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Data Prize Claiming Thread (Update 5-09-13)

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Tortferngatr: 2 TC
  • Frigid the FROSLASS: 1 EC (already used), 2 MC, 1 DC (already used)
  • Fracture the RAMPARDOS: 1 EC (already used), 2 MC, 1 DC (already used)
  • Flight the TOMOHAWK: 1 EC (already used), 2 MC, 1 DC (already used), 3 KOC

Claiming. Adding 2 TC to my current 3, I'll buy 5 Sport Balls and use up my current TC stock. (Stockpiling for The Legend Run) Tomohawk's KOC will go into MC, putting him at seven, Froslass at 3, and Rampardos at 4. Froslass will buy BW TM Thunder and levelup Destiny Bond, putting her at 0. Rampardos will buy BW TMs Protect and Dragon Tail, putting him at 0, and Flight will buy levelup Heat Wave, Earth Power, Hurricane, Air Slash, Sky Drop, Rain Dance, and Healing Wish. This puts him at 0 as well.

Here's the weight-updated profiles for all of them after moves are added:
478.png

Froslass Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats: 70/80-/70/80/70/110+

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5-DW Unlocked!

Abilities:
Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Astonish
Confuse Ray
Ominous Wind
Destiny Bond

Disable
Weather Ball
Fake tears
Bide

Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest
Light Screen
Thunder
409.png

Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 97/125/60-/65+/50/58

HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect
TomoM.png

Tomohawk (Flight) M
Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Intimidate: (can be activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105/60-/90/115/80/85+

HP: 110
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 98 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Roost
Yawn
Haze
Confuse Ray

Taunt
Toxic
Substitute
Grass Knot
Focus Blast
Reflect
 
I have 11 TC, so time to spend some.
Grabbing a Minccino.
572.png

Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute
hoping to preempt last post syndrome

thankfully I am also making a constructive post.

Claiming from here.
Korski said:
Woodchuck: 2 TC
  • Pwem the LUCARIO: 2 MC, 1 DC, 1 KOC
  • Dos Quatro Cinco the PUPITAR: 2 MC, 1 DC
Lucario's KO counter goes into MC, which I'll save. Lucario also unlocks his DW ability with that dream counter.
I'll also stockpile the TC etc etc

Since Pupitar has battled once as a Pupitar and has full EC,
248.png

Tyranitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate, Locked. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 4
DC: 3/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down
 
gonna claim from the above mentioned Brawl

Feralyn the Octillery
3 MC spent to learn Acid Spray

Hacketia the Porygon-Z
3 MC spent to learn Pain Split

and 1 KOC which will be converted into TC

Maltia the Gastly
1 EC up to 8
2 MC spent to learn Destiny Bond and Dark Pulse

and 2 KOC which will be converted into MC and used to learn Taunt, She will also evolve into Haunter

93.png

Haunter (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+) (+21% Accuracy & Evasion)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 8/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse

Disable
Will o Wisp
Perish Song

Psychic
Substitute
Venoshock
Taunt

Kormahs the Zweilous
1 EC up to 6
2 MC to be stockpiled up to 8

and 1 KOC to be used for EC, up to 7

Ryversha the Fidgit
3 MC spent to learn Wide Guard and Safeguard

Malspar the Monferno
1 EC up to 7
2 MC 1 spent to learn Flare Blitz, the other stockpiled

also going to spend 2 RC to raise EC up to 9 and evolve Malspar into an Infernape, then gonna use its 3 MC and 1 more RC to learn Earthquake and Stone Edge

AzureInfernape.png

Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat
Flare Blitz

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw
Earthquake
Stone Edge

and finally, 4 TC for myself which ill stockpile til my other brawl is done
 
http://www.smogon.com/forums/showthread.php?p=3758564#post3758564

+10 BT

EDIT: And http://www.smogon.com/forums/showthread.php?t=3449162&page=10

SOOO CLOSE :(

+18 TC, +18 BP.

36 HC are spent as follows:

2 into EC, making Munchlax 6/6 (no evolution)
2 into DC, making Munchlax 5/5 (unlocking Gluttony)

32 into MC, learning the following:
Body Slam (LU)
Last Resort (LU)
SolarBeam (BW TM)
Psychic (BW TM)
Shadow Ball (BW TM)
Brick Break (BW TM)
Double Team (BW TM)
Surf (BW TM)
Substitute (BW TM)
Protect (BW TM)
Rest (BW TM)
Outrage (Tutor)
Gunk Shot (Tutor)
Sleep Talk (Past Gen TM)
Endure (Past Gen TM)
 
http://www.smogon.com/forums/showthread.php?t=3452981 From here.

Kaxtar-4 TC
-Lucario gets 3 MC and 4KOc
-Elekid gets 1/2/1
-Metang gets 1/2/1
-Tomohawk gets 3 MC and 2 KOc
-Gallade gets 3 MC
-Pupitar gets 1/2/1

Saving TC. Lucario gets Vacuum Wave and Focus punch with 3+3 MC, and the last KO will become TC. Elekid gets Protect. Metang unlocks its DW ability, and its MC will go towards Protect. Tomohawk will get Stealth Rock and Rest with the MC and 1 KO, the other KO will go towards TC, bringing me to a grand total of 6. Gallade will get Pain Split. Pupitar will get Torment.
 
We bit off more than we could chew... Link

TC: 9 -> 11
And, I'm also using my RC here and there.
RC: 11 -> 5

58.png

Growlithe (Prometheus) (M)
EC: 3/6 -> 5/6 (+RC)
MC: 2 -> 4 -> 3
DC: 2/5 -> 3/5
Learns Flame Burst (Level-Up)

Spr_5b_585W_s.png

Deerling (Prince) (M)
EC: 4/6 -> 5/6
MC: 0 -> 2
DC: 1/5 -> 2/5


133.png

Eevee (Fawkes) (F)
EC: 1/6 -> 5/6 (+3RC)
MC: 1 -> 3 -> 0
DC: 1/5 -> 4/5 (+2RC)
Learns Focus Energy, Baton Pass and Trump Card (Level-Up)

That is all for now, thank you. =]
 
Claiming from this battle and this battle.

The 4 TC are stockpiled, putting me at a total of 9 TC.

Riolu participated in both battles, and managed to get a total of 2KOC, that are put into her MC:

EC: 3/6
MC: 1
DC: 3/5

She uses her MC to learn Magic Coat (HG/SS tutor) and Thunderpunch (HG/SS tutor).

Charmander participated in both battles too, but didn't manage to get any KOC.

EC: 3/9
MC: 1
DC: 3/5

She uses 3 MC to learn Bide (1st Gen TM).

Vulpix participated in one of the battles, and managed to get one KOC, which are put into his DC.

EC: 1/6
MC: 2
DC: 2/5

The MC are stockpiled.

Cottonee gains 1EC, 2MC and 1DC:

EC: 4/6
MC: 1
DC: 4/5

He spends 1 MC on Sunny Day (lvl-up).
 
Claiming from this battle.

I get 2 TC, which I will spend to obtain a Riolu! (editing in here)
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up

Mentalist the Ralts evolved into Kirlia as a result of a different prize claim after this battle had started, so I'm going to bank the MC for later. He gets 1 EC, 2 MC, and 1 DC.
281.png

Kirlia(*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Counters:
EC: 5/9
MC: 4
DC: 4/5

Moves

Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater

Egg Moves

Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room

Fawkes the Torchic was also evolved to a Combusken from another prize claim. He gets 1 EC, 2 MC, and 1 DC. He'll also save his MC.

256.png

Combusken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55*1.15=63.25=64
Accuracy Boost=7%
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 2
DC: 4/5

Moves

Level Up
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat

Treewig the Turtwig gets her fourth EC from this battle, allowing her to evolve into Grotle! After evolving, she will spend her 4 total MC on Seed Bomb (a 4th Gen tutor move) and Leaf Storm (a 5th Gen Level up move)!
Treewig before evolution:

387.png

Turtwig (*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP:90
Atk: 3
Def: 2 (-)
Sp. Atk: 2
Sp. Def: 3 (+)
Speed: 31
Base Rank Total: 14

EC: 3/9
MC: 2
DC: 2/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)
Treewig after evolution:

388.png

Grotle(*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm

Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

Tutor Moves (all gens)
Seed Bomb

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)
 
Fun Time.

Rickheg, C$FP, Blast (Please link challenges in the future), BM-Zeo, Chris Teke *2, Ragnarokalex, Engineer (So Close =[ ), Deadfox081, SimonSays, nEsp , Korski Approved

Woodchuck: Not Approved *2. Your EC on Minccino should be 0/6, not 0/5. Normally, I allow this to be changed but still approved, but by bumping a post in the MIDDLE of a page (Not all approvers have 25 posts per page, I have 40 posts per page), when positioning doesn't matter and we work through all approvals at an equal rate (We always go from last approval, not from top of page). This is actually REALLY irritating. Tyranitar also needs the Base Rank Total mentioned.

Tortferngatr: Not Approved. Please add in the Base Rank totals, in accordance with the new substitution rules.

ShinySkarmory: Not Approved. Add Base Rank totals to Kirlia and Combusken please ^_^

3 + 15 = 1 AC and 8.

I pump my 2 UC into Makuhita's DC, bringing it to 2/5 DC. I have 16 TC. Spending the entire lot on an Electirizer and a Link Cable. Because I can.
 
Mending previous stuff, sorry about the bump, in retrospect that was really unnecessary X_X
572.png

Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute
248.png

Tyranitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate, Locked. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 4
DC: 3/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down
 
Woodchuck Approved

And don't worry, I just had a lot of pent up stress and needed a convenient target to release it on. No Grudge whatsoever ^_^

9
 
Claming from my training doubles battle.

Dark Death the Murkow gets 1 EC 2 MC and 1 DC and buys Sucker Punch and Dark Pulse (both BW level Up moves).
EC: 4 > 5
MC: 0 > 2 > 0
DC: 1 > 2

Darkbone the Noface claims 1 EC 2 MC 1 DC and 2 KOC. One of the KOC will go into EC while the other will go into MC. With the 3 MC I'll buy 4th gen tutor move pain split.

EC: 2/6 > 3/6 > 4/6
MC: 0 > 2 > 3 > 0
DC: 2/5 >3/5
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3452268&page=2
I get 12 RC for use later.

Claiming from here: http://www.smogon.com/forums/showthread.php?t=3453545

I get 2 TC,

Lark the Combusken got 1 EC, 2 MC and 1 DC and 1 KO. K0 going towards MC to teach him Blaze Kick (LU) and Solar Beam (TM), and he evolves.
257.png

Blaziken [Lark](Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Double Kick
Fire Spin
Blaze Kick
Flamethrower
Sky Uppercut
Flare Blitz

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute
Protect
Solar Beam

Bonnie the Sneasel gets 1 EC, 2 MC, and 1 DC. Teaching her X-Scissor (TM)
Her new totals are:
EC: 3/6
MC: 0
DC: 2/5

Finally using the 2 TC I just got to buy this:
509.png

Purrloin [Latte] (F)
Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:


HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out

Encore
Yawn
Pay Day

Taunt
Substitute
Protect
 
OK then, let's go!

Frosty ; Metal Bagon ; Korski ; rewindman Approved.

This gets me 1 AC, and 3.

I use that 1 AC + 13 RC on my Makuhita. I put 2 UC in DC, bringing it to 4/5 DC. I put 5 UC in EC, putting it up to 5/6 EC. The remaining 7 from this bundle ALL goes into MC, and are used to buy Ice Punch and Fire Punch by Emerald Move Tutor. The remaining 1 MC is stored.
 
Claiming from my most recent loss...

Trainer Counters: 7+2=9

Kimli (Munchlax)
EC: 4/6
MC: 3
DC: 3/5
KOC:1

Putting the KOC into EC, and using the 2 MC to purchase Protect (which I've been needing to get for a while)

Matrix (Porygon)
EC: 2/9
MC: 2
DC: 2/6

Using the MC to purchase Psyshock via 5th gen TM

Major Ursa (Teddiursa):
EC: 1/6
MC: 2
DC: 1/6
KOC: 1

Putting the KOC into EC and the MC into Rock Slide via 5th gen TM
 
Updated-better?

Claiming. Adding 2 TC to my current 3, I'll buy 5 Sport Balls and use up my current TC stock. (Stockpiling for The Legend Run) Tomohawk's KOC will go into MC, putting him at seven, Froslass at 3, and Rampardos at 4. Froslass will buy BW TM Thunder and levelup Destiny Bond, putting her at 0. Rampardos will buy BW TMs Protect and Dragon Tail, putting him at 0, and Flight will buy levelup Heat Wave, Earth Power, Hurricane, Air Slash, Sky Drop, Rain Dance, and Healing Wish. This puts him at 0 as well.

Here's the weight-updated profiles for all of them after moves are added:
478.png

Froslass Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats: 70/80-/70/80/70/110+

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5-DW Unlocked!

Abilities:
Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Astonish
Confuse Ray
Ominous Wind
Destiny Bond

Disable
Weather Ball
Fake tears
Bide

Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest
Light Screen
Thunder
409.png

Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 97/125/60-/65+/50/58

HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
BRT: 20

EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect
TomoM.png

Tomohawk (Flight) M
Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Intimidate: (can be activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105/60-/90/115/80/85+

HP: 110
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 98 (+)
Size Class: 2
Weight Class: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Roost
Yawn
Haze
Confuse Ray

Taunt
Toxic
Substitute
Grass Knot
Focus Blast
Reflect
 
Match. I get another 2 TC. Kitsunoh gets 5 MC, teaching him Aerial Ace and Sucker Punch. Lucario gets 3 MC, teaching him Stone Edge, while storing the other MC.
 
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