Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Epik777: Everything looks good, except you also get 2 Cheri Berries to start with. Just add those in and you're approved. Welcome to Smogon and ASB!
 

Trainer Name:
S0L1D G0LD
Pokemon: Nidoran♂ , Gible, Larvitar, Yanma, Grimer, Aron, Golett



Backpack:

Berry Pocket:
x2 Oran
x2 Pecha
x2 Leppa
x2 Rawst
x2 Cheri
x2 Chesto
x2 Aspear

Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 2

Battle Slots:
[Any links to ongoing battles here]

Pokemon Team:

Old sprite in hide tags.

Nidoran♂ (Tyrannus Mactator) (Male)
Nature: Rash
Type:
Poison
: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle (DW locked):
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 3/9
MC: 0
DC: 3/5
KOC: 0


Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Substitute

Flamethrower


old sprite.

Gible (SKORGE) (Male)
Nature: Naive
Type: Dragon/Ground
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW locked):
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 49 (+15%spe +8%acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5
KOC: 0


Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Dragonbreath
Outrage
Thrash
Rock Climb

Dragon Claw
Dig
Earthquake
Double Team
Stone Edge
Fire Blast
Substitute


Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC:1/9
MC: 0
DC: 1/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Superpower



Tempest (Yanma) (M)
Nature: Modest
Type: Bug/Flying
Bug:

Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Flying:

Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


Speed Boost:

Type: Passive

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Compoundeyes:

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Frisk: (DW Locked)

Type: Passive

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Hypnosis
Detect
Supersonic

U-Turn
Dream Eater
Giga Drain
Substitute
Toxic

Faint Attack
Feint
Reversal
Signal Beam
Whirlwind



Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison:

Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile



Aron (M)
Nature: Brave
Type:
Steel/Rock

Steel:

Steel STAB; Immune to sandstorm, highly to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock:

Rock STAB; Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.


Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:


HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (26 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Toxic
Earthquake
Protect
Rock Slide
Substitute

Body Slam
Endeavor
Head Smash
Stealth Rock
Superpower



Golett (01000011 01101000 01110010 01101111 01101101 01100101) [-]
Nature: Brave
Type: Ground/Ghost
Ground:
Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost:
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz:
Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW Locked):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Sneak
Iron Defense
Mega Punch
Magnitude
Protect
Telekinesis
Shadow Ball
Substitute
Rock Slide
Drain Punch
Gravity
Fire Punch
Ice Punch
ThunderPunch
 
Last edited:
  • cxinlee: You may want to get some sprites for your Pokemon. You can fetch them from Veekun (or the DAT in the CAPs' case) and then put them in image tags like so: [img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/270.png[/img] becomes

    Also your Treecko and Magikarp's stats have not been altered to match their natures, and since Magikarp gets no egg moves, it starts with 5 tutor/event moves (though Magikarp only knows 4 such moves: Bounce, Bubble, Reversal and Hydro Pump). Fix these things and you're APPROVED.
  • S0L1D G0LD: I'd suggest shrinking your Nidoran's sprite, and when you give a Pokemon a +speed nature, the speed always rounds up to the nearest whole number and the accuracy boost rounds using normal rounding rules, so Gible's speed should be 49 and its accuracy boost should be 8%. Fix the speed thing on Gible and you're APPROVED.

    This brings my UC to 15.9. SELF-APPROVED
 
Last edited:
Now officially finished.


Trainer Name :
Karl Stein

Pokemon :
Minccino | Azurill | Pichu

W/L/T :
0 / 0 / 0

Backpack :
Berry Pocket :

x2 Oran Berry
- restores 10 HP


x2 Leppa Berry
- restores 10 PP


x2 Cheri Berry
- cures paralysis


x2 Chesto Berry
- cures sleep


x2 Pecha Berry
- cures poison


x2 Rawst Berry
- cures burn


x2 Aspear Berry
- cures freeze

Item Pocket :
nothing!

Token Pocket:
Currency Counters : 0
Universal Counters : 0

Battle Slots :


Pokemon Team :

Minccino [ Akane ] ( ♀ )
Nature : Naive (+15% Speed, +17% Accuracy, -1 Special Defense)
Type :

Normal : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Cute Charm (Passive) : This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician (Passive) : This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (Passive) [Locked] : This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
Minccino
HP : 90
Atk : Rank 2
Def : Rank 2
SpA : Rank 2
SpD : Rank 1 (-)
Spe : 87 (+)
Size Class : 1
Weight Class : 1
Base Rank Total : 13

Evolution Counter : 0 / 6
Move Counter : 0
DreamWorld Counter : 0 / 5

Level
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Egg
Knock Off
Tail Whip
Iron Tail
Aqua Tail
Mud Slap

TM
Substitute
Thief
Protect
Work Up
Attract

Extra

Azurill [ Aoi ] ( ♀ )
Nature: Adamant (+1 Attack, -1 Special Attack)
Type :

Normal : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Thick Fat (Passive) : This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive) : This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive)[Locked] : This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
Azurill
HP : 90
Atk : Rank 2 [3 HugePower] (+)
Def : Rank 2
SpA : Rank 0 (-)
SpD : Rank 2
Spe : 20
Size Class : 1
Weight Class : 1
Base Rank Total : 9 [10 Huge Power]

Evolution Counter : 0 / 9
Move Counter : 0
DreamWorld Counter : 0 / 5

Level
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
Bubblebeam
Helping Hand
Bounce

Egg
Belly Drum
Tickle
Superpower
Sing
Aqua Jet

TM
Rain Dance
Waterfall
Protect
Double Team
Substitute

Extra

Pichu [ Himawari ] ( ♀ )
Nature : Hasty (+15% Speed, 16% Accuracy, -1 Defense)
Type :

Electric : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Static (Passive) : This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Passive)[Locked] : These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats
Pichu
HP : 80
Atk : Rank 2
Def : Rank 0 (-)
SpA : Rank 2
SpD : Rank 2
Spe : 69 (+)
Size Class : 1
Weight Class : 1
Base Rank Total : 10

Evolution Counter : 0 / 9
Move Counter : 0
DreamWorld Counter : 0 / 5

Level
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Egg
Charge
Volt Tackle
Fake Out
Endure
Reversal

TM
Substitute
Toxic
Double Team
Protect
Volt Switch

Extra
 
Last edited:

Trainer Name: ViralN9
Pokemon: Deino|Ralts|Drifloon
W/L/T: 0/1/0

Backpack:
Berry Pocket:
Oran x1
-restores 10 HP

Leppa x2
-restores 10 PP

Chesto x2
-cures sleep

Pecha x2
-cures poison

Rawst x2
-cures burns

Aspear x2
-cures freezing

Cheri x2
-cures paralysis

Item Pocket:
Nothing

Token Pocket:
Currency Counters: 0
Universal Counters: 0


Battle Slots:
VS akela [DEFEAT]


Pokemon Team:


Deino [Tenebre] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0

Attacks:
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Hyper Voice
Outrage

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Double Team*
Work Up*
Thunder Wave*
Dragon Tail*
Protect*



Ralts [Excalibur] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive) [LOCKED] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 -
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40 + (40 * .15 = 46) +
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9[/hide
MC: 0
DC: 1/5

Attacks:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Calm Mind*
Heal Pulse*

Shadow Sneak*
Disable*
Confuse Ray*
Grudge*
Encore*

Psych Up*
Thunder Wave*
Toxic*
Telekinesis*
Protect*
Pain Split



Drifloon [Hindenburg] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Flare Boost: (Passive) [LOCKED] This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 +
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict*
Minimize*
Astonish*
Gust*
Focus Energy*
Payback*
Ominous Wind*
Stockpile*
Hex*

Disable*
Defog*
Weather Ball*
Hypnosis*
Haze*

Thunderbolt*
Calm Mind*
Toxic*
Shadow Ball*
Thunder Wave*
Pain Split



Aron [Behemoth] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Passive) [LOCKED] The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Harden*
Mud Slap*
Headbutt*
Metal Claw*
Iron Defense*
Roar*
Take Down*
Iron Head*

Body Slam*
Curse*
Dragon Rush*
Head Smash*
Superpower*

Earthquake*
Protect*
Shadow Claw*
Toxic*
Rock Polish*
 
Last edited:
Sergetank: Excellent job! Your profile looks correct minus the small thing that your azurill is missing slam from its pre-25 LU movepool, other than that everything is fine, welcome to ASB!

Viraln9: Elevator_music will be approving you shortly.



42.3
 
@ViralN9: just three things~

1) You also start with 2 Cheri Berries. :)

2) Put +'s next to stats boosted by nature and -'s next to stats decreased by nature, or some sort of indication. This just makes it easier for refs and approvers so there's no misunderstandings.

3) Pokemon start with all the level-up moves they learn before 25 in any game, so Ralts also gets Calm Mind (it learns it before 25 in past gens) and Ddrifloon also gets Hex (it learns it at level 22 in Black/White).

Once you edit those in you're all good to go. Welcome to Smogon and to ASB!
 

Keera

Pokemon:
Absol, Duskull, Nohface, Riolu

W/L/T: 2/1/0

Backpack:
Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear

Item Pocket:

Token Pocket:

Counters:
CC - 0
UC - 0

Battle Slots:

Pokemon Team:

Absol [Abigail] (F)

Nature:
Rash (+1 SpA, -1 SpD)

Type:

Dark STAB - immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure(Passive) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck(Passive) - This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Justified(DW)(Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP - 100
Atk - Rank 5
Def - Rank 2
SpA - Rank 4 (+)
SpD - Rank 1 (-)
Spe - 75
Size Class - 3
Weight Class - 3
Base Rank Total - 18

Counters:
MC - 2
DC - 1/5

Attacks:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance

Magic Coat
Mega Horn
Zen Headbutt
Hex
Faint Attack

Ice Beam
Thunderbolt
Flamethrower
Protect
Shadow Claw


Duskull [Anam] (M)

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP - 80
Atk - Rank 2
Def - Rank 3
SpA - Rank 3 (+)
SpD - Rank 3
Spe - 21 (-)(-10% Evasion)
Size Class - 1
Weight Class - 2
Base Rank Total - 12

Counters:
EC - 3
MC - 2

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap

Taunt
Will-O-Wisp
Psychic
Torment
Ice Beam
Protect


Nohface [Aerix] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type:
/

Steel STAB - immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost STAB - brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate(DW)(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP - 100
Atk - Rank 3 (+)
Def - Rank 3
SpA - Rank 0 (-)
SpD - Rank 3
Spe - 10
Size Class - 1
Weight Class - 3
Base Rank Total - 13

Counters:
EC - 0
MC - 0
DC - 0/5

Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Foul Play
Psycho Shift
Yawn
Flail

Substitute
Protect
Taunt
Will-O-Wisp
Dig


Riolu [Artyc] (M)

Nature:
Serious (No change)

Type:

Fighting STAB - ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast(Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus(Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW)(Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP - 90
Atk - Rank 3
Def - Rank 2
SpA - Rank 2
SpD - Rank 2
Spe - 60
Size Class - 1
Weight Class - 2
Base Rank Total - 13

Counters:
EC - 0
MC - 0
DC - 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Cross Chop
Bullet Punch
Detect
Follow Me

Toxic
Substitute
Earthquake
Dig
Shadow Claw
 
Last edited:
Hello I'm new to the forums here (Well I've been lurking around CAP for ages...) but this seems like fun! Here's my profile!
Trainer Name: Crystaline
Pokemon: Jolteon, Eevee, Eevee, Eevee and Porygon
W/L/T: 0/0/0


Backpack:

Berry Pocket:2 Oran Berries, 2 Rawst Berries, 2 Leppa Berries 2 Cheri Berries, 2 Chesto Berries, 2 Aspear Berries, and 2 Pecha Berries

Item Pocket: 1 Amulet Coin

Token Pocket:
Currency Counters:0
Universal Counters:0

Battle Slots:
Battle hall here http://www.smogon.com/forums/threads/battle-hall-challenge-crystaline.3488232/
Pokemon Team:

Jolteon [Sparky] (M)[/B]
Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
Modest Nature (+1 Spa -1Att)
Electric Type: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb:


Type: Passive

This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
DW UnLocked Quick Feet:

Type: Passive

This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.


HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC:6/6
DC:5/5
MC: 0

Moves
Level up Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Thundershock
Double Kick
Pin Missile
Thunder Fang
Bite
Focus Energy
Covet
Take Down
Trump Card
Thunder
Discharge
Double Edge
Thunder Wave
Agility
Tutor moves
Hyper Voice

Egg Moves
Detect
Yawn
Fake Tears
Stored Power
Endure

BW2 TMs
Bide
Shadow Ball
Double Team
Work up
Hidden Power Ice(7)
Substitute
Hyper Beam
Zap Cannon


Eevee [Moonlight] (F)
Moonlight was abandoned by her original trainer but got past her trust issues and made friends with Crystaline.
Bold Nature (+1 Def -1Att)

Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:


Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:

Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW Locked)

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 1(-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:2/6
DC:2/5
MC: 0

Moves
Level up Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Last Resort
Trump Card
Double Edge

Egg Moves
Detect
Yawn
Wish
Tickle
Endure

BW2 TMs
Shadow Ball
Double Team
Toxic
Substitute
Attract



Eevee [Glade] (M)
Glade was the protecter of a small forest in Unova. He is solitary and takes his fighting very seriously.
Serious Nature (No change)

Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:


Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:

Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW Locked)

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:2/6
DC:2/5
MC: 0

Moves
Level up Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Last Resort
Double Edge

Egg Moves
Detect
Yawn
Curse
Flail
Endure

BW2 TMs
Dig
Facade
Work up
Double Team
Retaliate

Eevee [Purity] (M)
Purity is the most peaceful of the Eevee family but he always stands his ground for his friends in need.
Modest Nature (+1 Spa -1Att)

Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:


Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:

Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW Locked)

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
DC:0/5
MC: 0

Moves
Level up Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down

Egg Moves
Wish
Yawn
Stored Power
Fake Tears
Endure

BW2 TMs
Shadow Ball
Double Team
Rain Dance
Toxic
Work up


Porygon [Dexter] (Sexual preference = Cryonogal)[/B]
Dexter just wants to be like his grandfather, Ash's Pokedex
Modest Nature (+1 Spa -1Spe)

Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:


Type: Trigger

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Download:

Type: Passive

At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. If the opponent's Defense rank is less than the opponent's Special Defense rank, the Pokemon's Attack and natural Attack stage increase by one (1). Otherwise, its Special Attack and natural Special Attack stage increase by one (1). When there is more than one opponent, add the Defense ranks together and the Special Defense ranks together.

Analytic(DW LOCKED):

Type: Passive

If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Porygon
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC:1/9
DC:1/5
MC: 0

Moves
Level up Moves

Conversion
Conversion 2
Tackle
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri-Attack

Tutor moves
Ice Beam
Thunderbolt
Pain Split
Thunder Wave
Magic Coat
Foul Play

BW2 TMs
Solarbeam
Thunder
Hyper Beam
Psychic
Shadow Ball


Axew [Komodo] (M)[/B]

Lonely Nature (+1Att -1 Def)
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry:


Type: Passive

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker:

Type: Passive

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve DW LOCKED:

Type: Passive

The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Axew
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/9
DC:0/5
MC: 0

Moves
Level up Moves

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Tutor moves


Egg Moves
Counter
Dragon Pulse
Endeavor
Iron Tail
Night Slash

BW2 TMs
Hone Claws
Protect
Dig
Giga Impact
X-Scissor


Nidoran [Frieza] (M)[/B]

Mild Nature (+1 Spa -1 Def)
Poison Type: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Rivalry:


Type: Passive

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point:

Type: Toggle

By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Hustle DW LOCKED:

Type: Toggle

No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Nidoran M
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC:0/9
DC:0/5
MC: 0

Moves
Level up Moves

Leer
Tackle
Horn Attack
Peck
Focus Energy
Double Kick
Fury Attack
Poison Sting
Helping Hand
Tutor moves


Egg Moves
Confusion
Counter
Head Smash
Sucker Punch
Take Down
BW2 TMs
Ice Beam
Thunderbolt
Sludge Bomb
Protect
Substitute
 
Last edited:

Audiosurfer

I'd rather be sleeping
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus

Trainer Name:
Audiosurfer
Pokemon: Vulpix, Larvesta, Embirch

Backpack:
Berry Pocket:
x2 Oran
x2 Pecha
x2 Leppa
x2 Rawst
x2 Cheri
x2 Chesto
x2 Aspear

Item Pocket:
Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:

Pokemon Team:

Vulpix [Summer] (Female)
Nature: Timid
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.



Abilities:
Flash Fire:
Type:
Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (DW) (Locked):
Type:
Trigger
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+13% Accuracy


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Level Up Moves

Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Safeguard

Egg Moves
Disable
Hypnosis
Faint Attack
Extrasensory
Spite

TM Moves
Dig
Energy Ball
Substitute
Protect
Toxic



Larvesta [Derrick] (Male)
Nature: Bold
Type: Fire/Bug
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Bug: Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Flame Body:
Type:
Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW) (Locked):
Type:
Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Level Up Moves

Ember
String Shot
Leech Life
Take Down

Egg Moves:
Endure
Foresight
Magnet Rise
Morning Sun
Zen Heatbutt


TM Moves:
U-Turn
Will-O-Wisp
Substitute
Solarbeam
Flamethrower



Embirch [Oakley] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless:
Type:
Passive
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Leaf Guard:
Type
: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW) (Locked):
Type: Passive
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
-10% Evasion



EC: 0/9
MC: 0
DC: 0/5


Attacks:
Level Up Moves:

Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg Moves:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power

TM Moves:
Substitute
Flamethrower
Double Team
Rock Slide
Low Sweep
 
Last edited:

Stratos

Banned deucer.
Audiosurfer:

Note that you have 0 CC and UC instead of just leaving those blank
Note that vulpix/larvesta's EC is /6 and DC /5. Note that embirch's EC is /9 and DC /5.
Vulpix gets Safeguard as a pre-25 move
I'm getting +13% acc for vulpix—use the adjusted speed, not the base
How the fuck did you get 43 spe for embirch, it should be 52

Other than that, you've got some weird formatting, but i assume that's just ipod residue that you will fix when you're next on a computer. Fix these and you'll be

Approved +.2 UC
 
Trainer Name: Millky
Pokemon:
Burnout
Eon
Draco

W/L/T:
0/0/0

Backpack:
Berry Pocket :
x2 Oran Berry
- restores 10 HP

x2 Leppa Berry
- restores 10 PP

x2 Cheri Berry
- cures paralysis

x2 Chesto Berry
- cures sleep

x2 Pecha Berry
- cures poison

x2 Rawst Berry
- cures burn

x2 Aspear Berry
- cures freeze

Item Pocket :
None

Token Pocket:
Currency Counters : 0
Universal Counters : 0


Battle Slots:
None

Pokemon Team:


Cyndaquil [Burnout] (Male)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2)

Flash Fire (DW)
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flame Burst
Reversal
Double Kick
Flare Blitz

Hidden Power (Grass) 7
Flamethrower
Sunny Day
Will-o-wisp
Protect



Eevee [Eon] (Female)
Nature: Modest
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW) (LOCKED)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covert
Take Down

Wish
Detect
Yawn
Charm
Synchronise

Shadow Ball
Hidden Power (Ice) 7
Toxic
Rest
Double Team



Bagon [Draco] (Male)
Nature: Adamant
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW) (LOCKED)
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Rush
Hydro Pump
Fire Fang
Dragon Dance
Shadow Claw

Dragon Claw
Fire Blast
Aerial Ace
Rock Slide
Brick Break
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Burnout and Eon don't have base attack power listed for their Hidden Powers; you probably want 7. Also, Draco's stats haven't been altered by his Adamant nature. Fix this and you're approved, Millky! Welcome to ASB!

(Also, the extra line break in Eon's Adaptability made me think the description was missing for a second, if that bothers you at all.)
 
Last edited:

Someoneelse

Why am I here?
This is a copy of my other profile. It is getting "502 Bad Gateway" errors when I try to edit it. Also, prize claims from recent times are edited in.


Trainer Name: Someoneelse or Alakazam
Pokemon:



W/L/T: I've/Lost/Track
I want to be the Fire Gym Leader!

Amulet Coin*1
Exp. Share*2
Lucky Egg*2

Charcoal*1
Dusk Stone*1
Expert Belt*1
Everstone*1
Rare Candy*1
Rotom Oven*1

Heal Ball*4
Sport Ball*5


Oran Berry x2
Pecha Berry x2
Rawst Berry x2
Cheri Berry x2
Aspear Berry x2
Leppa Berry x2
Chesto Berry x2
Enigma Berry x5


Token Pocket:
Currency Counters: 34
Universal Counters: 14

Battle Slots:
Ongoing:
1. Versus deadfox01
2. 5v5 Team Brawl
3. Versus Geodude6

Will put here at some point.

Will put here at some point.


Pokemon Team:


Volcarona* [Firefly] (F)
Nature: Timid
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (Passive) (DW, unlocked):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acrobatics
Amnesia
Bug Buzz
Double Team
Ember*
Endure*
Fiery Dance
Fire Blast
Flamethrower*
Fly
Foresight
Giga Drain
Gust
Harden
Heat Wave
Hidden Power (Rock, 7)
Hurricane
Hyper Beam
Incinerate
Leech Life*
Magnet Rise
Morning Sun*
Overheat
Protect
Psychic*
Quiver Dance
Rest
Roost
Safeguard
Sleep Talk
SolarBeam
String Shot*
Struggle Bug
Substitute
Sunny Day
Take Down*
Toxic
U-turn
Wild Charge*
Zen Headbutt*
40/64



Rotom [Plasma] (N)
Nature: Modest
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Grass (Cut): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice (Fridge): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Fire (Heat): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying (Spin): Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Water (Wash): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20



EC: N/A
MC: 0
DC: N/A

Attacks:
Astonish
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Electro Ball
Electroweb
Flash
Hex
Hidden Power (Ice, 7)
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thunder
Thunderbolt
ThunderShock
Thunder Wave
Toxic
Trick
Uproar
Will-O-Wisp
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
41/??


Chandelure [Wisp] (F)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (Passive) (DW, unlocked):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: Complete
DC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
62/62


Camerupt [Vesuvius] (M)
Credit for the sprite goes to Canis Majoris
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Passive):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Passive):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Passive) (DW, unlocked):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Attract
Body Slam
Bulldoze
Curse
Dig
Double Team
Earthquake
Earth Power
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Focus Energy
Giga Impact
Growl
Heat Wave
Hidden Power (Ice, 7)
Hyper Beam
Iron Head
Lava Plume
Magnitude
Protect
Rest
Roar
Rock Polish
Rock Slide
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
42/??


Infernape [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Passive) (DW, unlocked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acrobatics
Assist
Blast Burn
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Punch
Flamethrower
Flame Wheel
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Helping Hand
Leer
Low Sweep
Mud-Slap
Nasty Plot
Protect
Quick Guard
Rest
Roar
Rock Smash
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stone Edge
Substitute
Swagger
Taunt
ThunderPunch
Torment
U-turn
49/100


Pyroak [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Passive):
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Passive) (DW, unlocked):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Absorb
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Growth
Heat Crash
Iron Defense
Lava Plume
Leaf Tornado
Leech Seed
Low Sweep
Petal Dance
Protect
Rest
Roar
Rock Slide
Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Swagger
Sweet Scent
Synthesis
Toxic
Will-O-Wisp
Wood Hammer
Zap Cannon
45/94


Pignite [Roast] (M)
Nature: Quiet
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (Passive) (DW, locked):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15


EC: 4/9
MC: 0
DC: 2/5

Attacks:
Arm Thrust
Assurance
Body Slam
Brick Break
Bulldoze
Defense Curl
Double Team
Ember
Endeavor
Flame Charge
Flamethrower
Focus Blast
Grass Knot
Head Smash
Heat Crash
Heavy Slam
Odor Sleuth
Protect
Roar
Rollout
Smog
SolarBeam
Superpower
Tackle
Tail Whip
Take Down
Taunt
Wild Charge
Yawn
28/??


Growlithe [Howler] (M)
Nature: Mild
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (Passive, DW locked):
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 1/5

Attacks:
Agility
Bide
Bite
Body Slam
Close Combat
Crunch
Dig
Double Team
Ember
Endure
Fire Fang
Flamethrower
Flame Wheel
Flare Blitz
Heat Wave
Helping Hand
Leer
Mimic
Morning Sun
Odor Sleuth
Outrage
Protect
Reversal
Rest
Roar
Sleep Talk
Take Down
Wild Charge
28/??


Charmander [Monitor] (M)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (Passive) (DW, locked):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Aerial Ace
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Ember
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Focus Punch
Growl
Inferno
Leer
Metal Claw
Outrage
Protect
Rage
Rest
Rock Slide
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
SmokeScreen
ThunderPunch
30/??


Seadra [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Poison Point (Toggle):
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Sniper (Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Passive) (DW, locked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
+16% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 3/5

Attacks:
Agility
Bubble
BubbleBeam
Clear Smog
Disable
Dive
Dragon Pulse
Focus Energy
Hidden Power (Fire, 7)
Hydro Pump
Ice Beam
Icy Wind
Leer
Outrage
Protect
Razor Wind
Signal Beam
SmokeScreen
Substitute
Surf
Water Gun
21/??


Combee [Queen] (F)
Nature: Quiet
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Honey Gather (Passive):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Hustle (Toggle) (DW, locked):
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 1/5

Attacks:
Air Cutter
Bug Bite
Endeavor
Gust
Ominous Wind
Snore
Sweet Scent
Tailwind
8/??


Blitzle [Knight] (M)
Nature: Hasty
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightningrod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Motor Drive (Passive):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Sap Sipper (Passive) (DW, locked):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88 (+)
+18% Accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Charge
Double-Edge
Double Kick
Double Team
Endure
Flame Charge
Hidden Power (Grass, 7)
Me First
Pursuit
Quick Attack
Sand-Attack
Shock Wave
Spark
Tail Whip
Thunder
Thunder Wave
Volt Switch
Wild Charge

18/??


Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent (Passive):
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (Passive) (DW, unlocked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Avalanche*
Bide*
Bite*
Brick Break
Bulldoze
Counter
Dig*
Double-Edge*
Double Team
Earthquake
Endeavor
Foresight*
Growl*
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Protect
Rain Dance
Roar
Rock Slide*
Rock Smash
Stone Edge
Substitute
Tackle*
Toxic
Waterfall*
Water Gun*
29/??


Roselia* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point (Toggle):
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Natural Cure (Passive):
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Leaf Guard (Passive) (DW, locked):
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75
+10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Absorb*
Extrasensory*
Giga Drain*
GrassWhistle
Growth*
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain*
Poison Sting*
Protect
Shadow Ball
Spikes
Stun Spore
Synthesis*
Toxic*
Venoshock*
Water Sport*
Worry Seed*
19/??


Weavile [UU] (M)
Nature: Adamant
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure (Passive):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (Trigger) (DW, unlocked):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Agility
Assurance
Beat Up
Brick Break
Counter
Cut
Dig
Double Team
Embargo
Faint Attack
Fake Out
Feint
Frustration
Fury Swipes
Hone Claws
Ice Punch
Ice Shard
Icy Wind
Leer
Low Sweep
Metal Claw
Nasty Plot
Night Slash
Protect
Punishment
Quick Attack
Return
Revenge
Scratch
Screech
Shadow Claw
Slash
Snatch
Taunt
Torment
X-Scissor
37/??


Golbat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (Passive) (DW, locked):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 104 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 8/9
MC: 0
DC: 4/5

Attacks:
Acrobatics
Air Cutter
Astonish
Bite
Brave Bird
Confuse Ray
Fly
Leech Life
Protect
Pursuit
Screech
Snatch
Steel Wing
Supersonic
Swift
Taunt
Thief
Torment
U-turn
Whirlwind
Wing Attack
Zen Headbutt
22/??


Haxorus [Helicopter] (F)
(Get it? As in Chopper? No… Okay)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker (Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (Passive) (DW, unlocked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Assurance
Brick Break
Counter
Cut
Dig
Dragon Rage
Dual Chop
Endure
False Swipe
Focus Energy
Guillotine
Leer
Night Slash
Outrage
Rest
Reversal
Scary Face
Scratch
Slash
Superpower
Swords Dance
Taunt
X-Scissor
24/64


Alakazam [Someoneelse] (M)
Nature: Modest
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (Passive) (DW, unlocked):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ally Switch
Bide
Calm Mind
Confusion
Counter
Disable
Double Team
Encore
Energy Ball
Focus Blast
Guard Split
Hidden Power (Fighting, 7)
Kinesis
Knock Off
Light Screen
Magic Guard
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Reflect
Recover
Shadow Ball
Skill Swap
Teleport
Thunder Wave
27/??


Aerodactyl [Missingno.] (M)
Nature: Adamant
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure (Passive):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (Passive):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1/5

Attacks:
Agility
AncientPower
Bite
Crunch
Earthquake
Fire Fang
Fly
Foresight
Ice Fang
Protect
Pursuit
Roar
Roost
Scary Face
Sky Attack
Steel Wing
Stone Edge
Supersonic
Tailwind
Taunt
Thunder Fang
Torment
Wing Attack
23/??


Lairon [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy (Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Passive) (DW, locked):
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
-10% Evasion
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 4/5

Attacks:
Body Slam
Bulldoze
Curse
Dig
Earthquake
Endeavor
Harden
Headbutt
Head Smash
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Slide
Substitute
Superpower
Tackle
Take Down
Toxic
23/??


Gyarados [Skulkraken] (F)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: (Ability: Intimidate)

Moxie (Passive) (DW, locked):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100 (+)
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Aqua Tail
Bounce
Bubble
Dragon Dance
Dragon Rage
Dragon Tail
Earthquake
Flail
Ice Fang
Leer
Reversal
Splash
Tackle
Thrash
14/??


Shellder [Walter] (M)
Nature: Mild
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor (Passive):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link (Passive):
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (Passive) (DW, locked):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Aqua Ring
Aurora Beam
Clamp
Dive
Hidden Power (Grass, 7)
Ice Beam
Icicle Spear
Leer
Protect
Rapid Spin
Rest
Rock Blast
Supersonic
Surf
Tackle
Toxic
Twineedle
Water Pulse
Withdraw
19/??


Riolu [Aura] (M)
Nature: Hasty
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast (Passive):
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Passive) (DW, locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
+11% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Agility
Blaze Kick
Copycat
Counter
Crunch
Dig
Earthquake
Endure
Feint
Force Palm
Foresight
Protect
Quick Attack
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Vacuum Wave
19/??


Dratini [Hermes] (M)
Nature: Rash
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Passive):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Passive) (DW, locked):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 2
DC: 2/5

Attacks:

Agility
Aqua Jet
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
ExtremeSpeed
Flamethrower
Ice Beam
Leer
Light Screen
Outrage
Protect
Slam
Surf
Thunderbolt
Thunder Wave
Twister
Wrap
19/??


Treecko [Silva] (F)
Nature: Hasty
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (Passive) (DW, locked):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+)
+23% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Acrobatics
Brick Break
Crunch
Dig
Endeavor
Leaf Storm
Leech Seed
Leer
Pound
Protect
Pursuit
Quick Attack
Rock Slide
Screech
Synthesis

16/??
 
Last edited:
Trainer Name: HanzoX
Pokemon: Gastly, Dratini, Horsea
W/L/T: idrc

Backpack :
Amulet Coin (1)
Exp Share (1)

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
CC: 0
UC: 0


Boom the Horsea (M)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:
Bubble (*)
SmokeScreen (*)
Leer(*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Brine

Egg Moves:
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Muddy Water (*)
Razor Wind (*)

TM:
Surf (*)
Ice Beam (*)
Dive (*)
Toxic (*)
Protect (*)


Reem the Haunter (F)
Nature: Naive (+15% Speed, +(New Speed^2 / 580)% Accuracy, -1 Special Defense)
Type: Ghost, Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities :

Levitate (Type: Passive)

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 110 (+)
Accuracy: +21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 6/9
MC: 6
DC: 2/5

Moves :

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Dark Pulse
Hex

Egg Moves :
Clear Smog (*)
Disable (*)
Fire Punch (*)
Ice Punch (*)
Haze (*)

TM :
Toxic (*)
Venoshock (*)
Taunt (*)
Shadow Ball (*)
Thunderbolt (*)
Psychic
Protect
Giga Drain
Round


Tail the Dratini (M)
Nature : Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities :

Marvel Scale (Type: Passive) (DW LOCKED)

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Shed Skin: (Type: Passive)

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 evade)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 1
DC: 2/5

KOC: 1

Moves:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Rush

Egg Moves:

Dragon Dance (*)
Haze (*)
Light Screen (*)
Extremespeed (*)
Iron Tail (*)

TM:

Flamethrower (*)
Dragon Pulse (*)
Surf (*)
Substitute (*)
Thunder (*)
Substitute


Buggie (M)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Bug, Fight

Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities :

Swarm
-When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts
-This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW LOCKED)
-This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Rank Total : 19


EC: -
MC: 0
DC: 0/5

Moves:

Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)

Egg Moves:

Revenge (*)
Focus Punch (*)
Flail (*)
Bide (*)
Mega Horn (*)

TM:

Earthquake (*)
Facade (*)
Brick Break (*)
Dig (*)
Giga Impact (*)
 
Last edited:

Trainer Name:
Neomance
Pokemon: Umbreon, Absol, Nohface
W/L/T: 2/1/1
Hall Games : 1
Farthest record : 0

Backpack:
Items:


Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
CC:
1
UC: 0
Matches: 5
Neomance Vs Hanzox The First (TIE)
Neomance 'Absol' Hall (Not even One)
Battle IAR VS Neomance (LOSS)
Battle Box VS Neomance (WIN)
Battle Hanzox VS Neomance (WIN)


Pokemon Team:


Cloud
Absol (M)


Nature:
Rash
(Special attack increased by * ; Special Defence decreased by *)

Type:
Dark

Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Type: Passive)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Super Luck: (Type: Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Hidden Abilities:
Justified:
(Type: Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Stats:
HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 +
SpD: Rank 1 -
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: -
MC:
1
DC: -
KOC:
0

Moves:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Pursuit (*)
Bite (*)
Double Team (*)
Swords Dance (*)

Egg Moves:
Magic Coat (*)
Me First (*)
Megahorn (*)
Zen Headbutt (*)
Sucker Punch (*)

Machine:
Flamethrower (*)
Ice Beam (*)
Thunderbolt (*)
Hyper Beam (*)
Protect (*)
Counter
Substitute
Role Play
Iron Tail
Pay Back


Glade
Umbreon (F)


Nature:
Calm
(Special defence increased by * ; Attack decreased by *)

Type:
Dark
Dark STAB:
immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize:
(Type: Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Hidden Abilities:
Inner Focus:
(Type: Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 2 -
Def: Rank 4
SpA: Rank 2
SpD: Rank 6 +
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: -
MC:
6
DC: -
KOC:
1

Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)
Pursuit (*)
Confuse Ray (*)
Faint Attack (*)
Assurance (*)

Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)

Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
Shadow Ball

Shadow
Nohface (M)


Nature:
Jolly
(Speed increased by * ; Special Attack decreased by *)

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP:
100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 -
SpD: Rank 3
Spe: 12 +
Accuracy: +5%
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5
KOC: 1

Moves:
Scratch (*)
Iron Defence (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Metal Burst (*)


Egg Moves:
Flail (*)
Psycho Shift (*)
Meteor Mash (*)
Yawn (*)
Hex (*)

Machine:
Toxic (*)
Taunt (*)
Torment (*)
Will-o-Wisp (*)
Dig (*)

Saber
Sableye (M)

Nature:
Brave
(Attack increased by * ; Speed Decreased by * )
Type:
Dark/Ghost

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye:
(Type : Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stall: (Type : Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Hidden Abilities:
Prankster
[DW Locked]: (Type : Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP:
90
Atk: Rank 4 +
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 -
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -
MC: 0
DC: 0/5
KOC: 0

Moves:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake Out (*)
Detect (*)
Shadow Sneak (*)

Egg Moves:
Metal Burst (*)
Recover (*)
Sucker Punch (*)
Feint (*)
Psych Up (*)

Machine Moves:
Taunt (*)
Brick Break (*)
Shadow Claw (*)
Will-o-Wisp (*)
Toxic (*)
 
Last edited:
EDIT:

HanzoX: APPROVED
Neomance: APPROVED

Welcome to ASB you two. As a side effect of approving you, my UC goes to 0.6.
 
Last edited:
I have come to do battle.

Name: Cheese
Pokemanz: Eevee, Ralts, Trapinch
WLT: 0/0/0

Backpack:
Berries:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Items:
Empty

Wallet:
Currency Counters: 0
Universal Counters: 0

Battle Slots:
1. vs Canis Majoris
2. Empty
3. Empty


Epsilon (f)
Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:


Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away:

Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Anticipation (DW):

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Yawn
Synchronoise
Fake Tears
Tickle
Charm

Dig
Shadow Ball
Attract
Retaliate
Work Up



Athena (f)
Nature: Brave (+1Atk, -15%Spe -10%EVa)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize:


Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW):

Type: Passive

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Shadow Sneak
Mean Look
Encore
Destiny Bond
Confuse Ray

Psyshock
Thunderbolt
Shadow Ball
Attract
Fling



Lanayru (m)
Nature: Impish (1+Def, 1- SpA)
Type: Ground
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Arena Trap:


Type: Passive

This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Hyper Cutter:

Type: Passive

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Sand Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide

Gust
Mud Shot
Focus Energy
Signal Beam
Bug Bite

Toxic
Sandstorm
Rock Tomb
Rest
Facade
 
Last edited:
Name: Chinchou111
W/L/T: 0/0/0
CC: 0
UC: 0
x2 Oran Berry
x2 Leppa Berry
x2 Cheri Berry
x2 Chesto Berry
x2 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry


Battles:
1. (None)
2. (None)
3. (None)

Pokémon:

Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Protect
Thunder
Scald
Substitute
Dive

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW locked): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Perish Song

Avalanche
Fissure
Foresight
Future Sight
Whirlpool

Hyper Beam
Protect
Thunderbolt
Surf
Dive
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I have come to do battle.

Name: Cheese
Pokemanz: Eevee, Ralts, Trapinch
WLT: 0/0/0

Backpack:
Berries:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Items:
Empty

Wallet:
Currency Counters: 0
Universal Counters: 0

Battle Slots:
1. Empty
2. Empty
3. Empty


Epsilon (f)
Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:


Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away:

Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Anticipation (DW):

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Yawn
Synchronoise
Fake Tears
Tickle
Charm

Dig
Shadow Ball
Attract
Retaliate
Work Up



Athena (f)
Nature: Brave (+1Atk, -15%Spe -10%EVa)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize:


Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW):

Type: Passive

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Shadow Sneak
Mean Look
Encore
Destiny Bond
Confuse Ray

Psyshock
Thunderbolt
Shadow Ball
Attract
Fling



Lanayru (m)
Nature: Impish (1+Def, 1- SpA)
Type: Ground
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Arena Trap:


Type: Passive

This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Hyper Cutter:

Type: Passive

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Sand Attack
Faint Attack
San Tomb
Mud Slap
Bide
Bulldoze
Rock Slide

Gust
Mud Shot
Focus Energy
Signal Beam
Bug Bite

Toxic
Sandstorm
Rock Tomb
Rest
Facade
Terribly sorry its taken so long to get to you.

Your Eevee is great, only thing is that speed lowering natures Floor,, so Eevee should be at 47 Speed. Same thing for Ralts, 34 speed instead of 35. Ralts also gets Calm Mind as a pre-25 move from Gen 3 (Veekun is a great resource for this). Trapinch looks good (typo on Sand Tomb). Fix the aforementioned things and you're approved.


Name: Chinchou111
W/L/T: 0/0/0
CC: 0
UC: 0
x2 Oran Berry
x2 Leppa Berry
x2 Cheri Berry
x2 Chesto Berry
x2 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry


Battles:
1. (None)
2. (None)
3. (None)

Pokémon:

Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Protect
Thunder
Scald
Substitute
Dive

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW locked): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Perish Song

Avalanche
Fissure
Foresight
Future Sight
Whirlpool

Hyper Beam
Protect
Thunderbolt
Surf
Dive
Lapras should have 52 Speed (60/1.15). Lapras also gets Rain Dance as a pre-25 move. Add these things and APPROVED.


+0.4 UC
 
Trainer Name: Colour Coded Chaos/THE DEMENTED DOCTOR SPOON! MWAHAHAHAHAHAHAHAAA (evil laugh optional though preferred).
Pokemon: Tynamo, Magnemite, Joltik
W/L/T: 0/0/0 (Doubtless, the L section will fill up with astounding swiftness...)
CC: 0
UC: 0

Backpack:

Berry Pocket:
2x Oran
2x Leppa
2x Aspear
2x Chesto
2x Cheri
2x Pecha
2x Rawst

Item Pocket:

Token Pocket:


Battle Slots:

Pokemon Team:


Tynamo [Igor] (Male)
Nature: Quiet (+1 Rank in Special Attack, -15% Speed, -10% Evasion)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Levitate:
(Innate)

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0 (15 upon evolution as per Special Case rules)


Attacks:
Tackle
Thunder Wave
Charge Beam
Spark
Magnet Rise

Magnemite [Frike] (Genderless)
Nature: Modest (+1 Rank in Special Attack, -1 Rank in Attack)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel-type STAB, immune to Sandstorm, highly insusceptible to toxic attacks but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can Be Activated)

Type: Trigger

This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Sturdy: (Innate)

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (DW - LOCKED.)

Type: Passive

If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

(N.B.: Move Tutor Moves on account of it being a Strange Genderless Blob-Thingy)
Swift
Electroweb
Signal Beam
Iron Defence
Magic Coat

Volt Switch
Flash Cannon
Rain Dance
Thunder
Toxic

<Joltik> [Kornata] (Female)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Bug: Bug-type STAB, more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Compound Eyes: (Innate)

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate)

Type: Passive

The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: (DW - LOCKED) (Innate)

Type: Passive

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5


Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Cross Poison
Faint Attack
Pin Missile
Disable
Pursuit

Volt Switch
Energy Ball
Light Screen
Charge Beam
Toxic
 
Last edited:

Its_A_Random

A distant memory
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colourcodedchaos: Everything looks fine now, as I sorted out with you on IRC, so... APPROVED. Welcome to ASB! ^_^

On a tangent, but I now have 2/10 C.C.
 

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