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Data Prize Claiming Thread (Update 5-09-13)

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Claiming for this abomination

Me 2 CC

Korlyam the Growlithe
1 EC to 4
2 MC to 4
1 DC to 4

and buying Leaf Storm for my Servine
-1 MC to get Leaf Storm as a level up move

Claiming from thing fight

Korlyam the Growlithe
1 EC to 5
2 MC to 6
1 DC to 5

DW ABILITY UNLOCKED!
 
^claiming from the same battle as TRG

ToastTyrant13 gets 2 Currency Counters
- Charmeleon gets 1 EC / 2 MC / 1 DC / 1 KOc

13 CC -> 15 CC

Azula the Charmeleon now has 4 MC, and 5 DC. Dram World Ability Unlocked!

+ Solar Power

Oh yeah, and she evolves with her 1 EC and 1 KOC! Upon evolution she gets Dragon Claw, Shadow Claw, Air Slash, and Wing Attack. Gonna' use her 4 MC to also get Solarbeam and Substitute.





Charizard(*)
006.png
Azula(F)​
Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)


Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Blaze, Solar Power
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (DW - UNLOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).


Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)


SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20




EC: 9/9
MC: 0


DC: 5/5




Attacks
Scratch

Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Leer
Metal Claw
Rage


Sunny Day
Dig

Hidden Power Water


Counter
Dragon Pulse

Dragon Dance
~~~~~~~~~~~~~~~
Flamethrower
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Wing Attack
Solarbeam
Substitute



[/HIDE]
 
claiming 6 tokens from here http://www.smogon.com/forums/showthread.php?t=3449463&page=2
3 to buy this Aipom

Spr_3r_190.png

Rarity: 3
Aipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 4.3%
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:0/6
MC:0
DC:0/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot
and 2 for this Petilil

548.png

Rarity:2
Petilil[Mint](F)
Nature:Modest (+1 SpA, -1 Atk)

Personality: (to be added)

Type:Grass
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

(DW)Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


Stats:
Petilil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore

Charm
Healing Wish
Ingrain

Hidden Power (Fire[Attack:6])
Toxic
Dream Eater
That leaves me with one ref count (6-3=3 3-2=1)
(had a fun time reffing and thanks to rewindman)
 
http://www.smogon.com/forums/showthread.php?t=3458795
Claiming.

Twinkletoes will turn his KOC, into EC. Which gives him 8.

He will spend his two MC to learn toxic.

I will get two more currency counters giving me a total of 8.

Following that I'm going to spend my old ref counters (which are universal counters I guess). The six of them will be used to give my pichu benji, and my monohm Colton 3 EC each.
 
Ok, this is going to seem weird but the above is reffing and this is a tied fight
http://www.smogon.com/forums/showthread.php?t=3449657

I am claiming 2 trainer counters making 4 and a tie (W/L/T 0/1/1)
Trainer counters: 2(+2)

Also I am claiming 1 EC, 2 MC and 1 DC for my Vulpix (Scarlet)

Making...
Spr_4h_037.png


EC: 2/6
MC: 4
DC: 3/5

In addition I am claiming these moves
037.gif
Vulpix is learning extrasensory (-1 MC[BW level up) total left 3
Vulpix is learning Ominous wind(-3 MC[Tutor HS]) total left 0
081.png
Magnemite is learning Lock-on (-1 MC[BW level up) total left 1
Magnemite is learning Zap-Cannon (-1 MC[BW level up) total left 0
092.png
Gastly is learning Dark Pulse (-1 MC[BW level up) total left 1
Gastly is learning Destiny Bond (-1 MC[BW level up) total left 0

At the end of this I have no Move counters left in any of my pokemons rosters.
 
http://www.smogon.com/forums/showthread.php?t=3458173
Claiming 5UC from here
putting it all into skorupis EC
Huh, Skorupi is evolving!
drapion.gif

Skorupi* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper:Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 2-2=0
DC: 1/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang

Faint Attack*
Twineedle*
Iron Tail*

Toxic*
Venoshock*
Dig*

Moves known: 18

Using his 2 MC to purchase Crunch and Poison Fang (Lvl Up)
 
Atheno (Skill Link, not Skill Sink :P), Terrador, Glacier, jayjinde, TRG, Toast, TheMogRunner (Aipom's Accuracy boost should be 22%), Pikapwnd, TMR again, and MrcRanger are APPROVED

13 gives me a UC and puts me at 6
 
Claiming from here.

Let's pocket the 2 CC for now.

Makuhita (H):
EC: 3/6 > 5/6 (1 KOC)
MC: 0 > 2
DC: 3/5 > 4/5

Buying it Bulldoze (5th Gen TM) so it has 0 MC.
 
I have a grand total of 30 UC!!! yeah not actually that much

First things first, getting a Nature Change on Vanguard the Bastiodon (the first one). He is going from relaxed to quiet. He will also get the following moves:
Block (Level) Fire Blast (TM), Blizzard (TM), Thunder (TM), Dig (TM).
Total: 9 UC

411.png

Bastiodon (Vanguard) (M)
Nature: Quiet (Adds * to Sp. Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Wide Class: 3
Solid Armour Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Attacks (29):
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Heavy Slam
AncientPower
Metal Burst
Iron Head
Block

Stealth Rock*
Wide Guard*
Screech*
Rock Blast
Counter
Magnet Rise
Endure
Role Play

Earthquake*
Smack Down*
Sandstorm*
Thunderbolt
Flamethrower
Ice Beam
Flash Cannon
Toxic
Roar
Torment
Fire Blast
Thunder
Blizzard
Dig

Siege the Rhydon will go from 4/9 EC to 8/9 EC (4 UC). Using his 3 MC, he will get Ice Punch (Tutor). With 17 more UC, he will grab Hammer Arm (Level), ThunderPunch (Tutor), Giga Impact (TM), Mimic (Past Gen), and Bulldoze (Level), Endure (Past Gen), Endeavor (Past Gen), Horn Drill (Level).
 
http://www.smogon.com/forums/showthread.php?t=3458826

+2 CC, stockpiling.

+2 EC (1 KOC in there)/+3 MC/+1 DC; I buy Bounce (tutor) and evolve it into...

117.png

Seadra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-)
Size Class: 2
Weight Class: 2
BST: 16

EC: 5/9
MC: 0
DC: 3/5

Attacks:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse

Signal Beam
Disable
Muddy Water

Bounce

Rain Dance
Ice Beam
Substitute
Bide

Total: 18

---------------------------------------------------------------------------------------------------

http://www.smogon.com/forums/showthread.php?t=3455493&page=3

+4 UC, stockpiling.
 
I'm double-posting, but since the above post is approved and this one isn't, I feel justified in doing so. Making some UC purchases...

Giving Apocalypse the Deino 7 EC, evolving her into...

634.png

Zwelious (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +8 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (+)
Size Class: 3
Weight Class: 3
BST: 17

EC: 8/9
MC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit

Dark Pulse
Earth Power
Thunder Fang

Taunt
Torment
Substitute

Total: 18

In addition, I'm pumping 4 EC into Trapinch, evolving it into...

329.png

Vibrava [Zigzag] (Male)
Nature: Naive (+Speed, -Special Defense) (+12% Accuracy)
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 81 (70*1.15=81)
Size Class: 3
Weight Class: 2
Base Rank Total: 14

EC: 6/9
MC: 0
DC: 2/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (14):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Dig
Earthquake
SonicBoom

Endure
Earth Power
Flail

Double Team
Rock Slide
Substitute
Protect

Finally, I'm putting 2 into Seadra's EC, bringing it from 5 to 7.

51-7-4-2=38 UC remaining.

-------------------------------------------------------------------------------------

http://www.smogon.com/forums/showthread.php?t=3458831

+2 CC, stockpiling.

+1/3/1 for Zigzag; puts him at 7/3/3. Setting MC back to 0 by buying Crunch and Fly (LU and BW HM respectively)
 
Scriminal scrum smashlloyd20 wins.

Smash gets 2 CC
Nubnutz gets 1 EC, 2 MC, 1 DC, and 1 KOC.

Terrador gets 2 CC
Zigzag gets 1 EC, 2 3 MC, and 1 DC (lol dc on flygon) (TRG, items to NOT go at the bottom of the hide tag, jesus christ)

I get 3 UC.

Absol gets the UC as MC. She purchases Level-Up move Double Team and BW TM move Toxic.
[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunderbolt
Status Moves - Double Team, Flash, Leer, Magic Coat, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Toxic

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 
On the seventh day of Christmas, this battle gave to me: 7 UC which I am stockpiling

Claiming from this brawl with UllarWarlord

Jayjinde: 4CC

That puts me at 12, and I'll spend 8 on a Dragon Scale

Seadra: 1EC, 2MC, 1DC
EC to 4/9
MC used for Dragon Pulse and Hydro Pump
DC to 1/5

Duoclohm: 1EC, 2MC, 1DC, 1KOC
Gained Double Hit upon evolution
EC to 4/9
MC used on Dragon Pulse and Hurricane
DC to 2/5 with the KOC

Dragonair: 1EC, 2MC, 1 DC, 2KOC
EC to 4/9
MC used on Dragon Dance and Outrage
DC to 3/5 with the 2 KOC

Zweilous: 1EC, 2MC, 1KOC
Gained Double hit upon evolution
EC to 5/9 with the KOC
MC used on Dragon Pulse and Outrage

My Pokemon, with changes
117.png

Clair [Seadra] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Hydro Pump
Dragon Pulse

Disable
Outrage
Signal Beam

Ice Beam
Surf
Waterfall
Total Attacks: 15
Duohm.png

Spenstar (Duoclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 4/9
MC: 0
DC: 2/5

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Dragon Pulse

Hydro Pump
Heal Bell
Magnet Rise

Thunder
Ice Beam
Fire Blast
Total Attacks: 17
148.png

Lance (Dragonair) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Innate, DW): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 4/9
MC: 0
DC: 3/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 3
Weight Class: 2
Base Rank Total: 13

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Outrage

Extremespeed
Dragon Pulse
Aqua Jet

Ice Beam
Thunder
Fire Blast
Total Attacks: 15
634.png

Ghetsis (Zweilous) (M)
Naive (+Spe, -Def, +8 Acc)
Type: Dark/Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 5/9
MC: 0
DC: N/A

HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 67(+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Outrage

Earth Power
Dark Pulse
Head Smash

Thunder Wave
Taunt
Dragon Tail
Total Attacks: 17
 
I BE CLAIMIN'.

http://www.smogon.com/forums/showthread.php?t=3458408

UllarWarlord: 4CC
Huggable: 1EC, 2MC, 1DC

I hoard my CC, and Huggable wants to use his MC, along with his 2 in stock, to purchase the egg move Counter and the level-up move Acupressure.

And this:
http://www.smogon.com/forums/showthread.php?p=3998165

UllarWarlord: 4CC
Charmeleon: 1EC, 2MC
Dratini: 1EC, 2MC, 1DC
Voodoll: 1EC, 2MC, 1EC
Bulbasaur: 1EC, 2MC, 1EC, 1KOC

My my my, I'm raking in the cash. I'll hoard this too.

Charmeleon wants the level-up moves Inferno and Fire Spin, Dratini wants the TM move Substitute, Voodoll wants the level-up moves Faint Attack and Acupressure, and Floros will apply his KOC to EC. He would like to stock his MC.
 
From here I get 2 TC, which I will be keeping for now. I now have 4 TC.
Makuhita gets 1 EC, 2 MC, and 1 DC. This gives him 4 MC total which he will be spending on Seismic Toss(1 MC) and Retaliate(2 MC) leaving him with 1 MC.
Snorunt gets 1 EC, 2 MC, 1 DC, and 1 KOC, which will go into a DC. As for MC, she now has 2 and will be spending it on Ice Shard(1 MC) and Crunch(1 MC) leaving her with 0 MC.
 
Vs. Dogfish

Yep, got my ass BEAT.

2 CC, 3 MC for Cyclohm and Eelektross, 4 (3+KO) for Electivire. All of which are stockpiled for now.

EDIT: Also now editing in a gigantic TLR Claim. Brb.

Mysterious Cove

Right then, the following items are claimed for my profile:
3x Net Ball
2x Heal Ball
1x Cherish Ball
1x Oran Berry
1x Leppa Berry
1x Watmel Berry
1x Coba Berry
Muscle Band
Macho Brace

I lose the following:
2x Net Ball
3x Heal Ball
5x Timer Ball
4x Sport Ball
3x Oran Berry
1x Enigma Berry

I gain 14 CC (GLORIOUS). Nidoqueen gains 10 MC, and Dusknoir gains 14, all of which is stockpiled for the moment (I have a giant MC claim to make at some point, I swear...) and Flarelm gains 3 EC, 3 DC, 6 MC.
EC: 8/9
MC: 6
DC: 5/5 (unlock!)

And now I claim 5 new Pokémon, but no legend. Excuse me while I weep :( All counters on them have been obtained in TLR.

290.png

Nincada "Tim" (M)
ature: Naughty (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 2
DC: 0/5

Attacks:
Levelup
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

TM:
X-Scissor
Dig
Protect

Egg:
Endure
Night Slash
Final Gambit

Total Moves: 13
167.png

Spinarak "Jack" (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Levelup
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

TM
Dig
Protect
Toxic

Egg
Disable
Electroweb
Twinneedle

Total Moves: 14
Magikarp's KO goes to EC.
129.png

Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 2/6
MC: 4
DC: 1/5

Attacks:
Levelup
Splash
Tackle

Special
Bubble
Bounce
Reversal

Total Moves: 5
375.png

Metang "Mantis" (U)
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 5/9
MC: 4
DC: 1/5

Attacks:
Levelup
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face

TM
Earthquake
Protect
Light Screen

Tutor
Headbutt
Iron Head
Iron Defense
Zen Headbutt

Total Moves: 12
63.png

Abra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 80
Atk: 1
Def: 1
SpA: 4
SpD: 1 (-)
Spe: 104 (+) (+30% acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 2/9
MC: 4
DC: 2/5

Attacks:
Levelup
Teleport

TM
Psyshock
Shadow Ball
Substitute

Egg
Encore
Guard Split
Ice Punch

Total Moves: 7

... I think I'm done here. Approvers, I accept the hate I've incurred here.
 
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