Daycare.how does one level smeargle up do you wait for a good level to remove a damaging attack it seems like it would take forever to train something that cannot by itself gain exp
Or, you know, Exp. Share...Daycare.
I'm loving this set ATM it helps open up a whole to set up megasciz who isn't easily slowed down once it dances abitSmeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Sticky Web
- King's Shield
- Parting Shot
This might look weird at the first, but it actually comes in quite handy when facing a physical sweeper that tries to knock out Smeargle.
It also can be used to stop a physical sweep of an unexpacting enemy.
It's mainly designed to counter (lower tier) rapid spinners who serve a 2nd role being a sweeper.
This set can delay a setup or in some cases even force out the enemy.
The downside; after the initial use it becomes predictable.
He can learn any move in the game, and you chose HP Fire?What about giving him the technician ability and run him with hidden power fire.
well, it does work through taunt for a 50% chance of burn, which doesn't suck.How about this. Lets give Smeargle Sacred Fire.
Although, his stats are so bad that he should basically never run attacking moves :-(
It's not worth the turn. Same reason why Mew doesn't use transform. Besides, Smeargle's HP is barely higher than ditto, so why not just use ditto?This has been sitting in the back of my mind for a while now. I've been meaning to try it, but haven't.
Is Transform viable on Smeargle?
Smeargle Leftovers
252 HP / 4 Def / 252 Spe
Timid
Transform
King's Shield
Parting Shot
filler (WoW, Encore, ect.)
Transform could give Smeargle a whole new dimension of utility. Instead of running hazards, use your opponent's. If they have Defog, take it. You could use it like Trace as well, copying Natural Cure or Regenerator mons.
I'm going to test this!
Shell Smash + White Herb is better option IMO, because you can use it more than once in case something goes wrong. If you get phazed by defensive Pokemon - yeah, you loose White Herb, which means passing lowered defenses as well, but in some cases (like for example you passed to Alakazam and there's no priority left - those lowered defenses won't matter as he'll be able to sweep anyway, this is just an example) it won't matter because you may sweep even with lowered defenses in right situation. With Power Herb + Geomancy - you have ONLY one shot to do it, as trying to pass again with Geomancy while being forced while wasting turn doing nothing is technically impossible. Between Shell Smash + White Herb vs Geomancy + Power Herb there's technically no difference with Herbs up and passing to Special Attacker, while Shell Smash may be used again if possible/needed with slightly less risk. With Geomancy - not really.This is what I run
Smeargle @ Power Herb
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Geomancy
- Spore
- Substitute
Smeargle can Imprison + Transform, which is hilarious and is a niche that Ditto can't do.
Smeargle:
----------------
Imprison
Transform
Stealth Rock
Swords Dance
1. Imprison the opponent to prevent them from using Stealth Rocks or Swords Dance
2. Use Transform to prevent them from doing anything else.
3. They struggle for one turn (if they've never seen this strategy), while you go ahead and lay stealth rocks (or if they were a Swords Dancer, you can attempt to set up a sweep).
...why? It does less than 30% to anything not running hp evs or defense evs. Memento would be better.In BW2 I used imprison SR explosion Landorus lead lol those were fun times.
Also ppl need 2 start using explosion Smeargle imo
I'd much prefer something like Spore instead of Swords Dance. People won't try to set up against Smeargle because of the threat of Spore and having Swords Dance just in the hope of Imprisoning it is insane in my opinion when you have every move in the game to choose from.Smeargle can Imprison + Transform, which is hilarious and is a niche that Ditto can't do.
Smeargle:
----------------
Imprison
Transform
Stealth Rock
Swords Dance
1. Imprison the opponent to prevent them from using Stealth Rocks or Swords Dance
2. Use Transform to prevent them from doing anything else.
3. They struggle for one turn (if they've never seen this strategy), while you go ahead and lay stealth rocks (or if they were a Swords Dancer, you can attempt to set up a sweep).
The damage is miniscule, if you're afraid of switch-ins something like Whirlwind, Taunt or an entry hazard is better simply so you can do something productive. Explosion is just bad.Considering Smeargle's switch-ins tend to be bulky grass types who can absorb Spore such as Ferrothorn and Defoggers like Mandibuzz (who usually runs Foul Play so she doesn't give a damn about Memento) I'd say Explosion is more productive, even if the damage isn't spectacular.
Lol, you think something with base 20 attack will do enough damage to scare off any pokemon? I understand the concept of using Explosion simply to remove Smeargle and ensure you can't be spun/defogged against (Suicide Lead Skarmory can kill itself with Brave Bird to accomplish this for example) but you seem to be implying it'll actually do significant damage.You don't get the point of Explosion on a lead set do you?
It's meant to deal just enough damage on an incoming spinner/defogger so that you can scare it off without giving it a chance to remove the hazards.
Memento doesn't affect most hazard removers such as Mandibuzz, who will gladly spin/Defog the next turn so you essentially wasted a teamslot for a suicide lead Smeargle who didn't accomplish anything.
There is no point in using a suicide lead if you can't ensure the hazards stay down - it's like starting with 5 vs 6 pokemon.
You may want to run SR/Sticky Web Shuckle in that case, at least it can realistically attempt to lay them down more than once.