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Data Prize Claiming Thread (Update 5-09-13)

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3 RC

Brings me to 39 UC. Now for approvals!

Texas Cloverleaf (Add total moves first) ; iiMKUltra ; EndQuote ; Simonsays ; jas61292 ; danmantincan ; Flamestrike ; Terrador ; deadfox081 ; SoS ; Leethoof ; BM-Zeo ; Arcanite Approved.

9 + 13 = 2 UC (Brings me to 41 UC) and 2.
 
Claiming from this fail.
MetalBagon.png

EC: 2/9 > 3/9
MC: 0 > 2 > 1
DC: 1/5 > 2/5


He'll purchase Zen Headbutt and stockpile the other MC


This battle started before the Pay Day Hotfix was put in place.
052.png

EC: 0/6 > 1/6
MC: 0 > 2
DC: 0/5 > 1/5

255_torchic_front_shiny.png

EC: 3/9 > 4/9
MC: 0 > 2 > 0
DC: 3/5 > 4/5

Now she evolves.

20090926184149!256_Combusken_shiny.png


Combusken - KFC (F)
Nature: Quirky (Neutral Nature)

Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 0
DC: 4/5


Attacks (18):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin

Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break

Agility
Flame Burst
Rock Slide

Counter

Upon evolution she learns Double Kick and with the 2 MC she learns Brick Break.

EDIT: This battle also started before the pay day hotfix was put in place.

052.png

EC: 1/6 >2/6
MC: 2 > 4 > 2
DC: 1/5 > 2/5

Purchasing thunderbolt (2 MC).


Also, buying a Gible.
Spr_4p_443_m.png

Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral

Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13



EC: 0/9
MC: 0
DC: 0/5

Attacks (13):
Tackle

Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Earthquake
Flamethrower
Protect

Outrage
Iron Head
Double Edge

 
Even worse than last time. I get 2 TC. Chandelure gets 1 DC (unlocking it) and 2 MC, which will be used to teach it Solarbeam. Machamp gets its 4th DC and 2 MC, the MC are used to teach it Payback. The 4 KOC are used to teach Kitsunoh Trick Room and Facade.

EDIT: Semi-successful hall run. I get 10 TC and BP each, all of which will be stored. Rebble gets 20 HC, which will be spent on teaching it: Giga Drain (3), Swift (3), Substitute (2), Swagger (2), Volt Switch (2), Double Team (2), Protect (2), Endure (3). This leaves 1 HC left over, which will be put into EC.
 
Got some claiming to do.

This pitiful excuse for a raid has also ended, I WILL destroy that Articuno, someday. I gain another 2 TC (16), Ziggy the Arcanine gains 3 MC, giving her 4. Plasma Moto the Rotom-H gains 3 MC, and it'll use 2 on Thunderbolt (BW TM), leaving 1 left over. I also get 4 KOC to distribute as I see freely. They go into Siren the Feebas' DC.

My Hall challenge has also come to a close.

Siren the Feebas thankfully made it to her 3rd battle, earning me 3 TC and 3 BP. I now have 3 BP and 14 TC. Siren gains 6 HC, which she'll use to evolve into Milotic. I'll put 1 RC (leaving me with 39) into DC, unlocking her Dream World ability. She learns Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover, and Captivate for free.

350.png

Milotic (Siren) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm: (Innate)(DW) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Confuse Ray
Dragon Pulse
Mirror Coat

Scald
Rain Dance
Protect

Total Moves: 16
 
Orcinus_Duo: 2 TC
Mime Jr.: 1 EC/2 MC/1 DC/1 KOC
http://www.smogon.com/forums/showthread.php?t=3454855
Orcinus Duo: 2 TC
Gastly: 1 EC, 2 MC
Scraggy: 1 EC, 2 MC, 1 DC, 1 KO
http://www.smogon.com/forums/showthread.php?t=3455094

Using all 4 TC to buy this monster (still have 2 TC in reserves)
Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Munchlax
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic

Total:15

Mime Jr:1 EC/2 MC/1 DC/1 KOC, KOC goes to MC and gets Psychic, Double Team, Hypnosis
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 1 / 6
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Moves: 20
Scraggy: 1 EC, 2 MC, 1 DC, 1 KOC. KOC goes to MC, gets Hi Jump Kick, Poison Jab, Substitute
Scraggy(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, locked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 4/6
MC: 0
DC: 3/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Moves: 21
Gastly: 1EC, 2 MC. 2MC goes to Energy Ball, Taunt
Gastly(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Total Moves: 18
 
Claiming from this.

LightWolf said:
You both get 4 TC.
Every mon gets 3 MC, bar:
- Alexander(unless he got a DC from some other battle already)
- Pupitar
who get 1 EC, 1 DC and 2 MC


KOC go to the following mons:
Heracross 1
Christopher 2
Alexander 1
Anna 1
Steve 1

Starmie2Transp.gif

Starmie [Steve] (N/A)
EC: 6/6
MC:
4 <- 1 KOC
DC:
5/5

Buying Double Team (BW TM) and Substitute (BW TM).

---

Beheeyem3Transp.gif

Beheeyem [Alchemator] (M)
EC: 6/6
MC:
3
DC:
5/5

Buying Guard Split (BW Lvl) and Rock Slide (BW TM).

---

MetagrossTransp.gif

Metagross [Christopher] (N/A)
EC: 9/9
MC:
5 <- 2 KOC
DC:
5/5

Buying Grass Knot (BW TM) and Protect (BW TM). Storing the final MC.

---

Girafarig3Transp.gif

Girafarig [Anna] (F)
EC: N/A
MC:
4 <- 1 KOC
DC:
5/5

Buying Protect (BW TM) and Substitute (BW TM).

---

Gallade4Transp.gif

Gallade [Alexander] (M)
EC: 9/9
MC:
3 <- 1 KOC
DC:
5/5

Buying Fire Punch (Tutor).

Hording the TC as per usual.
 
C$FP ; Flora ; Texas Cloverleaf ; Lady Salamence ; Maxim ; jas61292 ; Terrador ; SimonSays ; Galladiator ; Rickheg ; Gerard ; Alch Approved

Metal Bagon: Not Approved. Please add on your FIghting STAB descriptor, and list Total Moves. I also request that you swap "Neatral Nature" to "Neutral Nature", and you swap where Combusken has "(Inmate)" to the corect spelling of "(Innate)".

Smashlloyd20: You've been waned about this. Link. To. Your. Battles. Not Approved.

Orcinus Duo: Not Approved. DC should be 0/5, and EC should be 0/6. Munchlax should have Gluttony as a DW ability, and Pick Up & Thick Fat as the standard abilities.

E: Approved, although I'd like you to fix the typo in Odor Sleuth (You've mixed up the E and the U) once the fellow is in your approval post.

2 + 15 = 1 UC (Up to 42) and 7.

~~~~~~~~~~~~~~~~~~~~~

CLAIMING!

I think it is about time I sorted stuff out ^-^

Monohm gets 3 UC (39 Left) as EC, bringing him to 8/9. I evolve him! His stored 2 MC is spent on Dragon Tail.

Duohm.png

Duclohm [Nimbus] (M)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Hurricane
Hyper Beam
Slack Off
Weather Ball
Dragon Pulse
Dobule Hit

Hydro Pump
Spark
Dragonbreath

Fire Blast
Thunder
Thunder Wave
Torment
Light Screen
Dragon Tail

Signal Beam

Total moves: 20

1 UC (38 Left) spent as EC on Eelektrik (Murena), evolving Murena into an Eelektross! I'll be getting Dragon Claw, Hidden Power Ice, Rain Dance, Hyper Beam, Brick Break, Flamethrower, Rock Slide, Rest, Acrobatics, Flash, Volt Switch, Toxic, U-Turn, Dragon Tail, Grass Knot and Flash Cannon. 16 TMs cost 6 MC for 3, and 26 UC (12 Left).

604.png

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Light Screen
Double Team
Protect
Substitute
Dragon Claw
Hidden Power Ice
Rain Dance
Hyper Beam
Brick Break
Flamethrower
Rock Slide
Rest
Acrobatics
Flash
Volt Switch
Toxic
U-Turn
Dragon Tail
Grass Knot
Flash Cannon

Total moves: 36

Wanted: Roar / Facade

1 UC as EC for Pilcowatt (evolving) and 2 UC as DC, unlocking Shell Armor. Also picks up Ice Shard, Confuse Ray and Imprison by level. Spending 3 MC on Earth Power and 2 MC on Torment, leaving 1 MC. By shifting 9 UC as MC (0 UC left), I purchase Surf, Hidden Power Fire, Substitute, Rain Dance and Safeguard.

frontnormal-mkrilowatt.png

Krilowatt [Formula] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Aqua Jet

Counter
Mirror Coat
Signal Beam

Ice Beam
Protect
Thunderbolt
Torment
Surf
Hidden Power Fire
Substitute
Rain Dance
Safeguard

Earth Power

Total Moves: 22
 
http://www.smogon.com/forums/showthread.php?t=3455107

Kaxtar: 4 TC
Pupitar, Sazandora, Rev, Hera, Dusk all get 3 MC. (Pupitar gets 1/2/1) Heracross get a KO.

Rev will get Force Palm. Sazandora gets Hyper Beam. Pupitar has 2 MC atm, and with 2 more he can get Stone edge, Payback and Brick Break. Heracross gets Focus Punch, and its KO goes to MC. Dusknoir also has 2 MC stored, and with three more it can get Future Sight, Hex, Payback, and Torment.

Also using 3 BT to evolve my pupitar.

248.gif

Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback

Dragon Dance
Stealth Rock
Outrage

Dig
Taunt
Protect
Brick Break
Torment

And using 3 TC and 5 BP to get a Reaper Cloth.

Approving this all for myself, becuase I need it right now. :)
 
spending 2 TC on a new member

iaza14669391271100.gif

Voodoll (Jester[M])
Nature: Brave (Attack is increased by one rank; Base speed multiplied by .9; Evasion reduced by a flat 10%)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (-; 70/1.15=60)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Mach Punch
Counter
Psycho Cut

Taunt
Brick Break
Rock Slide
Move Total: 16

and another 2 TC on my new friend

iaza14669384844100.gif

Embirch (Prometheus[M])
Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 43(-; 50/1.15=43)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Counter
Earth Power

Sunny Day
Flamethrower
Substitute
Move Total: 14

and so
lonely me
left with only 10 TC
 
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