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Fire Gem Water Gem Electric Gem Grass Gem Ice Gem Fighting Gem Poison Gem Ground Gem Flying Gem Psychic Gem Bug Gem Rock Gem Ghost Gem Dragon Gem Dark Gem Steel Gem Normal Gem Fairy Gem
Eject Button (2 owned) Eject Pack Red Card (Old Gateau sprite) RageCandyBar Weakness Policy Air Balloon Luminous Moss Snowball (2 owned) Focus Sash Focus Band Berserk Gene Grassy Seed
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Binding Band Covert Cloak Clear Amulet Big Root Ability Shield Flame Orb Focus Band Light Clay Loaded Dice Macho Brace Quick Claw Shell Bell Adventure Rules Barometer EXP Share Lucky Egg Enigma Stone Muscle Band Wise Glasses Life Orb (2 owned) Leftovers (2 owned) Eviolite Expert Belt BrightPowder King's Rock Silk Scarf Cleanse Tag Razor Fang Rocky Helmet Shed Shell Choice Band Choice Scarf Choice Specs Float Stone Grip Claw Ring Target Sticky Barb Iron Ball Lagging Tail Scope Lens
Key Items:
Iceroot Carrot - Can immediately promote one Ice-type Pokemon to Stage 5, and can keep this as a token afterwards. Earned it with LouisCyphre for Season's Beatings 2021! (Was used to promote Lapras to Level 4 and unlock Gigantamax!) Proof of Lunacy - The reward for completing Season's Beating 2021 with LouisCyphre with all of the limitations applied!
Movepool Level 0:
Attract
Brick Break
Confide
Defense Curl
Double Team
Earthquake
Facade
Iron Head
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Sing
Toxic
Zen Headbutt
Level 1:
Bulk Up
Calm Mind
Metal Claw
Rain Dance
Rapid Spin
Seed Bomb
Slam
Snore
Sucker Punch
Sunny Day
Swagger
Work Up
Yawn
Level 1:
Bulk Up
Calm Mind
Cut
Double Kick
Dual Chop
Ember
Fake Out
Flame Wheel
Hone Claws
Incinerate
Mach Punch
Power-Up Punch
Quick Guard
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Snore
Sunny Day
Swagger
Swift
Taunt
Vacuum Wave
Will-O-Wisp
Work Up
Movepool Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt
Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn
MC Hammer (Tinkaton)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None ) Typing: Fairy/Steel Abilities: Mold Breaker, Own Tempo Hidden Ability:Pickpocket
Level 1:
Cosmic Power
Defog
Ember
Hail
Incinerate
Ominous Wind
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Work Up
Movepool Level 0:
Attract
Confide
Defense Curl
Double Team
Facade
Feint Attack
Flash
Growl
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Baby-Doll Eyes
Calm Mind
Cosmic Power
Disarming Voice
Echoed Voice
Fake Out
Heal Bell
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Water Pulse
Work Up
Level 1:
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
Level 1:
Curse
Double Kick
Drill Run
Echoed Voice
Ember
Flame Wheel
High Horsepower
Incinerate
Quick Attack
Rage
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp
Level 2:
Agility
Captivate
Charm
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Fury Attack
Heat Wave
Inferno
Iron Tail
Low Kick
Megahorn
Morning Sun
Rest
Secret Power
Skull Bash
Solar Beam
Solar Blade
Swords Dance
Take Down
Wild Charge
Movepool Level 0:
Attract
Brick Break
Confide
Counter
Dark Pulse
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Energy Ball
Facade
Feint Attack
Fire Punch
Flamethrower
Flash
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Shadow Ball
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Bubble Beam
Calm Mind
Curse
Detect
Disarming Voice
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Taunt
Tickle
Water Gun
Water Pulse
Work Up
Level 2:
Amnesia
Blizzard
Captivate
Charm
Covet
Disable
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Ice Spinner
Mega Kick
Minimize
Misty Explosion
Misty Terrain
Nasty Plot
Nightmare
Present
Punishment
Rest
Scary Face
Screech
Secret Power
Skull Bash
Solar Beam
Spit Up
Stealth Rock
Steel Roller
Stockpile
Submission
Swallow
Take Down
Thief
Thunder
Wake-Up Slap
Wild Charge
Zap Cannon
Max Volume (Exploud)
Level 2 EXP: 00 / 10
Serious nature Typing: Normal Abilities: Soundproof Hidden Ability: Scrappy
Movepool Level 0:
Astonish
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Strength
Surf
Thunder Fang
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Bite
Circle Throw
Disarming Voice
Echoed Voice
Extrasensory
Ice Fang
Incinerate
Mega Punch
Pound
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Smokescreen
Snore
Sunny Day
Supersonic
Swagger
Taunt
Teeter Dance
Water Pulse
Whirlwind
Work Up
Level 2:
Blizzard
Captivate
Double-Edge
Dynamic Punch
Fake Tears
Fire Blast
Hammer Arm
Hydro Pump
Low Kick
Mega Kick
Rest
Screech
Secret Power
Smelling Salts
Solar Beam
Take Down
Terrain Pulse
Whirlpool
Level 1:
Bulk Up
Bullet Punch
Coaching
Curse
Detect
Dual Chop
False Swipe
High Horsepower
Incinerate
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Seismic Toss
Snore
Sunny Day
Swagger
Tickle
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Level 2:
Assurance
Captivate
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Rolling Kick
Scary Face
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap
Movepool Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
Level 2:
After You
Amnesia
Belch
Blizzard
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Rest
Screech
Secret Power
Skull Bash
Solar Beam
Steel Roller
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Whirlpool
Wild Charge
Zap Cannon
Omnipotence (Unown)
Level 2 EXP: 00 / 10
Quiet nature ( +Special Attack, -Speed, Evasion -10 ) Typing: Psychic Abilities: Levitate
See 5.10 "Unique Pokemon" in the Handbook.
While Unown is made of letters, Brooke sees the numbers latent in everything, as a mage whose specialty is magic that manipulates the stats of people- the ability to see units' stats and target friends and foes who share certain numbers. She uses divination via ice and water magic as well as augury and astrology.
Movepool Level 0:
Confide
Double Team
Facade
Flash Cannon
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Level 1:
Charge
Discharge
Gear Up
Magic Coat
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Snore
Swagger
Thunder Shock
Vise Grip
Level 2:
Assurance
Autotomize
Bind
Electric Terrain
Iron Defense
Metal Sound
Mirror Shot
Rest
Rising Voltage
Rock Polish
Screech
Secret Power
Steel Beam
Steel Roller
Thunder
Wild Charge
Zap Cannon
Level 3:
Charge Beam
Frustration
Gear Grind
Lock-On
Power Gem
Return
Telekinesis
Uproar
Volt Switch
Movepool Level 0:
Aerial Ace
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Flash
Growl
Ice Beam
Leer
Mud-Slap
Protect
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Level 1:
Charge
Defog
Discharge
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Gust
Hail
Heal Bell
Hone Claws
Ice Fang
Incinerate
Powder Snow
Rain Dance
Roar
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Whirlwind
Level 2:
Aqua Tail
Blizzard
Captivate
Dragon Rush
Eerie Impulse
Electric Terrain
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rest
Rising Voltage
Secret Power
Slack Off
Take Down
Thunder
Wild Charge
Zap Cannon
Level 3:
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Light Screen
Lock-On
Muddy Water
Outrage
Power Gem
Return
Thrash
Torment
Volt Switch
Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Ion Deluge
Magnet Rise
Natural Gift
Nature Power
Sleep Talk
Stomping Tantrum
Substitute
Trick Room
Movepool Level 0:
Aerial Ace
Ancient Power
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Smart Strike
Tackle
Toxic
Zen Headbutt
Level 1:
Accelerock
Calm Mind
Cut
Echoed Voice
False Swipe
Hone Claws
Incinerate
Magnetic Flux
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Trick
Vacuum Wave
Weather Ball
Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Iron Defense
Metal Sound
Meteor Beam
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Power Gem
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch
Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Electric)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
Sleep Talk
Substitute
Movepool Level 0:
Ancient Power
Attract
Blaze Kick
Bullet Seed
Confide
Counter
Double Team
Dragon Pulse
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Iron Head
Mud-Slap
Petal Blizzard
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt
Level 1:
Absorb
Aromatherapy
Aromatic Mist
Brutal Swing
Dragon Breath
Dragon Dance
Dragon Tail
Ember
Flame Wheel
Grass Whistle
Growth
High Horsepower
Incinerate
Leafage
Magical Leaf
Psybeam
Roar
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp
Level 2:
Amnesia
Burning Jealousy
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Grass Knot
Grassy Glide
Grassy Terrain
Heat Wave
Inferno
Iron Defense
Iron Tail
Leech Seed
Low Kick
Rest
Revenge
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Solar Blade
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Take Down
Terrain Pulse
Wild Charge
Wood Hammer
Zap Cannon
Level 3:
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Light Screen
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
Level 4:
Block
Burn Up
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Sleep Talk
Stomping Tantrum
Substitute
Water Sport
A teenage girl whose cybernetic enhancements and impeccable luck carried her through hero school, she was worthless in a fight aside from everything just happening to go well around her. Her strongest attack for a long time was a weak laser finger gun. And just punching someone. She had the ability to record everything she saw and heard through her eyes, could access the internet wirelessly in her head, and knew all languages, including coding ones. However, all of her skill points were invested into technology and luck- which came in handy when she and her classmates got ahold of alien technology and she quickly added the ability to work with it to her arsenal. A swiss army toolbox and socialite surrounded by bruisers able to defend her, she kind of broke that campaign in half.
Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport
Movepool Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2:
Barrier
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Psycho Shift
Recover
Rest
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
Level 3:
Bide
Body Slam
Charge Beam
Dig
Drain Punch
Encore
Foresight
Frustration
Guard Split
Guard Swap
Headbutt
Knock Off
Laser Focus
Light Screen
Miracle Eye
Power Swap
Power Trick
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport
Torment
Movepool Level 0:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Poison Gas
Poison Jab
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Shadow Punch
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Confuse Ray
Curse
Haze
Lick
Mega Punch
Night Shade
Ominous Wind
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Seismic Toss
Sludge Bomb
Smog
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Level 2:
Acid Spray
Captivate
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Infestation
Mega Drain
Mega Kick
Nasty Plot
Nightmare
Payback
Poltergeist
Rest
Scary Face
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Zap Cannon
Level 3:
Bide
Body Slam
Drain Punch
Encore
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Uproar
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Pain Split
Perish Song
Reflect Type
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Tera Blast
Trick Room
Wonder Room
Movepool Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3:
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Water)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Movepool Level 0:
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Level 1:
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Level 2:
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer
Level 3:
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze
Claire Liastacia is a bard heron laguz- people with the ability to turn into majestic birds whose songs restore energy to their allies and harm their enemies. Claire's voice in particular, through extensive training, can sing quickly and powerfully even in human form and shift into a heron at a rapid rate, but her voice can only focus on one target. However, this comes at a notable cost- this character has 0 defense. Like, the only thing preventing negative defense was a ruling that it can't go lower than 0, otherwise she would have started the campaign at -3 defense. Even with this floor, she quickly developed a severe axe allergy in the dark forest where she was ambushed. And also enters shock whenever entering an archer or crossbowman's range.
Movepool Level 0:
Ancient Power
Attract
Avalanche
Confide
Double Team
Dragon Pulse
Facade
Growl
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Psychic
Round
Signal Beam
Sing
Smart Strike
Strength
Surf
Thunderbolt
Toxic
Waterfall
Zen Headbutt
Level 1:
Aurora Beam
Bite
Bubble Beam
Confuse Ray
Curse
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Echoed Voice
Hail
Heal Bell
Ice Shard
Mist
Psywave
Rage
Rain Dance
Refresh
Roar
Rock Smash
Safeguard
Shock Wave
Snore
Sparkling Aria
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball
Level 2:
Aqua Tail
Blizzard
Captivate
Charm
Double-Edge
Dream Eater
Hydro Pump
Iron Tail
Life Dew
Megahorn
Nightmare
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thunder
Whirlpool
Zap Cannon
Level 3:
Bide
Body Slam
Brine
Bulldoze
Dive
Foresight
Frost Breath
Frustration
Headbutt
Icy Wind
Outrage
Reflect
Return
Level 4:
Block
Body Press
Endure
Fissure
Freeze-Dry
Future Sight
Giga Impact
Helping Hand
Hidden Power (Ghost)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Perish Song
Sheer Cold
Sleep Talk
Substitute
Trankvila, warlock servant of the Raven Queen, brought back a second time for a new, adventurous task. This sure isn't saving Neverwinter from a mind flayer invasion! First a drow, then a shadar-kai, she's always favored the dark, but she's been assigned to bring light to this world one way or another. Pokemon Team: Galvantula, Plusle, Minun, Rotom, Cyclohm, Heliolisk, Krilowatt To-Do List: Fawnifer, Chinchou, Hypno, Magneton and Eviolite, Chandelure, Togekiss W/L/T: 10/25/1
Rental Counters: 47 Training Counters: 29 Judge Counters: 28
Eject Button (2 owned) - After being struck by an opposing Pokemon's attack (that wasn't boosted by Sheer Force, and the item wasn't knocked off), during that action, this may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify an attack, an opponent or make it activate after any attack. When activated, this item is consumed and the activating Pokemon may switch out at the end of the round to another of the player's Pokemon of their choosing (Cannot be chosen if Switch=KO or the player has no other available Pokemon) Eject Pack - After the holder's stats are lowered, during that action, this item may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify one specific stat, one specific stat-lowering attack, or make it activate after any stat is lowered. When activated, this item is consumed and the activating Pokemon may do any one of the following:
1: Be guaranteed a successful dodge against the opposing Pokemon's next action.
2: Apply Pivoting to the holder. Red Card - After being struck by an opposing Pokemon's attack, during that action, this may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify an attack, an opponent or make it activate after any attack. When activated, this item is consumed and the activating Pokemon may do any one of the following:
1: Guarantee that the opposing Pokemon cannot dodge the Pokemon's next action
2: Apply Phazing to the opponent. (Old Gateau sprite) RageCandyBar - This may be activated at the very beginning of any action by the player without using the action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack and Special Attack, plus a 25% (x1.25) bonus to Speed, rounded up, for six (6) actions or until switched out. If the action is pushed back, so is the activation of this item, unless otherwise specified. Weakness Policy (2 owned) - When struck directly by a super-effective attack, the Pokemon's Attack, and Special Attack are increased by two (2) stages (adjusting the natural stages). Air Balloon - This Pokemon floats above the earth when released or easily takes flight, granting the Hovering status. This item does not interfere with the Pokemon using any of its attacks and is consumed when the Pokemon takes twenty-five (25) damage. Non-damaging health reduction, such as using Substitute, does not damage the Air Balloon. Luminous Moss - Absorbs a Water-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Special Defense boosted by one (1) (adjusting the natural stage). Snowball (2 owned) - Absorbs an Ice-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Special Attack boosted by one (1) (adjusting the natural stage). Focus Sash - Incoming attacks have their BAP reduced by five (5), but the holder's own attacks have their BAP reduced by three (3). At the end of the Round, destroy this item. This item cannot be Recycled. Focus Band - This item is activated when an attack would reduce the Pokemon's HP to zero. When activated, the Pokemon survives the triggering attack at 1 HP. If the triggering attack was a Multi-Hit Attack, this effect is ignored. Berserk Gene - This item can only be activated when the Pokemon is sent out and may be activated by the player without using an action. When activated, the item is consumed, the Pokemon is confused with four (4) counters, and has its Attack and Special Attack boosted by two (2) stages (adjusting the natural stages). Lum Berry - Cures Paralysis, Sleep, Poison, Toxic Poison, Burn, Freeze, and Confusion. 2 uses. Nat Gift: 8 BAP Flying move. Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing. 2 uses. Nat Gift: 8 BAP Bug move. Figy Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Adamant, Brave, Naughty, or Lonely natured. If confused, the effect lasts until the end of the next round. Can't be Recycled. Wiki Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Mild, Modest, Rash, or Quiet natured. If confused, the effect lasts until the end of the next round. Can't be Recycled. Mago Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Hasty, Jolly, Naive, or Timid natured. If confused, the effect lasts until the end of the next round. Can't be Recycled. Aguav Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Calm, Careful, Gentle, or Sassy natured. If confused, the effect lasts until the end of the next round. Can't be Recycled. Aguav Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Bold, Impish, Lax, or Relaxed natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.
Fire Gem - When using a Fire-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Water Gem - When using a Water-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Electric Gem - When using a Electric-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Grass Gem - When using a Grass-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Ice Gem - When using a Ice-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Fighting Gem - When using a Fighting-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Poison Gem - When using a Poison-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Ground Gem - When using a Ground-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Flying Gem - When using a Flying-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Psychic Gem - When using a Psychic-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Bug Gem - When using a Bug-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Rock Gem - When using a Rock-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Ghost Gem - When using a Ghost-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Dragon Gem - When using a Dragon-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Dark Gem - When using a Dark-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Steel Gem - When using a Steel-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Normal Gem - When using a Normal-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5). Fairy Gem - When using a Fairy-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
Occa Berry - Reduces type effectiveness of a super effective Fire-type move by one (1) stage (ex. 4x becomes 2x). It also cures any burn status resulting from the attack - Uses: 3 - Nat Gift - Type: Fire - BAP: 8 Passho Berry - Reduces type effectiveness of a super effective Water-type move by one (1) stage (ex. 4x becomes 2x) - Uses: 3 - Nat Gift: - Type: Water - BAP: 8 Wacan Berry - Reduces type effectiveness of a super effective Electric-type move by one (1) stage (ex. 4x becomes 2x). It also cures any paralysis status resulting from the attack - Uses: 3 - Nat Gift: Type: Electric - BAP: 8 Rindo Berry - Reduces type effectiveness of a super effective Grass-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Grass - BAP: 8 Yache Berry - Reduces type effectiveness of a super effective Ice-type move by one (1) stage (ex. 4x becomes 2x). It also cures any freeze status resulting from the attack - Uses: 3 - Nat Gift - Type: Ice - BAP: 8 Chople Berry - Reduces type effectiveness of a super effective Fighting-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Fighting - BAP: 8 Kebia Berry - Reduces type effectiveness of a super effective Poison-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Poison - BAP: 8 Shuca Berry - Reduces type effectiveness of a super effective Ground-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Ground - BAP: 8 Coba Berry - Reduces type effectiveness of a super effective Flying-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Flying - BAP: 8 Payapa Berry - Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8 Tanga Berry - Reduces type effectiveness of a super effective Bug-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Bug - BAP: 8 Charti Berry - Reduces type effectiveness of a super effective Rock-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Rock - BAP: 8 Kasib Berry - Reduces type effectiveness of a super effective Ghost-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Ghost - BAP: 8 Haban Berry - Reduces type effectiveness of a super effective Dragon-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Dragon - BAP: 8 Colbur Berry - Reduces type effectiveness of a super effective Dark-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Dark - BAP: 8 Babiri Berry - Reduces type effectiveness of a super effective Steel-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8 Kasib Berry - Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8 Roseli Berry - Reduces type effectiveness of a super effective Fairy-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Fairy - BAP: 8 Chilan Berry - Reduces type effectiveness of a Normal-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Normal - BAP: 8
Bluk Berry - Nat Gift - Type: Fire - BAP 9+3 - Uses: 5 Nanab Berry - Nat Gift - Type: Water - BAP 9+3 - Uses: 5 Wepear Berry - Nat Gift - Type: Electric - BAP 9+3 - Uses: 5 Pinap Berry - Nat Gift - Type: Grass - BAP 9+3 - Uses: 5 Pomeg Berry - Nat Gift - Type: Ice - BAP 9+3 - Uses: 5 Cornn Berry - Nat Gift - Type: Bug - BAP 9+3 - Uses: 5 Magost Berry - Nat Gift - Type: Rock - BAP 9+3 - Uses: 5 Rabuta Berry - Nat Gift - Type: Ghost - BAP 9+3 - Uses: 5 Nomel Berry - Nat Gift - Type: Dragon - BAP 9+3 - Uses: 5 Spelon Berry - Nat Gift - Type: Dark - BAP 9+3 - Uses: 5 Pamtre Berry - Nat Gift - Type: Steel - BAP 9+3 - Uses: 5 Watmel Berry - Adds 4 final damage to Fire-type attacks. 4 uses. Nat Gift: 10 BAP Fire move. Durin Berry - Adds 4 final damage to Water-type attacks. 4 uses. Nat Gift: 10 BAP Water move. Belue Berry - Adds 4 final damage to Electric-type attacks. 4 uses. Nat Gift: 10 BAP Electric move.
Rotom Wash Washer - Allows Rotom to transform into Rotom-W. Rotom learns Hydro Pump while this item is attached.
Rotom Frost Fridge - Allows Rotom to transform into Rotom-F. Rotom learns Blizzard while this item is attached.
Rotom Cut Mower - Allows Rotom to transform into Rotom-C. Rotom learns Leaf Storm while this item is attached.
Rotom Heat Toaster - Allows Rotom to transform into Rotom-H. Rotom learns Overheat while this item is attached.
Rotom Spin Fan - Allows Rotom to transform into Rotom-S. Rotom learns Air Slash while this item is attached.
Adventure Rules - An instruction manual full of tips and battle strategies. Increases BAP by 1. The holder's Abilities can't reduce its own stats, reduce its HP, or increase the BAP of incoming moves. Barometer - A tool used for taking note of changes in wind speeds and other meteorological data. Increases BAP by 1. Activates the effects of the holder's Abilities that require the prescence of weather, excluding Evasion-boosting effects and Abilities with the #Form tag. Negates any HP loss the holder would suffer from Abilities that require the prescence of weather. EXP Share - A high-tech device that grants the holder battle experience against a variety of attacks. Increases BAP by 1. On sendout, for each Ability the holder has that boosts a stat(s) when struck depending on the move's category or Type, increases the corresponding stat(s) by one (1) Stage (adjusting the Natural Stage). Lucky Egg - A lucky charm said to bring the bearer great luck and good health. Reduces the BAP of incoming attacks by 1. At the end of each action, for each Ability the holder has that recovers HP when struck by a move, it regains 2 HP. Enigma Stone - On sendout, increase the holder's Defense and Special Defense by one (1) stage, adjusting the natural stages. Critical Hits against this Pokemon ignore half the Defense and Special Defense stage boosts, rounded up, instead of all of them. Muscle Band - Increases the Attack Rank of the holder by one (1). Increases accuracy of the user's Physical moves by twenty (20). Wise Glasses - Increases the Special Attack Rank of the holder by one (1). Increases the accuracy of the user's Special moves by twenty (20). Life Orb (2 owned) - Increases the Base Attack Power of all attacks by three (3), but deals three (3) damage to the Pokemon for each attack it makes that hits successfully. If the holder either has the Magic Guard ability, or has the Sheer Force ability toggled on (and is using a Sheer Force-boosted attack), then they will take no recoil damage. The recoil is only one (1) damage if the attack is a single-hit move with four (4) Base Attack Power after ability adjustments. Attacks that hit multiple Pokemon only inflict recoil once. Leftovers (2 owned) - Heals the Pokemon two (2) HP at the end of every one of the Pokemon's actions. Pokemon with the ability Gluttony have three (3) HP restored per action instead. Eviolite - Increases the Defense and Special Defense of the Pokemon by half of its current ranks if the Pokemon is not fully evolved, rounded up. Expert Belt - Increases the damage dealt by all non-STAB attacks that strike super effectively by four (4). BrightPowder - Reduces move accuracy of moves used against the Pokemon by ten (10). Caps opponent's accuracy at 90% for all moves without perfect accuracy before calculating field effects and Accuracy/Evasion stages. King's Rock - All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. Silk Scarf - Increases the damage dealt by all Normal-type attacks used by the Pokemon by four (4). Cleanse Tag - The Pokemon takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although this item prevents the holder from taking any damage from the Poison. Razor Claw - Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of "Cut", "Cross", "Claw", "Scissor", "Scratch", "Swipe", or "Slash" moves is increased by three (3). Razor Fang - Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of moves containing the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword" is increased by three (3). Rocky Helmet - Causes all contact attacks suffered by the Pokemon to deal 25% of the damage received to the opponent. Scope Lens - Raises the critical hit stage of the Pokemon by two (2). Shed Shell - Allows the Pokemon to switch in a Switch = OK battle regardless of trapping moves or abilities. Also, prevents residual damage from partial trapping moves. Choice Band - Increases the Attack rank of the holder by 33%, rounded up (e.g. 9 * 1.33 = 11.97 -> 12). The holder has its substitution limit reduced by two (2). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz). Choice Scarf - Increases the Speed stat of the holder by 50%, rounded up (e.g. 91 * 1.5 = 136.5 -> 137). The holder has its substitution limit reduced by one (1). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz). Choice Specs - Increases the Special Attack rank of the holder by 33%, rounded up (e.g. 9 * 1.33 = 11.97 -> 12). The holder has its substitution limit reduced by two (2). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz). Float Stone - The Pokemon's weight is cut in half, and all attacks used by the Pokemon with six (6) or less Base Power after ability adjustments have +1 priority. Priority is applied to the summed Base Power of a multi-hit move. Grip Claw - The opponent cannot leave battle through the effects of moves, Abilities, and items while under the effect of the holder's Partial Trapping moves. Ring Target - The holder as well as any opposing pokemon lose its type immunities from abilities and typing. Sticky Barb - If the Pokemon makes contact with an attack, adds two (2) final damage to the attack (after all other damage is calculated). The equipped Pokemon receives two (2) damage at the end of each action. When contact is made by the holder, the opponent loses its original item and gets this one instead. This can only happen once. Iron Ball - Reduces the Speed of the Pokemon by 50% (x0.5). Removes Hovering effects on the Pokemon and prevents the Pokemon from gaining Hovering. The attacks Fly, Sky Attack, Bounce, and Sky Drop will fail when used by the Pokemon. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw are impossible against a Pokemon with Iron Ball unless used by a Fighting-type Pokemon. Increases the Pokemon's final Weight Class by three (3). When the holder enters battle, this item gains the following effect until after the end of the next Round: “The holder does not leave play due to Phazing effects.” Lagging Tail - Causes the Pokemon to always move last within its priority bracket, regardless of Speed. The Pokemon's attacks will never miss an opponent and opponents' attacks will never miss the Pokemon. OHKO moves have normal accuracy when used with or against a Pokemon with this item.
Key Items:
Iceroot Carrot - Can immediately promote one Ice-type Pokemon to Stage 5, and can keep this as a token afterwards. Earned it with Lou for Season's Beatings 2021! Proof of Lunacy - The reward for completing Season's Beating 2021 with Lou with all of the limitations applied!
Fulma Cimo is a skittish guy, constantly spooked and rattled despite his appearance. He feels like he's treated like faint fodder and he resents it, fearing every time he's sent out. When cornered, though, he fights back hard.
Trudherbo is a halfling druid who lucked and smoked his way through Strahd's domain, Barovia. He is laid-back and chill, not in a "take the long road" way, but more of a "what happens, happens" way.
Stage 3/5 Types: Bug/Electric
STAB
STAB; immune to paralysis status.
Abilities:
Compoundeyes / Unnerve / Swarm
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Trainer: Ombra
Ombra is a shadowcaster and merchant, who got in over his head and never mastered the shadows much. He met Deux and Dos one night as he closed shop, and took the two in, where they brought some light to his life.
Deux is cheerful and energetic, like her brother. They worry about each other when one has to fight alone.
Stage 3/5 Types: Electric
STAB; immune to paralysis status.
Abilities:
Plus / Lightningrod
Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Trainer name: Malpleza
Ombra has an alter ego, a disguise, where he uses magic to change his hair and clothes white. This tickles Dos to no end, and so he swaps between the two whenever Dos is on the field.
Dos is cheerful and energetic, like his sister. They worry about each other when one has to fight alone.
Stage 3/5 Types: Electric
STAB; immune to paralysis status.
Abilities:
Minus / Volt Absorb
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Volt Absorb: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
Agility
Attract
Baton Pass
Captivate
Charge
Charge Beam
Charm
Confide
Copycat
Discharge
Double Team
Echoed Voice
Electro Ball
Encore
Endure
Entrainment
Facade
Fake Tears
Flash
Fling
Frustration
Grass Knot
Growl
Helping Hand
Hidden Power (Ice)
Iron Tail
Light Screen
Lucky Chant
Nasty Plot
Natural Gift
Nuzzle
Play Nice
Protect
Quick Attack
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Sing
Sleep Talk
Spark
Substitute
Swagger
Sweet Kiss
Swift
Switcheroo
Tearful Look
Thunder
Thunderbolt
Thunder Wave
Toxic
Trump Card
Volt Switch
Wild Charge
Wish
Tutor
Other
@ No Item
Electric | Minus / Volt Absorb
+3 BAP to special moves with Plus partner on field. Heals 50% of damage that would be taken from Elec moves.
HP: 85/85 | EN: 100
3/4/6/6/95 | 1/1
Status: OK
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Trainer name: Taylor
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.
Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.
Stage 4/5 Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying
STAB; immune to paralysis status.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; no additional effects
STAB; immune to Hail damage, freeze status, and Sheer Cold.
STAB; immunity to Leech Seed and all moves tagged as #Powder
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in
STAB; immune to burn status
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Trainer name: Nespera
Vetero Forto is very sore about losing her Barometer to a Sticky Barb, as it's happened twice. Adaptable to most situations, she uses creativity to get around her weaknesses.
Nespera is a woman who lived among dwarves for her childhood, learning crafting from them. She made the Barometer Vetero uses, and is similarly about using the tools available to their fullest.
Stage 3/5 Types: Normal/Electric
STAB
STAB; immune to paralysis status.
Abilities:
Dry Skin / Sand Veil / Solar Power (H)
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. #Molded
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. #Molded
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
Cyclohm [Blue Eyes Cloud Dragon] (Male)
Trainer name: Newall
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.
Stage 4/5 Types: Electric/Dragon
STAB; immune to paralysis status.
STAB
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Trainer name: Julius
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.
Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.
Stage 4/5 Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Trainer name: B455
Steampunk and B455 are animated by the same mysterious force, being metallic bodies brought to life. Statements of fact are what are most common for them, not accustomed to emotions.
Stage 4/5 Types: Steel
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Plus / Minus / Clear Body
Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ally Switch
Assurance
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Electric Terrain
Endure
Facade
Flash Cannon
Frustration
Gear Grind
Gear Up
Giga Impact
Gravity
Hidden Power
Hyper Beam
Iron Defense
Lock-On
Magic Coat
Magnet Rise
Magnetic Flux
Metal Sound
Mirror Shot
Power Gem
Protect
Recycle
Rest
Return
Rising Voltage
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Secret Power
Shift Gear
Shock Wave
Signal Beam
Sleep Talk
Snore
Steel Beam
Steel Roller
Substitute
Swagger
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Uproar
Vise Grip
Volt Switch
Wild Charge
Zap Cannon
@ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/6/5/90 | 1/4
Status: OK
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)
Trainer name: Deryn
Deryn is a paladin of glory, of heroism- of doing what's right when others do what's easy. Never faltering, never giving up, Deryn's headstrong attitude causes challenges but also pulls her through them.
Raised on stories of heroism, Vanguard met Deryn as the latter was liberating a silver mine from evil owners. Pressured by others to evolve into a Gallade, into a body she never felt comfortable with, Deryn's example inspires her to help others, and in doing so, help herself.
Stage 4/5 Types: Psychic/Fighting
STAB
STAB
Abilities: Steadfast / Justified
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.
Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.
Stage 4/5
Types: Ground/Steel
STAB; immune to Sandstorm.
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded
Technician (Not yet unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Snow Cloak / Slush Rush / Rattled
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded
Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.
Rattled: This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Abilities: Frisk / Limber / Unnerve (HA)
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song
Embirch (Two Starters) [Male]
Stage 1/5
Types: Fire/Grass
STAB; immune to burn status.
STAB; immunity to Leech Seed and all moves tagged as #Powder.
Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Trainer name: Potenca
Houdini and Potenca are not owner and pet. They are peers, working together in research on truename magic. Potenca's tactical knowledge allows him to advise Houdini, but Houdini in the end chooses his own path. The Life Orb Houdini uses is an orb of their shared creation, of Houdini's truename amplifying him.
Stage 4/5
Types: Psychic
STAB
Abilities:
Synchronize / Inner Focus / Magic Guard
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Statuses statusers. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 80/80 | EN: 100
4/4/10/7/120 | 3/3
Status: OK
Porygon-Z [Dataminer] (Nonbinary (get it, because binary, code) gender is just flavor now don't take this from me)
Trainer name: Minerva
Minerva is from a great tower where magic is coded, a language one could speak and program. And Minerva is good at that programming, in amplifying her magic at the cost of having few uses of it.
Dataminer is a creation of hers, wove into being in the tower, and their potent shots are a blasting tool of unmatched strength.
Stage 4/5
Types: Normal
type
Abilities:
Adaptability / Download / Analytic
Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Trainer: Viva
Viva and Vivillain are diametrically opposed, one in love with life, one determined to end it. Luckily, the latter is a Vivillon, and so cannot do much about her ambition.
Stage 3/5
Types: Bug/Flying
STAB
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in
Abilities:
Shield Dust / Compoundeyes / Friend Guard
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Friend Guard: The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
STAB; immune to Hail damage, freeze status, and Sheer Cold.
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.
Abilities:
Vital Spirit / Hustle / Insomnia
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently.
Hustle: By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Swarm / Sniper (Unlocked)
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Agility
Ally Switch
Attract
Baton Pass
Bide
Body Slam
Bounce
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Double-Edge
Drill Run
Echoed Voice
Ember
Endure
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Fury Attack
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power Water
High Horsepower
Horn Drill
Hyper Beam
Hypnosis
Incinerate
Inferno
Iron Tail
Low Kick
Megahorn
Mimic
Morning Sun
Mystical Fire
Natural Gift
Overheat
Pay Day
Play Rough
Poison Jab
Protect
Quick Attack
Rage
Reflect
Rest
Return
Round
Secret Power
Skull Bash
Sleep Talk
Smart Strike
Snore
Solar Beam
Solar Blade
Stomp
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Thrash
Throat Chop
Toxic
Wild Charge
Will-O-Wisp
Trainer: Ladrán de Corazones
Ladrán, the Thief of Hearts, was a gladiator whose fighting ability was second only to their ability to play the crowd. There was only so much she could learn from non-lethal pit fighting, however, and so she left, on countless adventures to find glory and skill.
After helping in the defense of Clan Stonehammer, she was gifted the egg for a rare gem Pokemon, Stratagem; Rock Out soon became a steadfast companion whose precision and speed matched perfectly with Ladrán's. While Ladrán taught Rock Out many things as a Rebble, there's no doubt in who holds more power now.
Stage 4/5
Types: Rock
STAB; Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage.
Abilities:
Levitate / Technician / Sniper (Unlocked)
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Electric)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
Perfidante is the main character of his own story, and wants to believe he is the secret antagonist of many others'. Raised in a cult worshipping Gargauth, he was born with a spark of her power. He left the cult to masquerade as a "perfectly perfect" good boy who helped others, building influence and power before syphoning the worship of others into Gargauth.
He then proceeded to fail Gargauth and disappoint her at every chance.
Cast out, he found Aaaaa, and named them after his frustration, his powerlessness. Aaaaa was the best he could do, all he deserved, and it chafes on him.
Stage 3/5
Types: Psychic
STAB
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. #Molded
Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Dianran is a fire genasi, a descendant of a genie and a human, a efreeti. And that's never been good enough for her. She believes that true geniehood is within reach, within the grasp of someone with genie blood, and is determined to work her way to it.
She summoned a fire elemental in this world, binding it to her service- a Litwick she named Evoker. She maintained this ownership of Evoker as he grew into a Chandelure, as any good efreeti should have an army of lesser elementals at their disposal. Evoker yearns for freedom, never agreeing to this servitude, and serves with a resigned silence.
Stage 3/5
Types: Ghost/Fire
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Fire STAB; immune to burn status.
Abilities:
Flash Fire / Flame Body / Infiltrator
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Trainer name: Rosie
Rosie is a low-ranking military officer, often put into horrible situations and told to make the best of it. And so she does.
Jackie, despite her best efforts, is a continuation of this trend, an LC Pokemon in a 3* world. Her plucky attitude helps Rosie not feel so hopeles, though.
Stage 3/5
Types: Fighting
STAB
Abilities:
Steadfast / Inner Focus / Prankster
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Agility
Attract
Bite
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Circle Throw
Confide
Copycat
Counter
Cross Chop
Crunch
Detect
Dig
Double Team
Drain Punch
Earthquake
Endure
Facade
Feint
Final Gambit
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Helping Hand
Hidden Power (Ground)
High Jump Kick
Howl
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Mind Reader
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Trainer: Daniel Clementine
Daniel is a skilled illusionist whose creativity gels excellently with Genghis's skillset. Daniel's unaccustomed to powerful offensive attacks, as he was never able to wrap his head around evocation magic, but he's quick to find a solution out of a mess.
Tree: Pokemon #: Genghis Khan the Gengar Pokemon Ability:Levitate Cursed Body Pokemon Attitude: Confident and cock-sure, Genghis is certain he is a force to be reckoned with, and refuses all evidence to the contrary. Pokemon Background: Genghis was a war criminal mercenary in a past life, and death has not tamed his eagerness for a fight. He tried to take over a forest once, but was refuted by the fact that the forests denizens, being an amount higher than one, outnumbered him.
Stage 4/5
Types: Ghost/Poison
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Cursed Body
Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.
Trainer: Rosie Neverember
Rosie is a young noble woman whose heritage holds power- the blood in her veins gives her magic and authority. When she speaks, others listen- a trait shared by Punk Rock, albeit for different reasons. As a sorcerer, Rosie does few things but does them well, which is complemented by Punk Rock's wide array of abilities and skills.
Stage 3/5
Types: Normal/Fairy
STAB
STAB
Abilities:
Cute Charm / Competitive / Frisk (HA)
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.
Competitive: This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Trainer: Claire Liastacia
Claire is a heron-laguz bard, whose voice reenergizes her friends and harms her foes. Not well adjusted to combat herself, she hides behind Max, who has taken a liking to the soft Claire.
Tree Pokemon #: Max, short for Max Volume Pokemon Ability: Scrappy Pokemon Attitude: Max is a (ironically) soft-spoken, kind Exploud who gets loud when she's angry, often on behalf of someone else. Pokemon Background: Max works in musical composition- specifically, classical and orchestral music. A soft french horn is her favorite instrument.
Stage 3/5
Types: Normal
STAB
Abilities:
Soundproof / Scrappy (unlocked)
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Trainer: Minerva Clementine
A quarter-drow from Exandria, she is a military veteran who slings spell and sword skillfully and is used to being the voice of reason in the group. She's the main brainpower behind Deadlift, who provides plenty of brawn in Pokemon battles.
Stage 3/5
Types: Fighting
STAB
Abilities:
Guts / No Guard / Steadfast (Unlocked)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up
Immunity: This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Tethered is, like their species applies, a hollow husk of a Pokemon. They were saved by D-ro as a mad, desperate bid to hold things to life at any cost. Losing much of their personality, Tethered's new form scares D-ro, who searches for a way to properly restore Tethered to life.
Stage 3/5
Types: Bug/Ghost
STAB
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Abilities:
Wonder Guard
Wonder Guard: Pokemon with this ability suffer no damage from attacks that are not super effective. The Pokemon can still be damaged by Typeless attacks (such as Struggle). This ability cannot be removed or copied by any means.
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in
Abilities:
Speed Boost / Infiltrator (unlocked)
Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
STAB; immunity to Leech Seed and all moves tagged as #Powder.
Abilities:
Rock Head / Battle Armor / Contrary (unlocked)
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor: This Pokemon's thick armor prevents it from taking critical hits. #Molded
Contrary: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect. #Molded #Toggle
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Chilling Neigh
Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; immunity to Leech Seed and all moves tagged as #Powder.
Abilities:
Pickup / Frisk / Insomnia (unlocked)
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; immunity to Leech Seed and all moves tagged as #Powder.
Abilities:
Natural Cure / Frisk / Harvest (unlocked)
Natural Cure: This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded
Harvest: At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.
Ally Switch
Astonish
Attract
Bestow
Block
Branch Poke
Brutal Swing
Bulldoze
Calm Mind
Confide
Confuse Ray
Curse
Cut
Dark Pulse
Destiny Bond
Dig
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Feint Attack
Focus Blast
Forest's Curse
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Glide
Growth
Grudge
Hex
Hidden Power Fire
Hone Claws
Horn Leech
Hyper Beam
Imprison
Ingrain
Leaf Storm
Leech Seed
Magic Coat
Magical Leaf
Nature Power
Pain Split
Phantom Force
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psychic
Reflect
Rest
Return
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Skill Swap
Skitter Smack
Sleep Talk
Snore
Solar Beam
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Telekinesis
Thief
Toxic
Trick
Trick Room
Venom Drench
Will-O-Wisp
Wood Hammer
Worry Seed
X-Scissor
Roserade [Lemonade] (Female)
Stage 3/5 Types: Grass/Poison
STAB; immune to Leech Seed and all moves tagged as #Powder.
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Natural Cure / Poison Point / Technician (H)
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Water Absorb / Shell Armor / Hydration
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Shell Armor: This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Hydration: At the end of each Action, if the weather is Rain, this Pokemon is healed of all its Major Status Conditions. (This effect has the same timing as Weather-based damaging and healing effects.)