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Data Prize Claiming Thread (Update 5-09-13)

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Athenodoros: Swampert and Dragonite's moves are approved.

Smeargle is NOT APPROVED. You forgot to mark the stat changes on Smeargle (1 Def and 87 Spe). Fix that and you're good.

8.9

EDIT: Athenodoros, still NOT APPROVED. It's 87 Spe, not 86 Spe. It rounds up.

EDIT2: Athenodoros, APPROVED.

9.0 now?

EDIT3: Flamestrike is finally APPROVED.

9.1
 
I'll claim my rewards from this match.

Trainer Counters: 1+2=3
Um... Saving the TC.

Icicle(sneasel)
EC:1/6
MC:2
DC: 1/5
Saving the MC


Crystal(swinub)
EC:1/9
MC:2
DC: 1/5
Saving the MC
 
Atheno: It was actually Rediamond who unapproved it first, but whatever.

GIVE ME THIS GENGAR!!

94.png

<Gengar> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+17) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond
Hex

Confuse Ray (*)
Perish Song
Smog (*)
Disable (*)

Taunt
Hidden Power (Bug 6 BP)
Will-O-Wisp
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Total Moves: 20

I fixed everything!

EDIT: I forgot the levitate ability and how it's a trait, so now everything is fixed!
EDIT2: Also, the Poison type description was outdated apparently. But NOW everything is fixed!
 
Niggly, LucarioIsAwesome, Galladiator Approved

Fun!

I gain 4 UC. Brings me to 26 UC. I use up 3 UC (Back to 23 UC) as TC, and combine that with my 17 other TC to purchase a Leftovers. Yay!

E: Oh, this post takes me to 24 UC as an Approver. so, my current total is 24 and 0.
 
Using my 4RC from this battle to bring my little Nohface to 6/6EC, evolving it into a Kitsune. :)

frontnormal-mkitsunoh.png

Kitsune (Sirius) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW LOCKED): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 1/5

Attacks

Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute

Total Attacks: 16

she also gains tail whip and imprison as level up moves (evolving you get all moves up to lvl 25 right?)

thats all for now i think
 
Claiming 4RC from here. That gives me a total of 12RC and 3TC.
I'll be using 2TC to buy a Shroomish.
285.png

Shroomish [Princess Toadstool] (F)
Nature: Jolly (+4 Acc, +Spe, -SpA)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet: (DW Locked, Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0
MC: 0
DC: 0

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Bullet Seed
Drain Punch
Helping Hand

Toxic
Facade
Substitute

Moves Known: 13
 
dogfish44 and Arcanite are APPROVED.

MrcRanger97: Kitsunoh no longer gets Thunder Fang and Ice Fang as per this page. Fix that and you're good. NOT APPROVED for now.

jayjinde: You're missing some things on Shroomish. Add in STAB descriptions and abilities. NOT APPROVED either. APPROVED upon review.

9.6
 
Using 10 BP & 10 TC to buy an Expert Belt
Bag_Expert_Belt_Sprite.png


Using 3 BP to help Vogue (Starmie) learn Endure


Also, time to make our family bigger :D


Cleffa (Bubblegum) {F}
436.png

Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:

  • Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.​
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
  • Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 90
Atk: 1

Def: 2
SpA: 2
(+)
SpD: 2
Spe: 13
(15/1.15)
SC: 1
WC: 1
BST: 10


EC: 0/9
MC: 0

DC:
0/5


Attacks: 13

Pound
Charm

Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Aromatherapy
Metronome

Thunder Wave

Flamethrower
Psyshock
Feebas (Marceline) {F}
436.png
349.png

Nature: Modest (+1 SpA, -1 Atk)
Type
: Water

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

  • Swift Swim: (Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.​
  • Adaptability (DW): (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 80
Atk: 0
(-)
Def: 1
SpA: 2
(+)
SpD: 2
Spe:
80
SC: 1
WC: 1
BST: 9


EC: 0/6
MC: 0

DC:
0/5


Attacks: 8

Splash
Tackle

Confuse Ray
Mirror Coat
Hypnosis

Ice Beam
Scald
Light Screen
Plicowatt (Columbia) {F}
436.png
Watt-1.png

Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
Type
: Water/Electric

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

  • Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.​
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
  • Shed Skin (DW): (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: 2

Def: 1
SpA: 2
SpD: 0
(-)
Spe: 110 (95*1.15)
SC: 1
WC: 4
BST: 11


EC: 0/6
MC: 0

DC:
0/5


Attacks: 11

Bubble
Charge
Tackle
Thundershock
Detect

Follow Me
Me First
Sheer Cold

Blizzard
Scald
Thunder Wave


This all leaves us with 1 TC & 0 BP
 
http://www.smogon.com/forums/showpost.php?p=3950651&postcount=14

Absol gets 2 MC and spends that and her existing 1 MC on Bounce, the Gen IV Tutor move.
Absol gets 1 DC, putting her at 4.


FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 4 / 5

21 moves known.

Physical Moves - Bite, Bounce, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.

Horsea gets 2 MC and spents it and its existing 1 MC to get Bide, the Gen I TM move.
Horsea gains 1 DC, putting him at 4, and his fourth EC, which evolves him into Seadra.


117.gif

Seadra ♂
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Poison Point - (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 85

Height Class: 2
Weight Class: 2
BRT: 16

EC: 4 / 6
MC: 0
DC: 4 / 5

20 moves known.

Physical Moves - Bide, Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute

This Seadra set out to prove his worth to the world, and he's learned a thing or two along the way. He prefers to rely on power whenever he can, but he now recognizes the value of competant allies in a pinch. He's not the friendliest critter in the world, but he's a smart enough to understand the worth of give-and-take.

I get 2 TC, putting me at 8. Stockpiled.
 
From this battle, I claim 6 RC, all of which will go into Koops the Squirtle's MC.
He will buy Flail and Water Spout, both via egg move.
This resets his MC to zero.
Thanks!
 
Claiming from the same battle as EndQuote above.

2 TC. Nom.

Elgyem, Ferroseed and Shellos all gain 1 EC, 2 MC, 1 DC. Boss. Stockpiling all MC for now, all KOs go to MC.

Elgyem
EC: 4/6
MC: 2
DC: 2/5

Shellos-East
EC: 2/6
MC: 2
DC: 1/5

Ferroseed
EC: 4/6
MC: 4
 
Im going to buy a Sheildon with my two TC counters.

Sheildon [Haures] (Female)
Nature:
Sassy
Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Total : 0/0/0
Abilities:
Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Attacks:
Level-up
lv 1 - Protect
lv 1 - Tackle
lv 6 - Taunt
lv 10 - Metal Sound
lv 15 - Take Down
lv 19 - Iron Defense
lv 24 - Swagger
Egg-learned
Curse
Wide Guard
Rock Blast
BW-TM
Flamethrower
Ice Beam
Thunderbolt
 
Hold on a second--My Torchic actually has 4 EC after my last claim. Sooooo...

...What?

Kyle is evolving!

256.png


Congratulations! Your Kyle evolved into Combusken!

He now learns Double Kick for free (<Lv. 25), and picks up Brick Break (BW TM).

New info:

256.png


Combusken [Kyle] (M) (OT: SevenDeadlySins)

Nature: Hasty (+Spe, +7% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 63 (55*1.15) (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 2/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge
Brick Break

I also forgot to claim my 2 TC from the battle as well, but I'm storing them anyway.
 
+2 RC, bringing me to 6.

Darkamber8829 yo
19:03 Darkamber8829 sds
19:03 Darkamber8829 posted his announcement
19:03 Darkamber8829 an hour after i finished reffing a battle
19:03 Darkamber8829 fml
19:14 SevenDeadlySins also Darkamber8829 i am willing to let you update it
19:15 SevenDeadlySins if the battle JUST ended

so, one more, bringing me to 7.

SDS is a bro.
 
From the same battle as EndQuote and Shadoo, I claim:
Makuhita, Elekid, and Chikorita each gained 1 EC, 2 MC, and 1 DC, the MC being saved for now. I also got 2 TC which I will be using to get Mime Jr.(Clown):
439.png

Mime Jr.[Clown](M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (17)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Confuse Ray
Hypnosis
Nasty Plot

Thunderbolt
Shadow Ball
Psyshock
 
First this...

Some 1 BP, which becomes 1 CC.
---
477.png

Dusknoir [Caius] (M)
EC: 9/9
MC: 7 (+6 MC, +1 KO Counter) > 0
DC: N/A
-Learns Mean Look, Future Sight (Both BW Level-Up), Protect (BW TM), & Imprison (BW Egg Move)
---
Then, This...

Here's another 2 CC for me.
---
389.png

Torterra [Firmoise] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Giga Impact & Strength (Both BW TM)
---
frontnormal-mfidgit.png

Fidgit [Utilitand] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Low Sweep & Strength (Both BW TM)
---
That's all. 50 move Fidgit now, yay...
 
I have 3 BP which are now TC so
228.png

Houndour [Tindalos] (M)
Nature: Bold
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves (14):
Leer
Ember
Howl
Smog
Roar
Bite
Odour Sleuth
Beat Up

Counter
Will-O-Wisp
Sucker Punch

SolarBeam
Shadow Ball
Flamethrower
Leaving me on 1.
 
MrcRanger97, Athenodoros, LouisCyphre (you may want to put moves in a column), EndQuote, Son_of_Shadoo, Darkamber8828, TalkingLion, Its_A_Random, and iiMKUltra are APPROVED.

Gerard: NOT APPROVED. BP cannot be used as MC. In addition, Cleffa should have 3 SpA after nature.

Doran Dragon: NOT APPROVED. Mark the changed stats as changed, and note the evasion loss.

Galladiator: NOT APPROVED. Firstly, Combusken should have +7% Acc. Second, the WC and SC are incorrect.

EDIT: Jesseus is APPROVED.

Up to 10.9.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Castle) Its_A_Random's Castle Challenge 1 (Singles) (SUBREF) (Battle 2) (4 BT)
(Hall) Athenodoros' Hall Challenge 6 (Rank 3 Singles) (Battle 3) (8 BT)
(Hall) jayjinde's Hall Challenge 1 (Rank 2 Singles) (Battle 1) (4 BT)
(Subway) EndQuote's Subway Challenge 1 (Singles) (Battle 1) (4 BT)

4+8+4+4 = 20 BT, bringing me to 78.

Buying some more moves.

637.png

Level-Up
Fire Spin
Whirlwind
Silver Wind
Rage Powder

BW TM
Toxic
Hyper Beam
Light Screen
Protect
Safeguard
Double Team
Flamethrower
Fire Blast
Rest
Overheat
Acrobatics
Struggle Bug
U-Turn
Substitute
Fly

(4 * 1) + (15 * 2) = 34 BT.

635.png

BW TM
Fire Blast
Rock Tomb
Charge Beam
Acrobatics

(4 * 2) = 8 BT.

antrevamp.png

Level-Up
Avalanche

BW TM
Toxic
Venom Shock
Taunt
Protect
SolarBeam
Dig
Brick Break
Double Team
Aerial Ace
False Swipe
Stone Edge
Bulldoze
Frost Breath
Struggle Bug
U-Turn

(1 * 1) + (15 * 2) = 31 BT.

(34 + 8 + 32) = 71 BT, leaving me with 7 BT to spare.
 
I've been away for a while so please forgive me if I make any glaring retarded mistakes.

After Arcanite floored me in this match, I need to buff up my mons:

Claims
Me: 2 TC
Chomper the GARCHOMP: 3 MC
Thunda the MAGNEZONE: 3 MC
Kax$tar the TOGEKISS: 3 MC, 1 KOC

445.png

Garchomp [Chomper] (Female)
Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Garchomp
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Double Chop
Dragon Rush
Crunch
Fire Fang

Outrage(*)
Scary Face(*)
Iron Head(*)

Aqua Tail

Earthquake(*)
Roar(*)
Dig(*)
Rock Slide
Swords Dance
Brick Break
Shadow Claw
Chomper now has 4 MC. I'd like to spend them on Substitute and Protect (both are TM moves).

462.png


Magnezone [Thundah] (Genderless)
Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)
Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analytic (unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves:
Tri Attack
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon
Discharge
Mirror Coat

Magic Coat
Signal Beam

Rain Dance
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)
Hidden Power [Ice 7]
Charge Beam
Explosion
I'd like to spend 2 MC on Reflect (TM move).

468.png

Togekiss [Kax$tar] (F)
Nature: Bold (+Def, -Atk)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Air Slash
Aura Sphere

Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave

Protect
Substitute
Energy Ball
Flamethrower
Thunder Wave
Light Screen
Kax's KO counter turns into MC, and it has a total of 5. I'd like to spend them on Magic Coat (Tutor move) and Toxic (TM move).
 
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