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Hi!
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Kinda new to rating :x Trying to get the hang of how drastic or miniscule changes should be.

http://www.smogon.com/forums/showthread.php?p=4439548#post4439548

http://www.smogon.com/forums/showthread.php?p=4440540#post4440540

A question: What's the relative maximum one should change on a team? Would changing 2 Pokemon be too much (which is what I suggested in my second rate)?

EDIT: Here's another one. My question here is organization. Should I include a TL;DR section at the bottom? Also, I have the sets spaced out as opposed to at the end, which is what I've seen from a lot of the official Team Raters. Should I change that?

http://www.smogon.com/forums/showthread.php?p=4440781#post4440781
 
Dr Ciel I took a look at your rates and they're pretty solid. Just 2 minor things:
1) in your 2nd rate you didn't point out a pretty huge weakness to RP Genesect, I'd have suggested hp fire on Alakazam over substitute. It seems really a no brainer. Sub+sash is a wrong concept itself and relying on focus miss to stop a major threat like Genesect is really risky;
2) in your 3rd rate you should have pointed out that he's pretty weak to rain teams and Tornadus in particular. Gastrodon is also a massive pain.

Good job overall, keep rating.
 
@ Gimmick - Considering that you're new to rating, these rates are a really good start. It also shows you have a pretty good understanding of the metagame, which is a great tool to have when rating. Looking over your first rate, it was pretty good. You clearly identified the weakness to Sub Calm Mind Keldeo, but it still seems like Hidden Power [Ice] Keldeo troubles this user's team as Dragonite is not an efficient answer to it. If Keldeo switches into Tentacruel before Toxic Spikes are up, it has no trouble firing off Rain boosted moves hitting Tentacruel for it's uninvested Special Defense, or even use Tentacruel as setup bait. At +1 in Rain which the OP's team provides, his physically defensive Amoonguss is 2HKO'd by Hydro Pump, while Chansey is 2HKO'd by Secret Sword, so yeah Keldeo does kinda annoy this guys team. Golurk was also an interesting suggestion, something that not a lot of stall teams utilize. However, for this guys team I'm not sure it was the most appropriate suggestion -- it further compounds his weakness to Hidden Power [Ice] Keldeo and it's not like Golurk is even needed to check Terrakion when Amoonguss + Skarmory do it just fine. I think the most simple fix to help against Venusaur Sun would be to run either Body Slam on Jirachi over Protect or Thunder Wave over Toxic on Chansey. Either of these work because both can take one Growth boosted move, while Sleep Powder Venusaur isn't breaking through either of them so easily. If you wanted to fix his Keldeo problem then another simple change would be to make Amoonguss Specially Defensive, considering his only special sponge in Chansey is mauled by Keldeo's Secret Sword. It also helps greatly against NP Thundurus-T who is also a massive threat to his team. It was a good effort, but your changes didn't help that much with the actual problem. Golurk doesn't really fit on his team all that well, and if anything only compounded his weakness to Keldeo / Thundurus-T.

Moving onto your second rate, I was kind of torn on your Donphan decision over his Starmie, mainly for this reason.

Starmie does a great job spinning because it OHKOs common spinblockers as well as outspeeds a myriad of common threats, but it doesn't exactly have the most reliable longevity that your team needs.

This team you chose to rate was a hyper offensive team, so longevity really isn't necessary. The point of Starmie on this team was to Spin hazards away easily while also beating common spinblockers such as Jellicent and Gengar. Using Donphan over Starmie means a big loss of momentum as Donphan has a much slower Rapid Spin than Gengar. Using Donphan also means you lose to Gengar much easier, as well as Jellicent due to being KO'd by Scald before you get a chance to Spin. This is especially important because he has a Focus Sash Volcarona and DD Dragonite on his team, both of which rely on Starmie to clear hazards for a free setup opportunity. If you were going to recommend Donphan, I'd definitely recommend the offensive set you listed, as you can actually beat Gengar while also fairing much better against Jellicent. The other changes you suggested such as the Dragonite moveset changes, Volcarona moveset changes and EV spread were good as it allows them to sweep with much more ease and take advantage of the setup opportunities for both of them rather than being walled by their respective common counters. This rate was a lot better than your last, but be sure to take in the type of team you're rating. Hyper Offense isn't appreciating Bulky Donphan, as it really doesn't fit in well, however offensive Donphan did as it beats Gengar as well as checking Dragons to an extent -- just like Starmie did. A small suggestion to help without even having to change Starmie would be to try Hydro Pump > Psychic, as Hydro Pump in Rain still removes Gengar while providing Starmie with a great STAB option in Rain that can 2HKO Tyranitar switch-ins

But yeah, considering you're new to rating, these were very good. I also like your layout as it is easy to read which makes it much easier for the OP to understand what you are suggestion and they are probably more likely to take on board your changes if you make it easy for them.

As for your questions:
A question: What's the relative maximum one should change on a team? Would changing 2 Pokemon be too much (which is what I suggested in my second rate)?

This is completely dependent on the the team you are rating, as many teams need different changes to help them function better. Personally, I think 2 Pokemon changes is the absolute maximum amount of changes you should allow yourself to make, as more changes only change the team from what the OP had in mind, to what you want the team to look like. Other team raters say 3 Pokemon changes is okay, but that's up to you. You shouldn't be perfecting the team in every way possible, but moreso making it function better and fixing fundamental problems the team has which in-turn make it work better. Personally, I try to stay away from making Pokemon changes most of the time. The person who made the team obviously included every Pokemon in that team for some reason, and if you replace that Pokemon then the team loses out on something it had before. You should replace it however if there is another Pokemon that does the job similar as well as patching up some other problems with the team, or if there is a little redundancy in the team (two Stealth Rock users, etc)

EDIT: Here's another one. My question here is organization. Should I include a TL;DR section at the bottom? Also, I have the sets spaced out as opposed to at the end, which is what I've seen from a lot of the official Team Raters. Should I change that?

This is also up to you. I have seen a lot of people do this because it summarizes your changes, but if you Bold your changes like you have in your rates I don't think there's a whole lot of need for it.
 
Thanks for the feedback, Jimbon!

I figured in the first rate that Dragonite would help against SubCM Keldeo because it obviously wouldn't carry HP Ice (dual STAB is the superior option), meaning Dragonite does deal with it nicely. Calm Mind + 3 Attacks is generally handled by Tentacruel who can fish for Scald burns or with Toxic Spikes up, simply stall it out. It can also be dealt with by some extent Jirachi who can live a +1 Hydro Pump/Secret Sword and attempt to paralyze with Thunder. Without Substitute on Keldeo, I feel that Tentacruel does a good job taking it down, but you're absolutely right--Hydro Pumps will hurt. I never really thought about how Keldeo technically can take Tentacruel down if Tenta never lands a burn.

About Golurk: Yeah, the addition does make it much more difficult to handle Keldeo, but Tentacruel handles non SubCM variants while Dragonite covers that for Tentacruel. Of course, Tentacruel or Dragonite may be weakened and whatnot, so it was silly of me to assume it's fine to rely on one Pokemon for each set.

Jimbon said:
it's not like Golurk is even needed to check Terrakion when Amoonguss + Skarmory do it just fine.

Well basically my thought process here was this: CB Terrakion 2HKOs Skarmory, meaning it can't switch into a CC. And since I kind of went along with my suggestion to use Dragonite, I assumed he wouldn't have an Amoonguss any longer. That's why Golurk would function as a way to play around Terrakion, act as a spinblocker, and set up Rocks so Chansey could run Wish to alleviate the loss of Wish on Jirachi.

Also, I never realized how big of a threat Thundurus-T was, but I do have one question. You agreed with me in your post that adding Thunder Wave on Chansey over Toxic would help with his Venusaur problem, but wouldn't that also compound his Thundurus-T problem? Argsdfjhdsjds this is so hard. I swear I'll get better at this! Basically, can Thundurus-T just set up on his Chansey to a range where Thunder 2HKOs since Chansey can only dish out 100HP every turn? But then relying on Body Slam from Jirachi to paralyze Venusaur isn't exactly the most reliable option... but it allows Chansey to continue to run Toxic.

Onto the feedback on the second rate. Yeah, I ended up applying my own predispositions to his choice of Starmie. I have never been able to use offensive Starmie as a successful and reliable Rapid Spinner, but that's obviously my own fault. I figured that since it's frail, it'll die faster, which was not exactly the most prudent explanation, especially to myself. I suggested what I believed would fit my own playstyle, which obviously was not his. Thanks for pointing this out! I'll definitely keep this in mind when rating future teams. And I swear I would have suggested Hydro Pump on Starmie! I just decided to flat out.. kind of.. suggest remove the whole Pokemon lol... /stupid.

And as for your last section of feedback, thanks! I've decided that I'm going to bold not only Pokemon/EVs/Movesets but the entire sentence or idea that covers the suggestion. Hopefully it'll be even more clear.

Thanks for all that! It'll definitely help me improve.
 
solid rate bri, a few other things I would have added onto it

Skymin weak - use gyro ball on ferrothorn over protect

Rockceus > Groundceus - the only zekrom he's weak to is subhone, which is a rarity; more pressing is the issue of gira-o being relied upon to check both ho-oh and ekiller. this takes some pressure off of the poor ghost and can pose a similar threat when sweeping. I'm going to have to recommend CM mono with WoW over SD, as being burned by Ho-Oh shouldn't gimp your offenses.

Also please recommend the use of timid > modest on Palkia, getting KOed by hasty ray would suck (and even if it doesn't KO why take what you don't have to).

Also there's a huge hazard weak, but one would have to replace a member of the team entirely.
 
Here is a recent rate I've done: here

I corrected it this time; sorry Delko! Thanks for all your time!


EDIT:
We discuessed my changes and the I followed up on the same rate with this post, encouraging the change from CM Lando to Double Dance: here
 
@ Trollmonchan: These are pretty good for your first couple of rates, I don't have a lot of time so I'm only going to cover your first rate. You made a lot of good points in this rate, and I think you are spot on with the moveset change suggestions. Sub Toxic Protect Gliscor in particular given that it can weaken stuff like Rotom-W to make it easier for Landorus to deal with it. The Alakazam change was also good, generally moveset changes are always appreciated as they have little drawback as a result of changing them.

What I also like about your rates is that they are concise and clearly identify the problems of a team, something I often have some trouble with. You say the team is weak to teams carrying Genesect / Dugtrio, which are most commonly run with weather teams. Shed Shell Tyranitar is good to avoid the Genesect / Dugtrio problem and it does make him slightly less weak to weather teams. However, you also recommended Scarf Terrakion over his Landorus to help with Volcarona. I don't really think this is the best suggestion for this team, as it does open up some additional problems. An apparent weakness to SD Scizor occurs with Terrakion > Landorus, as weakened Genesect is picked off by a +2 / +4 Bullet Punch while Alakazam isn't OHKOing Genesect either and even his defensive Gliscor can be used as setup fodder for Scizor. I think something like Scarf Keldeo would work much better for his team, denying Volcarona setup opportunities just like Terrakion, but also being able to check Mamoswine better and resist Scizor's Bullet Punch. It also works much better against Rain Teams who he has full reliance on Ferrothorn to deal with, which is far from reliable.

But yeah, setup sweepers in general seem to cause him problems, mainly because he has no revenge killer. Given how offensive his team is, anything that boosts it's speed is likely to get a kill while he has few safe switches into anything. This guys team is very weak to Latios, as offensive Tyranitar cannot switch into it safely with hazards up. Maybe even something like a Specially Defensive Tyranitar over his current set would help out with his Latios issue, while also helping against Volcarona meaning he doesn't need Terrakion as much? Another suggestion could be Scarf or Rock Polish Landorus / Genesect over his current set, either works. Provides him with a revenge killer / late game cleaner which mops up what Alakazam can't, while Scarf Landorus also helps with Volcarona. These are all possible suggestions that help with some of the problems his team has, and all work. The simplest way to fix a problem is not to immediately replace a Pokemon, but moreso work with what you have to fix that problem. His team has 3 or 4 easy fixes for Volcarona so Terrakion really wasn't necessary.

Overall though, it was a very good effort and for a new rater these are promising. Keep rating and eventually you'll see that these are things you try to fix without even thinking about it. Good luck rating!

@ Shurtugal: This was an interesting team to rate, using Blissey on such an offensive team. I'd definitely agree with him needing Stealth Rock somewhere, but I'm not sure that Ferrothorn was the best choice. Honestly, if this guy is using Salamence + Magnezone, he's using DragMag which implies an offensive playstyle. I think just having Ferrothorn and Blissey alone on his team completely slow down his momentum, and he could make much better use of his hazards. Given his offensive team, maybe something like Deoxys-D would be a better fit over Ferrothorn providing him hazards against most leads. The OP even said he tried Deoxys-D beforehand but not the offensive stealth rock / spikes set which seems to fit in perfectly with the Genesect / Rotom-W you had in mind for his team. It also helps against stall which does seem to be one of his worst team matchups right now, as he has trouble preventing hazards. VoltTurn + hazards can provide an easy sweeping opportunity for Landorus-T, who can easily boost up with Intimidate + hazard damage.

Another thing I noticed was the amount of changes you made to his team. Normally I would be against this sort of thing but Ferrothorn and Blissey seemed out of place so it was kind of necessary in this scenario. But yeah, the suggestions you made opened up some additional problems. Removing Starmie kind of opens up his hazard weakness, as well as being able to beat stuff like CB Terrakion, which was what you actually identified as a weakness, but failed to fix. This is why Deoxys-D fits so good on this team, an offensive set removes Terrakion and gets up hazards which is great for his team. Starmie beats the most common spinblockers and makes it easier for Salamence to sweep as Salamence has troubles breaking through a lot of Steels. Changes can help, but too many completely change the team. You're not trying to perfect it, but moreso make it function better. One small thing aswell, when you suggest sets with pretty intricate EV spreads such as Rotom-W's, be sure to include what the EVs do, so the OP knows how to play the set and can change it to their liking if they wish.

Overall, it was a pretty good rate. There's no such thing as a bad rate if you clearly back up your suggestions well. I think the Bulky Rotom-W suggestion wasn't necessary with Genesect + Latias for Tornadus, but aside from spamming VoltTurn there wasn't a big reason to use Rotom-W especially given his hazard setters are slow. Just my two cents though, keep rating!
 
I'd like to have a review about this rate, I'm not really sure to have done a good work here and another opinion would help greatly. Thanks.
 
@ Neliel Tu Oderschvank your rates seem pretty good for a first time rater so props on that!

Ok i agree with the changes you suggested on the first rate, using a Choice Scarf Landorus because his team was a litte weak to Dragon-type pokemon. You mentioned that Dragonite, Salamence and Volcarona can set up and sweep his whole team which is true to an extent but you didn't mention how these pokemon are threats to his team. This may not seem to important but it is always good to tell the creator why these pokemon are threats because it helps convince the creator that your suggestion is a good one. Something as simple as "Dragonite, Volacarona and Salamence seem threatening to your team because at +1 they outspeed your whole team. With Volcarona's stabs he can hit 4 of your team members super effectively and can set up on Alakazam and Ferrothorn, while Dragonite and Salamence often carry Fire-type moves to get past your two steel-types, leaving the rest of your pokemon threatend by their powerful Outrages." However this is just my opinion i guess it is not exactly compulsory when rating. I have nothing to argue about on rate 2 because your rate is pretty much identical to mine when i look at it ;) However i do have some concerns with rate 3. Although Skarmory does have recovery and often outclasses Bronzong without Bronzong he loses his Rock-type resist seeing as his team has 3 rock-type weaknesses Skarmory sort of wrecks the synergy there. Also Walrein isn't really viable in OU so i don't see why you didn't change Wallrien. Keeping Bronzong and having Skarmory>Wallrein wouldnt be a bad idea imo as Wallriean can't stall like it could last generation and Skarmory does help the team by setting up Spikes and phazing. You also might wan't to elaborate on why you are suggesting to change the Abomasnow and Latias sets. I am not saying i disagree with you because they are both good changes i am saying however that you should name the benefits of Calm Mind Latias something like "Calm Mind Latias gives your team a great late game cleaner which really aprreciates the hazards that Bronzong/Skarmory and Tentacruel provide. Dual Screens aren't really needed on such a defensive team and i think your team would really like Latias's sweeping power." You could of done the same thing for Abomasnow to saying why the Expert Belt set is a better fit over the creators current set. Your forth rate i have already talked to you about in PM. Like i said to you the changes you mentioned are good but there were still quite a few things you can change such as the team used to not have a Rapid Spin user which severly hampers its preformance with Gyarados and Life Orb on Gengar. There were also a few other errors like Expert Belt on Mamoswine and no Volt Switch on Rotom-W at the time. I know you said you were in a bit of a rush when rating that team but personally i don't see that as a good enough excuse. If you don't have enough time to rate a team and you are half way through a rate what i like to do is copy and paste it on Microsoft Word (if you have windows) and paste the rate back onto the rmt and finish it when you have time. On your fifth rate Tentacruel wasn't really a good change instead of Forretress because the team doesn't really have to much trouble with rain offense having Keldeo, Zapdos and two weather inducers to keep rain off. In fairness to you that was quite a hard team to rate given how solid the team is. Life Orb was a good suggestion for Stoutland so props for that! Finally in your last rate majority of your changes looked good but i don't really agree with Choice Scarf Latios. The team has already got a good Choice Scarf user in Genesect and the team has no problems with sun having both Politoed and Dugtrio to threaten Ninetales thus not letting your opponent abuse its Chlorophyl sweepers.

@ ganj4lF Nice rate man!

I agree with both of your changes tbh as it helps his team against Breloom, Keldeo and Genesect with Magnezone, Celebi and Jolly on Mamoswine. There are only a few small changes you can do with your rate. Although its is not really essential something i like to do when i change a pokemon on a team after i mention what that pokemon does and what threats it covers i will make a comment comparing the pokemon i suggested to change and the pokemon's replacement. Again not essential but something like " the loss of Vizirion isn't really to bad for your team as Celebi has quite similar typing, keeps up the offensive pressure that Virizion brings to the table while being able to stop the two threats i mentioned Breloom and Keldeo." A similar thing could of been said for the Magnezone>Scizor change. My only other nitpick regarding your rate is that you could of changed the Politoed set to a more defensive one. He did say Politoed is scarfed to help against Dragons and Breloom but with Mamoswine and your suggested Celebi these pokemon aren't to threatening. Also with two Choice Scarf users and you suggesting Choice Specs Magnezone the team would have a lot of redundancy and three choice item users making his team weaker to stall and more open to set up sweepers. As i said at the start the rate was quite good, however it is a bit hard to really critique your rates if you have only posted one up. Feel free to post more up if you like :)

Tl;dr
@ Neliel Tu Oderschvank Your rates are quite good for a first time rater however you should try and explain to the creator more in depth as to why your changes will benefit their team. Also when suggesting a change be sure to take a step back and make sure that what your suggesting doesn't open up new issues. This is probally one of the biggest issues for new team raters. When taking a "step back" ask yourself things like "does this pokemon wreck anything synergy wise?" and "does this pokemon really make the team more efficent?" Also this may be a preference thing but when i rate i like to dedicate the first paragraph to telling the creator what threatens his/her team and then i will make suggestions to fix his/her problems. This tells the creator what your changes do for his/her team. However this is mainly a preference in how i type up rates and is not something you have to do if you don't want to.

@ ganj4lF Remember when suggesting a pokemon change you can always add a sentence at the end of why you won't miss losing a pokemon in favour of another one e.g Celebi>Virizion. Also when you helped the creator solve his teams problem to certian threats it is always good to look at the team again and look for minor changes e.g more efficent ev spreads and item choices. A great example is when you finished rating that team he still had two Choice Scarf users. Often times when you suggest a change more changes will open up if that makes sense. For example the team you are rating may have a Choice Scarf Heatran and no Stealth Rock user, then you change his Heatran to an offensive set with Stealth Rocks now his team is without a Choice Scarf user so you can change his Sheer Force Landorus-I into a Choice Scarf version if you follow my example. Also i am sure you are aware of this although the changes you made were good that is the maximum amount of pokemon you should change on a team genrally speaking. Changing to much on the team will probally make the team entirely different to what the creator had in mind.
 
Thank you Superpowerdude. I didn't change its Choiced sets because doing so would very easily tranform the team in another one, and I thought that those changes were the most necessary to do. Anyway, thank you for the advice, I'll try to explain better my reasonings next time; you're also right on the three choiced mons which is not exactly a good idea, however changing its Toed into a defensive one makes its team painfully slow apart from Latios, and I was afraid to give free opportunities to switch in and wreak havoc to those base 108 and to a lesser extent non-choiced Genesect. Anyway, thank you and I'll try to post a little more often here if I'm not convinced abut my rates!
 
I had some problem rating this team
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i mean, i know it is still weak to hazards, Toxic spikes for example, even spikes staking team with deo-d can be problematic, as well as genesect but i didnt know where to put a rapid spinner >.>
 
Ok, I'm going to start trying to help out here as much as possible :)

@ Eranu: In your first rate you overcomplicated things, he needed Stealth Rock and a more reliable way to shut down Deo-D. This can be accomplished by adding in Forretress, with this change he can now set-up Stealth Rocks, keep up the momentum with Volt Switch, and spin away the hazards Deo-D lays down. Obviously, Forretress can be spinblocked by Gengar, a common sight on HO teams, but with just 152 SDef EVs (it's probably better just to go all out Specially Defensive, but I thought I might as well point out how little you actually need); Gengar fails to 2HKO Forretress, them Forretress can 2HKO Gengar with Gyro Ball in return. This isn't as reliable of a fix as Xatu would be, but it's a smaller fix that somewhat mitigates the problem, but it's better than having to change 2 members and a set just to fix the same problem a little bit more reliably. You didn't point out that his Heatran had max Special Defense and HP... but with a Timid nature, lol.

In your 2nd rate you suggested Dugtrio, without Focus Sash, it's going to be finding it incredibly difficult to get up Stealth Rocks and trap what it needs to trap in the same match. As the owner of the RMT pointed out, Mamoswine is also his best Mamoswine check, and while it's true that the Foretress you suggested can take over that role, I will expain why Forretress dosen't fit on his team as well as Tentacruel does. Tentacruel is important because it's by far his most reliable water resist, but that's not a problem because he has 2 other water resists right? Wrong, Abomasnow is his weather inducer, he really can't afford to lose the weather war. Abomasnow also has no bulk investment, it dosen't like being burnt, Politoed sometimes carries Focus Blast, Keldeo completely wrecks it, etc. Similiar reasons apply to Kyurem, it's destroyed by Keldeo, it's the main sweeper so he dosen't want to lose it, it has minimal bulk investment, it dosen't want to be burned, etc. Overall, neither of them can switch in on water types and offensive water types will become way too much of a threat, so keeping Tentacruel is Tentacrucial :) Also, when you suggested Forretress over Tentacruel because of a Choice Scarf Terrakion weakness, you didn't explain how Forretress would actually mitigate his Terrakion problem, even when it's obvious, it's very important to do so.

Overall, your rates need some work. But if you focus on trying to look for the smallest change possible (such as set changes, EV spread changes, only changing one pokemon, even item changes) to fix problems. As well as looking at the new holes you've opened up by making a change to their team, and explaining how the changes you've suggested will help fix the problems you've noticed, I think you will be a great team rater some day :)

@ dragonuser: Honestly, dragonuser your rates are already pretty great. As an accomplished tourney player and frequent poster in the Overused forum; your metagame knowledge, experience and battling skill is superb, so the ability to rate teams comes to you naturally. In your 5th rate you suggested to change his Latias set, the team's creator stated that his current Latias was a great check to Venusaur (huge threat to his team.) And although the Latias you suggested included Thunder Wave - which would prevent Venusaur from sweeping - you slashed Reflect as an option. If the team's creator had chosen Reflect, then Venusaur would get up a few Growths, beat Latias 1v1, then sweep your team. Next time you should probably stop and consider what new holes you open up when making a change, and either don't suggest the change, or suggest another change that would patch up the hole created by the previous change (if you have to do alot of this for one change, then your suggestion may not be the best option.) Overall, your rates are already pretty amazing, you probably just need to work on spending a bit more time thinking about the changes you suggest, if you do this successfully; you'll be a great team rater in no time :)

@ Neliel Tu Oderschvank: The team you were rating was pretty bad, so it was a difficult one to rate. The biggest problem with your rates is that you really don't explain exactly why they should make a change, you often say things like "try Life Orb so you can do more damage with Ice Shard", which isn't a valid reason to make a change, Choice Band allows you to do more damage with Ice Shard as well. I understand that Choice Band dosen't make much sense with Stealth Rock, and the ability to switch up moves is very beneficial to Mamoswine, but you didn't mention anything like that, you just stated it does more damage. Elaborating is very important for convinvcing the team creator to make a change, you need to write down viable reasons and longer evaluations. Using damage calculators to help back up your claims help alot as well, you suggested a CM Latias to counter Venusaur, and you claimed Latias can switch-in on Chlorophyll users, when in reality, Psyshock from that Latias isn't even that likely to 2HKO Venuaur. Another problem with your rate is that you suggested 3 major set changes and 4 smaller ones. When rating teams we're trying to help improve their team, make it more effecient, not turn it into a completely new team. I under stand that it's difficult to resist doing this when the team your rating is not very good, but maybe avoid rating teams of those who lack any competitve knowledge.

Overall, you probably need to work on quality over quantity. If you do so, you'll have better rates in no time. I'm sorry if I sounded harsh or mean, but hopefully my advice helped :)

@ Ganj4lf: Your rate is overall really good, you provided damage calcs, lenglthly explanations, and good reasoning. The only problem I see is that you didn't mention a few things that really should be changed. Golurk shouldn't have a Focus Sash, he dosen't have a spinner to get rid of entry hazards to preserve its sash, he dosen't have weather of his own to get rid of Hail to preserve its sash, and his Golurk has max HP, so it's unlikely he's going to be OHKOd. I would have suggested Flamethower and Ice Beam on Genesect, an unboosted Choice Band max Attack neutral nature Flame Charge is weaker than unboosted no attack investment neutral nature Flamethower on Genesect, Return dosen't provide much either, he'd have to switch to a Defense decreasing nature, and he wouldn't get the speed boost (I can't imagine when being locked into a non-STAB base 50 power move at +1 speed is going to be able to threaten any decent team), but he'd have much better coverage with Flamethower and Ice Beam. Being able to go mixed is one of CB Genesect's biggest niches over CB Scizor, it makes it much more difficult to wall, and it can actually be helpful when it gets a Special Attack boost. I also noticed that his entire team is swept by Venusaur once Heatran is trapped by Dugtrio, and although he can attempt to sweep with SF Lando before he gets swept by Venusaur, he's still too weak to standard sun. I would have looked for something to mitigate his Venusaur weakness. Your rates are rather good Ganj4lf, keep them coming :)

@ Gimmick: Your rate is pretty good. Usually changing the main member of a team is not something that you're supposed to do when rating. But the team wasn't actually built around Flygon, Flygon was added in later on, it's not very good in this meta, and Volcarona is probably too much of a threat to not change to Landorus. The reasoning behind Leftovers over Iron Ball and Night Shade over Trick on Sableye, and Life Orb over Choice Specs on Latios was very good. Overall, there's nothing really wrong with your rate, except for it being very similiar to the one dragonuser posted, lol. Keep up the good rates :)
 
Wow wtf lol. I tend to not read other rates if there are many because I feel like it would take a lot of time and bias my own opinions; but my rate was pretty much exactly like dragonuser's. I suppose I should read everyone else's rates now before rating myself, haha. Thanks Doom! I never thought of a situation like this derp :u
 
Lol, I didn't even realized he was using that set. For some reasons my mind just saw "Genesect @ Choice Band", assumed it was a standard set, and went over to read the rest of his team. Bad mistake on my side, thanks anyway for your review TMMD!
 
Thanks for the feedback The Great Mighty Doom. I didn't feel like the rate on that hail team was the best i've done so far but you're right that I didn't notice the Keldeo weakness my changes brought to his team. I'll watch out for those things in the future. Thanks.
 
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