Registration Tower (Retrieve Teams only, do not post or update profiles)

Submission

Trainer Name: Adrian
Pokemon: Turtwig, Girafarig
W/L/T: 0/0/0

Backpack:
Berry Pocket:
(2)Oran, (2)Leppa, (2)Cheri, (2)Chesto, (2)Pecha, (2)Rawst, and (2)Aspear
Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:
None

Pokemon Team:
[pimg]390[/pimg]

Turtwig [Hugh] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Wide Guard
Superpower
Body Slam
Sand Tomb

Sunny Day
Swords Dance
SolarBeam
Reflect
Light Screen


[pimg]203[/pimg]

Girafarig [Lyra] (F)
Nature: Docile (--)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks:
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Foresight
Magic Coat
Mirror Coat
Wish
Secret Power

Psyshock
Work Up
Thunderbolt
Earthquake
Energy Ball
 
Ummmmm... I guess I will make an ASB team. Here it is.

Trainer: Peter
Backpack:
Berries:
2 Chesto
2 Oran
2 Cheri
2 Leppa
2 Pecha
2 Rawst
2 Aspear
Item: None Yet
Counter/Currency:
6 CC (0 once I get my starters)
0 UC
My Pokemon:

Tibbles (M)
Nature: Jolly (-SpA, +15%Spe, +X%Accuracy)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Intimidate:
Type: Innate
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2(-)
SpD: 2
Spe: 69(+)
Size Class: 1
Weight Class: 2
BRT: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Reversal
Flame Wheel
Take Down
Fire Fang

Toxic
Dig
Double Team
Wild Charge
Substitute

Morning Sun
Iron Tail
Crunch
Close Combat
Heat Wave


Nidoran(M) [Nigel] (M)
Nature: Adamant (-SpA. +Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle(DW):
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 (2+)
Def: 2
SpA: 1 (2-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 1
BRT: 12
Moves:
Leer
Peck
Helping Hand
Horn Attack
Poison Sting
Fury Attack
Double Kick
Focus Energy

Dig
Double Team
Shadow Claw
Attract
Rock Smash

Sucker Punch
Head Smash
Supersonic
Iron Tail
Chip Away
 
Trainer Name: Clutch
Pokemon: Treecko, Pichu, Buizel
W/L/T: 0/0/0

Backpack:

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chesto x2
Pecha x2
Rawst x2
Aspear x2

Item Pocket:
None

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:
vs. GemOftheDay

Pokemon Team:
Treecko

Treecko [Captain] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW) Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Double Kick (Egg)
Dragonbreath (Egg)
Magical Leaf (Egg)
Leech Seed (Egg)
Crunch (Egg)
Grass Knot (TM)
Rock Slide (TM)
Flash (TM)
Aerial Ace (TM)
Brick Break (TM)

Pichu

Pichu [Professor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod (DW) Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Thunderpunch (Egg)
Present (Egg)
Fake Out (Egg)
Reversal (Egg)
Charge (Egg)
Thunderbolt (TM)
Swagger (TM)
Double Team (TM)
Toxic (TM)
Thunder Wave (TM)

Buizel

Buizel [Doctor] (M)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW) Type: Innate
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Sonic Boom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Aqua Ring (Egg)
Odor Sleuth (Egg)
Slash (Egg)
Switcheroo (Egg)
Aqua Tail (Egg)
Ice Beam (TM)
Double Team (TM)
Rain Dance (TM)
Toxic (TM)
Swagger (TM)
 
AxMurderer: Everything looks good! You are APPROVED, welcome to ASB~!

Shuckool: Heya! I know you aren't ready to be approved yet, but here are some nitpicks! Your Tropius does not have its DW ability, Harvest, listed, so please add that in! Also, make sure you add a (-) near Tropius' defense stat, because you lowered it with your nature choice. You should VM me once you are all ready, and then I can check it :)

Clutch: Hi! Buizel gets a +22% Accuracy boost due to its +speed nature, so add that in! Other than that, you did excellent! You are APPROVED, welcome to ASB~!

4.4


 

Trainer Name: GG bro
Pokemon: Torchic, Piplup, and Starly
W/L/T: 0/0/0

Backpack:
Berry Pocket:
(2)Oran, (2)Leppa, (2)Cheri, (2)Chesto, (2)Pecha, (2)Rawst, and (2)Aspear
Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 0


Battle Slots:
None

Pokemon:
Torchic

Torchic [Chick-fil-a] (F)
Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
Type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Crush Claw (Egg)
Low Kick (Egg)
Night Slash (Egg)
Reversal (Egg)
Rock Slide (Egg)

Shadow Claw (TM)
Flamethrower (TM)
Ariel Ace (TM)
Toxic (TM)
Dig (TM)



Starly

Starly [Like a G6] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW) Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Endeavor
Whirlwind
Aerial Ace

Double Edge (Egg)
Pursuit (Egg)
Steel Wing (Egg)
Astonish (Egg)
Roost (Egg)

U-turn (TM)
Return (TM)
Toxic (TM)
Pluck (TM)
Swagger (TM)


Piplup

Piplup [Josephine] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack

Aqua Ring (Egg)
Hydro Pump (Egg)
Icy Wind (Egg)
Mud-Slap(Egg)
Snore(Egg)

Ice Beam (TM)
Hidden Power Electric 7 (TM)
Scald (TM)
Round (TM)
Grass Knot (TM)
 

Hitmonleet

Mafia Champion
Trainer Name:Hitmonleet

Pokemon:Necturine
W/L/T:

Backpack:

Berry Pocket:

Item Pocket:
Token Pocket:
Currency Counters:4
Universal Counters:

Battle Slots:

Pokemon Team: (note: moves in bold are learned)
Necturine(Peach)

(Can't set up sprite on iPad, will put it in once I can use the computer)
Nature: Naughty
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 49 / 55 / 60 / 50 / 75 / 51

HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 -
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC:0
DC:0/5

5th Gen Level-up:

0 Leer
0 Vine Whip
7 Ominous Wind
13 Shadow Sneak
19 Toxic Spikes
19 Will-O-Wisp
25 Hex

31 Natural Gift
37 Pain Split
44 Shadow Ball
50 Power Whip

Egg Moves:
Curse
Giga Drain
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Natural Gift
Nightmare
Sketch

5th Gen Move Tutors:
Bind
Covet
Giga Drain
Knock Off
Pain Split
Seed Bomb
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Synthesis
Trick
Worry Seed

5th Gen TMs:

TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM19 Telekinesis
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Façade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM61 Will-O-Wisp
TM66 Payback
TM70 Flash
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM01 Cut
 
ASB CAP TEAM

Trainer Name: Kingmidas
Pokemon: Infernape, Flareon,syclar, embirch, growlithe, Colosshale
W/L/T: 0/1/0 (as of September 27 2013 onward, I am horrible at keeping track of stuff so my old record was lost when I was gone for a good time.)

Backpack:

Berry Pocket:
Oran x2 Leppa x2 Cheri x2 Chesto x2 Pecha x2 Rawst x2 Aspear x2
Item Pocket:
Amulet coin x1
Token Pocket:
Currency Counters:3
Universal Counters:

Battle Slots:
[Any links to ongoing battles here]

Have all the fire types
Win the fire type gym positions
Max out Flareon and Infernape.



Monferno [beast boy] (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Fire, fighting
Fire:
Fire
STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (innate)

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron fist: (DW, unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 94 (+)
Weight class: 2
Base stat total: 9

EC: 4/9
MC: 0
DC: 5/5

Attacks:
scratch
leer
ember
taunt
nasty plot
mach punch
flame wheel
Close Combat
Flare Blitz
flamethrower
Acrobatics
endeavor

blaze kick
thunder punch
fire punch
double kick
fake out

stealth rock
uturn
shadow claw
poison jab
dig
brick break


Flareon [Burner]
Nature: Adamant(+1 Atk, -1 SpA)
Type: fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire:
Type: Passive This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW)Type: Passive This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Ember
fire spin
Fire fang

Curse
Detect
yawn
Wish
Flail

Dig
Retaliate
Swagger
Work up
Facade
headbutt


Syclar (icicle crab) (M)
Nature: Mild (+1 spA, -1 defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear

Egg Moves:
Earth Power
Spikes
Tail Glow
Counter
Signal Beam

TM moves:
ice beam
blizzard
substitute
taunt
double team



Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:1/9
MC: 0
DC: 1/5

Attacks:
5th Gen Level-Up Moves:

0 Pound
0 Sweet Scent
7 Growth
10 Ember
13 Leech Seed
16 Bullet Seed
17 Flame Wheel
Petal dance
Synthesis
43 lava plume

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute



Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate:
(Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz

Body Slam
Flare blitz
Close combat
Iron tail
Safe guard

Will-o-wisp
wild charge
overheat
flame charge
substitute


Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Moves:
Level up moves:

0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb

TM moves:
U-turn
Substitute
Double team
Earthquake
taunt

You stand in front of a long forgotten temple. Once this place was a monastery for a order of monks who trained pokemon of all types. But all has come to an end and now it is a arena for any fire type pokemon.

How has this temple come to such a state you ask? Well the order built the temple around a ring of volcanoes, this was believed by them to help them stay calm in stress being under certain danger any moment because they were all active. The last sight for those great pokemon trainers was the volcano engulfing there once peaceful domain. Then the fire types came and they haven't left since. Now molten lava has hardened and nothing can be seen of the original design. If you can manage to reach underneath the arena heated water can be used as a water source

-------------------------------------------------------------------------
Types helped at this arena: Fire/water (if heated water is reached underneath temple. if not then no water source)

Arena effect summary:

  • Fire moves have their bap increased by 2.
  • All water type moves that are used once the underground water source is uncovered have a 10% chance of burning the opponent.
  • Will-O-wisp has 100% accuracy
  • Weather can be canceled out if activated by the opponent by using a fire move to activate the volcanoes and then let the ash cover the sky. This hurts any non fire type for 2 damage at the end of each action and lasts for 5 actions.
  • All boosts caused by fire type moves are doubled.
 
Last edited:
GG bro: A couple things. On Torchic, it's easier for the refs to understand if you show the - to its Defense by listing its Defense as Rank 1 (-). Also, Speed boosting natures always round Speed up, so its Speed should be 52. You also didn't mention its Accuracy boost, which should be +9% (you can find the formula for it under the Stats section of Your Pokemon in the OP, though you kinda have to look for it because it's a little hard to find).

For Starly, you should change how you show the stat boosts/drops by listing Attack as Rank 3 (+) and Special Attack as Rank 1 (-). Additionally, it should have EC as 0/9.

Same goes for Piplup. You should list Attack as Rank 1 (-) and Special Attack as Rank 4 (+), and put its EC as 0/9. You also need to list as BAP for Piplup's Hidden Power (choose an integer between 4 and 7--you'll probably want 7 haha). Finally, you'll need to change Stealth Rock to a Gen 5 TM, as the only TM moves Pokemon can start with are Gen 5 TMs.

Change all of those and VM me, and I'll approve you.

Hitmonleet: Everything you have is correct so far. If you want to add any more, just VM me (or if you don't want to, VM me haha), but tentatively you're approved.

kingmitus: You should put each of your individual Pokemon in hide tags. Also, you should note that you still have 2 CC left.

Anyways, you didn't apply Chimchar's nature to its stats, only put a + and - next to the relevant ones. You should list Special Attack as Rank 1 (with the - next to it still), and Chimchar's Speed should be 61*1.15 [rounded up] = 71. This makes its accuracy boost +17%, which you also have to list (you can find the formula for it in the OP under the stats section). Also, you need to pick 5 Egg moves and 5 Gen 5 TMs for it. You currently have all its Egg moves listed.

For Eevee, same deal regarding its stats. You should list its Attack as Rank 3 (with the + next to it), and its Special Attack as Rank 1 (with the - next to it). You have 6 Egg moves listed though (Wish and Yawn are on the same line), and you have to pick Gen 5 TMs, so you can't pick Iron Tail, Headbutt, or Double-Edge as starting TMs for it. You should replace those 3 moves with some Gen 5 TMs.

Change all of those and VM me, and I'll approve you.
 
Trainer Name: Cube
Pokemon: Sealeo*, Cottonee*, Gastly, Meditite, Abomasnow, Revenakh, Nohface
Record: 6/5/0

Berry Slot
[2] Oran Berry
[2] Leppa Berry
[2] Cheri Berry
[2] Chesto Berry
[2] Pecha Berry
[2] Rawst Berry
[2] Aspear Berry

Item Slot
[2] Amulet Coin
[2] Exp. Share

Token Slot
Currency Counters: 13
Universal Counters: 13







Fatty [Sealeo] | 25 Moves
----------------------------------

Fluffy [Cottonee] | 23 Moves
----------------------------------

Scaawy [Gastly] | 30 Moves
----------------------------------

Hummy [Meditite] | 23 Moves
----------------------------------

Purry [Skitty] | 22 Moves
----------------------------------

Vexeny [Abomasnow] | 20 Moves
----------------------------------

Wevvy [Revenankh] | 19 Moves
----------------------------------

Kitty [Nohface] | 18 Moves
 
Trainer Name: Bec
Pokemon: Houndour, Bagon, Necturine
W/L/T: 1/2/0



Berry Pocket:
Oran (2)
Leppa (2)
Cheri (2)
Chesto (2)
Pecha (2)
Rawst (2)
Aspear (2)

Item Pocket:
Amulet Coin (1)

Token Pocket:
Currency Counters: 2
Universal Counters:


Battle Slots:
v. PK Freeze



Finished Battles:
v. RoyIII
v. IssacCross
v. Geodude6
v. topher4167

Pokemon Team:


Houndour [Ardora] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 2
DC: 3/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Fang
Thunder Fang
Fire Spin
Nasty Plot
Feint

Flamethrower
Substitute
Rest
Shadow Ball
Sludge Bomb

Flame Charge
Protect



Bagon [Janet] (F)
Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50x1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 5
DC: 3/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Dragon Rush
Hydro Pump
Thrash

Rock Slide
Brick Break
Attract
Protect
Double Team

Double-Edge
Flamethrower



Necturine [Neptune] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Gravity
Leaf Blade
Sketch
Future Sight

Shadow Ball
Energy Ball
Torment
Sunny Day
Solar Beam

Pain Split
Power Whip
Synthesis
 
Bec: Nice job! The only thing that needs to be fixed is that Bagon's Speed should be 58 (50*1.15 = 57.5, and in general Speed boosting natures round Speed up), and thus its Accuracy boost would be 11.6, which rounds up to 12. That's minor and the only thing though, so you're approved. Welcome to ASB!
 
Trainer Name: Syrus Edwinson
Pokemon: Combee, Abra, Monohm
W/L/T: (optional)

Berry Pocket: Oran (2), Leppa (2), Cheri (2), Chesto (2), Pecha (2), Rawst (2), Aspear (2)

Item Pocket: Zilch

Token Pocket: Nada
Currency Counters: 5
Universal Counters: 0


Battle Slots:
http://www.smogon.com/forums/showthread.php?t=3484049

Pokemon Team:


Combee [StingingHoneyGenerator] (F)
Nature: Relaxed (+1 Def, -10 speed, -10% evasion)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW Locked): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Evasion: -10%

EC: 4/6
MC: 4
DC: 2/5

Attacks:
DAMAGING:
Air Cutter*
Bug Bite*
Endeavor*
Gust*
Mud-Slap*
Ominous Wind*
Snore*
Swift*

SUPPORT:
String Shot*
Sweet Scent*
Tailwind*



Abra [PsychicReptilianHumanoid] (M)
Nature: Timid (+14% speed, +30% accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW Locked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Accuracy: +30%

EC: 2/9
MC: 0
DC: 3/5

Attacks:
DAMAGING:
Charge Beam*
Energy Ball*
Foul Play
Knock Off*
Psyshock*
Shadow Ball*
Signal Beam

SUPPORT:
Barrier*
Calm Mind*
Encore*
Light Screen*
Skill Swap*
Teleport*



Monohm [CloudyElectricalDragon] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 0
DC: 2/5

Attacks:
DAMAGING:
Discharge
Dragonbreath*
Dragon Pulse
Dragon Rage*
Flamethrower*
Hurricane
Mud-Slap*
Power Gem*
Sonicboom*
Tackle*
Thunder*
Thundershock*
Twister*
Volt Switch*
Water Pulse*

SUPPORT:
Charge*
Growl*
Heal Bell*
Rain Dance*
Roar*
Slack Off
Thunder Wave*
 
Registration

Trainer Name: CoffeeFlux
Pokemon: Duskull*, Cyndaquil*, Riolu*
W/L/T: 0/0/0

Backpack:
Berry Pocket:
2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, 2 Aspear

Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:
eh

Pokemon Team:


Duskull [King Hamlet] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks:
Leer*
Night Shade*
Disable*
Foresight*
Astonish*
Shadow Sneak*
Pursuit*

Pain Split*
Destiny Bond*
Imprison*
Ominous Wind*
Feint Attack*

Will-O-Wisp*
Blizzard*
Psychic*
Payback*
Protect*



Cyndaquil [Big Richard] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Leer*
Smokescreen*
Ember*
Quick Attack*
Flame Wheel*
Defense Curl*

Flame Burst*
Extrasensory*
Quick Attack*
Reversal*
Foresight*

Wild Charge*
Sunny Day*
Overheat*
Aerial Ace*
Fire Blast*



Riolu [Rucario] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Foresight*
Quick Attack*
Endure*
Counter*
Force Palm*
Copycat*
Feint*
Reversal*
Screech*

Blaze Kick*
Crunch*
Hi Jump Kick*
Bullet Punch*
Detect*

Poison Jab*
Shadow Claw*
Earthquake*
Rock Tomb*
Focus Blast*
 
Sporeyoyo Team Approval

Trainer Name: Sporeyoyo
Pokemon: Cranidos, Petilil
W/L/T:

Backpack:

Berry Pocket: 2Oran, 2Chesto, 2Rawst, 2Pecha, 2Aspear, 2Leppa, 2Cheri

Item Pocket:

Token Pocket:
Currency Counters: 1
Universal Counters: 0

Battle Slots:

Pokemon Team:


<Cranidos> [Jeff] (Male)
Nature: Adamant
Type:
<Rock>: < Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. >

Abilities:
Mold Breaker: <Bypasses targets' abilities if they could hinder or prevent a move.> [Inactive]
Sheer Force: <Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects> [Enabled]

Stats: HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC:

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Double-Edge
Hammer Arm
Iron Head
Thrash

Earthquake
Stone Edge
Rock Slide
Protect
Sandstorm



<Petilil> [Sticky] (Female)
Nature: Modest
Type:
<Grass>: <Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. >

Abilities:
Chlorophyll: <Doubles Speed during strong sunlight.> [Inactive]
Own Tempo: <Prevents confusion. > [Enabled]
Leaf Guard (DW): Protects against major status ailments during strong sunlight.

Stats: HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC:

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore

Endure
Grasswhistle
Ingrain
Natural Gift
Worry Seed

Sunny Day
Energy Ball
Grass Knot
Solarbeam
Toxic
 
This is my first post! But I really want to join this Anime Style Battling!

Trainer Name: Nathan
Pokemon: Hippopotas, Poliwag, Oddish, Vulpix
W/L/T: 1/3/0

Backpack:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

1x Lucky Egg

Currency Counters: 9
Universal Counters: 0


Pokemon Team:


Hippopotas [BIG BERTHA] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (Innate; DW LOCKED): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Double-Edge

Body Slam
Curse
Revenge
Slack Off
Stockpile

Roar
Earthquake
Return
Attract
Rock Slide

Superpower


Poliwhirl [Frogger] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate; DW UNLOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 10
DC: 5/5

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam
Amnesia
Belly Drum
Wake-Up Slap

Encore
Endure
Ice Ball
Mud Shot
Water Pulse

Ice Beam
Psychic
Double Team
Scald
Substitute

Endeavor
Ice Punch


Gloom [Not Gloomy] (F)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 7
DC: 4/5

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Moonlight
Giga Drain
Petal Dance

After You
Ingrain
Nature Power
Synthesis
Teeter Dance

Toxic
Venoshock
Sunny Day
Double Team
Energy Ball


Vulpix [Mozilla] (F)
Nature: Docile (No effect)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire (Passive):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Trigger; DW LOCKED): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst

Extrasensory
Flare Blitz
Heat Wave
Hex
Tail Slap

Return
Dig
Flame Charge
Attract
Energy Ball


Mons I Want
Minccino
Deino
Cupra
 
RoyIII: The only thing I caught was that Combee's Speed should be 60, as Speed reducing natures always round Speed down. Just fix that and you're approved!

CoffeeFLux: Just change the stuff I mentioned on IRC and you're good to go. Duskull's nature should be listed as Brave (and its Speed should be 21), and Dark Pulse should be replaced for a Gen 5 TM. Cyndaquil's Iron Tail should be replaced for a Gen 5 TM.

Sporeyoyo: You still have 1 CC leftover, so you should list that. Also, you should list the Ability descriptions that are listed in the Data Audit Thread on your Pokemon, as well as what type of Ability they are (ie; Sheer Force is Can be Enabled, Own Tempo is Innate, etc). Finally, when you apply natures to stats, it's easiest for the ref to understand if you put (+) or (-) next to the corresponding stats, and also increase/decrease the relevant values. For example, Cranidos should have listed Rank 6 (+) for Attack and Rank 1 (-) for Special Attack. Fix those and you're approved.

topher4167: Hippopotas should have 27 Speed, as Speed reducing natures always round Speed down. Also, Poliwag doesn't get Amnesia as a starting Level-Up move. Just fix those and you're approved.

Welcome to ASB all of you!
 
Trainer Name: Harmakhis
Pokemon: Bulbasaur, Munchlax

Berry Pocket:
Oran (2)
Leppa (2)
Cheri (2)
Chesto (2)
Pecha (2)
Rawst (2)
Aspear (2)

Item Pocket:

Token Pocket:

Currency Counters: 0
Universal Counters: 0

Battles: none

Pokemon Team:

Bulbasaur (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW -- locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take down
Razor leaf
Sweet Scent
Growth

Giga Drain
Magical leaf
Curse
GrassWhistle
Ingrain

Protect
Substitute
Toxic
Venoshock
Strength

Muchlax (Sir Munchalot) (M)
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW -- locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Pursuit
Zen Headbutt
Whirlwind
Counter
Double-Edge

Toxic
Protect
Substitute
Double Team
Facade
 

LouisCyphre

heralds disaster.
Okay I don't know what the hell happened here that made this take so long.

Harmakhis: You're approved as soon as you add your berries to your profile. Everything about your Pokemon check out; which is promising!
 
Trainer Name: Void Guy
Pokemon:

W/L/T: 2/1/0

Backpack:

Oran Berry x 2
Leppa Berry x 2
Cheri Berry x 2
Chesto Berry x 2
Pecha Berry x 2
Rawst Berry x 2
Aspear Berry x 2




Currency Counters: 3
Universal Counters: 0


Battle Slots:
Vs. Unoriginal Name
Vs. LockDown



Roleplay:
Battle Hall



Pokemon Team:

Sableye [Mayhem] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Passive) (DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 4/5

Attacks:
Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Foul Play, Shadow Ball
Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic, Torment, Payback



Minccino [Soul Crusher] (Female)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Cute Charm (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Ability 2: Technician (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Ability 3: Skill Link (Passive) (DW Unocked)
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 1
DC: 5/5

Attacks:
Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Encore, Swift, Sing, Tail Slap, Wake-Up Slap
Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
TM: Protect, Dig, Thunder Wave, Safeguard, Facade, Thief


Horsea [Tyrant] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim (Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Ability 3: Damp (Passive) (DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard, Surf


Meditite [Bubblegum] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Pure Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Ability 2: Telepathy (Passive) (DW Locked)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level-up: Bide, Meditate, Confusion, Detect, Hidden Power Grass 7, Swagger, Mind Reader, Feint, Calm Mind
Egg: Drain Punch, Fake Out, Psycho Cut, Ice Punch, Foresight
TM: Brick Break, Rock Slide, Low Sweep, Reflect, Light Screen
 

LouisCyphre

heralds disaster.
Void Guy: Everything about your mons checks out, statistically! I like seeing that the first time around. That said, Smasher the Minccino's Technician is named Stall currently. Correct this and you're approved.

If you care enough, Mayhem's Ghost-type STAB description lacks a colon and a space.

People will probably complain about your moves being listed horizontally instead of vertically, but you aren't the only one who does that, so you don't have to change it if you prefer not to.
 
-My body is ready-

Trainer Name: Sebastian
Pokemon: Joltik, Aron, Gastly
W/L/T: uhhhh

Backpack:

Berry Pocket:

2x Oran Berry
2x Pecha Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Rawst Berry
2x Aspear Berry

Item Pocket:

Token Pocket:

Currency Counters: 2
Universal Counters: 0

Battle Slots:




Completed Battles

Pokemon Team:




Joltik (Ginsille) ♀
Nature - Mild (+1 SpA, -1 Def)
Type - Bug/Electric
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes - This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve - The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) - When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level-up - String Shot, Leech Life, Spider Web, Thunder Wave, Screech, Fury Cutter, Electroweb, Bug Bite, Gastro Acid
Egg moves - Disable, Pursuit, Pin Missile, Faint Attack, Cross Poison
TM/HM - Energy Ball, Thunderbolt, Double Team, Substitute, Protect


Aron (Grankle) ♂
Nature - Adamant (+1 Atk, -1 SpA)
Type - Steel/Rock
Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW) - The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Iron Head
Egg moves - Head Smash, Body Slam, Stealth Rock, Superpower, Screech
TM/HM - Substitute, Protect, Earthquake, Bulldoze, Sandstorm

Gastly (Whisp) ♂
Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
Type - Ghost/Poison
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 2/9
MC: 0
DC: 2/5

Attacks:
Level-up - Hypnosis, Lick, Spite, Mean Look, Curse, Confuse Ray, Night Shade, Sucker Punch, Shadow Ball, Nightmare, Hex
Egg moves - Disable, Perish Song, Scary Face, Haze, Smog
Tutor moves - Pain Split
TM/HM - Thunderbolt, Protect, Venoshock, Taunt, Will-o-Wisp
 
Trainer Name: PK Freeze
Polkemon: Remoraid, Munchlax
W/L/T: 0

Backpack:
x2 Oran, x2 Leppa, 2x Cheri, 2x Chesto, 2x Pecha, 2x Rawst, 2x Aspear

CC: 0
UC: 0


Battle Slots:




Pokemon Team:
Remoraid:

Remoraid(Artillery)[Male]
Nature: Modest
Type: Water, Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:
(Innate) (DW) (Not Unlocked) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC:0/6
MC:
DC: 0/5

Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy

Acid Spray
Haze
Mud Shot
Swift
Water Spout

Thunder Wave
Incinerate
Psychic
Ice Beam
Dive

Munchlax:

Munchlax(Norm)[Male]
Nature:Careful
Type: Normal, Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony:
(Innate) (DW) (Not Unlocked)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC:0/6
MC:
DC:0/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Charm
Counter
Curse
Double Edge
Selfdestruct

Toxic
Earthquake
Rock Slide
Protect
Return
 

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