Daycare.how does one level smeargle up do you wait for a good level to remove a damaging attack it seems like it would take forever to train something that cannot by itself gain exp
Daycare.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Sticky Web
- King's Shield
- Parting Shot
This might look weird at the first, but it actually comes in quite handy when facing a physical sweeper that tries to knock out Smeargle.
It also can be used to stop a physical sweep of an unexpacting enemy.
It's mainly designed to counter (lower tier) rapid spinners who serve a 2nd role being a sweeper.
This set can delay a setup or in some cases even force out the enemy.
The downside; after the initial use it becomes predictable.
He can learn any move in the game, and you chose HP Fire?What about giving him the technician ability and run him with hidden power fire.
well, it does work through taunt for a 50% chance of burn, which doesn't suck.How about this. Lets give Smeargle Sacred Fire.
Although, his stats are so bad that he should basically never run attacking moves :-(
It's not worth the turn. Same reason why Mew doesn't use transform. Besides, Smeargle's HP is barely higher than ditto, so why not just use ditto?This has been sitting in the back of my mind for a while now. I've been meaning to try it, but haven't.
Is Transform viable on Smeargle?
Smeargle Leftovers
252 HP / 4 Def / 252 Spe
Timid
Transform
King's Shield
Parting Shot
filler (WoW, Encore, ect.)
Transform could give Smeargle a whole new dimension of utility. Instead of running hazards, use your opponent's. If they have Defog, take it. You could use it like Trace as well, copying Natural Cure or Regenerator mons.
I'm going to test this!
This is what I run
Smeargle @ Power Herb
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Geomancy
- Spore
- Substitute
Smeargle can Imprison + Transform, which is hilarious and is a niche that Ditto can't do.
Smeargle:
----------------
Imprison
Transform
Stealth Rock
Swords Dance
1. Imprison the opponent to prevent them from using Stealth Rocks or Swords Dance
2. Use Transform to prevent them from doing anything else.
3. They struggle for one turn (if they've never seen this strategy), while you go ahead and lay stealth rocks (or if they were a Swords Dancer, you can attempt to set up a sweep).
In BW2 I used imprison SR explosion Landorus lead lol those were fun times.
Also ppl need 2 start using explosion Smeargle imo
Smeargle can Imprison + Transform, which is hilarious and is a niche that Ditto can't do.
Smeargle:
----------------
Imprison
Transform
Stealth Rock
Swords Dance
1. Imprison the opponent to prevent them from using Stealth Rocks or Swords Dance
2. Use Transform to prevent them from doing anything else.
3. They struggle for one turn (if they've never seen this strategy), while you go ahead and lay stealth rocks (or if they were a Swords Dancer, you can attempt to set up a sweep).
Considering Smeargle's switch-ins tend to be bulky grass types who can absorb Spore such as Ferrothorn and Defoggers like Mandibuzz (who usually runs Foul Play so she doesn't give a damn about Memento) I'd say Explosion is more productive, even if the damage isn't spectacular.
You don't get the point of Explosion on a lead set do you?
It's meant to deal just enough damage on an incoming spinner/defogger so that you can scare it off without giving it a chance to remove the hazards.
Memento doesn't affect most hazard removers such as Mandibuzz, who will gladly spin/Defog the next turn so you essentially wasted a teamslot for a suicide lead Smeargle who didn't accomplish anything.
There is no point in using a suicide lead if you can't ensure the hazards stay down - it's like starting with 5 vs 6 pokemon.
You may want to run SR/Sticky Web Shuckle in that case, at least it can realistically attempt to lay them down more than once.