Elevator Music
63194
Epik777: Everything looks good, except you also get 2 Cheri Berries to start with. Just add those in and you're approved. Welcome to Smogon and ASB!
Terribly sorry its taken so long to get to you.I have come to do battle.
Name: Cheese
Pokemanz: Eevee, Ralts, Trapinch
WLT: 0/0/0
Backpack:
Berries:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear
Items:
Empty
Wallet:
Currency Counters: 0
Universal Counters: 0
Battle Slots:
1. Empty
2. Empty
3. Empty
Epsilon (f)
Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down
Yawn
Synchronoise
Fake Tears
Tickle
Charm
Dig
Shadow Ball
Attract
Retaliate
Work Up
Athena (f)
Nature: Brave (+1Atk, -15%Spe -10%EVa)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Shadow Sneak
Mean Look
Encore
Destiny Bond
Confuse Ray
Psyshock
Thunderbolt
Shadow Ball
Attract
Fling
Lanayru (m)
Nature: Impish (1+Def, 1- SpA)
Type: Ground
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Arena Trap:
Type: Passive
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Hyper Cutter:
Type: Passive
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sheer Force:
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Sand Attack
Faint Attack
San Tomb
Mud Slap
Bide
Bulldoze
Rock Slide
Gust
Mud Shot
Focus Energy
Signal Beam
Bug Bite
Toxic
Sandstorm
Rock Tomb
Rest
Facade
Lapras should have 52 Speed (60/1.15). Lapras also gets Rain Dance as a pre-25 move. Add these things and APPROVED.Name: Chinchou111
W/L/T: 0/0/0
CC: 0
UC: 0
x2 Oran Berry
x2 Leppa Berry
x2 Cheri Berry
x2 Chesto Berry
x2 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry
Battles:
1. (None)
2. (None)
3. (None)
Pokémon:
Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Aurora Beam
Barrier
Supersonic
Protect
Thunder
Scald
Substitute
Dive
Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW locked): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Perish Song
Avalanche
Fissure
Foresight
Future Sight
Whirlpool
Hyper Beam
Protect
Thunderbolt
Surf
Dive