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What's the best moveset for an all out attacker Lycanroc-D set? I'm a big fan of including Psychic Fangs
Probably something like this:

Lycanroc-Dusk @ Life Orb / Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Accelerock
- Stone Edge
- Close Combat / Drill Run
- Psychic Fangs
 
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Im running a team of Zeraora, Rillaboom, Kyurem, Blissey, and Skarmory, what would be the best mon for the 6th slot? I cannot find one that seems to last!
It's a solid core for sure. If you want another defensive wall I recommend either toxipex or clefable. Toxapex could be useful for dealing with walls and setup sweepers with haze, knock off, toxic spikes, scald, etc. clefable is nice since it can switch into dragon types and urshifu well, and can use wish to keep it and your team healthy, spread status, and just be another hard to kill special wall with blissey. If you want something more offensive, Togekiss is a good option too, as it's also a fairy type thats bulky, but it's flying type gives it some advantages. Finally, if you want a real dangerous setup sweeper, volcorona is a great choice, as while it cant switch in to much and it needs heavy duty boots, it can absolutely sweep teams with quiver dance and it's STABs. It all really depends on what your team needs and the moves you've chosen.
 

Martin

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Forgive my stupidity, every once in a while I will see those info graphics that show pokemon usage for each tier. But I cannot for the life of me remember where I saw them last or know where to find them now if anyone could help that'd be awesome
If u want the graphic specifically ik they post them on Twitter with each update. Otherwise just check the threads in the meta discussion parent forum for stats.
 
when can we expect a VR update? I know it was locked to be voted on but i was wondering when since it's been a couple of days.
 
I feel like now is the time to suspect clefable. It is the most blatantly broken stall pokemon in ages as the combination of wish and teleport along with magic guard is just way too busted, which causes any defensive pokemon to become even more busted, especially a regenerator blissey or toxapex coming into back into battle after the residual hp gain from regenerator and possibly getting full health despite being 1/3 hp before regenerator, restores some hp, and after the wish pass its pretty much at full health. And since teleport gives clefable longevity, it allows toxapex and blissey to be more aggravating walls then in gen 6 or 7 by hitting wish, tanking a hit, and hitting teleport and passing it to a regenerator pokemon. Smogon it is time to prioritize suspect testing clefable, so why hasn't smogon issued any sort or suspect test yet!?!?!
 

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when can we expect a VR update? I know it was locked to be voted on but i was wondering when since it's been a couple of days.
Finchinator said:
I will be closing this as I plan on putting up another voting slate later tonight. Expect an update late this week!
We'll probably have it up on Saturday or Sunday or early Monday at the latest.

I feel like now is the time to suspect clefable. It is the most blatantly broken stall pokemon in ages as the combination of wish and teleport along with magic guard is just way too busted, which causes any defensive pokemon to become even more busted, especially a regenerator blissey or toxapex coming into back into battle after the residual hp gain from regenerator and possibly getting full health despite being 1/3 hp before regenerator, restores some hp, and after the wish pass its pretty much at full health. And since teleport gives clefable longevity, it allows toxapex and blissey to be more aggravating walls then in gen 6 or 7 by hitting wish, tanking a hit, and hitting teleport and passing it to a regenerator pokemon. Smogon it is time to prioritize suspect testing clefable, so why hasn't smogon issued any sort or suspect test yet!?!?!
First of all, a post like this belongs in the Metagame Discussion thread, but I'll go ahead and address the points you made. Regenerator mons aren't even the prime target for WishPort Clefable to heal, it's usually offensive mons that lack recovery or really any teammate that wants to be healthy and lacks recovery options. At this point in time, WishPort Clefable does have some drawbacks that make it less viable than its other sets. Urshifu is a big part in that, as Clefable wants to switch in and counter it, but Urshifu breaks past Protect and you're stick with Wish as your only recovery. The abundance in Knock Off users also hurts WishPort Clefable as again, once those Leftovers are knocked off, Clefable has to use Wish on itself more often, which makes it more vulnerable and slightly easier to punish.

I think Clefable's really good, maybe even a little too good, but you'll need a stronger and more accurate argument to suggest that it deserves to be tested.
 
First of all, a post like this belongs in the Metagame Discussion thread, but I'll go ahead and address the points you made. Regenerator mons aren't even the prime target for WishPort Clefable to heal, it's usually offensive mons that lack recovery or really any teammate that wants to be healthy and lacks recovery options. At this point in time, WishPort Clefable does have some drawbacks that make it less viable than its other sets. Urshifu is a big part in that, as Clefable wants to switch in and counter it, but Urshifu breaks past Protect and you're stick with Wish as your only recovery. The abundance in Knock Off users also hurts WishPort Clefable as again, once those Leftovers are knocked off, Clefable has to use Wish on itself more often, which makes it more vulnerable and slightly easier to punish.
I think Clefable's really good, maybe even a little too good, but you'll need a stronger and more accurate argument to suggest that it deserves to be tested.

Yes there is also the fact that bulky offense pokemon can get a straight up heal like urshifu, kommo-o, the occasional physical attacking corviknights, and any other bulky hard hitting pokemon in the ou metagame really. And yes knocking off leftovers can hurt it, but urshifu has to be sacked in order to knock off clefable as clefable can easily okho both urshifus. And yes, knock off can cripple it, but I don't think its good to have only one counter. Remember dracovish? Seismitoad was the only way to reliably shut it down. Same goes with urshifu being the only reliable clefable counter. And even if you do get rid of its leftovers via knock off, it will constantly heal itself to stall for as long as possible and maybe get a wish teleport off if the opponent sets up. And because it has magic bounce, you cannot put status effects on it, so there are very few ways to shut it down other than to sack a knock off pokemon and hit it with a super effective crit or try to set up on it. With my next point covered, I can conclude it is just not fun to play against and is very unhealthy to the metagame as a whole. Next time I will make sure to post in the metagame discussion thread, but I rest my case unless you need more elaboration.
 
Yes there is also the fact that bulky offense pokemon can get a straight up heal like urshifu, kommo-o, the occasional physical attacking corviknights, and any other bulky hard hitting pokemon in the ou metagame really. And yes knocking off leftovers can hurt it, but urshifu has to be sacked in order to knock off clefable as clefable can easily okho both urshifus. And yes, knock off can cripple it, but I don't think its good to have only one counter. Remember dracovish? Seismitoad was the only way to reliably shut it down. Same goes with urshifu being the only reliable clefable counter. And even if you do get rid of its leftovers via knock off, it will constantly heal itself to stall for as long as possible and maybe get a wish teleport off if the opponent sets up. And because it has magic bounce, you cannot put status effects on it, so there are very few ways to shut it down other than to sack a knock off pokemon and hit it with a super effective crit or try to set up on it. With my next point covered, I can conclude it is just not fun to play against and is very unhealthy to the metagame as a whole. Next time I will make sure to post in the metagame discussion thread, but I rest my case unless you need more elaboration.
Urshifu straight up kills WishPort as a set. It 2HKOs with Iron Head and Poison Jab while forcing Clefable to run Phys Def and constantly heal to be able to take Wicked Blows. And Unseen Fist means Wish+Protect isn't a viable means of healing up. And thus since Clef can't run both Soft-Boiled and Teleport, most Clef since the DLC don't run Teleport anymore.
Honestly Clef was S+ pre-DLC for a reason (and probably banworthy if not for DLCs), but the DLC has raised the power level to the point where Clef cannot find the two turns for WishPort consistently. To counter non-Thunder Wave Clefable simply switch in Aegislash or Volcarona or whatever your favourite sweeper is and set up. Thus most Clef are Soft/Moonblast/Twave/Filler. These sets can be abused by Pokemon like Zeraora, Excadrill and so on.
TL;DR: You would have had a case pre-DLC, but now the game has changed and Clef simply cannot run the sets which made it mandatory on balance pre-DLC.
 
What are the specific EVs on Kommo-o's standard set for? It has 252 HP, 148 Def, 40 SpD, and 68 Spe. I'm in a technical phase atm and I would like to know if anyone knows what they are for. The description doesn't specify about it.

Edit: Also the 28 defense EVs on Zam.
 

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What are the specific EVs on Kommo-o's standard set for? It has 252 HP, 148 Def, 40 SpD, and 68 Spe. I'm in a technical phase atm and I would like to know if anyone knows what they are for. The description doesn't specify about it.

Edit: Also the 28 defense EVs on Zam.
68 Speed EVs on Kommo-o allow it to outspeed 252 Speed Tyranitar. If I recall correctly, the 40 Special Defense EVs are for offensive Volcarona's Psychic after 1 layer of Spikes and 1 round of Leftovers recovery.

28 Defense EVs on Alakazam allow it to always survive an Earthquake from Hippowdon and an Aqua Jet from Choice Band Azumarill.
 
Thank You Jordy! One more: What's the 252 hp 120 defense on Togekiss for?

Actually I take this back because it's probably 136 speed to outspeed a certain benchmark, then the rest are pumped into hp and defense
 
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Jordy

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Thank You Jordy! One more: What's the 252 hp 120 defense on Togekiss for?
It just aims to outspeed Pokemon like Toxtricity, but that isn't the best EV spread for the current metagame.

Togekiss @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 248 HP / 60 Def / 200 Spe
Timid Nature
- Air Slash
- Roost
- Heal Bell
- Nasty Plot

This EV spread is a more viable option in the current metagame; it outspeeds Adamant Rillaboom and 60 Defense EVs allow it to avoid being 2HKOed by Urshifu-S's Wicked Blow.
 
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It just aims to outspeed Pokemon like Toxtricity, but that isn't the best EV spread for the current metagame.

Togekiss @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 248 HP / 60 Def / 200 Spe
Timid Nature
- Air Slash
- Roost
- Heal Bell
- Nasty Plot

This EV spread is a more viable option in the current metagame; it outspeeds Adamant Rillaboom and 60 Defense EVs allow it to avoid being 2HKOed by Urshifu-S's Iron Head / Poison Jab.
252 Atk Urshifu Iron Head vs. 248 HP / 60 Def Togekiss: 172-204 (46.1 - 54.6%) -- 53.1% chance to 2HKO
?

Jordy edit: My bad, it's actually for this calc. :smogduck:

252+ Atk Choice Band Urshifu Wicked Blow vs. 252 HP / 60 Def Togekiss on a critical hit: 158-186 (42.2 - 49.7%) -- guaranteed 3HKO


Edit: :)
 
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I'm trying to create a SD Scizor EV spread that's both bulky and strong. LO Scizor is too frail and specially defensive Scizor is too weak. Currently, I've been using the following set:
Scizor @ Metal Coat
Ability: Technician
EVs: 248 HP / 164 Atk / 20 Def / 76 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
EVs let Scizor survive Urshifu's Choice Band Wicked Blow and +2 Alakazam's Focus Blast, while Metal Coat gives Bullet Punch a sizable boost in power. Are there any optimizations I could make to this set?
 
I'm trying to create a SD Scizor EV spread that's both bulky and strong. LO Scizor is too frail and specially defensive Scizor is too weak. Currently, I've been using the following set:
Scizor @ Metal Coat
Ability: Technician
EVs: 248 HP / 164 Atk / 20 Def / 76 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
EVs let Scizor survive Urshifu's Choice Band Wicked Blow and +2 Alakazam's Focus Blast, while Metal Coat gives Bullet Punch a sizable boost in power. Are there any optimizations I could make to this set?
Just a tiny thing, you can afford to take off 4 EVs off of defense:

252 Atk Choice Band Urshifu Wicked Blow vs. 248 HP / 16 Def Scizor on a critical hit: 289-342 (84.2 - 99.7%) -- guaranteed 2HKO
 
Hello guys,
I wanted to ask why paralysis is not considered unhealthy for the game when it is possible that you get paralyzed for several turns which completely changes the outcome of the game. If we compare flinch to paralysis we can see that there are not many pokemon who can effectively abuse it while on the other hand, nearly every single damn pokemon has access to Thunder wave. I may sound salty but I lost so many games because I got paralyzed 3-4 or times in a row. I mean evasion got banned because it is deemed unhealthy yet t-wave is allowed which is spammed on every tier and on every team. If someone could explain why one is banned and the other one not I would be very grateful.
 

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Hello guys,
I wanted to ask why paralysis is not considered unhealthy for the game when it is possible that you get paralyzed for several turns which completely changes the outcome of the game. If we compare flinch to paralysis we can see that there are not many pokemon who can effectively abuse it while on the other hand, nearly every single damn pokemon has access to Thunder wave. I may sound salty but I lost so many games because I got paralyzed 3-4 or times in a row. I mean evasion got banned because it is deemed unhealthy yet t-wave is allowed which is spammed on every tier and on every team. If someone could explain why one is banned and the other one not I would be very grateful.
paralysis isn't a broken or gamechanging mechanic first and foremost as you still have a chance to break out of a full para,whereas evasion-boosting moves like double team and minimize change the outcome by the factor, that it turns the game around in a complete luck-fest as after an evasion-boost the chances of a mon avoiding is incredible high and therefore deemed uncompetetive in every aspect.

thunder wave and other paralysis-inducing moves like stun spore arent uncompetetive at all, as:
1. they dont have a 100% accurate chance to hit
2. a mon has still a relatively high chance to snap out of a full-para
3. even when a mon of yours takes the full para like 2 or 3 times in a row is it likely that you have other team-members which can take care of the opposition.

thunder wave / stun spore also dont have the common effect that you cannot hit the opposition at all, whereas minimize / double team makes it, so that the entire rest of your team will miss the particular evasion-boosted mon during the entirety of the game.

i mean getting a full para 2 or 3 or even 4 times in a row is very salty, but you still can hit the mon and take care of it, furthermore there are moves which can get rid of such status-conditions, like heal bell, aromatherapy as well as rest and items in lum berry, which can help against any status.
 
Hello guys,
I wanted to ask why paralysis is not considered unhealthy for the game when it is possible that you get paralyzed for several turns which completely changes the outcome of the game. If we compare flinch to paralysis we can see that there are not many pokemon who can effectively abuse it while on the other hand, nearly every single damn pokemon has access to Thunder wave. I may sound salty but I lost so many games because I got paralyzed 3-4 or times in a row. I mean evasion got banned because it is deemed unhealthy yet t-wave is allowed which is spammed on every tier and on every team. If someone could explain why one is banned and the other one not I would be very grateful.
Paralysis also has utility beyond the hax (speed control) and has more counterplay than evasion. You can switch an Electric or already-statused Pokemon into Thunder Wave or Glare to block it, and you can switch out a key Pokemon to prevent them from being paralyzed. Compare that to evasion counterplay, which boils down to Whirlwind / Roar (only delays the problem), perfect accuracy moves (most of which suck), and Hone Claws / Coil.
 

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Can anything viably run protective pads?
Urshifu-Rapid can on Rain, but I would not advise it with the substantial drop in power. It suddenly loses the ability to break things it would otherwise, which defeats a lot of the purpose of using it unfortunately. This is honestly the closest thing to being viable with it, but even then it is limited unfortunately.
 

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