Registration Tower (Retrieve Teams only, do not post or update profiles)

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#1
Introduction

Welcome, trainers, to Smogon's Anime Style Battling (ASB) League! Here we strive to make a welcoming, fun, and challenging game for you to enjoy as a spectator or, hopefully, a participant. Some of you might be familiar with other Anime Style Battling Leagues, and our system tries to replicate a lot of those elements. Pokemon can learn any move in their movepool from any generation with no egg combination or other restrictions.

There are however some key differences from other leagues. The ASB incorporates stats, abilities, and hold items into battle. While stats have been crafted in such a way to normalize performance, hard statistical differences are used in battle calculations. Each Pokemon also has access to all their abilities, although multiple battle styles are supported. There is a strong emphasis in ASB on raising individual Pokemon over expanding the size of a team. Rather than each Pokemon starting with all its possible moves, the Pokemon must expand its movepool over time through battling or role playing in the forum.

This thread will serve as a quick guide on how to get started in ASB, as well as an overview on some fundamental mechanics of ASB.


Index:
[jump='your_profile']Your Profile[/jump]
- [jump='profile_template']Profile Template[/jump]
- [jump='backpack']Backback[/jump]
--- [jump='cc_uc']Currency Counters & Universal Counters[/jump]
- [jump='battle_slots']Battle Slots[/jump]
- [jump='pokemon_team']Pokemon Team[/jump]
[jump='choosing_starting_pokemon']Choosing Starting Pokemon[/jump]
- [jump='rarity_listing']Rarity Listing[/jump]
- [jump='stat_listing']Stat Listing[/jump]
- [jump='special_cases']Special Cases[/jump]
[jump='your_pokemon']Your Pokemon[/jump]
- [jump='sample_pokemon']Sample Pokemon[/jump]
- [jump='nature']Nature[/jump]
- [jump='type']Type[/jump]
- [jump='abilities']Abilities[/jump]
- [jump='stats']Stats[/jump]
- [jump='ec_mc_dc']Evolution, Move, and Dream Counters[/jump]
- [jump='moves']Moves[/jump]
[jump='getting_approved']Getting Approved[/jump]
[jump='what_next']What Next?[/jump]
[jump='player_listing']Player Listing[/jump]



[a]your_profile[/a]Your Profile:

The first step on getting started in ASB is to create a trainer profile, which will keep a record of your counters, battles, items, and Pokemon. This section will provide an overview of what needs to be included in your profile. Here is a template of a profile:

[a]profile_template[/a]
Trainer Name:
Pokemon:
W/L/T:
(optional)

Backpack:

Berry Pocket:

Item Pocket:

Token Pocket:
Currency Counters:
Universal Counters:

Battle Slots:
[Any links to ongoing battles here]

Pokemon Team:

<Pokemon sprite>
<Pokemon Name> [Nickname] (Gender)
Nature:
Type:

<Typing>: <Typing Description>

Abilities:
Ability 1: <Description>
Ability 2: <Description> [Add (DW) after ability name if it's Dream World Ability]

Stats:

<List Nature adjusted stats>

EC:
MC:
DC:


Attacks:
<list attacks up to L25 first, then Egg Moves, then BW TMs Moves learned in battle are just added to the bottom>

Note: Please use hide tags around your Pokémon team.


The first section of your profile will list your Trainer Name, the species names of all of your Pokemon, and your Win/Loss/Tie record. Your Trainer Name can be just about anything. Many people use their forum name, but that doesn't mean you have to. Note that you don't need to keep a W/L/T record, but it can be helpful to do so.

[a]backpack[/a]Backpack:
Every trainer has a backpack! Your backpack allows you to carry game items. New trainers start with a generous package of two (2) each of Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries to be placed in their Berry Pocket. You don't start with any other items, but as you go along in ASB you'll be able to purchase more items.

[a]cc_uc[/a]There is also a pocket for counters, where you keep track of the main two types of counters in ASB: Currency Counters and Universal Counters.

Currency Counters
can be used to purchase new Pokemon and items for battles and Roleplays.

Universal Counters
are counters recieved as payment for reffing battles, Roleplays, and other matches. They can be used to increase Currency Counters for the trainer or the EC, MC, or DC of a particular Pokemon (these will be explained in a [jump='ec_mc_dc']later section[/jump]).

[a]battle_slots[/a]Battle Slots:
Because you can only be in a max of 3 [non-RP] battles at a time, it's necessary that you keep a list of the battles you're currently in. This section can also be used to list any tournament matches, roleplaying matches, or gym matches that you're currently in so that they can be found easier. Many trainers also keep a record of their past battles in their profile, though this isn't required.

[a]pokemon_team[/a]Pokemon Team:
This is where you list everything about your Pokemon! Exactly what needs to be listed will be explained in depth [jump='your_pokemon']below[/jump].


[a]choosing_starting_pokemon[/a]Choosing Starting Pokemon:

Before you start battling, you will need to choose your starting Pokemon. You have 6 CC (Currency Counters) to start off with. Each Pokemon has their own stats and rarity value, listed below, that you can use CC to buy; rarity listings and stats can also be found here in the Data Audit Thread as well. Trainers can only purchase the lowest evolved form of a Pokemon line. The rarity point listing is the cost in CC to obtain that Pokemon. Stronger Pokemon naturally have higher ratings. Smeargle's Rarity Rating is 3, but it cannot be used as a starting Pokemon. The cost of single stage Pokemon is added by 3 if it's not a starter. Note that you don't have to spend all 6 CC right away if you don't want to. You can put the remaining CC away in your profile to use later.

Our ASB league includes the Pokemon created in our CAP (Create-A-Pokemon) project. To learn more, visit the CAP section of our website here.

[a]rarity_listing[/a]Rarity Listing:
Bulbasaur: 2
Charmander: 2
Squirtle: 2
Caterpie : 1
Weedle: 1
Pidgey: 2
Rattata: 2
Spearow: 2
Ekans: 2
Sandshrew: 2
Nidoran♀: 2
Nidoran♂: 2
Vulpix: 2
Zubat: 2
Oddish: 2
Paras: 2
Venonat: 2
Diglett: 2
Meowth: 2
Psyduck: 2
Mankey: 2
Growlithe: 2
Poliwag: 2
Abra: 2
Machop: 2
Bellsprout: 2
Tentacool: 2
Geodude: 2
Ponyta: 2
Slowpoke: 2
Magnemite: 2
Farfetch'd: 3
Doduo: 2
Seel: 2
Grimer: 2
Shellder: 2
Gastly: 2
Onix: 3
Drowzee: 2
Krabby: 2
Voltorb: 2
Exeggcute: 2
Cubone: 2
Lickitung: 3
Koffing: 2
Rhyhorn: 2
Tangela: 3
Kangaskhan: 4
Horsea: 2
Goldeen: 2
Staryu: 2
Scyther: 4
Pinsir: 4
Tauros: 4
Magikarp: 2
Lapras: 4
Ditto: 4
Eevee: 2
Porygon: 4
Omanyte: 2
Kabuto: 2
Aerodactyl: 4
Dratini: 2
Chikorita: 2
Cyndaquil: 2
Totodile: 2
Sentret: 2
Hoothoot: 2
Ledyba: 2
Spinarak: 2
Chinchou: 2
Pichu: 2
Cleffa: 2
Igglybuff: 2
Togepi: 2
Natu: 2
Mareep: 2
Hoppip: 2
Aipom: 3
Sunkern: 2
Yanma: 3
Wooper: 2
Murkrow: 3
Misdreavus: 3
Unown: 4
Girafarig: 4
Pineco: 2
Dunsparce: 4
Gligar: 4
Snubbull: 2
Qwilfish: 4
Shuckle: 4
Heracross: 4
Sneasel: 3
Teddiursa: 2
Slugma: 2
Swinub: 2
Corsola: 4
Remoraid: 2
Delibird: 3
Skarmory: 4
Houndour: 2
Phanpy: 2
Stantler: 4
Tyrogue: 2
Smoochum: 2
Elekid: 2
Magby: 2
Miltank: 4
Larvitar: 2
Treecko: 2
Torchic: 2
Mudkip: 2
Poochyena: 2
Zigzagoon: 2
Wurmple: 1
Lotad: 2
Seedot: 2
Taillow: 2
Wingull: 2
Ralts: 2
Surskit: 2
Shroomish: 2
Slakoth: 2
Nincada: 2
Whismur: 2
Makuhita: 2
Azurill: 2
Nosepass: 3
Skitty: 2
Sableye: 4
Mawile: 4
Aron: 2
Meditite: 2
Electrike: 2
Plusle: 3
Minun: 3
Volbeat: 4
Illumise: 4
Gulpin: 2
Carvanha: 2
Wailmer: 4
Numel: 2
Torkoal: 4
Spoink: 2
Spinda: 2
Trapinch: 2
Cacnea: 2
Swablu: 2
Zangoose: 4
Seviper: 4
Lunatone: 4
Solrock: 4
Barboach: 2
Corphish: 2
Baltoy: 2
Lileep: 2
Anorith: 2
Feebas: 2
Castform: 4
Kecleon: 4
Shuppet: 2
Duskull: 2
Tropius: 4
Absol: 4
Wynaut: 4
Snorunt: 2
Spheal: 2
Clamperl: 2
Relicanth: 4
Luvdisc: 3
Bagon: 2
Beldum: 2
Turtwig: 2
Chimchar: 2
Piplup: 2
Starly: 2
Bidoof: 2
Kricketot: 2
Shinx: 2
Budew: 2
Cranidos: 3
Shieldon: 2
Burmy: 1
Combee: 1
Pachirisu: 4
Buizel: 2
Cherubi: 2
Shellos: 2
Drifloon: 2
Buneary: 2
Glameow: 2
Chingling: 2
Stunky: 2
Bronzor: 2
Bonsly: 2
Mime Jr.: 2
Happiny: 2
Chatot: 4
Spiritomb: 4
Gible: 2
Munchlax: 4
Riolu: 2
Hippopotas: 2
Skorupi: 2
Croagunk: 2
Carnivine: 4
Finneon: 2
Mantyke: 2
Snover: 2
Rotom: 4
Snivy: 2
Tepig: 2
Oshawott: 2
Patrat: 2
Lillipup: 2
Purrloin: 2
Pansage: 2
Pansear: 2
Panpour: 2
Munna: 2
Pidove: 2
Blitzle: 2
Rogenrolla: 2
Woobat: 2
Drilbur: 2
Audino: 4
Timburr: 2
Tympole: 2
Throh: 4
Sawk: 4
Sewaddle: 2
Venipide: 2
Cottonee: 2
Petilil: 2
Basculin: 4
Sandile: 2
Darumaka: 2
Maractus: 4
Dwebble: 2
Scraggy: 2
Sigilyph: 4
Yamask: 2
Tirtouga: 2
Archen: 2
Trubbush: 2
Zorua: 2
Minccino: 2
Gothita: 2
Solosis: 2
Ducklett: 2
Vanillite: 2
Deerling: 2
Emolga: 3
Karrablast: 2
Foongus: 2
Frillish: 2
Alomomola: 4
Joltik: 2
Ferroseed: 2
Klink: 2
Tynamo: 2
Elgyem: 2
Litwik: 2
Axew: 2
Cubchoo: 2
Cryogonal: 4
Shelmet: 2
Stunfisk: 4
Mienfoo: 2
Druddigon: 4
Golett: 2
Pawniard: 2
Bouffalant: 4
Rufflet: 2
Vullaby: 2
Heatmor: 4
Durant: 4
Deino: 2
Larvesta: 2
Syclar: 2
Revenankh: 4
Embirch: 2
Breezi: 2
Rebble: 2
Privatyke: 2
Nohface: 2
Monohm: 2
Colosshale: 2
Protowatt: 2
Voodoll: 2
Scratchet: 2
Necturine: 2
Mollux: 4

Note: You cannot purchase any Pokemon not in the rarity listing.

[a]stat_listing[/a]Stat Listing:
Here is a stat listing of all possible starter Pokemon. Use Control+F to find the Pokemon you're looking for.
Bulbasaur
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Charmander
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Squirtle
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Caterpie
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Weedle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Pidgey
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Rattata
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Spearow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ekans
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Sandshrew
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Nidoran F
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Nidoran M
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Vulpix
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Zubat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Oddish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Paras
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Venonat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

Diglett
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Meowth
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Psyduck
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

Mankey
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Growlithe
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Poliwag
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abra
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Bellsprout
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Tentacool
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Geodude
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Ponyta
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Magnemite
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Farfetch'd
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Doduo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

Seel
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Shellder
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Gastly
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

Drowzee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Krabby
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Voltorb
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 100
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Exeggcute
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cubone
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Lickitung
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 15

Koffing
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Rhyhorn
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

Tangela
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Kangaskhan
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Horsea
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Goldeen
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Staryu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Scyther
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Tauros
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Magikarp
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Ditto
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Eevee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Porygon
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Omanyte
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Kabuto
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Aerodactyl
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Chikorita
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Cyndaquil
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Totodile
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Sentret
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Hoothoot
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Ledyba
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Spinarak
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Chinchou
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Pichu
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Cleffa
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Igglybuff
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Togepi
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Natu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Mareep
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Hoppip
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Aipom
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Sunkern
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Yanma
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Wooper
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Murkrow
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Misdreavus
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Unown
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Girafarig
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

Pineco
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Dunsparce
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Gligar
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Snubbull
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Qwilfish
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Shuckle
HP: 80
Atk: Rank 1
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sneasel
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Teddiursa
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Slugma
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Swinub
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Corsola
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Delibird
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Skarmory
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Houndour
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Phanpy
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Stantler
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Tyrogue
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Smoochum
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Elekid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Magby
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Miltank
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Larvitar
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13
Treecko
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Torchic
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Mudkip
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Poochyena
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Zigzagoon
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Wurmple
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Lotad
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Seedot
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Taillow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Wingull
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Surskit
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Shroomish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Slakoth
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Nincada
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Whismur
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Makuhita
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Azurill
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Nosepass
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Skitty
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Sableye
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Mawile
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Aron
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

Meditite
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Electrike
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Plusle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Minun
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Volbeat
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Illumise
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Gulpin
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Carvanha
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 1
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Wailmer
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Numel
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Torkoal
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 4
Base Rank Total: 18

Spoink
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Spinda
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Trapinch
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cacnea
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

Swablu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Zangoose
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Seviper
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Lunatone
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Solrock
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Barboach
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Corphish
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Baltoy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Lileep
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Anorith
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Feebas
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Castform
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

Kecleon
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 5
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Shuppet
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Duskull
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Tropius
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Absol
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Wynaut
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Snorunt
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Spheal
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Clamperl
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Relicanth
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Luvdisc
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Bagon
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Beldum
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
Turtwig
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Chimchar
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Piplup
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Starly
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Bidoof
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Kricketot
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Shinx
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Budew
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Cranidos
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Shieldon
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Burmy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 36
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Combee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Pachirisu
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Buizel
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Cherubi
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Drifloon
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Buneary
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Glameow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Chingling
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Stunky
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Bronzor
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

Bonsly
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Mime Jr.
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Happiny
HP: 110
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Chatot
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Spiritomb
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

Riolu
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Hippopotas
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Skorupi
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Croagunk
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Carnivine
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Finneon
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Mantyke
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Snover
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Rotom
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Rotom-S
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
Snivy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Oshawott
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Patrat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Lilipup
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Purrloin
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Pansage
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Pansear
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Panpour
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Munna
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Pidove
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Blitzle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Roggenrola
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Woobat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Audino
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Timburr
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Tympole
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Throh
HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sawk
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sewaddle
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Venipede
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Cottonee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Petilil
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Basculin
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Sandile
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Darumaka
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Maractus
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Dwebble
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Scraggy
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Sigilyph
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

Yamask
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Tirtouga
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 22
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Archen
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Trubbish
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

Zorua
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Minccino
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Gothita
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Solosis
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ducklett
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Vanillite
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Deerling
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Emolga
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Karrablast
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Foongus
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Frillish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Alomomola
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Joltik
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ferroseed
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Klink
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Elgyem
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Litwick
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Axew
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cubchoo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Cryogonal
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

Shelmet
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 32
Size Class: 1
Weight Class: 2
Base Rank Total: 19

Mienfoo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

Golett
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

Pawniard
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Bouffalant
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 4
Weight Class: 4
Base Rank Total: 17

Rufflet
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Vullaby
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Heatmor
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Durant
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 109
Size Class: 1
Weight Class: 3
Base Rank Total: 18

Deino
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Larvesta
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Syclar
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Revenankh
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Embirch
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Breezi
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Rebble
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Privatyke
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Nohface
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Monohm
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Colosshale
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Protowatt:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Voodoll
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Scratchet
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Necturine
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[a]special_cases[/a]Special Cases:
Some Pokemon are special cases and must be handled separately. They are Unown, Smeargle, Shedinja, Rotom, Tynamo, and Necturine/Necturna.. If you don't plan on purchasing any of these Pokemon and are just getting started in ASB, feel free to skip this section.

Unown:
Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable, Imprison, and the consecutive EN cost. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack. So for example, Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers. Consider the following effects of Hidden Power to apply when Unown uses them:

Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
Hidden Power Ice: 20% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
Hidden Power Rock: 20% Flinch (Rock Slide)
Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)

Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power.

Ex. Hidden Power Water 4 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 2 + 5 (7) * 1.5 = 10.5, 11 EN (-1 EN [-2 if Psy]) = 10 [9] EN. Type: Electric (stronger Hidden Power)
Smeargle:
Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.

Note that Smeargle cannot be purchased as a starting Pokemon.
Shedinja:
Shedinja's Wonder Guard ability currently has the effect of reducing any Pokemon that possesses it to a maximum of 60 HP in exchange for only being hit by super effective and status and stage dropping attacks. Shedinja also has other qualities because of in-game precedence. It can pull Level-Up Moves from the lists of both Nincada and Ninjask in addition to its own Level-Up Movepool. Furthermore, because of the unique circumstances in which Nincada evolves in-game, when a Nincada evolves in ASB, both a Shedinja and a Ninjask are obtained. If the evolution occurs in-battle, Ninjask will replace the Nincada in the battle and Shedinja will appear in a Poke Ball that the user cannot use in that battle.
Rotom:
Rotom can be caught just like any other Pokemon; however, its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances for the duration of the battle. Once Rotom has an appliance form it may discard it at any time during the battle and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action. At the end of the battle, Rotom resets to its original form.

Additionally, each Rotom appliance has its own Size and Weight Class, which are indicated in its stat list. Heights and Weights have been provided in cases where weight might be altered or Rotom might want to Bodyblock. They are as follows:

Rotom: 0.3m, 0.3kg
Rotom-C: 1.3m, 25.3kg
Rotom-F: 2.3m, 100.3kg
Rotom-H: 1.3m, 25.3kg
Rotom-S: 0.8m, 10.3kg
Rotom-W: 1.8m, 50.3kg
Tynamo: Tynamo only has Level-Up moves and the Tutor Magnet Rise. It starts with all of these moves and begins with fifteen (15) MC to use after it evolves.
Necturine / Necturna:
Sketch is an Egg move for this CAP line, but staying true to concept, they can only get Sketch ONCE. Like Smeargle, they can Sketch a move known by one of the trainer's other Pokemon for 2 MC, however if they relearn Sketch, they must forfeit the Sketched move.


[a]your_pokemon[/a]Your Pokemon:

This section will detail what's required to list on each Pokemon that you own. A typical Pokemon will look like the following:

[a]sample_pokemon[/a]

Sunkern [Kernel Musturd] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30 /1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Sunny Day
Endeavor
Worry Seed
Giga Drain

Bide
Encore
Endure
Ingrain
Nature Power

Sludge Bomb
SolarBeam
Hidden Power (Fire, 7)
Protect
Energy Ball

Each Pokemon in your profile should have a sprite, which can be custom within reason. You can easily find sprites on sites like Bulbapedia and Veekun. The next line should have the Species name of your Pokemon, followed by its nickname (if you choose to give it one), and its gender.

[a]nature[/a]Nature:
Natures have slightly different effects in ASB than ingame. Because ASB uses a rank system to normalize stats (other than HP and Speed), natures change the ranks of a Pokemon instead of their stats. A full description of how natures affect stats in ASB can be found here. Take note of the extra effects that Speed boosting and Speed lowering natures have on a Pokemon.

Here is a list of natures:
Lonely (+1 Atk, -1 Def)
Adamant (+1 Atk, -1 SpA)
Naughty (+1 Atk, -1 SpD)
Brave (+1 Atk, -15% Speed, -10% Evasion)

Bold (+1 Def, -1 Atk)
Impish (+1 Def, -1 SpA)
Lax (+1 Def, -1 SpD)
Relaxed (+1 Def, -15% Speed, -10% Evasion)

Modest (+1 SpA, -1 Atk)
Mild (+1 SpA, -1 Def)
Rash (+1 SpA, -1 SpD)
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Calm (+1 SpD, -1 Atk)
Gentle (+1 SpD, -1 Def)
Careful (+1 SpD, -1 SpA)
Sassy (+1 SpD, -15% Speed, -10% Evasion)

Timid (+15% Speed, +X% Accuracy, -1 Atk)
Hasty (+15% Speed, +X% Accuracy, -1 Def)
Jolly (+15% Speed, +X% Accuracy, -1 SpA)
Naive (+15% Speed, +X% Accuracy, -1 SpD)

Bashful (No effect on stats)
Docile (No effect on stats)
Hardy (No effect on stats)
Quirky (No effect on stats)
Serious (No effect on stats)

[a]type[/a]Type:
Like ingame, Pokemon are given a boost when their type matches the type of move they're using. In ASB, the energy cost of a move a Pokemon has STAB on is decreased by 1. Damaging moves that a Pokemon has STAB on are also increased by 3 BAP. However, ASB also gives types specific bonuses as well, described here. Your Pokemon should have the summary of their types listed in their details.

[a]abilities[/a]Abilities:
In ASB, some abilities are given slightly different effects than ingame. You can find a list of all abilities here, which gives a description of each ability's effect and which Pokemon have them. These ability descriptions must be listed in the details of your Pokemon.

The plural "Abilities" is used even if the Pokemon only has one Ability. Ability names start being entered one line below and are bolded. A Pokemon's Dream World ability is marked with (DW). Before each ability, the way it is activated (Trait, Innate, Can be Enabled, Can be Disabled, and Can Be Activated) should be placed in parenthesis before it.

[a]stats[/a]Stats:
The stats of your Pokemon must be listed in their details. When posting your Pokemon's stats, natures should be taken into account. A list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump]. You can just copy and paste the stats found in the list above into your Pokemon's details.

This is the natural ranking list for stats (excluding Speed):

Rank 1: Base 0-25; 80 HP
Rank 2: Base 26-60; 90 HP
Rank 3: Base 61-95; 100 HP
Rank 4: Base 96-119; 110 HP
Rank 5: Base 120-140; 120 HP
Rank 6: Base 141-160; 125 HP
Rank 7: Base 161-180; 130 HP
Rank 8: Base 181-200; 135 HP
Rank 9: Base 201+; 140 HP

A Nature boost will increase the Rank of a stat by one, and will be noted with a (+) next to it. (e.g. a Rank 3 Attack with a boost will be displayed as Rank 4 (+) )

A Nature reduction will decrease the Rank of a stat by one, and will be noted with a (-) next to it. (e.g. a Rank 3 Attack with a reduction will be displaced as Rank 2 (-) )

Note that the above does not apply to Speed. Speed boosts and reductions are handled differently in ASB, since the Speed stat is not put into ranks like the other stats are.

Positive Nature: Multiplies base Speed by 1.15 (rounded up) and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided by a number based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance.

Negative Nature: Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

In addition, the stats section also requires your Pokemon's Size and Weight Classes. The rest of this section can be skipped if you don't want to read it; it's just for the more curious.

A Pokemon's Size Class determines how good a Pokemon is at using three particular universal commands: Bodyblock, Dodge, and Take Cover. Each of these commands is listed at the end of the Attack List. Size is primarily determined by a Pokemon's Height; however, their body structure has also been taken into account. In total, there are seven class sizes, roughly defined as follows:

Class 1: Caterpie, Diglett (Baseline: 0.8m or less)
Class 2: Weavile (Baseline: 0.8-1.2m, 1.2-2m serpentine)
Class 3: Sceptile (Baseline: 1.2-2m humanoid. 1.0-1.5m quadrupedal 2-3.5m serpentine)
Class 4: Raikou (Baseline: 2-2.5m humanoid, 1.5-2.5m quadrupedal, 3.5-5m serpentine)
Class 5: Arceus (Baseline: 2.6-3.5m humanoid/avian, 2.6-3.0m quadrupedal, 5-6.5m serpentine)
Class 6: Lugia (Baseline: 3.5-5m humanoid/avian, 3.1-4.5m quadrupedal, 6.5-8m serpentine)
Class 7: Wailord (Baseline: 6m+ humanoid/avian/quadrupedal, 8m+ serpentine)

A Pokemon's Weight Class determines how heavy that Pokemon is and its resistance to being knocked out of a Bodyblock or run through while an ally uses Take Cover. The Weight Class of a Pokemon coincides with Grass Knot and Low Kick for the first six classes, and then increases based on values favorable to various individual Pokemon. Weight Classes are illustrated below.

Class 1: <10kg
Class 2: 10-25kg
Class 3: 25.1-50kg
Class 4: 50.1-100kg
Class 5: 100.1-200kg
Class 6: 200.1-274.9kg
Class 7: 275-349.9kg
Class 8: 350-449.9kg
Class 9: 450-599.9kg
Class 10: 600-749.9kg
Class 11: 749-949.9kg
Class 12: 950kg+

Again, a list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump] (with Size and Weight Classes included).

[a]ec_mc_dc[/a]Evolution, Move, and Dream Counters:
Aside from Currency Counters (CC) and Universal Counters (UC), there are 3 other types of counters also used in ASB. These three counters are all for individual Pokemon, as opposed to CC and UC which are for the trainer, and are called Evolution Counters (EC), Move Counters (MC), and Dream Counters (DC).

- Evolution Counters (EC):
Each time a Pokemon battles, their Evolution Counter goes up by one.

  • Three Stage Pokemon (Charmander, Gible, Abra) must gain 9 EC in order to reach their final stages; their EC should look like EC: 0/9. When they hit 4/9 they can evolve into their middle stage, and at 9/9 they evolve into their final stage.
  • Two Stage Pokemon (Eevee, Hippopotas, Swablu) must gain 6 EC in order to reach their final stages; their EC should look like EC: 0/6.
  • Non-evolving Pokemon (Skarmory, Dunsparse, Sableye) do not have Evolution Counters and should not have an EC counter.
Exceptions:
  • Caterpie, Weedle, and Wurmple can evolve into their second forms at 3/5 and their final forms at 5/5 EC; their EC should look like EC: 0/5.
  • Burmy and Kricketot can evolve to their final forms at 4/4 EC; their EC should look like EC: 0/4
- Move Counters (MC):
Each time a Pokemon battles, their Move Counter goes up by two*. Move Counters can be used to teach new moves to your Pokemon. Here are the costs associated with Move Counters:

  • 1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
  • 2 MC: BW TMs, BW Tutors.
  • 3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors
*Pokemon with both their EC and DC at the maximum level receive 3 MC per battle.

- Dream Counters (DC):
Each Pokemon's Dream World Ability is locked to start. Each time a Pokemon battles, its Dream Counter goes up by one. Once a Pokemon reaches 5 DC, its trainer may voluntarily unlock its Dream World ability. If a Pokemon has no Dream World Ability or has already unlocked it, no extra points can be distributed. Once a Dream World ability is unlocked, it will be unlocked even if the Pokemon evolves.

If a Pokemon in any of its stages has a Dream World ability, its DC should read DC: 0/5. If it has no Dream World Ability, There should be no DC counter.

[a]moves[/a]Moves:

Each of your starting Pokemon begins with every level-up move they learn from every generation up to Level 25. Veekun is the best repository for this information, just search for the Pokemon. For CAP specific information, go to the bottom of this post. Then, select 5 of their Egg Moves and 5 Fifth Generation TMs to round out their starting attack list.

Pokemon without Egg Moves: If your starting Pokemon has no Egg Moves to select from, you may select any 5 attacks from Move Tutors and Special Giveaways from any generation. If this Pokemon also does not have any Move Tutors or Special giveaways, you may select any 5 TM moves from any generation.

Pokemon without TMs: If your starting Pokemon does not have any TMs to choose from (e.g. cannot, not refuses to. [Magikarp, Beldum, Wynaut, etc.]), it can instead select up to 5 attacks from Move Tutors and Special Giveaways from any generation.

For the ease of the approval staff (e.g. expediting approval), please list Level-Up Moves learned first, then Egg Moves, then TMs in a single line item list.


[a]getting_approved[/a]Getting Approved:

Once your profile is all set and ready, post it in this thread. One of the approval staff listed below will approve your profile (or tell you to make some fixes first), it will be added to this post, and then you're ready to battle! Your team must be approved before you can use it. Don't worry though, it shouldn't take long to get approved.

Approval Staff:
Head Approvers:
Deck Knight

Assistant Approvers:
Akela
danmantincan - inactive
Dogfish44
Elevator Music
Engineer Pikachu
Flamestrike - inactive
Its_A_Random
LouisCyphre
Objection
Pwnemon
Ragnarokalex
Texas Cloverleaf

Each Approver shall earn 1 Universal Counter for every 5 teams checked.


[a]what_next[/a]What Next?:

So where do we go from here? To battle of course! Go to the Battle Tower to learn the ropes and find matches. It might also help to skim over the Data Audit Thread to figure out some of the trickier mechanics of ASB.

Everyone please enjoy.


[a]player_listing[/a]Player Listing:
(With a big thanks to Wikey for the initial list.)
Acklow
adhityaa
AdmiralZachbar
agentzer0
akela
Albinoloon
Alchemator
Alex Practice
AlphaJolt
Amarillo
AOPSUser
Aquamarius
Arcanite
Arceustar
Archen
Argetlam
assassinfred
Athenodoros
Aweshucks
auramaster
Axaj
Axmaster68

Bad Ass
Banryu
barty the beetle
Berserker Lord
Beirion
BiGGiE
Biobizbarto
Birkal
Black Buddha
blastoiseboy19
BlocksRcool
BlueCookies
Blue_Tornado
Blazikenmaster-Zeo
Box
Brammi
Bynine

C$FP
CabooseFTW
Candy Panda
Canis Majoris
Cartoons!
Cbing
CharlieManBro
Charmander
Chastin
Chomper The Sharptooth
Chou Toshio
Chieliee
Chris Teke
Classical
Complications
coolking49
Crayon313
Crux
Daenym
danmantincan
Dare234
Darkamber8828
Darkaxis
Dark Pulse
DarkSlay
darksoulSP
DarthVader317
deadfox081
Deck Knight
Deinosaur
DEMo_Gorgon 47
deoxys314
Destiny Warrior
DetroitLolcat
devoninja
DFrog
dinosaurdan
Dogfish44
doominic77
Doorknob
Doran Dragon
Dracoyoshi8
dragonboy52
Dragontongue195040
drunk ¬_¬
Ducklett Stare
DukeTheDevil
Dummy007

elDino
Elevator Music
EndQuote
Energy Storm
Engineer Pikachu
Entei999
Espeon65
EspyOwner
Eternal Drifter

Fanal
Faylion
feordis7
FinnRagetti
Fire Blast
Flamestrike
FlamingFighter
Flora
Frosty

Galladiator
GemOftheDay
Geodude6
Gerard
Glacier Knight
ginganinja
Gothic Togekiss
GrassBlade

Haradion
Hartwig the Great
HD
HLDR
hoblaph
Houndoomsday
Human Destroyer
Huntofthelion
Huy
Hwang
Hyperbeem

IceBug
IceSpade
Ice-eyes
Imanalt
inanimate blob
Incoleo
iss
IssacCross
Itchni
Its_A_Random

jas61292
jayjinde
JBCWK
Jealous

Kannon
Kaome
Kaxtar
Kecleon352
Kindrindra
King Serperior
kingofburgerz
Korski
krodin329

Lady Salamence
Le Quack
Leche de Dulce
Leethoof
LeviLamprey
levren
Limewire
LifeAdmiral
LightWolf
lionrt60
Little Battler
little gk
LockDown
Lord Jesseus
loudkirbyking
LouisCyphre
lucarioisawesome
LupusAter
Lyris1035
Madotsuki
makiri
MapleSandwich
Master Bane
Matezoide
Maxim
Mdevil
Metal Bagon
mewtwo15026
Midou
Millzgudino
Mint Claw
MK Ultra
Moai
MorgzKiller99
Mr.L
MrcRanger97
Mygavolt
Mylo Xyloto

nEsp
Nidpenguin
Nightmare Jigglypuff
Nightrise
Nonpain
nyttyn
NyxNocturne

Obbmud99
Objection
Oh My Biscuits
Omegaman
Orcinus Duo
Orkonaut

Paradoxus
penguin344
pikabolter
Pikapwnd
pimpgangster
PinkCaptainFalcon
Pippy
playforkeeps123
Plusle
Pokelol
Pokethan
porygon3
prem
Professor Lamb
Professor Science
Puffins R Cool
Pwnemon

Quagsires
QuantumDerp

Ragnarokalex
Ragaion Tagami
Rediamond
RemembranceOfAppa
rewindman
Rezzy
rickheg
Rising_Dusk
RitterCat
Rodan
Rofltanker
Rolf
Romeert
Samurai 796
sandshrewz
sankarea
Sdio
Seven Deadly Sins
shadowbone66
Shazamo
shinyskarmory
Shiny_Snivy
Shiraz
Showsni
Shuckleking87
shuckles my hero
ShyGuy1221
SilentVerse
SimonSays
smashlloyd20
Solstice
Someoneelse
Son of Shadoo
Sound
Spenstar
StarmieLazer
Steampowered
steelguttey
SubwayJ

TalkingLion
TEA_DEMON
Temperantia
Terrador
Texas Cloverleaf
thedot
TheMogRunner
ThePhalanx
thesynchrohero
TheWolfe
the dead mans odyssey
THE IRON KENYAN
The Reptile
The Royal Guard
The Scarlet Poet
The Shiny Umbreon
The Wanderer
ThunderBar
Timmetmannetje
TIO
ToastTyrant13
Tortferngatr
TotalPotato
toshimelonhead
TrainerX493
TravelLog
Tsukiee
Typhloterra
typon77

UllarWarlord
undisputed
ungulateman
Unitas
Unoriginal Name

Vader
Venser
VentusVictory
VFXCross
Voldemort
VonGentlemen

WaffleChan
waterwarrior
Werewolfintophat
Westwind
Wikey
wilde32
Wobbanaut
Woobly Cabbage
Woodchuck
Wyverii

Xaqwais
XVIcaliber

Yarnus of Bethany
yoshinite
YuujinThor

zarator
zdrup15
ZhengTann
Ziposaki
zlod
Zystral
 
Last edited by a moderator:
#2


Trainer Name: smashlloyd20
Pokemon: Aggron, Pyroak, Machamp, Bronzong, Kitsunoh, Chandelure, Marowak, Aerodactyl, Excadrill, Skarmory, Lucario, Klang, Magnezone, Mawile, Scizor, Registeel, Metagross, Forretress, Granbull, Mollux
W/L/T: 24/37/1
Currency Counter: 25
Universal Counter: 0

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Thick Club
2x Mental Herb
1x Steel Gem
1x Nanab Berry
2x Leftovers
1x Magnet
1x Kings Rock
1x Steel Pearl
1x Life Orb

5x Ultra Ball

smash is a young trainer from Hoenn, who moved to the Battle Frontier as a boy, taking his childhood pal Hardhead the Aron with him. Along with a Machop and Embirch he set out to explore the island, and discovered a derelict factory. Working with his Pokemon, he eventually repaired the factory and opened it to all comers. smash lived a life of honing his skills on the Frontier and running the factory with his Pokemon, as well as many new friends he met along the way.

Ongoing Battles:


Pokemon Team:

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail
Magnet Rise
Thunder Wave

Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break
Stealth Rock
Endure


Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade
Endure


Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 7
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
Substitiute
Sleep Talk
Scary Face
Endure
Light Screen


Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard
Gyro Ball

Trick
Ancientpower
Signal Beam

Zen Headbutt

Trick Room
Dream Eater
Flash Cannon
Toxic
Hidden Power [Ice] 7
Grass Knot
Earthquake
Reflect
Light Screen
Rest
Endure
Bulldoze


Casper [Kitsunoh] (Male)
Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song
Fake Out

Psycho Shift
Meteor Mash
Yawn

Super Fang
Magic Coat

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
Torment
Hone Claws
Substitute
Shadow Ball
Earthquake
Protect
Safeguard


Tag [Chandelure] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Curse

Sunny Day
Fire Blast
Flame Charge

Acid
Clear Smog
Endure
Taunt
Double Team


GAIA CRUSH (Marowak) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 5
DC: 3/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Endeavor
Double-Edge

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Protect
Bide


Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 4
DC: 5/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment
Substitute


Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin


Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Steel/Flying

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 10
DC: 5/5

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (21):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Steel Wing

Sky Attack
Pursuit
Curse

Swords Dance
Fly
Double Team
Toxic
Roar
Protect
Roost
Taunt


Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility

Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic


Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 13
DC: 5/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch


Zap-Happy [Magnezone] (-)
NATURE: Timid (+5% Accuracy)

TYPE: Electric / Steel

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 69 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon
Thunder
Protect
Double Team
Rain Dance
Hidden Power Ice 7
Volt Switch
Magic Coat


Omnom [Mawile] (F)
NATURE: Hasty (+5% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Speed: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 3
DC: 1/5

ATTACKS
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip

Metal Burst
Sucker Punch
Ancientpower

Taunt
Double Team
Protect


Buzz [Scizor] (M)
NATURE: Adamant

TYPE
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Speed: 65
Size Class: 3
Weight Class: 5 (118 kg) [4, 59kg]
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 2/5

ATTACKS
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Wing Attack
Vacuum Wave
Double Team

Counter
Endure
Reversal

Protect
Rain Dance
Swords Dance


Gear Golem [Registeel] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 3
DC: 4/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Lock-On
Zap Cannon
Iron Head
Hammer Arm

Toxic
Earthquake
Brick Break
Protect
Substitute
Earthquake
Ice Punch
Stealth Rock
Thunder Wave
Focus Punch


Windows XP [Metagross] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm

Iron Defense
Zen Headbutt
Iron Head
Protect
Double Team
Stealth Rock
Earthquake
Shadow Ball
Thunderpunch


Nubnuts [Forretress] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug / Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Protect
Toxic Spikes
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Heavy Slam
Gyro Ball
Double-Edge

Counter
Reflect
Revenge

Toxic
Light Screen
Payback
Protect
Earthquake
Rock Slide


Evil Grin [Granbull] (M)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar

Close Combat
Crunch
Heal Bell

Work Up
Fire Blast
Earthquake


Hellion [Mollux] (M)
Nature: Bold (Def: +1, Atk: -1)
Type: Fire/Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76

Height Class: 3
Weight Class: 3
BRT: 20

EC: --
MC: 3
DC: 1/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Gastro Acid
Rapid Spin

Fire Blast
Toxic
Sludge Wave
 
Last edited:
#3
Trainer Name: Ungy
Pokemon: Gible, Larvitar, Nohface
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]

Pokemon Team: Gible / Larvitar / Nohface


Gible(*) [Tremor] (Male)
Nature: Naughty

Type:
Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42

EC:0/6
MC:0
DC:0/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)


Larvitar(*) [Rockslide] (Male)
Nature: Adamant

Type:
Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41

EC:0/6
MC:0
DC:0/5

Abilities:
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)


Nohface(*) [Regret] (Female)
Nature: Impish

Type:
Ghost/Steel: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: **
Def: ****(+)
SpA: *(-1)
SpD: ***
Spe: 10

EC:0/4
MC:0
DC:0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)
Meteor Mash(*)
Yawn(*)
Psycho Shift(*)
Will-O-Wisp(*)
Rock Slide(*)
Dig(*)
 

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#4
smashlloyd20:

It looks like you forgot to choose your TMs for Embirch. Since this is early on I'll let you add them before reffing your battle. Also on your Aron and Machop you applied the Speed dropping nature incorrectly. You don't decrease by 15 total, you divide their Base Speed by 1.15 and round down, so Aron would have 26 Speed and Machop would have 30.

ungulateman:

Everything appears to be in order. Approved.
 
#5
Trainer Name: shucklesmyhero
Pokemon: Gible, Larvitar, Eevee
W/L/T: 0/0/0/
Trainer Counter: 0
vs Darkfox081
http://www.smogon.com/forums/showthread.php?t=3447093

Backpack:

Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries

Token Pocket:
Ref Tokens:
Business Tokens:





Gible(*) [Chomp] (Male)
Nature: Naughty

Type:

Dragon/Ground:
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42

EC:0/6
MC:0
DC:0/5

Abilities:


Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin:
(DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:


Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)




Larvitar(*) [Rocky] (Male)
Nature: Adamant

Type:


Rock/Ground:
Rock STAB;
Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB;
Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41

EC:0/6
MC:0
DC:0/5

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil:
(DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Attacks:


Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)





Eevee* purrfect female


Nature:
timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)


EC:0/4
MC:0
DC:0/5


Abilities:


Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


Attacks:


Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*
 

Acklow

I am always tired. Don't bother me.
#6
I think this is how it works...

Trainer Name: Acklow
Pokemon: Hippowdon, Cacturne, Mantine, Flygon, Dusknoir, Arcanine, Mamoswine, Gligar, Torkoal, Camerupt, Kangaskhan, Slugma
W/L/T: 6-8-0
Trainer Counters: 10
Role Playing Thread: Acklow's Berry Pies
Referee Profile

Biography:
Acklow is a trainer from the Sinnoh region who owns a large berry orchard located not too far from Floaroma Town. His grandfather once owned a berry orchard on the mainland in the Johto region, but died before he could pass the land onto his son. Because of this, Acklow's father was forced to move to the Sinnoh region due to earning a desk job for the Poketch Company, settling down to raise a family. Encouraging his son to continue the family legacy, Acklow's father scouted Sinnoh for a decent area for his son to start up an orchard business. Acklow, however, set his sights on becoming a Gym Leader. Conflicted with the dreams of a parent and his own dreams, Acklow now has to decide which path is best for himself. At least for now, Acklow continues to sell berries with his trusty Cacnea, Needles, until he can fulfill his goal of leading a gym.

Berry Pocket:
1x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Hold Item Pocket:

Token Pocket:
Ref Tokens: 0
Business Tokens:0

Looking/Accepting Challenge:

Ongoing Battles:
3+3 vs. 3+3 Tag Battle (Mewtwo15026, Temperantia vs RitterCat, Acklow)
Battle Subway Challenge

Finished Battles:
vs. GoldenKnight (Win)
vs. Venser (DQ Loss)
vs. Dogfish44 (Loss)
vs. Plusle (DQ Win)
vs. Kannon (Loss)
vs. GoldenKnight (Loss)
vs. Doran Dragon (Win)
vs. danmantincan (Loss)
2+2 vs. 2+2 Tag Battle (Acklow, Athenodoros, Kaxtar, and Galladiator) (Win)
vs. Steampowered (Loss)
vs. Flora (oh my!) (Win)
vs. shadowbone66 (Win)
vs. danmantincan (Loss)
vs. shadowbone66 (Loss)


Hippeo the Hippowdon said:

Hippowdon * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well. He's can be a bit weird at times, enjoying to chew on Needles' arms at times, which turns into a comedic session between the two. However, he still is strong-willed at heart, and will fight for his friends as long as he can.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: 4
Def: 5(+)
SpA: 2(-)
SpD: 3
Spe: 47

MC: 0
DC: 4/5

Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest
Fire Fang
Ice Fang
Thunder Fang
Slack Off
Double Team

Needles the Cacturne said:

Cacturne * (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Characteristic: Highly curious. Needles is a silly little cactus Pokemon, and tends to get on his teammates nerves quite often. However, his loyalty to his team is strong and although he tends to be annoying, he knows when to use that trait against his opponents.
Type: Grass/Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 47 (55 / 1.15v)

MC: 0
DC: 4/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:

Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Sucker Punch
Drain Punch
Revenge

Finn the Mantine said:

Mantine * (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Characteristic: Often lost in thought. Finn is a very kind Pokemon, acting as a motherly figure for the other Pokemon in her team. However, she also tends to think ahead a lot and tries to work problems out logically. Her battle style tends involve confusing her opponents by thinking ahead and determining what they will do before they actually do it.
Type:
Water/Flying:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: 1(-)
Def: 3
SpA: 4(+)
SpD: 5
Spe: 70

MC: 6
DC: 5/5

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (DW): (UNLOCKED) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:

Tackle(*)
Bubble(*)
Supersonic(*)
Bubblebeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)
Twister(*)
Mud Sport(*)
Haze(*)
Scald(*)
Hidden Power Ground 7(*)
Ice Beam(*)
Confuse Ray
Bullet Seed
Signal Beam
Psybeam
Air Cutter

Firefly the Flygon said:

Flygon (Female)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint
Screech
Hyper Beam

Luna the Dusknoir said:

Dusknoir * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: 5(+)
Def: 5
SpA: 3
SpD: 5
Spe: 39 (45/1.15v)

MC: 0

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback
Focus Punch
Curse
Growlie the Arcanine said:

Arcanine * (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic: Hot tempered. Filled with a fiery passion to win, Growlie was previously owned by James of Team Rocket. Now on Acklow's team, Growlie continues to strive to defend his master in all battles. Growlie's full devotion to his trainer means that he is not likely to break its loyal bond with his trainer.
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: 5(+)
Def: 3
SpA: 3(-)
SpD: 3
Spe: 95

MC: 1
DC: 4/5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig
Flare Blitz
Double Team
Thunder Fang
Fire Fang
Take Down
Extremespeed
Plushie the Mamoswine said:

Mamoswine * (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Defense)
Characteristic: Very finicky. Plushie is often picky of what kind of food he is given to eat. He usually doesn't enjoy battling, squirming around in a fight when it does happen (sort of like fighting by flailing your arms about and slapping at your siblings). He does, however, enjoy the cold breeze and especially enjoys frolicking in snow. If he feels that this experience is threatened, he will not back down from facing this threat.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: 5
Def: 2(-)
SpA: 4(+)
SpD: 2
Spe: 80

MC: 0
DC: 2/5

Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle(*)
Odor Sleuth(*)
Powder Snow(*)
Mud Slap(*)
Endure(*)
Mud Bomb(*)
Icy Wind(*)
Body Slam(*)
Avalanche(*)
Icicle Crash(*)
Dig(*)
Rock Tomb(*)
Reflect(*)
Earthquake
Blizzard
Ice Shard
Ancientpower
Peck
Mud Sport
Hercule the Gligar said:

Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: 3
Def: 5(+)
SpA: 1(-)
SpD: 3
Spe: 85

EC: 5/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
Club the Torkoal said:

Torkoal * (Male)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4(+)
Spe: 17 (0.85 x 20v)

MC: 0
DC: 1/5

Abilities:
White Smoke: Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Ember
Smog
Withdraw
Curse
Fire Spin
Smokescreen
Rapid Spin
Yawn
Eruption
Clear Smog
Double Team
Will-o-Wisp
Solarbeam
Body Slam
Shell Smash
Flail
Caramel the Camerupt said:

Camerupt * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Characteristic:
Type:
Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 100
Atk: 5(+)
Def: 3
SpA: 4
SpD: 3
Spe: 35 (40/1.15v)

MC: 0
DC: 1/5

Abilities:
Magma Armor: This Pokemon has a heated armor that makes it incapable of being frozen.
Solid Rock: This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Stockpile
Yawn
Ancientpower
Dig
Flame Charge
Double Team
Earth Power
Earthquake
Kanga the Kangaskhan said:

Kangaskhan * (Female)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic:
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 90

MC: 0
DC: 1/5

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus (DW): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Disable
Counter
Focus Punch
Safeguard
Aerial Ace
Work Up
Drain Punch
Gary the Slugma said:

Slugma * (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 4(+)
SpD: 2
Spe: 17 (20/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Magma Armor: This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Heat Wave
Rollout
Will-o-wisp
Light Screen
Sunny Day
 
#7
Trainer Name: Plusle*
Pokemon: Torchic,Solosis,Voodoll*
W/L/T:0/0/0
Trainer Counter:0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]
Pokemon Team:

Torchic(*) [Great](Male)
Jolly
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

HP: 90
Atk: ***
Def: **
SpA: **(-)
SpD: **
Spe: 52(+)

EC: 0/6
MC: 0
DC: 0/5

Abilities
Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)[Inate]

Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).[Inate]

Attacks
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)
Night Slash(*)
Reversal(*)
Low Kick(*)
Swords Dance(*)
Fire Blast(*)
Protect(*)


Solosis(*) [Blob](Female]
Quiet
Type:Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: **
Def: **
SpA: *****(+)
SpD: **
Spe: 17(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
DustProof: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.(Innate)

Magic Guard:This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.(Innate)

Regeneration:When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.(Innate)[Dream World]

Attacks
Psywave(*)
Reflect(*)
Rollout(*)
Snatch(*)
Hidden Power(*)
Light Screen(*)
Charm(*)
Recover(*)
Psycho Shock(*)
Trick(*)
Acid Armour(*)
Confuse Ray(*)
Shadow Ball(*)
Energy Ball(*)
Calm Mind(*)


Voodoll(*)[Ninja][Male]
Naive
Type: Normal/Dark
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: **
Def: **
SpA: ***
SpD: *(-)
Spe: 81(+)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Mimic(*)
Pursuit(*)
Counter(*)
Focus Punch(*)
Subsitute(*)
Return(*)
Payback(*)
 

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#8
shuckles my hero:

Approved. I'll edit it in, but don't forget that Two Stage Pokemon like Eevee only need Max 4 Evolution counters, not 6. Also whenever you have a Speed boosting nature, multiply its Base Speed on your computers by 1.15 and then round up to the nearest whole number (so 55 becomes 63.25, which rounds up to 64). Same with a speed dropping nature, except you divide by 1.15 and then round down.

Acklow:

Approved. Don't forget to list all of your Pokemon at the top, you currently only have Cacnea listed. Since all of your Pokemon are Two Stage Pokemon, they all have Max 4 Evolution Counters, not 6.

Plusle:

Approved. Don't forget to apply your natures to your stats. I'll edit it in. Same thing for your Voodoll with Shuckle's Eevee, it's only a Two Stage Pokemon, so it only needs Max 4 Evolution Counters, not 6.
 
#9
Trainer Name: SoS
Pokemon: Nidoqueen*, Lickilicky*, Butterfree*, Klinklang, Arghonaut, Cyclohm, Tyranitar, Pyroak, Dusknoir, Electivire, Milotic, Tomohawk, Voodoom, Salamence, Blissey, Ferrothorn, Eelektross, Galvantula, Lapras, Krillowatt, Volcarona, Beheeyem, Golurk, Rotom-C, Gastrodon East, Wartortle, Magnezone, Nincada, Spinarak, Magikarp, Metang, Kadabra, Revenankh, Glaceon, Mamoswine, Necturna - I may be overdoing this...
Electric Types: Cyclohm, Electivire, Eelektross, Galvantula, Krillowatt, Rotom-C, Magnezone
W/L/T: 24/35/0
Currency Counters: 61

Backpack:

Berry Pocket:
1x Oran Berry
3x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Enigma Berry
1x Expert Belt
1x Reaper Cloth
1x Electirizer
1x Light Clay
1x Watmel Berry
1x Coba Berry
1x Muscle Band
1x Macho Brace
1x Rocky Helmet
1x BrightPowder
1x Macho Brace
1x Eviolite
1x Leftovers
1x Damp Rock

1x Super Potion

3x Net Ball
3x Heal Ball
1x Cherish Ball
1x Ultra Ball
3x Timer Ball
2x Sport Ball

Glyph of Flash Cannon x1
Glyph of Fiery Dance x1
Glyph of Flamethrower x1
Glyph of Ice Shard x1
Glyph of Ice Beam x1
Glyph of Icy Wind x1
Glyph of Reflect x1 (EQUIPPED TO BLISSEY)
Glyph of Earth Power x1
Glyph of Recover

Token Pocket:
Universal Counters: 23
Business Tokens: 12 VC

Active Slots:
Battle Slot 1 Link:
Battle Slot 2 Link:
Battle Slot 3 Link:
Tournament:
RP Links:


Battle Subway (Singles) (Attempt 1: Lickilicky, Milotic, Pupitar, failed)
(Attempt 2, Tyranitar, Milotic, Lickilicky, succeeded)
http://www.smogon.com/forums/showthread.php?t=3450497
Gym Link:

Completed battles:
http://www.smogon.com/forums/showthread.php?t=86099 - Completed
http://www.smogon.com/forums/showthread.php?t=86248 - Completed
http://www.smogon.com/forums/showthread.php?p=3324807#post3324807 - Completed
http://www.smogon.com/forums/showthread.php?t=86843 - Completed
http://www.smogon.com/forums/showthread.php?t=86773 - Completed
http://www.smogon.com/forums/showthread.php?t=87163 - Completed
http://www.smogon.com/forums/showthread.php?t=101817 - Completed
http://www.smogon.com/forums/showthread.php?t=104076&highlight=Son_of_Shadoo - Completed
http://www.smogon.com/forums/showthread.php?t=103404 - Completed
http://www.smogon.com/forums/showthread.php?t=103186 - Completed
http://www.smogon.com/forums/showthread.php?t=3446804 - Completed
http://www.smogon.com/forums/showthread.php?t=3447489 - Completed.
http://www.smogon.com/forums/showthread.php?t=3447609 - Completed.
http://www.smogon.com/forums/showthread.php?p=3528797#post3528797 - Completed.
http://www.smogon.com/forums/showthread.php?p=3532015#post3532015 - Completed
http://www.smogon.com/forums/showthread.php?t=3448336 - Completed
http://www.smogon.com/forums/showthread.php?t=3449416 - Completed
http://www.smogon.com/forums/showthread.php?t=3449626 - Completed
http://www.smogon.com/forums/showthread.php?t=3450143
Battle Hall Rank 1 (Mime Jr): http://www.smogon.com/forums/showthread.php?t=3449284 (failed)
Raid (Cliffs of Thunder with Mewtwo15026) (Nidoqueen+Dusclops): http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=3424 Failed due to Mewtwo being DCd
http://www.smogon.com/forums/showthread.php?t=3449986
http://www.smogon.com/forums/showthread.php?t=3449791
http://www.smogon.com/forums/showthread.php?p=3676723#post3676723
http://www.smogon.com/forums/showthread.php?p=3700842#post3700842
http://www.smogon.com/forums/showthread.php?t=3450575
http://www.smogon.com/forums/showthread.php?p=3744476#post3744476
Battle Hall Attempt 2 (failed)
Vs. LupusAter
Vs. Korski
Vs. TravelLog
Battle Hall Attempt 3 (Rank 3 singles, Butterfree)
Vs. Arcanite (yes, again - TRAINING)
Melee with jas61292 and Kaxtar
Vs. Galladiator (TRAINING)
Raid (Wildfire Plateau) (Tyranitar+Milotic): http://www.smogon.com/forums/group.php?do=discuss&discussionid=4089
Battle Hall Attempt 4 (Nidoqueen)
Vs. Steampowered
Vs. Devoninja
Vs. DarkAmber TRAINING.
Vs. Albinoloon
Brawl with TravelLog
Vs. Texas Cloverleaf
Vs. TalkingLion
Vs. It'sARandom
Brawl vs. Metal Bagon
Vs. UllarWarlord
The Legend Run - Mysterious Cove (Nidoqueen, Flarelm, Dusknoir)
Raid - Tidefury Strand with Arcanite (Blissey and Krilowatt)
Vs. Arcanite
Raid with Arcanite - Frozen Vault (HARD MODE) (Tyranitar, Blissey, Electivire, Arghonaut)
Vs. Deadfox
Battle Hall Attempt 5 - Golett (failed, 1 battle)
Vs. TRG
Vs. Zarator
The Raid Zone - Frozen Vault (Hard Mode) (Blissey, Tyranitar, Electivire, Arghonaut)
Vs. Alchemator
Vs. Objection
Vs. Temperantia
Vs. Rediamond.
Vs. jasnumbers
The Legend Run - Timeless Tower - Ice Spire (Arghonaut, Volcarona, Revenankh)
Engineer's Battle Royale
Vs. Orcinus Duo
Vs. Lord Jesseus
Raid Zone - Cliffs of Thunder (Hard Mode) - Voodoom, Blissey, Tyranitar, Golurk.
Vs. Its_A_Random
Vs. dogfish
Vs. Ziposaki
Vs. Ziposaki
Battle Pike - Bronze Rank (fail)
waterwarrior's melee
Vs. EndQuote


Pokemon Team:


Nidoqueen (*) [Amélie] (Female)
Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 66 (76/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam
Toxic
Chip Away
Body Slam
Earth Power
Rock Slide
Protect
Charm
Lovely Kiss
Moonlight
Bide
Superpower
Earthquake
Sludge Wave
Surf
Stone Edge
Flamethrower

Move Total: 33


Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

Cloud Nine (DW): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [Trait]

Cloud Nine also has a command that can nullify weather on the field.

Command: (Ability: Cloud Nine)

Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide
Explosion
Wring Out
Wish
Sleep Talk
Facade

Move Total: 31


Butterfree(*) [Buggo] (Male)
Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 3
DC: 5/5 (UNLOCKED!)

Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance

TM:
Giga Drain
Shadow Ball
Roost
Protect

Move Total: 18


Arghonaut (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Punishment
Taunt
Submission
Waterfall
Chip Away
Night Slash
Thief

Egg Moves:
Recover
Bulk Up
Ice Punch
Cross Chop
Circle Throw
Rock Blast
Seismic Toss
Soak
Revenge

BW TM:
Rock Slide
Brick Break
Substitute
Drain Punch
Surf
Toxic
Dive
Swagger
Stone Edge
Protect
Earthquake
Bulldoze
Poison Jab
Torment
Rain Dance
Return
Double Team
Scald

Tutor:
ThunderPunch
Low Kick
Icy Wind

Move Total: 45


Klinklang (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 78 (90/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Screech
Hyper Beam

BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Toxic
Protect
Trick Room
Swagger

Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound

Move Total: 17


Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Rest
Hyper Beam
Sleep Talk
Bulldoze

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam
Mud Slap

Move Total: 40


Tyranitar "Mama" (F)
Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)
-10 Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Levelup:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Stone Edge
Earthquake
Payback
Giga Impact
Dark Pulse

TM:
Bulldoze
Protect
Brick Break
Flamethrower
Thunderbolt
Ice Beam
Surf
Toxic
Thunder Wave
Substitute
Brick Break
Dragon Tail
Focus Punch
Snarl
Rock Polish

Egg:
Dragon Dance
AncientPower
Pursuit
Iron Defense
Stealth Rock
Stomp

Tutor:
Earth Power
Aqua Tail

Move Total: 37


Pyroak "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Absorb
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Tornado
Flame Burst
Petal Dance
Lava Plume
Fire Spin
Wood Hammer
Flare Blitz
Zap Cannon

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter
Revenge
Earthquake

Move Total: 27


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 12
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38


Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Discharge
Thunder
Giga Impact

TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake
Bide
Psychic
Dig
Endure
Brick Break
Rock Slide
Swagger
Reflect
Protect
Toxic

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise
Signal Beam

Move Total: 33


Milotic "Marle" (F)
Nature: Bold - adds rank to Defence, subtracts rank from attack

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Levelup:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Safeguard

BW TM:
Scald
Ice Beam
Toxic
Light Screen
Surf
Protect

Egg:
Hypnosis
Mirror Coat
Confuse Ray

Move Total: 20


Tomohawk (Brrr) M
Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+) (11% accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Heat Wave
Air Slash
Hurricane

BW TM:
Toxic
Protect
Reflect

Egg:
Roost
Confuse Ray
Yawn

Move Total: 22


Voodoom (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Levelup:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute
Revenge
Night Slash
Wrap
Aura Sphere
Substitute
Close Combat

BW TM:
Toxic
Psychic
Double Team
Protect
Rock Slide

Egg:
Mach Punch
Perish Song
Psycho Cut

Tutor:
Ice Punch

Move Total: 26


Salamence "Elphaba" (F)
Nature: Mild - adds rank to special attack, subtracts rank from defense.

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

EC: 9/9
MC: 7
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Zen Headbutt
Fire Fang
Thunder Fang
Fly
Dragon Tail

TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide

Egg:
Dragon Dance
Hydro Pump
Twister

Tutor:
Draco Meteor

Move Total: 21


Blissey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect
Thunderbolt
Safeguard
Thunder Wave
Reflect
Bide
Ice Beam
Psychic
Tri Attack
Stealth Rock
Substitute
Shadow Ball
Water Gun
Water Pulse
Fire Blast
Zap Cannon

Egg:
Mud Bomb
Counter
Aromatherapy
Gravity

Dispel

Move Total: 38


Golurk "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 48 (55/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch
Heavy Slam
Hammer Arm

TM:
Ice Beam
Shadow Ball
Protect
Psychic
Grass Knot
Rock Slide
Rock Polish
Stone Edge
Thunderbolt

Tutor:
ThunderPunch
Fire Punch
Earth Power
Drain Punch

Move Total: 30


Ferrothorn "Tough Nut" (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 6

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Head
Rock Climb

TM:
Toxic
Protect
Payback

Egg:
Leech Seed
Gravity
Worry Seed

Move Total: 15


Eelektross "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Levelup:
Crush Claw
Discharge
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray
Zap Cannon
Thrash

TM:
Acrobatics
Toxic
Protect
Flamethrower
Brick Break
U-Turn
Rock Slide
Grass Knot
Dragon Claw
Flash Cannon
Wild Charge
Rest

Move Total: 26


Lapras "Heavy Artillery" (F)
Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

MC: 5
DC: 5/5

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Attacks:
Levelup:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Hydro Pump

TM:
Protect
Toxic
Thunderbolt
Psychic

Egg:
Curse
AncientPower
Dragon Pulse

Move Total: 19


Krilowatt "Hijinks" (F)
Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

EC: 6/6
MC: 1
DC: 5/5

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 120 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect
Heart Swap
Hydro Pump
Discharge
Copycat
Volt Switch
BubbleBeam
Thunder
Guillotine

TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive
Surf
Substitute
Attract
Torment
Endure
Thunder Wave
Blizzard
Double Team
Sleep Talk
Rest

Tutor:
Earth Power
Low Kick
Electroweb

Egg:
Me First
Counter
Mirror Coat
Signal Beam

Move Total: 39


Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 3
DC: 5/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz
Sucker Punch
Discharge

TM:
Energy Ball
Thunderbolt
Toxic
Thunder
Hidden Power (Fire, 7)
Light Screen
Struggle Bug
Hyper Beam

Egg:
Disable
Pin Missile
Cross Poison
Pursuit

Move Total: 25


Volcarona "Corona" (F)
Nature: Modest (adds rank to SpA, subtracts rank from Atk)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 11
DC: 5/5

Attacks:
Levelup:
Ember
String Shot
Leech Life
Take Down
Gust
Quiver Dance
Bug Buzz
Fiery Dance
Hurricane
Rage Powder
Silver Wind
Heat Wave
Whirlwind
Fire Spin

TM:
Sunny Day
SolarBeam
Flamethrower
Fly
Will-o-Wisp
Protect
Light Screen
Toxic

Egg:
Endure
Foresight
Morning Sun

Move Total: 25


Beheeyem "Starman" (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Levelup:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fire, 7)
Imprison
Psychic
Recover

TM:
Calm Mind
Thunderbolt
Shadow Ball
Energy Ball
Thunder Wave

Egg:
Disable
Nasty Plot
Teleport

Move total: 16


Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Grass
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge
Charge
Electro Ball

TM:
Will-o-Wisp
Toxic
Protect
Shadow Ball

Tutor:
Pain Split
Signal Beam
Mud Slap
Ominous Wind

Leaf Storm

Total Moves: 22


Gastrodon "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 6/6
MC: 2
DC: 4/5

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (39/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance
Recover

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald
Toxic

Tutor:
Earth Power

Move Total: 16


Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 7/9
MC: 0
DC: 5/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse
Rain Dance
Hydro Pump

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam
Scald
Dig
Brick Break
Surf

Move Total: 20


Magnezone "Electronica" (U) OT: ToastTyrant13
Nature: Sassy (-15% Speed, +SpD)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Mirror Coat
Mirror Shot
Barrier

Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Thunderbolt
Toxic

Tutor:
Sleep Talk
Magic Coat
Gravity

Move total: 26


Nincada "Tim" (M)
ature: Naughty (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Levelup
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

TM:
X-Scissor
Dig
Protect
Toxic

Egg:
Endure
Night Slash
Final Gambit

Total Moves: 14


Spinarak "Jack" (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Levelup
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

TM
Dig
Protect
Toxic
Psychic

Egg
Disable
Electroweb
Twinneedle

Total Moves: 14


Magikarp "Leviathan" (M)
Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 4/6
MC: 6
DC: 2/5

Attacks:
Levelup
Splash
Tackle

Special
Bubble
Bounce
Reversal

Total Moves: 5


Metang "Mantis" (U)
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 6/9
MC: 2
DC: 2/5

Attacks:
Levelup
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Agility
Pursuit

TM
Earthquake
Protect
Light Screen

Tutor
Headbutt
Iron Head
Iron Defense
Zen Headbutt
Ice Punch
ThunderPunch

Total Moves: 18


Kadabra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 121 (+) (+30% acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 9
DC: 5/5

Attacks:
Levelup
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 16


Revenankh "Layton" (M)
Nature: Adamant (+Atk, -SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

EC: N/A
MC: 6
DC: 5/5

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Levelup:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Vital Throw

Egg:
Wide Guard
Counter
Mach Punch

TM:
Earthquake
Brick Break
Protect
Rock Slide
Taunt
Torment
Drain Punch

Total Moves: 24


Glaceon "Cruise" (M)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate, locked) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: 1 (-)
Def: 4
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Levelup
Tackle
Tail Whip
Helping Hand
Quick Attack
Growl
Sand-Attack
Icy Wind
Hail
Blizzard
Barrier
Mirror Coat

TM:
Ice Beam
Shadow Ball
Toxic

Egg:
Detect
Wish
Endure


Mamoswine "Ciara" (F)
Nature: Sassy (+1 SpD, -15% Spd, -10% eva)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 69 (80/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Levelup
AncientPower
Tackle
Horn Attack
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Hail
Earthquake

TM:
Stone Edge
Dig
Toxic
Ice Beam
Rock Slide
Bulldoze

Egg:
Icicle Crash
Icicle Spear
Stealth Rock

Tutor:
Earth Power


Necturna "Pearl" (F)
Nature: Quiet (+SpA, -Spd, -10% Eva)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Levelup
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Power Whip

TM
Toxic
Protect
Torment

Egg
Soak
Giga Drain
Leaf Storm

Move total: 18
 

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#10
Finally time for me to post up a team.

Trainer Name: Deck Knight
Pokemon: Monohm, Tepig, Gastrodon, Steelix, Beedrill, Hippopotas, Torterra, Fidgit, Claydol, Flygon, Gliscor, Trapinch, Golurk, Burmy, Nincada, Stunfisk, Caterpie, Nidoran, Numel, Piloswine, Raikou, Tauros, Throh, Donphan, Lileep, Skorupi.
W/L/T: 18-9-1
Currency Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Exp. Share
1x Amulet Coin
1x Lucky Egg

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Reffing:
<Void Guy vs. Unoriginal Name>

Active Slots:
<vs. Dogfish44 (3)>
<vs. LouisCyphe>
<vs. Birkal>

Other Battles:
Battle Factory Tournament Round 1

Battle History:
vs. Dogfish44 (Completed)
vs. Solstice (Completed)
vs. LifeAdmiral (Completed)
vs. Its_A_Random (Completed)
vs. Chou Toshio (Completed)
vs. Venser (Completed)
vs. Darkamber8828 (Completed)
vs. Tortferngatr (Completed)
vs. Dummy007 (Completed)
vs. Destiny_Warrior (Completed)
vs. Flora (Completed)
vs. Athenodoros (Completed)
vs. TravelLog (Completed)
vs. tortferngatr (Completed)
vs. SimonSays (Completed)
w/ Charmander vs. IceBug and C$FP (Completed)
vs. danmantincan (Completed)
vs. Rickheg (Completed)
vs. Metal Bagon (Completed)
vs. smashlloyd20 (Completed)
vs. Alchemator [Training] (Completed)
vs. Dogfish44 (2) (Completed)
Vs. The Royal Guard (Completed)
vs. SimonSays(2) (In Progress)
vs. EspyOwner [Training] (Completed)
vs. C$FP (Completed)
vs. SimonSays(2) (Completed)
vs. The Royal Guard(2) (Completed)
vs. The Wanderer (Completed)
vs. Texas Cloverleaf (Completed)
vs. Its_A_Random (2) (Completed)
vs. GemoftheDay (Completed)


Pokemon Team:

Monohm(*) [Hi Jack!] (M)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (60 / 1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Charge
Discharge
Dragon Rage
Growl
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister

Dragonbreath
Heal Bell
Hydro Pump
Magnet Rise
Shock Wave
Spark

Dragon Pulse
Dragon Tail
Flamethrower
Protect
Thunder Wave
Thunderbolt



Tepig(*) [Ifrit] (M)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, Evasion -10)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45 / 1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Defense Curl
Ember
Flare Blitz
Flame Charge
Odor Sleuth
Roar
Rollout
Smog
Tackle
Tail Whip
Take Down

Body Slam
Curse
Endeavor
Superpower
Yawn

Flamethrower
Protect
Solarbeam
Substitute
Wild Charge



Gastrodon(*) [AquaVelva] (F)
Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 33 (39 / 1.15v = 33) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Body Slam
Harden
Hidden Power (Fire 7)
Mud Bomb
Mud Sport
Muddy Water
Mud-Slap
Rain Dance
Recover
Water Pulse

Clear Smog
Counter
Mirror Coat
Stockpile
Yawn

Ancientpower
Earth Power
Pain Split

Block
Sleep Talk

Blizzard
Dig
Earthquake
Hail
Ice Beam
Protect
Rest
Rock Slide
Sandstorm
Scald
Substitute
Toxic
Whirlpool



Steelix [Will Powers] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10)

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Bind
Crunch
Curse
Double-Edge
Dragonbreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang


Flail
Heavy Slam
Rock Blast
Stealth Rock

Aqua Tail
Earth Power
Magnet Rise
Twister

Sleep Talk

Bide

Dig
Dragon Tail
Earthquake
Endure
Explosion
Flash Cannon
Gyro Ball
Protect
Psych Up
Rest
Roar
Substitute
Sunny Day
Taunt
Torment
Toxic




Beedrill [Chew Toshio] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 5/5 (Unlocked)

Levitate Command

Attacks:
Agility
Assurance
Bug Bite
Endeavor
Focus Energy
Fury Attack
Harden
Poison Jab
Poison Sting
Pursuit
Rage
String Shot
Toxic Spikes
Twinneedle

Electroweb

Endure

Acrobatics
Brick Break
Swords Dance



Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Bite
Crunch
Dig
Sand Attack
Sand Tomb
Tackle
Take Down
Yawn

Body Slam
Curse
Revenge
Slack Off
Sleep Talk

Earthquake
Hidden Power (Grass 7)
Protect
Roar
Rock Slide
Toxic



Torterra [Rook] (M)

Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5 (Unlocked)

Attacks:
Absorb
Bite
Crunch
Curse
Earthquake
Giga Drain
Leaf Storm
Leech Seed
Mega Drain
Razor Leaf
Synthesis
Tackle
Withdraw
Wood Hammer

Body Slam
Sand Tomb
Stealth Rock
Superpower
Worry Seed
Wide Guard

Bulldoze
Facade
Light Screen
Protect
Reflect
Rock Polish
Rock Slide
SolarBeam
Substitute
Sunny Day
Swords Dance
Toxic



Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5 (Unlocked)

Attacks:

Air Slash
Body Slam
Circle Throw
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Disable
Entrainment
Heal Pulse
Spikes
Stealth Rock
Wish

Earthquake
Protect
Sludge Wave
Taunt
Trick Room



Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: N/A

Attacks:

Ancientpower
Confusion
Cosmic Power
Earth Power
Explosion
Extrasensory
Harden
Heal Block
Hyper Beam
Mud Slap
Power Trick
Psybeam
Rapid Spin
Rock Tomb
Sandstorm
Selfdestruct
Teleport

Gravity
Signal Beam
Zen Headbutt

Magic Coat
Stealth Rock

Dig
Earthquake
Ice Beam
Light Screen
Protect
Psychic
Reflect
Rock Polish
Rock Slide
Skill Swap
Smack Down
SolarBeam
Telekinesis
Trick Room



Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Dragonbreath
Earth Power
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Attack
Sand Tomb
Sandstorm
Screech
Sonicboom
Superpower

Bug Bite
Endure
Flail
Focus Energy
Quick Attack

Draco Meteor
Heat Wave
ThunderPunch

Earthquake
Fire Blast
Fly
Giga Drain
Protect
Roost
Solarbeam
Struggle Bug
Substitute
Sunny Day
U-turn



Knight [Gliscor] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Counter
Feint
Power Trick
Sand Tomb

Dig
Earthquake
Hone Claws
Rock Slide
Stone Edge
Taunt



Trapinch [Pawn] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (10/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:

Bide
Bite
Bulldoze
Dig
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Tomb
Sand-Attack
Superpower

Bug Bite
Endure
Focus Energy
Quick Attack
Signal Beam

Double Team
Earthquake
Frustration
Protect
SolarBeam



Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Drain Punch
Fire Punch
Magic Coat
Signal Beam
Stealth Rock
ThunderPunch

Giga Impact
Grass Knot
Hyper Beam
Ice Beam
Rock Slide
Shadow Ball
Substitute
Telekinesis



Burmy [Inferlterra] (F)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/4
MC: 2
DC: 1/5

Attacks:
Bug Bite
Hidden Power (Grass 7)
Protect
Tackle

Electroweb
Snore
String Shot



Nincada [Goldeneye] (M)
Nature: Naughty (+1Atk, -Def)

Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 3/5

Attacks:
Dig
False Swipe
Fury Swipes
Harden
Leech Life
Mind Reader
Mud-Slap
Sand-Attack
Scratch

Endure
Final Gambit
Gust
Night Slash
Silver Wind

Giga Drain

Hidden Power (Rock 7)
Hone Claws
Protect
Sandstorm
X-Scissor



Stunfisk [Foggy Bottom] (M)
Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 32
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Bide
Camouflage
Discharge
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Thunderbolt
Thundershock

Earth Power
Pain Split
Sleep Talk
Spark
Yawn

Dig
Rock Slide
Scald
Toxic
Thunder Wave



Caterpie [Snorelax] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Bug Bite
String Shot
Tackle

Electroweb
Snore



Nidoran [Crown] (Male)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point: (Can Be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Double Kick
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Leer
Peck
Poison Jab
Poison Sting
Tackle

Counter
Disable
Endure
Head Smash
Sucker Punch

Dig
Hone Claws
Ice Beam
Protect
Thunder
Venoshock



Numel [Caldera] (Female)
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 1/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Amnesia
Earth Power
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down

Ancientpower
Body Slam
Endure
Iron Head
Yawn

Dig
Flame Charge
Hidden Power (Ice 7)
Protect
Will-O-Wisp



Piloswine [Tusk] (Female)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

Stats:

HP: 110
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Blizzard
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle

Body Slam
Icicle Crash
Icicle Spear
Mud Shot
Stealth Rock

Dig
Light Screen
Protect
Reflect
Roar
Rock Slide
Stone Edge



Raikou [Thunder Duke] (U)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats: 90 / 85 / 75 / 115 / 100 / 115

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 115
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: N/A
MC: 0
DC: 1/5

Attacks:
Bite
Discharge
Leer
Quick Attack
Rain Dance
Reflect
Roar
Thunder
ThunderShock

Charge Beam
Dig
Shadow Ball
Thunder Wave
Thunderbolt

Magnet Rise
Signal Beam

Aura Sphere
Weather Ball
Zap Cannon



Tauros [Gorgon Bull] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1 / 5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Horn Attack
Payback
Pursuit
Rage
Rest
Scary Face
Stomp
Tackle
Tail Whip
Zen Headbutt

Body Slam
Mimic
Sleep Talk

Endeavor
Helping Hand

Blizzard
Earthquake
Fire Blast
Protect
Rock Slide
Substitute



Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 2 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bide
Bind
Body Slam
Circle Throw
Endure
Focus Energy
Leer
Revenge
Seismic Toss
Storm Throw
Vital Throw
Wide Guard

Helping Hand
Ice Punch
Pain Split

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt



Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Focus Energy
Head Smash
Ice Shard

Bounce
Earth Power

Double Team
Protect
Roar
Rock Slide
Toxic



Lileep [Anemone] (F)
Nature: Relaxed (+Def; Spe/1.15, -10 EVA)
Type: Rock / Grass
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW LOCKED): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-) [23/1.15v]
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Mega Drain
Mirror Coat
Recover
Stealth Rock

Grass Knot
Protect
Sandstorm
Rock Slide
Toxic



Skorupi [Skorponok] (M)
Nature: Jolly (+15% Spe, +13% Acc; -1 SpA)

Type: Poison / Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 [65 * 1.15^] (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5 (locked)

Attacks:
Acupressure
Bite
Bug Bite
Knock Off
Leer
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face

Agility
Confuse Ray
Poison Tail
Twinneedle
Whirlwind

Brick Break
Dig
Protect
Taunt
X-Scissor
 
#11
Pokemon: Gardevoir*, Gengar*, Ninetales*, Venusaur, Geodude, Cyclohm, Togekiss, Glalie, Muk, Feebas, Swinub, Scizor, Scraggy, Pinsir, Shuckle, Volcarona, Amaldo, Stunfisk, Scylant, Heracross, Scyther, Magikarp, Abra, Nincada, Shelmet, Joltik, Karrablast, Colloshale, Burmy, Glaceon, Mamoswine, Weavile, Sewaddle, Cupra
W/L/T: Not the slightest clue. About 50% when I stopped counting.
Trainer Counter: 5

VC: 3
Backpack and trainer info:

Berry Pocket:
5x Oran Berry
2x Leppa Berry
1x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
7x Aspear Berry

1x Charcoal
2x Pokeball
1x Cherish Ball
2x Net Ball
1x Muscle Band
2x Macho Brace
1x Damp Rock
5x Mental Herb
1x Ice Sapphire
1x Exp Share
1x Brightpowder
1x Razor Claw
1x Rocky Helmet
2x Sports Ball
1x Ultra Ball
4x Timer Ball
1x Eviolite
1x Toxic Orb
1x Focus Band
Occa Berry x5
Link Cable

Token Pocket:
Ref Tokens: 6 (Don't be dumb, use these future self...)

Glyphs:
1x Glyph of Ice Beam - Raises threat generated by Ice Beam by 50%
1x Glyph Of Ice Shard - Raises the base power of Ice Shard by 4 and its energy cost by 3.


Pokemon Team:

Gengar* [Shade] (Male)
Nature: Timid (+Spe, +19% accuracy, -Att)


Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes; Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Att: 2 (-)
Def: 2
SpAtt: 5
SpDef: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0


Total Moves: 45/105

Astonish
Attract

Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray*
Confusion
Counter
Curse*
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo

Endure
Energy Ball*
Explosion
Facade

Fire Punch*
Fling
Focus Blast
Focus Punch
Foul Play

Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt

Hex
Hidden Power Fire (7) [Note to self: Change to ground]
Hyper Beam
Hypnosis*
Ice Punch*
Icy Wind
Knock Off

Lick
Mean Look*
Mega Drain
Mega Kick
Mega Punch
Metrenome

Mimic
Natural Gift
Nightmare
Night Shade*
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psychic*
Psych Up
Psywave
Rage

Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Selfdestruct

Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk

Sludge Bomb
Sludge Wave
Smog
Snatch
Snore

Spite*
Strength
Submission
Substitute
Sucker Punch*
Sunny Day
Swagger
Take Down

Taunt
Telekinesis
Thief

Thunder
Thunderbolt*
ThunderPunch
Torment
Toxic
Trick
Trick Room
Uproar

Venoshock
Will-o-Wisp*
Wonder Room
Zap Cannon


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)


Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.




Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80

Size Class: 3
Weight Class: 3
Base Rank Total: 21


EC: 9/9
MC: 1
DC: 5/5


Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Total Moves: 63/93
Ally Switch
Attract
Body Slam

Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl

Destiny Bond*
Disable
Double-Edge

Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade

Fire Punch
Flash
Fling
Focus Blast
Frustration

Future Sight
Giga Impact

Grass Knot
Growl*
Grudge

Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch

Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room

Mean Look
Memento

Mimic
Mud-Slap

Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up

Psyshock*
Rain Dance
Recycle

Reflect
Rest
Return

Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak*

Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore

Stored Power
Substitute
Sunny Day
Swagger

Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch

Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room

Zen Headbutt


Ninetales (F) [Muse] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)


Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115

Size Class: 2
Weight Class: 2
Base Rank Total: 20



EC: 6/6
MC: 1
DC: 5/5


Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)


Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*

Nasty Plot
Fire Spin
Inferno
Captivate


Energy Ball*
Extrasensory*
Hypnosis*

Faint Attack
Pain Split
Disable
Hex


Heat Wave
Magic Coat
Endure
Covet


HP Ground 7
Protect*
Toxic*
Return*

Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
Flame Charge
Rest
# of moves: 44


Nature: Hasty (+Speed, -Def)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: (Hasty Nature)

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+22ACC) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC 1/6
MC 2
DC 1/5

Moves:

Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit

Fire Fang
Dive
Encore

Rock Slide
U-Turn
Earthquake

Total Moves: 13


Geodude [Quartz] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rock Blast
Smack Down

Hammer Arm
Autotomize
Rock Slide

Flamethrower
Earthquake
Hidden Power Grass 7
Substitute
Sandstorm

Total moves: 17


Venusaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 1
DC: 5/5


Attacks: 28
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Synthesis

Double Edge
Seed Bomb
Worry Seed
Petal Dance

Giga Drain
Light Screen
Power Whip

Endure


Bind

Toxic
Venoshock
Hidden Power Fire (7)

Sunny Day

Earthquake
Bide
Roar
Protect


Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)


Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five
SpD: Rank Four
Spe+: 92

Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 9/9
MC: 1

DC: 5/5


Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its
critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm

Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Wish
Safegaurd
Baton Pass
After You


Extrasensory
Morning Sun
Substitute


Tailwind
Drain Punch
Endeavor


Flamethrower
Psychic
Solar Beam
Thunder Wave

Light Screen
Focus Punch
#of moves: 31


Cyclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:Shield Dust, Static, Overcoat
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature:Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (33):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Discharge

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor
Sleep Talk

Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sunny Day



Muk [Gumshoe] (M)
Nature: Quiet (+*SpAtt, -15% speed, -10%evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)

Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 4/5


Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]


Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb


Explosion
Shadow Sneak
Curse

Acid Spray


Toxic
Dig
Shadow Ball

Venoshock
Thunderbolt
Bide
Flamethrower
#of moves: 18

Glalie
(F)
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 2/5

Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect

Disable
Bide
Avalanche

Earthquake
Shadow Ball
Gyro Ball


Feebas (Selena) Female
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability:(DW)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).


Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 1/6
DC: 1/5
MC: 0


Attacks: 10 Total
Splash
Tackle
Flail

Brine
Mirror Coat
Confuse Ray

Scald
Ice Beam
Light Screen
Dive


Swinub [Crystal] (F)
Nature: Lonely(+1* atk, -1*Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Think Fat (DW):
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Moves:
Level ups:
Tackle (*)
Odor Sleuth (*)
Mud Sport (*)
Powder Snow (*)
Mud Slap (*)
Endure (*)
Mud bomb (*)
Icy Wind (*)

Breeding:
Curse (*)
Stealth Rock (*)
Rock Slide (*)

Tm Moves:
Earthquake (*)
Substitute (*)
Protect (*)
Smack Down
Reflect
Light Screen


Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)


Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65

Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


45/82 Moves

Acrobatics
Aerial Ace
Agility

Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz

Bullet Punch
Captivate

Counter
Curse

Cut
Defog
Detect

Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon

Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact

Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic

Morning Sun
Natural Gift

Night Slash
Ominous Wind

Pursuit
Protect
Quick Attack
Rage

Rain Dance
Razor Wind

Rest
Return
Reversal
Rock Smash

Roost
Round
Safeguard
Sandstorm
Secret Power

Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down

Thief
Toxic
U-Turn
Vacuum Wave
Venoshock

Wing Attack
X-Scissor

Scraggy(*)
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)​
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 0​
DC: 3/5

Attacks (21)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash
Focus Punch
Head Smash
Crunch
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch
Fake Out

Dragon Claw​
Rock Slide
Double Team


Pinsir [Vice] (M)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:
HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85

BRT: 20


MC: 0
DC: 5/5


Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.



Attacks: 26
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Swords Dance
Bug Bite
Faint Attack
Quick Attack
SuperPower


Me First
Sleep Talk
Knock Off


Endure

Earthquake
Stone Edge
X-Scissor
Stealth Rock
Bide
Focus Punch
Double Team
Substitute
Dig
Facade



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)


Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4

Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5


Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Attacks: 34
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest

Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw

Mud Slap
Helping Hand
Sand Tomb

Acid

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball

Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)


Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 2
DC: 5/5


Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 60/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


<Stunfisk> [Haxsis] (Female)
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)

MC: 0
DC: 3/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt
Endure
Bounce
Revenge

Earth Power
Yawn
Spark

Earthquake
Slime Wave
Scald
Swagger


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 49/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut

Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon

Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round

Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash

Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 56/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile

Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind

Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot

Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

Size: 3
Weight: 4
Base Rank Total: 19


EC: 6/6
MC: 0

DC: 5/5


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]



Attacks: 71/72
Aerial Ace
Agility

Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite

Bug Buzz
Captivate
Counter

Curse
Cut
Defog

Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power

Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85

Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 69/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

(M)
Nature: Quiet (+SpAtt, -Speed 10% evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 70 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/6
MC: 5
DC: 3/5

Moves: 6

Splash
Tackle
Flail

Bubble
Bounce
Reversal


Nincada [Gaia] (F)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks: 18
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Mud Slap
Metal Claw

Endure
Final Gambit
Bug Bite

Dig
X-Scissor
Double Team
Hone Claws
Toxic
Protect


Abra [Alexis] (F)
Nature: Naughty (+Att, -SpDef)


Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Stats:
Hp: 80
Atk: Rank 2 (+)
Def: Rank 1
SpAtk: Rank 4
SpDef: Rank 1 (-)
Spe: 90

Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Gaurd: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
(Dream World)


Attacks: 7
Teleport


Fire Punch
Ice Punch
ThunderPunch

Psyshock
Reflect
Light Screen


Shelmet [Marathon] (M)
Nature: Serious
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Giga Drain
Bug Buzz

Encore
Spikes
Pursuit

Double Team
Rain Dance
Rest


Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Moves: 38/53

Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team

Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail

Focus Blast
Frustration
Fury Attack
Fury Cutter

Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam

Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck

Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest

Return
Reversal
Rock Smash
Round

Scary Face
Screech
Slash
Sleep Talk

Snore
Struggle Bug

Substitute
Swagger
Swords Dance

Take Down
Toxic
Twinneedle

X-Scissor


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect


Burmy [Rhea] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA+: Rank 3
SpD: Rank 3
Spe-: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 4/5

Attacks: 11
Protect
Tackle
Bug Bite
Hidden Power Water (7)
Confusion
Rock Blast

Snore
Electroweb
String Shot
Earth Power

Earthquake


Weavile (M) [Vostok]
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Defence)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: 24
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Embargo
Revenge
Assurance
Nasty Plot
Hone Claws
Night Slash
Beat Up

Counter
Fake Out
Avalanche

Dig
Reflect
Aerial Ace
Double Team


Glaceon (F) [Wendigo]
Nature: Calm (+1 SpD, -1 Att)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (-)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks: 20
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Icy Wind
Ice Fang
Ice Shard
Take Down

Wish
Endure
Yawn

Blizzard
Hail
Hidden Power Ground (7)
Bide


Mamoswine (M) [Ymir]
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 3/5

Attacks: 25
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Ice Fang
Hail
Ice Shard

Icicle Crash
Rock Slide
Stealth Rock

SuperPower
Knock Off
Endeavor

Earthquake
Dig
Light Screen
Double Team


Sewaddle [Aaron] (F)

Nature: Serious (No changes)

Type: Grass/Bug: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42

Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks: 10
Tackle
String Shot
Bug Bite
Razor Leaf

Agility
Baton Pass
Me First

Hidden Power Water (7)
Sunny Day
Light Screen


Venonat [Ricardo] (M)
Nature: Modest (+SpA, -Att)


Type: Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Run Away (Locked):(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5


Attacks: 15

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Morning Sun
Rage Powder
Toxic Spikes

Toxic
Venoshock
Psychic


Argalis [Luxor] (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Attacks: 28
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
 
Last edited:

zarator

^_^
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Moderator
#12
Trainer name: Zarator
Pokémon (bolded ones are maxxed):
Trained: Hydreigon, Gengar, Kitsunoh, Chandelure, Revenankh, Spiritomb, Sableye, Amoonguss, Jellicent, Golurk, Audino, Haxorus, Metagross, Gardevoir, Gallade, Volcarona, Drifblim, Necturna, Mismagius, Froslass, Clefable, Snorlax, Aurumoth, Rotom, Shedinja
Untrained: Cyclohm, Slowking, Mienshao, Serperior, Ludicolo, Eelekross, Fidgit, Venonat, Poliwag, Dusclops, Ninjask
Legendary: Regirock, Registeel, Regice, Phione
Neglected: Privatyke, Zoroark, Mankey, Sudowoodo, Raichu, Pikachu
Currency Counters: 24
Universal Counters: 58
Valor Counters: 11

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
7x Aspear Berry
2x Charti Berry
2x Enigma Berry
1X Dragon Gem
1X Fighting Gem
1X Fire Gem
1X Ghost Gem
2X Steel Gem
2X Expert Belt
1X Light Clay
1X Link Cable
1X Big Root
1X Magnet
1X Light Ball
1X Amulet Coin
1X Metal Coat
1X Smooth Rock
1X Focus Band
1X King's Rock
1X Leftovers
1X Metal Coat
2X Mental Herb
2X Exp Share
1X Dragon Fang
1X Brightpowder
1X Focus Sash
1X Life Orb
1X Macho Brace
1X Razor Claw
1X Rocky Helmet
1X Icy Rock
1X Heat Rock
1X Full Incense
2X Dusk Stone
1X Dawn Stone
1X Everstone
1X Leftovers
---------------
1X Potion
1X Super Potion
1X Ether
1X Revive
1X Elixir
10X Net Ball
5X Repeat Ball
3X Cherish Ball
5X Heal Ball
7X Lure Ball
9X Sport Ball
---------------
1X Glyph of Earth Power
1X Glyph of Fiery Dance
1X Glyph of Flamethrower
1X Glyph of Flare Blitz
1X Glyph of Recover
2X Badge of Valor
Ancient Ruby:
Raises the base power of Fire-type moves by four (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.


Trained Pokémon


Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (83/83 Moves):

Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Echoed Voice
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Heat Wave
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle(*)
Tailwind
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
Uproar
U-turn
Wing Attack
Work Up
Zen Headbutt

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (106/106 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confusion
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 3
DC: 5/5

Abilities:
Frisk:
(Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift..
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (70/95 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse(*)
Dig(*)
Double Team
Earthquake
Embargo
Endeavor
Endure
Faint Attack(*)
Fake Out
Featherdance(*)
Flail
Foul Play
Fury Cutter
Giga Impact
Headbutt
Hex
Hone Claws
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Leer(*)
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Odor Sleuth(*)
Ominous Wind
Pain Split
Perish Song
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Revenge
Roar
Rock Slide(*)
Safeguard
Scratch(*)
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Snatch
Spite
Substitute
Sunny Day
Superpower
Tackle (*)
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
U-turn
Will-O-Wisp(*)
Yawn


Chandelure (Shar) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP 90
Atk Rank 1 (-)
Def Rank 3
SpA Rank 6
SpD Rank 3
Spe 92 (+)
Size Class: 2
Weight Class: 3
Accuracy boost: 10%
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks (54/62 moves):

Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Burst
Flamethrower
Flash
Frustration
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psych Up
Psychic
Return
Safeguard
Shadow Ball
Sleep Talk
Smog
Solarbeam
Sunny Day
Substitute
Taunt
Telekinesis
Thief
Toxic
Trick Room
Will-o-wisp

Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP 100
Atk Rank 5 (+)
Def Rank 3
SpA Rank 2 (-)
SpD Rank 4
Spe 65
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (79/88 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire, 7 BP)
Hyper Beam
Ice Punch
Knock Down
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Ominous Wind
Pain Split
Payback
Power Whip
Protect
Psych Up
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Sandstorm
Safeguard
Secret Power
Shadow Punch
Shadow Sneak
Sleep Talk
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out

Spiritomb (Talona) (F)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (65/65 moves):

Attract
Calm Mind
Captivate
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Double Team
Dream Eater
Embargo
Endure
Facade
Faint Attack
Flash
Foul Play
Frustration
Giga Impact
Grudge
Hidden Power [Fighting, 7 BP]
Hyper Beam
Hypnosis
Icy Wind
Imprison
Memento
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Silver Wind
Sleep Talk
Smokescreen
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Trick
Uproar
Water Pulse
Will-o-wisp
Wonder Room

Sableye (Ibrandul) (M)
Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by a
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Dream World): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (85/104 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confuse Ray
Counter
Dark Pulse
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Fury Cutter
Fury Swipes
Gravity
Hidden Power (Fighting, 7 BP)
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Metal Burst
Mimic
Moonlight
Mud-slap
Nasty Plot
Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rock Tomb
Role Play
Scratch
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will-o-wisp
Zen Headbutt

Amoonguss (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities
Effect Spore:
(Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (47/49 moves):

Absorb
After You
Astonish
Attract
Bide
Body Slam
Clear Smog
Defense Curl
Double Team
Endure
Energy Ball
Facade
Faint Attack
Flash
Foul Play
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power [Fire, 7 BP]
Hyper Beam
Ingrain
Mega Drain
Payback
Poisonpowder
Protect
Rage Powder
Rain Dance
Rest
Return
Rollout
Round
Seed Bomb
Sleep Talk
Sludge Bomb
Solarbeam
Spore
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Toxic
Venoshock

Jellicent (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (61/61 moves):

Absorb
Acid Armor
Attract
Bind
Blizzard
Brine
Bubble
Bubblebeam
Confuse Ray
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Hail
Hex
Hidden Power [Fire, 7 BP]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Mist
Night Shade
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spite
Substitute
Surf
Swagger
Taunt
Toxic
Trick
Trick Room
Water Pulse
Water Sport
Water Spout
Waterfall
Will-O-Wisp
Wring Out

Golurk (Grumbar) (-)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Iron Fist:
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (71/71 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power [Ground, 7 BP]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Hlal (Audino) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (51/88 moves):

After You
Amnesia
Attract
Bestow
Blizzard
Calm Mind
Covet
Double-edge
Doubleslap
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fighting, 7 BP)
Hyper Beam
Ice Beam
Last Resort
Light Screen
Lucky Chant
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Safeguard
Secret Power
Shadow Ball
Simple Beam
Sleep Talk
Solarbeam
Substitute
Sunny Day
Sweet Kiss
Take Down
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn

Haxorus (Lendys) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:
0
DC: 5/5

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (33/68 moves):

Aqua Tail
Assurance
Brick Break
Counter
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Chop
Earthquake
Endeavor
Endure
False Swipe
Giga Impact
Guillotine
Hone Claws
Iron Tail
Leer
Outrage
Protect
Reversal
Roar
Scary Face
Scratch
Slash
Substitute
Sunny Day
Swords Dance
Taunt
Toxic

Metagross (Tyr) (N)
Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 4/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (46/78 moves)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Defense Curl
Double-edge
Dynamicpunch
Earthquake
Endure
Explosion
Facade
Gravity
Hammer Arm
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Protect
Psychic
Pursuit
Rain Dance
Reflect
Rest
Rock Slide
Scary Face
Selfdestruct
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Take Down
Telekinesis
Thunderpunch
Zen Headbutt

Gardevoir (Sune) (F)
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (41/96 moves):

Ally Switch
Calm Mind
Captivate
Charme
Confuse Ray
Confusion
Disable
Destiny Bond
Double Team
Dream Eater
Encore
Energy Ball
Fire Punch
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Memento
Protect
Psychic
Psyshock
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
Wish

Gallade (Tyr) (M)
Nature: Relaxed (Defense raised by *; Speed reduced by 15%, Evasion reduced)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (69/124 moves):

Ally Switch
Brick Break
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Grudge
Heal Pulse
Helping Hand
Hyper Voice
Hypnosis
Imprison
Knock Off
Ice Punch
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Night Slash
Protect
Psychic
Psycho Cut
Psyshock
Rain Dance
Reflect
Rock Slide
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Sunny Day
Swords Dance
Synchronoise
Taunt
Teleport
Thunder Wave
Thunderpunch
Trick Room
Will-O-Wisp
X-Scissor
Zen Headbutt

Volcarona (Lathander) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 15%
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks (41/64 moves):

Acrobatics
Aerial Ace
Bug Bite
Bug Buzz
Double-edge
Ember
Endure
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Fly
Giga Drain
Gust
Harden
Heat Wave
Hidden Power (Ice, 7 BP)
Hurricane
Hyper Beam
Leech Life
Light Screen
Morning Sun
Protect
Psychic
Quiver Dance
Rage Powder
Roost
Safeguard
Signal Beam
Silver Wind
Solarbeam
String Shot
Substitute
Sunny Day
Tailwind
Take Down
Toxic
U-turn
Whirlwind
Will-O-Wisp

Drifblim (Akadi) (F)
Nature: Mild (Sp. Attack raised; Defense lowered)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks (60/80 moves):

Acrobatics
Air Cutter
Astonish
Baton Pass
Constrict
Charge Beam
Clear Smog
Defog
Destiny Bond
Disable
Dream Eater
Embargo
Endure
Explosion
Facade
Flash
Fly
Focus Energy
Gust
Haze
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hypnosis
Icy Wind
Knock Off
Magic Coat
Memento
Minimize
Ominous Wind
Pain Split
Payback
Protect
Psychic
Rain Dance
Recycle
Rest
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Snore
Spite
Stockpile
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Weather Ball
Will-O-Wisp

Necturna (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Forewarn:
(Innate) his Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (43/66 moves)

Bind
Covet
Curse
Cut
Facade
Future Sight
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Drain Punch)
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121
Size Class: 2
Weight Class: 1
Accuracy boost: 17%
Base Rank Total: 18

EC: 6/6
MC:
0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (68/88 moves):

Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Grudge
Heal Bell
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Froslass (Auril) (F)
Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (64/77 moves):

Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Double-edge
Dream Eater
Embargo
Endure
Facade
Fake Tears
Flash
Fling
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power (Fire, 7 BP)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Ice Shard
Icy Wind
Leer
Light Screen
Mimic
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Spikes
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake-Up Slap
Water Pulse
Weather Ball

Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active..

Attacks (102 moves):

After You
Amnesia
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Charge Beam
Charm
Copycat
Cosmic Power
Covet
Counter
Defense Curl
Dig
Double-edge
Doubleslap
Drain Punch
Dream Eater
Dynamicpunch
Encore
Endeavor
Endure
Facade
Fire Punch
Fire Blast
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Giga Impact
Grass Knot
Gravity
Growl
Heal Bell
Healing Wish
Helping Hand
Hidden Power (Flying, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Pound
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Solarbeam
Stealth Rock
Stored Power
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Tri Attack
Trick
Wake-up Slap
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Snorlax (Bahgtru) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)
Evasion reduced by 10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Immunity:
(Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks (97 moves):

After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Team
Double-edge
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power (Bug, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Metronome
Mimic
Mud-slap
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Gun
Water Pulse
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt

Aurumoth (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+)
Size Class: 4
Weight Class: 5
Accuracy boost: 13%
Base Rank Total: 22

EC: 9/9
MC:
0
DC: 5/5

Abilities:

Weak Armor:
(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (65/75 moves)

Ally Switch
Ancientpower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Teater
Electroweb
Facade
Feint
Fling
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground, 7 BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Rotom (Gond) (N)
Nature: Timid (Attack reduced; Speed raised by 15%, Accuracy increased)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP 90
Atk 1 (-)
Def 3
SpA 3
SpD 3
Spe 105 (+)
Size Class: 1
Weight Class: 1
Accuracy Boost: 13%
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Ability:

Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (47 moves):

Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Double Team
Dream Eater
Discharge
Double Team
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power (Ice, 7 BP)
Light Screen
Mud-slap
Pain Split
Protect
Psych Up
Ominous Wind
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Shedinja (Osiris) (N)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Ghost
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: N/A
MC: 0
DC: N/A

Abilities:
Wonder Guard
(Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Attacks (36 moves):

Aerial Ace
Agility
Baton Pass
Bug Bite
Bug Buzz
Confuse Ray
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Grudge
Gust
Harden
Heal Block
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Shadow Claw
Shadow Sneak
Slash
Spite
Substitute
Sucker Punch
Swords Dance
Thief
Toxic
Trick
Will-O-Wisp
X-Scissor


Untrained Pokémon



Cyclohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (31 moves):

Bide
Charge
Discharge
Double Hit
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Leer
Outrage
Protect
Rain Dance
Shock Wave
Signal Beam
Slack Off
Sonicboom
Spark
Tackle
Thunderbolt
Thundershock
Thunder Wave
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Slowking (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (45 moves):

Amnesia
Belly Drum
Block
Confusion
Curse
Dig
Disable
Dragon Tail
Dream Eater
Earthquake
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7 BP)
Ice Beam
Light Screen
Me First
Nasty Plot
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Slack Off
Sleep Talk
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Trick Room
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Mienshao (Sharess) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 17%
Base Rank Total: 19

EC: N/A
MC: 0
DC: N/A

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (28 moves):

Aura Sphere
Bounce
Brick Break
Calm Mind
Detect
Dig
Doubleslap
Drain Punch
Endure
Fake Out
Force Palm
Hi Jump Kick
Jump Kick
Knock Off
Low Kick
Me First
Meditate
Poison Jab
Pound
Quick Guard
Reversal
Stone Edge
Substitute
Swift
Taunt
Toxic
U-turn
Wide Guard

Serperior (Silvanus) (M)
Nature: Modest (Atk lowered by *; Sp. Attack raised by *)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks (23 moves):

Double Team
Energy Ball
Frenzy Plant
Giga Drain
Glare
Grass Knot
Growth
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Mega Drain
Mirror Coat
Protect
Reflect
Slam
Solarbeam
Tackle
Taunt
Twister
Vine Whip
Wrap

Ludicolo (Eldath) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks (21 moves):

Absorb
Astonish
Blizzard
Bubblebeam
Counter
Double Team
Energy Ball
Fake Out
Focus Blast
Fury Swipes
Giga Drain
Grass Knot
Growl
Hydro Pump
Ice Beam
Leech Seed
Mega Drain
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Scald
Solarbeam
Synthesis
Water Sport

Eelektross (Dendar) (M)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit..

Attacks (31 moves):

Acid
Acid Spray
Acrobatics
Bind
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Flamethrower
Gastro Acid
Grass Knot
Headbutt
Hidden Power (Ice, 7 BP)
Hone Claws
Light Screen
Protect
Rock Slide
Spark
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon

Fidgit (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Persistent:
(Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (23 moves)

Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Safeguard
Sludge Bomb
Tailwind
Taunt
Whirlwind
Wide Guard
Wish
Wonder Room

Venonat (Sehanine) (F)
Nature: Modest (Attack reduced by *; Sp. Attack raised by *)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (18 moves):

Agility
Confusion
Disable
Foresight
Giga Drain
Hidden Power (Ground, 7 BP)
Leech Life
Poisonpowder
Psybeam
Psychic
Signal Beam
Skill Swap
Sleep Powder
Sludge Bomb
Solarbeam
Stun Spore
Supersonic
Tackle

Poliwag (Istishia) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-)
Evasion reduced by 10%
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Attacks (18 moves):

Body Slam
Bubble
Bubblebeam
Dive
Doubleslap
Encore
Endeavor
Endure
Haze
Hidden Power (Electric, 7 BP)
Hypnosis
Ice Beam
Rain Dance
Refresh
Scald
Toxic
Water Gun
Water Sport

Dusclops (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 4/9
MC: 0
DC: N/A

Ability:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (26 moves):

Astonish
Bind
Confuse Ray
Destiny Bond
Disable
Fire Punch
Foresight
Gravity
Ice Beam
Ice Punch
Imprison
Hex
Leer
Memento
Night Shade
Ominous Wind
Protect
Pursuit
Shadow Punch
Shadow Sneak
Skill Swap
Substitute
Taunt
Thunderpunch
Trick Room
Will-O-Wisp

Ninjask (Erevan) (M)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 1/5

Abilities:
Speed Boost
(Passive): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator (DW Locked) (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (22 moves):

Aerial Ace
Bug Bite
Bug Buzz
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Gust
Harden
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Substitute
Swords Dance
Toxic


Legendary Pokémon


Regirock (N)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 2
DC: 5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Attacks (51 moves):

Ancientpower
Block
Body Slam
Brick Break
Bulldoze
Charge Beam
Counter
Curse
Defense Curl
Dig
Double-edge
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Punch
Focus Punch
Gravity
Hammer Arm
Headbutt
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Lock-On
Mega Kick
Mega Punch
Mimic
Protect
Rest
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Sandstorm
Selfdestruct
Shock Wave
Smack Down
Stomp
Stone Edge
Substitute
Sunny Day
Superpower
Thunder Wave
Thunderpunch
Toxic
Zap Cannon

Registeel (N)
Nature: Brave (Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats

HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (46 moves):

Aerial Ace
Body Slam
Brick Break
Bulldoze
Charge Beam
Counter
Curse
Double-edge
Dynamicpunch
Earthquake
Endure
Explosion
Facade
Flash Cannon
Focus Blast
Focus Punch
Gravity
Hammer Arm
Hidden Power (Grass, 7 BP)
Hone Claws
Ice Punch
Iron Defense
Iron Head
Metal Claw
Mimic
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Selfdestruct
Shadow Claw
Shock Wave
Stomp
Substitute
Sunny Day
Superpower
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Zap Cannon

Regice (N)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks (28 moves):

Ancientpower
Blizzard
Block
Counter
Curse
Endure
Explosion
Flash Cannon
Focus Blast
Frost Breath
Gravity
Hail
Hidden Power (Fire, 7 BP)
Ice Beam
Icy Wind
Mud-slap
Rain Dance
Rock Polish
Safeguard
Signal Beam
Shock Wave
Stomp
Superpower
Thunder
Thunder Wave
Thunderbolt
Toxic
Zap Cannon

Phione (N)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 69 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Ability:
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks (11 moves):

Bubble
Water Sport
Charm
Supersonic
Bubblebeam

Ancientpower
Bounce
Signal Beam

Hidden Power (Electric, 7 BP)
Ice Beam
Grass Knot


Neglected Pokémon



Privatyke (Valkur) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class:
Weight Class:
Base Rank Total:

EC: 5/6
MC: 1
DC: 1/5

Abilities:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Arm Thrust
Bubble
Bulk Up
Chip Away
Drain Punch
Ice Punch
Rock Slide
Smokescreen
Substitute
Swagger
Waterfall
Wrap
Yawn

Zoroark [Malar] (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class:
Weight Class:
Base Rank Total:

EC: 6/6
MC: 0

Abilities:

Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:

Counter
Dark Pulse
Dig
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Fury Swipes
Grass Knot
Leer
Nasty Plot
Pursuit
Scary Face
Scratch
Snarl
Taunt
U-turn

Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

Attacks (20 moves):

Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch

Shiallia (Sudowoodo) (F)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
1
DC: 3/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (20 moves):

Block
Copycat
Counter
Defense Curl
Double-edge
Earthquake
Faint Attack
Fake Tears
Flail
Hammer Arm
Low Kick
Mimic
Rock Polish
Rock Slide
Rock Throw
Rollout
Selfdestruct
Stone Edge
Sucker Punch
Wood Hammer

Raichu (Anhur) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC:
0
DC: 5/5

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (23 moves):

Agility
Charge Beam
Charm
Discharge
Double Team
Electro Ball
Encore
Fake Out
Growl
Hidden Power (Rock, 7 BP)
Light Screen
Nasty Plot
Protect
Quick Attack
Reflect
Slam
Sweet Kiss
Tail Whip
Thunder Wave
Thunderbolt
Thundershock
Toxic
Wish

Pikachu (Isis) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (21 moves):

Agility
Charm
Discharge
Double Team
Electro Ball
Encore
Fake Out
Growl
Hidden Power (Rock, 7 BP)
Light Screen
Nasty Plot
Protect
Quick Attack
Reflect
Slam
Sweet Kiss
Tail Whip
Thunder
Thunder Wave
Thundershock
Toxic
Wish
 
Last edited:

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#13
SonofShadoo:

Approved. I've been denoting up and down natures by adjusting the star count and just noting a (+) or (-) next to it. If a star value fall below 1 or above 5, I mark it as *(-1) or *****(+1) .

Deck Knight:

Is a fine upstanding gent. Approved.

Rediamond:

Approved. I will edit in Sprites later.

zarator:

Approved.



This will be my last round of approvals for a couple of hours. See if you all can get some refs in the meantime.
 
#15
Trainer Name: Ice-eyes
Pokemon: Voodoom, Dragonite, Bronzong, Rotom, Togetic, Nidoran, Munchlax, Machop, Marshtomp
W/L/T: 0/0/0
Trainer Counter: 3

Backpack:
Rotom Oven

Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries


Dragonite(*) [Black Skull] (Female)
Nature: Naive (+Spe, -SpD, +10% Accuracy)

Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

Moves:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Safeguard
Roost
Hurricane

Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)

Thunderbolt(*)
Flamethrower(*)
Surf(*)
Reflect
Light Screen


Bronzong(*) [Reflex]
Nature: Sassy

Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank3
SpD: Rank 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)

Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Solarbeam
Reflect
Light Screen
Protect
Shadow Ball

Housewife [Rotom]
Nature: Modest (+Special Attack, -Attack)

Type: Ghost / Electric

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91

MC: 1

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex

Pain Split
Signal Beam
Sucker Punch

Will-O-Wisp
Thunderbolt
Light Screen
Reflect


Togekiss [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9 / 9
MC: 4
DC: 3 / 5

Attacks:
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
Protect
Reflect
Hyper Beam
Endure

Nidorino [Priam] (♂)

Nature: Naive (-SpD, +Spe)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground).
Hustle (DW-UNLOCKED): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8 / 9
MC: 5
DC: 5 / 5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Protect
Dig
Reflect


Munchlax (Berlusconi) [M]
Nature: Brave (+Atk, -Spe)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3 / 6
MC: 0
DC: 3 / 5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW - LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch

Counter
Pursuit
Zen Headbutt
Double-Edge
Endure

Earthquake
Surf
Flamethrower
Focus Punch
Solarbeam
Protect
Rock Slide


Machoke (Swaggernegger) [M]
Nature: Brave [+Atk, -Spe, -10% Evasion]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 8 / 9
MC: 1
DC: 4 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch
ThunderPunch

Fire Blast
Payback
Protect
Light Screen
Endure
Substitute
Focus Punch
Dig
Metronome


Marshtomp [Rick] (M)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW - LOCKED) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 42 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4 / 9
MC: 0
DC: 1 / 5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud-Sport
Protect
Earthquake
Endeavor

Counter
Mirror Coat
Yawn

Ice Beam
Surf
Dig
Endure


Embirch [Chives] (Male)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Counter
Revenge
Aromatherapy

Will-O-Wisp
Flamethrower
Protect
Endure
 
#16
Trainer Name: Venser
Pokemon: Darmanitan, Cyclohm, Stratagem, Arghonaut, Scyther, Golurk, Porygon2, Deino, Metang, Gabite, Breloom, Revenankh, Cranidos, Scylar, Gligar, Rotom, Scraggy, Scratchet, Ivysaur, Dragonair, Pilcowatt, Colloshale, Voodoll, Litwick, Nidoran

[scylar]
[scratchet]
[colloshale][voodoll]



W/L/T:
26 | 9 | 0
Trainer Counters: 38

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 6
Business Tokens: 0
Battle Points: 2

Battles:

Vs. Dummy007
Vs. Kaxtar
[URL
Vs. Darkamber8828





Role Play
ASB Tourney 1 [won round 1]
Battle Subway Challenge

Battle Hall Challenge
CLIFF OF THUNDER with shadowbone66

Reffing:




Pokemon Team:

Darmanitan(*) [Daredevil] ()
Nature:
Adamant (+ * to Attack, - * to Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95

EC: 6/6
MC: 8
DC: 5/5


Abilities:
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Cheer Up*
Encore*
Hammer Arm*
Sleep Talk*
Take Down*
Yawn*
Nitro Charge*
U-Turn*
Will-O-Wisp*
Flare Blitz
Earthquake
Rock Slide

Cyclohm* [Swells] ()
Nature: Lonely (+ Attack, - Defense)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 3 (+)
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 2
DC: 5/5


Attacks:
Whirlwind*
Bide*
Weather Ball*
Double Hit*
Tackle*
Growl*
Leer*
Thundershock*
Charge*
Rain Dance*
Twister*
Double Hit*
Slack Off
Gale (Hurricane)
Tri Attack

Dragon Dance*
Hydro Pump*
Dragon Rush*

Draco Meteor

Wild Charge*
Thunder*
Flamethrower*
Aerial Ace*
Thunder Wave*
Thunderbolt
Heal Bell
Outrage
Earthquake
Power Gem

Stratagem* [Rube] ()
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Nature: Modest (+ SpA, - Attack)

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves:
Giga Drain*
Weather Ball*
Vacuum Wave*
Tackle*
Defense Curl*
Rollout*
Rock Blast*
Disable*
Acupressure*
Mud Shot*
Power Gem*
Rock Polish*
Flamethrower*
Shadow Ball*
Volt Change*
Energy Ball*
Ancientpower*
Earth Power*
Head Smash*
Substitute
Electra Ball

Arghonaut [Matey] (♂)
Nature: Adamant (+* to Attack, -* to Sp.Atk)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 6/6
MC: 2
DC: 5/5

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*
Cross Chop
Constrict
Aqua Jet
Taunt
Revenge
Focus Punch

Recover*
Bulk Up*
Drain Punch*
Ice Punch

Taunt*
Toxic*
Waterfall*


Slowpoke [Paul] (Male)
Nature: Sassy
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.

Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Zen Headbutt
Me First
Mud Sport

Surf
Psychic
Calm Mind
Scald
Waterfall

Ice Punch

Golurk [Troll] (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: Rank 6 +
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46.75 (-)

EC:
6/6
MC: 14
DC: 5/5


Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

Porygon2 [Triple Threat] (Genderless)

Nature: Modest (+1 * to Special Attack, -1 * to Attacl)

Type:
Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:

Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: Rank 2 -
Def: Rank 3
SpA: Rank 5 +
SpD: Rank 3
Spe: 60

EC: 6/9
MC: 1
DC: 4/5

Attacks:
Conversion
Conversion 2
Tackle
Sharpen
Psybeam
Agility
Recover
Tri Attack
Discharge
Magic Coat

Ice Beam
Charge Beam
Thunderwave
Psychic
Shadow Ball

Deino [Hageshii] (♂)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 32 (-15%)

EC:
2/9
MC: 2
DC: 1/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Toxic

Beldum [LANDMASTER] (Genderless)

Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)

Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC:
4/9
MC: 1
DC: 1/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash

Earthquake

Headbutt
Iron Head
Iron Defense
Zen Headbutt

Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 8/9
MC: 1
DC: 2/5

Stats:

Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush

Outrage(*)
Rock Climb(*)
Iron Head(*)

Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor

Breloom [Turtle] (♂)
Nature: Adamant (+ * to Attack, -* from Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Mach Punch
Counter

Seed Bomb
Drain Punch
Focus Punch
Synthesis
Wake-up Slap

Bullet Seed
Substitute
Swords Dance
Stone Edge
Facade
ThunderPunch

Revenankh [Umbra] (♀)

Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 55.25 (-15%)

MC: 4
DC: 2/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight

Counter
Destiny Bond
Hex

Focus Punch
Drain Punch
Toxic
Taunt

Cranidos (Pachycephalosaurus) ()

Nature: Quiet (+ Special Attack; Speed divided by 1.15 and +5% to opponents' attacks)

Type: Rock (Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).)

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (58 / 1.15)

EC: 1/6
MC: 2
DC: 1/5

Ability:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Ice Beam
Thunderbolt
Stone Edge

Scylar [Vanilluber] (♀)

Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 104.65 (+)

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics

Rose [Gliscor] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 7
DC: 5/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Thunder Fang
Ice Fang
Fire Fang

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt
Toxic
Stone Edge

Nickleback [Rotom] (♂)
Nature: Calm (+ Special Defense, - Attack)

Type:
Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91

MC: 3

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex

Toxic
Will-O-Wisp
Light Screen

Scrafty [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail

Scratchet [Boomerang] [M]

Nature: Serious (no change)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40

EC:
0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Yawn
Stealth Rock

Toxic
Return
Brick Break

Shiftry [LOCKE] (M)

Nature: Serious (No changes)

Type: Grass / Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Leaf Tornado
Pound
Nasty Plot
Razor Leaf

Bullet Seed
Quick Attack
Leech Seed

Dig
Swords Dance
Sunny Day
Rock Slide

Dragonair [Soba] (Male)

Nature: Lonely (+ Attack, - Defense)

Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate)
: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70

EC:
7/9
MC: 2
DC: 3/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Rush
Light Screen

Waterfall
Thunderbolt
Fire Blast
Surf
Rain Dance

Krilowatt [Keisha] [M]

Nature: Lonely (+ Attack, - Defense)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105


EC: 6/6
MC: 4
DC: 3/5

Attacks:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Imprision
Confuse Ray
Aqua Jet

Counter
Mirror Coat
Signal Beam

Wild Charge
Scald
Ice Beam
Earthquake

Colloshale [Florist] (♂)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Water Spout
Earth Power
Sucker Punch

Payback
Taunt
Earthquake

Voodoll [Tenderheart] (♂)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (70/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Perish Song
Snatch
Counter

Rock Slide
Return
Psychic

Litwick [//ice] (♀)

Nature: Modest (+ Special Attack, - Attack)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Sunny Day
Solarbeam
Shadow Ball

Nidoran♂ [HULK] (♂)

Nature: Rash (+ Special Attack, - Special Defense)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash

Ice Beam
Thunderbolt
Sludge Bomb
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#17
Trainer Name: DF44


"And now it begins..."
Credit to PurplePablo

[jump=Pokemon]Pokemon:[/jump] [jump=Archeops]Archeops[/jump] ~ [jump=Sunflora]Sunflora[/jump] ~ [jump=Rapidash]Rapidash[/jump] ~ [jump=Zoroark]Zoroark[/jump] ~ [jump=Cofagrigus]Cofagrigus[/jump] ~ [jump=Makuhita]Makuhita[/jump] ~ [jump=Hydreigon]Hydreigon[/jump] ~ [jump=Porygon-Z]Porygon-Z[/jump] ~ [jump=Chingling]Chingling[/jump] ~ [jump=Magneton]Magneton[/jump] ~ [jump=Voodoom]Voodoom[/jump] ~ [jump=Cubone]Marowak[/jump] ~ [jump=Duosion]Duosion[/jump] ~ [jump=Chandelure]Chandelure[/jump] ~ [jump=Camerupt]Camerupt[/jump] ~ [jump=Ludicolo]Ludicolo[/jump] ~ [jump=Remoraid]Remoraid[/jump] ~ [jump=Gigalith]Gigalith[/jump] ~ [jump=Ninetales]Ninetales[/jump] ~ [jump=Azumarill]Azumarill[/jump] ~ [jump=Seaking]Seaking[/jump] ~ [jump=Pyroak]Flarelm[/jump] ~ [jump=Relicanth]Relicanth[/jump] ~ [jump=Fidgit]Breezi[/jump] ~ [jump=Sawsbuck]Deerling[/jump] ~ [jump=Syclant]Syclar[/jump] ~ [jump=Vespiquen]Combee[/jump] ~ [jump=Cherrim]Cherubi[/jump] ~ [jump=Exeggutor]Exeggcute[/jump] ~ [jump=Kingdra]Seadra[/jump] ~ [jump=Delcatty]Skitty[/jump] ~ [jump=Cinccino]Minccino[/jump] ~ [jump=Mandibuzz]Vullaby[/jump] ~ [jump=Tomohawk]Scratchet[/jump] ~ [jump=Politoed]Politoed[/jump] ~ [jump=Grumpig]Grumpig[/jump] ~ [jump=Beedrill]Beedrill[/jump] ~ [jump=Manectric]Manectric[/jump] ~ [jump=Luxray]Luxray[/jump] ~ [jump=Walrein]Walrein[/jump] ~ [jump=Raticate]Raticate[/jump] ~ [jump=Ledian]Ledian[/jump] ~ [jump=Swalot]Swalot[/jump] ~ [jump=Swoobat]Swoobat[/jump] ~ [jump=Mightyena]Mightyena[/jump] ~ [jump=Klinklang]Klinklang[/jump] ~ [jump=Probopass]Probopass[/jump] ~ [jump=Primeape]Primeape[/jump] ~ [jump=Gulpin]Gulpin[/jump] ~ [jump=Alomomola]Alomomola[/jump]

[jump=Gym]Gym Pokemon:[/jump] [jump=Emolga]Emolga[/jump] ~ [jump=Electivire]Electivire[/jump] ~ [jump=Rotom-F]Rotom-F[/jump] ~ [jump=Cyclohm]Cyclohm[/jump] ~ [jump=Eelektross]Eelektross[/jump] ~ [jump=Krillowatt]Krillowatt[/jump] ~ [jump=Lanturn]Lanturn[/jump]

Backpack:

1x Oran Berry
7x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Jacoba Berry
10x Lum Berry

1x Electirizer
1x Link Cable
3x Magnet
2x Charcoal
1x Thick Club
1x Leftovers
4x Expert Belt
1x Rotom Wash Washer
1x Rotom Heat Toaster
1x Rotom Frost Fridge
1x Rotom Spin Fan
1x Rotom Cut Mower
6x EXP Share
1x Lucky Egg
1x Eviolite
1x Pure Incense
1x Sun Stone
1x Sea Incense
1x Water Stone
1x Everstone
2x Rare Candy
1x Light Clay
1x Water Gem
1x Ground Gem
1x Dusk Stone


Twisted Matrix
Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.​


Scythe of Northern Storms
Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.​


Torch of Light
Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.​


Admiral's Cap
Raises the base power of Water-type and Fighting-type moves by (6), the threat generated by the holder by 100%, and reduces the energy cost of Recover by (2) when used on the holder by itself.​
1x Max Revive
2x Ether
14x Heal Ball
10x Net Ball
16x Sport Ball

Glyph of Fiery Dance
Raises the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower
Lowers the threat generated by Flamethrower by 50%
Glyph of Earth Power
Reduces the energy cost of Earth Power by 1
Glyph of Recover
Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Glyph of Meteor Mash
Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Glyph of Signal Beam
Raises the base power of Signal Beam by (2).
Glyph of Agility
Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Tri Attack
Raises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.
Glyph of Thunder Wave
Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
Glyph of Ice Beam
Lowers the threat generated by Ice Beam by 50%
Glyph of Reflect
Causes Reflect to affect the entire team instead of three Pokémon only
Glyph of Ice Shard
Raises the base power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind
Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of X-Scissor
Raises the power of X-Scissor by (2).
Glyph of Icicle Spear
Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
Fuse Badge [Electric | Leader]
Wing Badge [Flying]
Wave Badge
Tomb Badge


Currency Counters: 140 CC
Universal Counters: 6.4 UC
Valor Counters: 20 VC
Badges of Valor: 3

MATCHES:
Battle Slot 1 Link: -
Battle Slot 2 Link: -
Battle Slot 3 Link: -
Tournament Link: -
RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Castle Thread
Gym Link (Owner of the Fuse Badge): N/A

[a]Gym[/a]Gym Team:

[a]Emolga[/a]

Boltair (F)

Nature: Mild
+1 SpA, -1 Def

Type: Electric / Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Static / Motor Drive [DW]
Static (Passive):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Motor Drive (Passive) [DW]:
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks [53 - Movepool Complete]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge


[a]Electivire[/a]

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Motor Drive / Vital Spirit [DW]
Motor Drive (Passive):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..

Vital Spirit (Passive) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [98 - Movepool Complete]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon



Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Ice / Electric
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 4 (2.3 M)
Weight Class: 5 (100.03 KG)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [53 - Movepool Complete]:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp


[a]Cyclohm[/a]

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust / Static / Overcoat [DW]
Shield Dust (Passive):
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static (Passive):
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (Passive) [DW]:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 4
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [85 - Movepool Complete]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


[a]Eelektross[/a]

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [65 - Movepool Complete]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon


[a]Krillowatt[/a]

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Trace / Magic Guard / Shell Armour [DW]
Trace (Trigger):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard (Passive):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armour (Passive) [DW]:
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks [53]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool

Earth Power
Helping Hand
Icy Wind
Sleep Talk


[a]Lanturn[/a]

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
Volt Absorb (Passive):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate (Toggled):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (Passive) [DW]:
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [44]:
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Amnesia
Mist
Psybeam
Whirlpool

Blizzard
Brine
Dive
Double Team
Hidden Power (Grass, 7)
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch

Bounce
Endure
Heal Bell
Icy Wind
Sucker Punch


[a]Pokemon[/a]Other Pokémon:

[a]Archeops[/a]

Rawk (M)

Nature: Mild
+1 SpA, -1 Def

Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Defeatist
Defeatist (Trait):
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 [-]
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [51]:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Aerial Ace
Bulldoze
Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Rest
Roar
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Aqua Tail
Bounce
Heat Wave
Outrage
Roost
Sky Attack
Stealth Rock
Tailwind


[a]Sunflora[/a]

Sol (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll / Solar Power / Early Bird [DW]
Chlorophyll (Passive):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power (Passive):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird (Passive) [DW]:
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Stats:
HP: 100
Atk: Rank 2 [-]
Def: Rank 2
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks [38]:
Absorb
Bullet Seed
Double-Edge
Endeavor
Giga Drain
GrassWhistle
Growth
Ingrain
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Petal Dance
Pound
Razor Leaf
Seed Bomb
Sunny Day
Synthesis
Worry Seed

Bide
Encore
Helping Hand
Leech Seed
Morning Sun
Nature Power

Double Team
Endure
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Safeguard
Sludge Bomb
SolarBeam
Substitute
Toxic

Earth Power


[a]Rapidash[/a]

Sparklez (F)

Nature: Rash
+1 SpA, -1 SpD

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities: Run Away / Flash Fire / Flame Body [DW]
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body (Passive) [DW]:
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [26]:
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Growl
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip

Double Kick
Horn Drill
Hypnosis
Low Kick
Morning Sun

Flamethrower
Protect
Substitute
Sunny Day
Wild Charge
Will-O-Wisp

Heat Wave


[a]Zoroark[/a]

Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion (Passive): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Agility
Faint Attack
Fake Tears
Fury Swipes
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment

Counter
Dark Pulse
Detect
Extrasensory
Snatch
Sucker Punch

Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Roar
Shadow Ball
Substitute
U-Turn

Total moves: 28


[a]Cofagrigus[/a]

Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Passive): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Curse
Destiny Bond
Disable
Grudge
Guard Split
Haze
Hex
Mean Look
Night Shade
Ominous Wind
Power Split
Protect
Scary Face
Shadow Ball
Will-O-Wisp

Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Double Team
Energy Ball
Grass Knot
Hidden Power (Fighting, 7)
Hyper Beam
Psychic
Rest
Safeguard
Swagger
Substitute
Telekinesis
Thief
Toxic
Trick Room

Magic Coat
Pain Split

Total moves: 40


[a]Makuhita[/a]

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power (Grass, 7)
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up

Body Slam
Captivate
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave

Total Moves: 84


[a]Hydreigon[/a]

Teresa (F)

Nature: Hasty
+15% Speed, +15% Accuracy, -1 Def

Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 [-]
SpA: Rank 5
SpD: Rank 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks [60]:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt


[a]Porygon-Z[/a]

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Adaptability / Download / Analytic [DW]
Adaptability (Passive):
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download (Passive):
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (Passive) [DW]:
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [52]:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Blizzard
Charge Beam
Double Team
Flash
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psychic
Psyshock
Rain Dance
Rest
Round
Shadow Ball
Sleep Talk
SolarBeam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split
Swift
Trick


[a]Cubone[/a]