Tortferngatr: 2 TC
- Frigid the FROSLASS: 1 EC (already used), 2 MC, 1 DC (already used)
- Fracture the RAMPARDOS: 1 EC (already used), 2 MC, 1 DC (already used)
- Flight the TOMOHAWK: 1 EC (already used), 2 MC, 1 DC (already used), 3 KOC
Claiming. Adding 2 TC to my current 3, I'll buy 5 Sport Balls and use up my current TC stock. (Stockpiling for The Legend Run) Tomohawk's KOC will go into MC, putting him at seven, Froslass at 3, and Rampardos at 4. Froslass will buy BW TM Thunder and levelup Destiny Bond, putting her at 0. Rampardos will buy BW TMs Protect and Dragon Tail, putting him at 0, and Flight will buy levelup Heat Wave, Earth Power, Hurricane, Air Slash, Sky Drop, Rain Dance, and Healing Wish. This puts him at 0 as well.
Here's the weight-updated profiles for all of them after moves are added:

Froslass Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats: 70/80-/70/80/70/110+
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5-DW Unlocked!
Abilities:
Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Astonish
Confuse Ray
Ominous Wind
Destiny Bond
Disable
Weather Ball
Fake tears
Bide
Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest
Light Screen
Thunder

Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats: 97/125/60-/65+/50/58
HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!
Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Hammer Arm
Iron Head
Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect

Tomohawk (Flight) M
Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Intimidate: (can be activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: 105/60-/90/115/80/85+
HP: 110
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 98 (+)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5- DW unlocked!
Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish
Roost
Yawn
Haze
Confuse Ray
Taunt
Toxic
Substitute
Grass Knot
Focus Blast
Reflect