Hey, thought I'd make a post about
Sand Balance. I made a post earlier in this thread but I felt like it was too rushed and not to the point. But I feel like not many people have been talking about or showing traction, nor have many people been using it (from what I've been seeing).
Anyway, over the past few days, I have been breezing through ladder and I would like to believe it's due to the spam of Sand Balance in the form of:
+
along with
+
+
/
and then some speed control such as
/
.
These kind of cores are well suited for the meta right now imo. They have tools to beat offense, stall, and anything in between.
Starting off, the obviously true and tried core of TTar + Drill. I have tried support tar and band tar, both work great. Then SD Drill is a staple. The thing about drill in SS OU is that this mon is so versatile. To emphasize, think of it like this: It can SD, it can get a speed boost from spin very easily, it can get its defense boosted from the Dynamax Iron Head... This mon can literally setup on its own and win in certain scenarios. It's pretty insane. I had a game earlier where a scarf rotom Volt Switch'd on me as I spun (+1 speed boost), I SD'D on the switch then when he tried to kill me with his Hippowdon I dynamax'd and got the +1 Defense raise (along w/ the attack increase from Dynamax), leading me to just sweep with Drill himself, no sand needed or anything. This mon is super capable especially with Dynamax mechanics.
The defensive core of Ferro + Clef + Rotom/Pex is really good too. I think ferro is a god mon in the sense that it can beat mons 1v1 such as Gyara/Barraskewda/Excadrill with a simple Dynamax button. As well as Leech + Protect and Spikes are really good supporting moves. Clef, even without Softboiled in the form as an LO attacker or Bulky CM mon (w/ Moonlight/Wish ) is just good in general for being able to reliably pressure fat builds that are being commonly used. There isn't much downside to this mon as it can also beat stuff like Dragapult/Offensive Fighting types. It's really good imo. And you have your bulky water.
Top this all off with a Dragapult or something else of your choice for speed control as back up.
Anyway, I think that this is a more consistent playstyle from stall / cheese-y offense from what I've seen. I haven't really encountered too many tough matchups where I can't outplay which has definitely intrigued me a bit to spread the word about how these types of archetypes are good in the meta.
Good replays showcasing it:
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