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Data Prize Claiming Thread (Update 5-09-13)

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My Rev has 2 MC. Id like to spend them on Brick Break.

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Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 0
DC: 5/5 DW unlocked!

Attacks:
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Power Whip
Hammer Arm
Moonlight
Superpower

Shadow Sneak(*)
Force Palm(*)
Curse(*)

Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide
Brick Break
 
Claiming from my most recent, and most successful, Battle Hall Challenge.
I claim 7 BP and 7 TC.
This brings me to 10 BP and 21 TC.
I'd like to use 10 BP and 10 TC to buy an Amulet Coin, bringing me to 0 BP and 11 TC.

Odin, my Nidoran M, claims 14 HC, which I will empty into his MC.
He will use all 14 MC to buy:
Toxic, Rest, Protect, Substitute (BW TMs, 2 MC each, 8 MC total)
Sleep Talk, Bide (Past-gen TMs, 3 MC each, 6 MC total)

Thanks!
 
Using all of my 4 RC to buy Metagross Bullet Punch (level), Agility (level), and Explosion (TM).

Also, using my nature change from OH SO LONG ago to make my Gengar Hasty.

gengar.png

Gengar [Puff] Male
Nature: Hasty (Adds .15% to Speed, Subtracts 1 Rank from Defense, +18 Accuracy)

Type: Ghost/Poison

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

Gengar
HP: 90
Atk: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

+1 to Speed, -1 to Defense

EC: 9/9
MC: 0
DC: N/A

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Payback *

Fire Punch *
Haze *
Will-O-Wisp *
Disable
Counter

Shadow Ball *
Sludge Bomb *
Thunderbolt *
Substitute
Explosion
Psychic
Focus Blast

while i'm at it, that was fun.

+2 TC, bringing me to 9. +2 BP, bringing me to 7. +4 HC, which I convert to MC on Krilowatt and buy Earth Power, a gen 4 tutor, leaving me with 1.
 
http://www.smogon.com/forums/showthread.php?t=3456610

So all of my mons' KOC will go into EC...meaning that klink evolve yay

so heres klang

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Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
Klang
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 7
DC: 3/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch
 
well i havent gotten anything in awhile, so i figured I should purchase something so -2 TC

175.png

Togepi (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(DW)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+) (+5% Accuracy % Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
DC: 0/5
MC: 0


Attacks: Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish

Extrasensory
Morning Sun
Nasty Plot
Morning Sun

Protect
Shadow Ball
Fire Blast

Also going to spend 4 RC to teach it Wish and Morning Sun
 
Claiming My rewards from here.

Trainer Counters: 2+2=4

Zant (Elekid):
EC: 1/9
MC: 2
DC: 1/5

Spending MC on Thunder Wave

Serenity (Togepi):
EC: 4/9
MC: 2
DC: 4/5
KOC: 1

Spending the KOC on MC.

You know what that means! Togetic evolves, and gets taught Magical Leaf via evolution and Heat Wave via MC.

176.png

Togetic [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks (21):
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute

Heat Wave

Protect
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot

Dominos (Duskull):
EC: 2/9
MC: 2

Spending the MC on Ice Beam (Blast not getting any good physical moves until Dusclops)
 
So i decided to get a Beldum... [Insert a crummy joke here]

7 TC - 2 TC = 5 TC

374.png

Beldum [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36 (-4)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

Attacks:
Take Down

Headbutt
Iron Head
Zen Headbutt
Total Moves: 4
 
Claiming this battle...

Trainer Counters: 0 + 2 = 2

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Roy - Combusken (M)
EC: 8/9 + 1 = 9/9
MC: 0 + 2 = 2
Using Move Counters to learn Overheat (Gen V TM).

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Hype Dog - Swampert (F)
MC: 0 + 3 + 2 from KOs = 5
Using Move Counters to learn Refresh (Gen IV Tutor), and Stone Edge (Gen V TM).

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Hakumen - Nohface (M)
EC: 1/6 + 1 = 2/6
MC: 0 + 2 + 1 from KOs = 3
DC: 1/5 + 1 = 2/5
Using Move Counters to learn Fake Out (Level up) and Trick Room (Gen V TM).
 
I have 3 trainer counters. I'm spending two of them on a new Remoraid.

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<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, -10 (flat) evasion

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed

Acid Spray
Water Spout
Screech

Thunder Wave
Flamethrower
Psychic

Total Moves: 13
 
Where are the rest of the approvers?

DA, Box, smash, Ragnarokalex (You have Morning Sun twice, so take 3 RC for the 3 you spent to buy it), Maxim, NJ (Beldum's speed should be 26, not 36), Arcanite, Korski, LS, TheWolfe (Combusken can evolve, jsyk), Spenstar (Remoraid doesn't learn Bullet Seed until level 27, so you don't get it) are approved with any modifications mentioned above.

EndQuote: BP and TC can't be combined yet. Wait a few days until the chage comes through.

Also, I still need to be approved.

1 AC & 5
 
Whoops, could have sworn I'd seen that somewhere. My bad.
I'll spend 20 TC on an Amulet Coin, then.
This brings me to 1 TC and 10 BP.
Thanks, Athenodoros.
 
Eh, wait. Did I seriously just spend MC on a move I already have on Elekid...Whoops.

Getting back my MC and spending it on Thunderbolt and Thunder instead.
 
Claiming 2 TC from this two battles/challenge

Gavroche (Reuniclus) gets 3 MC (6)

Katherine (Kirlia) gets 1 EC (6/9), 2 MC (3), and 1 KO (+1 MC = 4)

Christine (Dragonair) gets 1 EC (6/9), 2 MC (9) and 1 DC (6/5?)
 
http://www.smogon.com/forums/showthread.php?t=3456616&page=2

I get 2 TC, which I might spend later in this post...stay tuned.

Heracross gets 2 MC and 1 DC. He'll bank his MC.

Also, he should have had Aerial Ace, so I'm fixing that now.
214.png

Heracross [Trident] (M)
Nature: Adamant (+1 Attack, -1 Sp. A)

Type:
Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC-0
DC-1/5

Abilities
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Level Up
Night Slash
Tackle
Leer
Horn Attack
Aerial Ace
Endure
Fury Attack
Brick Break
Counter
Close Combat
Reversal

Egg Moves
Megahorn
Revenge
Double-Edge

TMs
Smack Down
Earthquake
Stone Edge
Arghonaut gets a KOC and 3 MC, which he will spend on Cross Chop (level up) and Gunk Shot (4th Gen tutor).
frontnormal-marghonaut.png

Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5

Moves:

Level-Up Moves
Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out

Egg Moves:
Recover
Ice Punch
Drain Punch
Cross Chop

TMs:
Brick Break
Substitute
Waterfall
Earthquake
Blaziken will bank his 2 MC, and the last DC unlocks Speed Boost!
257.png

Blaziken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80*1.15=92 spe
Accuracy Boost=9.72...%=10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Moves (21)

Level Up
Fire Punch (*)
Hi Jump Kick (*)
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut
Blaze Kick
Brave Bird

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat

Spending my 2 TC from this battle on a Mudkip.

258.png

Mudkip [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves (13)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade
 
Hello.

http://www.smogon.com/forums/showthread.php?t=3456508&page=2
All your Pokemon receive 1 EC, 1 DC, 2 MC. Mime Jr receives 2 KOC, Munchlax receives 1 KOC. Each of you receive 2 TC,
Stockpiling 2 TC to give me...well, 2 TC

Nommy gets 1 EC, 2 MC, 1 DC, 1 KOC going into MC. Getting Whirlpool.
446.png

Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Snatch

Total:22

MVP Mime Jr. gets 1 EC, 1 DC, 2 MC, and 2 KOC also going into MC. With the 2 MC she already has, we get 6 MC, so I get Signal Beam and Nasty Plot.
439.png

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +27%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 4 / 6
Move Counter: 0
Dream Counter: 4 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Moves: 24
Sunshine gets 1 EC, 2 MC and 1 DC. Getting Sunny Day and Synthesis
191.png

Sunkern (Sunshine) (F)
Nature: Quiet

Type: Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Leech Seed
Grasswhistle
Endeavor
Worry Seed

Endure
Encore
Bide

Toxic
Energy Ball
Protect
Sunny Day
Synthesis
Total moves: 16
 
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