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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from the same battle as Flamestrike.

I get 3 TC, which are hoarded for the time being.

Jack (Charmander), Harvey (Larvesta), Charles (Darumaka), and Jean (Litwick) all get 1 EC, 2 MC, and 1 DC. Jack is at 1/9, Harvey at 5/6, Charles at 4/6, and Jean at 1/9.

Jack uses his MC on Fire Spin and Slash (BW level-up). Harvey buys Overheat (BW TM). Charles gets Rock Slide (BW TM), and Jean picks up Hex and Overheat (BW level-up).
 
Tortferngatr: 3 TC
  • Flash the MONOHM: 1 EC, 2 MC, 1 DC
  • Faraday the BLITZLE: 1 EC, 2 MC, 1 DC Used at sendout to unlock Sap Sipper
  • Frozen the SWINUB: 1 EC, 2 MC, 1 DC, 3 KOC
  • Floe the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Fear the GHASTLY: 1 EC, 2 MC
  • Fox the ZORUA: 1 EC, 2 MC, 2 KOC

I'll stockpile the TC. I'll need it later.

Flash will not evolve, but he is currently at 5/9 EC and 4/5 DC. He will stockpile the MC.

Faraday, however, will evolve. He unlocked his DW ability upon sendout, and reached 6/6 EC from that battle. He'll also buy BW TM Overheat.
523.png

Zebstrika (Faraday) (M)
Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 75/100/63/80/63-/116+

HP: 100
Atk: ****
Def: ***
SpA: ***
SpD-: ** (-)
Spe: 134 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Wild Charge
Thrash

Me First
Screech
Double Kick

Protect
Hidden Power (Ice, 7)
Double Team
Rest
Substitute
Thunder
Overheat

Total moves: 20

Frozen will put 2 of her KOC into his EC, putting her at 4 EC, and evolve as well. She will put the remainder into his DC, bringing her to 3/5. From there she will use her MC she got from this battle to buy BW TM Stone Edge.

She gains Horn Attack, AncientPower, and Peck via levelup.

221.png

Piloswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 100/100/80/60+/60/50-

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 1
DC: 3/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect
Stone Edge

Total moves: 22

Floe will put her KOC into her MC, and buy levelup Trump Card and BW TM Hidden Power (Fighting, base 7). She now has 1/6 EC and 1/5 DC.

Fear will buy BW TM Protect with the MC she got from this fight. She has 1/9 EC now.

Fox will put all her KOC into MC, and buy levelup Torment, Agility, Imprison, and Night Daze. She now has 1/6 EC.
 
REWARDS:
Lady Salamence + Van Pig: 2 TC, 1 EC, 2 MC, 1 DC, 1 KO
TC is saved up, as usual.
499.png

Pignite [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55

EC: 6/9
MC: 9
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude
koc went into ec
 
#4461-#4481 are approved. Given that I was on 9 before, that gets me 2 AC with 9 remaining. Gnarly.
 
Bleh, i guess to help you out, I'll go ahead and pump 5 RC into Plicowatt's EC, bringing him to 5/6 (I bet you can guess why).
 
Mr.L is approved, granting me a third AC ^_^

I'll pump those three into Makuhita's EC, meaning that I now have a Hariyama.
297.png

Hariyama [Harry] (M)
Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 125
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks (19):
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smellingsalt
Belly Drum
Counter
Faint Attack
Feint
Bulk Up
Earthquake
Rock Slide
Close Combat
Heavy Slam
Brine

He learns Brine on evolution. As you might guess, I'm thrilled.
 
Hmm. After noticing how good Pay Day (which is conveniently a Gen I TM) is for TC farming...spending 2 TC on this guy to put me at 4.

56.png

Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.

EC: 0/6
MC: 0
DC: 0/5

Stats: 40/80+/35/35-/45/70

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks:

Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Counter
Encore
Foresight

Taunt
U-Turn
Dig

Total moves: 16
 
Finally this match is over.

Trainer Counters: 5+3=8

Kimli (Munchlax):
EC: 6/6
MC: 3
DC: 4/5
KO: 1

Putting the KOC into DC which unlocks Gluttony.

And now he finally evolves.
143.png

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:1
DC:5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Double-Edge
Zen Headbutt

Seed Bomb

Protect
Ice Beam
Thunderbolt
Flamethrower
Brick Break

I will use the MC to purchase Rock Slide via TM

Alurani (Budew/Roselia):
EC: 6/9
MC: 2
DC:4/5
KO: 1

Will put the KOC into EC, and the MC into Sunny Day

Matrix (Porygon):
EC: 3/9
MC:2
DC: 3/5
KO: 1

Will put the KOC into EC to evolve it into Porygon2
233.png

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon

Protect
Psychic
Ice Beam
Psyshock

I shall put the MC into Hidden Power Fighting 7

Nora (Larvesta/Volcarona):
EC: Max
MC: 3
DC: Max

The MC shall be spent on Rage Powder, Silver Wind, and Whirlwind.
 
from here:
TEA_DEMON: 3 TC
  • Meshuggah the SEWADDLE: 1 EC, 2 MC, 1 DC
  • Vanden the VENONAT: 1 EC, 2 MC, 1 DC
  • Mayhem the TOTODILE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Weedeater the GULPIN: 1 EC, 2 MC, 1 DC
  • Koloss the TYNAMO: 1 EC, 2 MC, 1 DC
  • Goblin the LOTAD: 1 EC, 2 MC, 1 DC, 1 KOC
my tc is now 17. sewaddle is at 6/10/5, meaning he evolves. venonat is at 6/8/4, so he evolves too. totodile is at 5/8/4 (koc=ec), so he evolves too. gulpin is at 1/2/1. tynamo is at 1/2/1. lotad is at 2/2/1 (koc=ec).

i will also spend some mc. croconaw will acquire crunch, hydro pump (bw level), and brick break (bw tm), leaving him with 4 mc. venomoth will learn sleep powder, quiver dance, bug buzz (bw level), sludge bomb, and u-turn (bw tm), leaving him with 1 mc. swadloon will learn sunny day, solarbeam, and payback (bw tm), leaving him with 4 mc.
541.png

Swadloon (Meshuggah) M
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 6/9
MC: 4
DC: 5/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Grasswhistle
Protect

Silver Wind
Air Slash
Agility

Calm Mind
Toxic
Energy Ball
Sunny Day
SolarBeam
Payback
49.png

Venomoth (Vanden) M
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Silver Wind
Sleep Powder
Bug Buzz
Quiver Dance

Toxic Spikes
Rage Powder
Giga Drain

Toxic
Venoshock
Psychic
Sludge Bomb
U-turn
159.png

Croconaw (Mayhem) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50 (58 / 1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 4
DC: 4/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Hydro Pump

Dragon Dance
Ice Punch
Aqua Jet

Waterfall
Rock Slide
Dragon Claw
Brick Break
 
Same link as C$FP.

1 TC, 1 BP, 2 HC.

Use the HC as MC to buy Protect for Buggo the Butterfree.

EDIT: 2 RC from here

Ragnarokalex vs. Lady Salamence.

DOUBLE EDIT: And 4 RC from here.

rickheg vs. Deck Knight.

TRIPLE EDIT (yes really): Renaming my Ferroseed to "Tough Nut" and purchasing a Golett with 2 TC.

622.png

Golett "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch

TM:
Ice Beam
Shadow Ball
Protect
 
I got him from a trade, going to change his nature to Lonely

I will also use 1 RC to unlock his DW ability.

I will use the MC he has to get Counter (3) and Fire Punch (1)
126.png

Magmar (Kalihn) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk+: 4
Def-: 1
SpA: 4
SpD: 3
Spe: 93
SC: 3
WC: 3

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
Smoke Screen
Faint Attack
Fire Spin
Confuse Ray
Fire Punch

Barrier
Mach Punch
Thunder Punch

Counter

Toxic
Protect
Flamethrower

-----

I also completed this Hall Challenge.

+4 TC
+4 BP

322.png

EC: 0/6 --> 6/6
DC: 0/5 --> 2/5 --> 5/5 (3 RC)

323.png

Camerupt (Katrina) (F)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Fire/Ground

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor
Type: Innate
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW)
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 34
SC: 4
WC: 6

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Flamethrower
Earth Power
Earthquake
Double Edge

Endure
Yawn
Heat Wave

Flame Charge
Rock Slide
Dig

-----

http://www.smogon.com/forums/showthread.php?t=3454448

+2 TC

41.png

EC: 0/9 --> 1/9
MC: 0 --> 2 --> 0
DC: 0/5 --> 1/5

Getting Poison Fang (1) and Acrobatics (1)

Using the TC to get a Slowpoke


79.png

Slowpoke (Potato) (M)

Nature: Relaxed
+1 Def, -15% Spe, -10% Evasion

Type: Water/Psychic

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Temp:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 3
Def+: 4
SpA: 2
SpD: 2
Spe-: 13
SC: 2
WC: 3

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Block
Wonder Room
Sleep Talk

Scald
Flamethrower
Ice Beam
Pay Day

Using 3 RC to get the all mighty Pay Day.

-----

http://www.smogon.com/forums/showthread.php?t=3453560

+2 TC

Since Shroomish already evolved/unlocked DW ability, I only need the MC.

Using it to get Stone Edge for Breloom.

-----

+14 BT
+13 RC
 
I have 54 UC to spend, and I'm going to do it all on EC counters. Why? Cause I'm lazy af

Scratchet gets 4 Counters into EC putting him at 5/6

Starly gets 2 counters putting him at 4/9 and evolving(I'll list evolutions at the bottom of the list) then 4 more going to 8/9

Nidorano gets 3 counters putting him 8/9

Gastly 2 evolving him to Haunter, then 4 more, putting him at 8/9

Onix 2 evolving him to Steelex

Houndour 4, leaving him at 5/6

Scyther 5 leaving her at 5/6

Cranidos 4, leaving him at 5/6

Magby 3 leaving him at 3/9

Fracture 4 leaving him at 8/9

Totodile 3 leaving him at 3/9

Dratini 4 leaving him at 8/9, oh he evolves too, cause why not

Total Counters spent 42/50

Evolutions

397.png


Staravia(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:4/9
MC:0
DC:2/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Agility

Egg Moves
Detect
Foresight
Roost

TM/HM Moves
Protect
Double Team
Steel Wing
Fly

Total Moves: 16

Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Picking up Protect for 2 MC


93.png

Haunter(George)(Male)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty(+15% speed, 29% Acc, -1 Defence)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 109(+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC:4/9
MC:0
DC:2/5

Level Up Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Shadow Punch
Sucker Punch
Shadow Ball
Hex

Egg Moves
Disable
Psywave
Perish Song

TM/HM Moves
Toxic
Taunt
Thunderbolt
Sludge Bomb

Total Moves: 16

Abilities
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gets Shadow Punch as Heart scale move
208.png

Steelix(Rocky)(Male)
Type: Rock/Ground
Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC:6/6
MC:1
DC:3/5

Level Up Moves
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Crunch
Stone Edge

Egg Moves
Flail
Rock Climb
Rock Slide

HM/TM Moves
Taunt
Earthquake
Dragon Tail

Total Moves: 23

Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Unlocked Heart Scale moves Fire/Thunder/Ice Fang and bought Crunch for 1 MC

148.png

Dragonair(Metaknight)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Nature: Hasty(-Defence, +15 Speed, +11.6(12)acc)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 81(+)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC:4/9
MC:0
DC:2/5

Level Up Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Outrage

Egg Moves
Aqua Jet
Dragon Rush
Extreme Speed

TM/HM Moves
Thunder bolt
Ice Beam
Protect
Thunder Wave

Total Moves: 15

Abilities
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(DW):
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Protect for 2 MC
 
From the same battle as Maxim: http://www.smogon.com/forums/showthread.php?t=3451535&page=3

Temperantia; 3 TC
Tentacool; 1 EC, 2 MC, 1 DC
Zubat; 1 EC, 2 MC, 1 DC, 1 KOC (Munchlax)
Exeggcute; 1 EC, 2 MC, 1 DC, 2 KOC (Porygon, Budew)
Hoppip; 1 EC, 2 MC, 1 DC, 1 KOC (Larvesta)


Medea the Tentacool spends her MC on Venoshock (TM)

Pazuzu the Zubat uses his KOC as EC, and buys Taunt (TM) with his MC

Iris the Hoppip puts her KOC into EC and buys Worry Seed (Lv) and Bounce (Lv)

Valentine the Exeggcute puts both KOC into EC, buys Solarbeam (LV) and...

What's This?! Exeggcute is evolving!

103.png

Exeggutor- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 100
Atk(-): 2
Def: 3
SpA(+): 6
SpD: 3
Spe: 55
SC: 3
WC: 5
BRT: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Seed Bomb
Stomp
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder
Solarbeam
Leaf Storm

Giga Drain
Synthesis
Leaf Storm

Psychic
Telekinesis
Light Screen
Hidden Power (7, Fire)

In addition, Valentine spends his last MC on Leaf Storm (Lv).


187.png

Hoppip- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)
SC: 1
WC: 1
BRT: 12

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day

41.png

Zubat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +14%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def(-): 1
SpA: 2
SpD: 2
Spe: 63 (55*1.15= 63.25)
SC: 1
WC: 1
BRT: 12

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn
Taunt


72.png

Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic
Venoshock
 
Pending approval, I'll have 40 RC. I'm spending most of them right now, my team needs a lot of counters to unlock their true strength. I'll give them just enough so when they finish their current battles, they will become stronger. Mostly DC for now.

I'll also claim from this thrashing

I go to 3 TC

Sphinx the Luxio takes 3 to go to 4/5 DC, and from the match goes to 5/9, 2, 5/5, unlocking Guts. He learns Protect with the MC.

Dino the Rhydon takes 2 to go to 4/5 DC, and from the match, goes to 5/9, 4, 5/5, unlocking Reckless. He'll use 3 MC on, get this, Pay Day. He also learns Drill Run via Level Up, using all 4 MC.

Captain the Colosshale takes 9 to go to 5/6 EC, 4/5 DC

Mystic the Ralts takes 3 to go to 3/9 EC

Megazord the Golett takes 3 to go to 5/6 EC, 4/5 DC

Randy Savage the Machop takes 2 to go to 2/9 EC

Boarbeque the Tepig takes 1 to go to 1/9 EC

Serenity the Togepi takes 1 to go to 1/9 EC

Atlantis the Carracosta, Psyjump the Espeon, and Loch the Dragonite each take 1 to fill their DC, unlocking Swift Swim, Magic Bounce, and Multiscale, respectively

Mojonbo Rules the Tangela takes 4 to max his DC, unlocking Regenerator

Seraph the Volcarona takes 4 to unlock her DC, unlocking Swarm.

That, if I counted correctly, is 35 of my 40 RC, leaving me with 5.
 
Claiming from this match.
I get 2 TC.
Smudge, my Gulpin, gets 1 EC, 2 MC and 1 DC and (I think) 1 KOC, which I will place into his MC.
He will use all 3 MC to grab Counter, via 3rd gen move tutor.
Thanks!
 
I just realized I bought Synthesis as a LU move in my last post, but my Budew alraedy had Synthesis as an egg move. So I'd like to claim that one MC back.
 
http://www.smogon.com/forums/showthread.php?p=3784528&posted=1#post3784528
+4 BT

http://www.smogon.com/forums/showthread.php?t=3454324
+2 TC

Riolu goes from 3/2/1 to 4/5/2 (KO in MC)
Duskull goes from 2/0/-- to 4/2/-- (KO in EC).

356.png

Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 40 / 70 / 130 / 60 / 130 / 25

HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind

Destiny Bond
Imprison
Pain Split

Toxic
Ice Beam
Psychic
Charge Beam
Flash
Taunt
All LU moves after Evil Eye are pre-25, and I buy Taunt (BW TM) with my 2 MC.

EDIT: I also purchase a Prism Scale for 8 TC.

EDIT: http://www.smogon.com/forums/showthread.php?t=3453560
+2 TC

4 MC for Muk; saving.

I have 5 TC left after buying Prism Scale. Spending those and 3 RC on a Reaper Cloth.
 
Gonna get my rewards from this rather one-sided match.

Trainer Counters: 8+2=10

Kimli (Munchlax/Snorlax):
EC: Max
MC:4
DC:Max

Going to spend the MC on Crunch and Sleep Talk (via Tutor)

Fischer (Pawniard):
EC: 3/6
MC: 3
DC: 2/5

Spending MC on Swords Dance, Iron Head, and Night Slash.

EDIT: Ok, this time I really am going to buy a Ditto for my gym aspirations.

132.png

Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 0/5

Attacks:
Transform
 
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