cloudy the Duoclohm looks like this

EC:7/9
MC:1
DC: 4/5
 
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