I really don't get why everyone calls grass a bad type. Give me another type that resists ground, water, and electricity all at once.
I really don't get why everyone calls grass a bad type. Give me another type that resists ground, water, and electricity all at once.
Those don't matter much when you have a weakness to Flying, Fire, and Ice.
Because it has a weakness to Fire (one of the most common attacking types in the metagame), Ice, Poison, Flying, and Bug. Not to mention that many Grass types are Grass/Poison (removes Ground resist and adds Psychic weaakness). Also, there are very few Grass mons that aren't straight up bad. That is why.
This. Ice is a phenomenal attacking type, but its myriad weaknesses have pushed most of them into NU. Grass is a similar situation.
If Tangrowth remains UU, then Solarbeam would be better, on non-Choiced sets. I know that UU won't be made out, and he'll be lumped in with everyone at first, but since Politoed, Ninetales, Tyranitar, Hippowdon, (and unlikely, but possibly, Abomasnow) will probably be OU, UU would leave only Hippopotas, Snover, and Vulpix to stop him. On any set where Tangrowth can switch moves, these three would be KOed, by some other move of his.
While the above two posts (above Chan, that is) are certainly correct for OU, I personally believe that Tangrowth will end up UU again, making Solarbeam a viable option. I repeated myself a lot, so I hope that it makes sense.
I really don't get why everyone calls grass a bad type. Give me another type that resists ground, water, and electricity all at once.
Which is why a decent grass/water would be great. ludicolo would be a boss if it didin't have suckpot stats. water makes it neutral against ice and fire, preserves its ground resist, at the price of a neutrality to electric and a neutrality to grass.
Even in UU, Sand was reasonably common last gen (Hippopotas being in the top 10 leads for months) and the occasional Snover showed up. Hippopotas wouldn't like to risk switching in however, but why not simply use Power whip which has no potential drawbacks? A smart player could double switch Hippo then say Cradily in whith its huge SpDef to absorb the Solarbeam, for example, and while rare, I'd rather simply nail anything with a power whip.
It's a pity Tangrowth doesn't get Earth Power and Power Gem to augment it's nice special attack stat. Regardless, having Giga Drain really helps it, especially with Regeneration and Lefties.
Though should Tangrowth be used with Regeneration? It seems that Sun-Growth-Sweepers with chlorophyll are looking like better sets.
Solar Beam IS a viable move. 120 BP and 100 acc in a sun team is too good to pass up.
All the auto-weather pokemon (except Ninetales, which doesn't matter) are hit for SE damage by either SB or HP Fire so none of them are going to switch knowing that they're going to eat a SB.
You'll be surprised by the number of extra OHKOs it nets on a wide range of grass pokemon.
Sunstall Tank.
Tangrowth@Leftovers
Ability: Leaf Guard
Nature: Bold(+Def -Atk)
252HP/252Def/4SpDef
Giga Drain/HP Fire
Leech Seed
HP Fire/Ingrain/Protect
Amnesia
It should be noted that Toxic Spikes really add a lot of support to this build. Leaf guard to protect from status effects. After an Amnesia or two, you start bulking yourself up for the long haul. Leech Seed and begin to sap the enemies health away. HP Fire is a great secondary choice as it clears away the steel and grass types that are immune to toxic spikes and leech seed. Giga Drain for added survivability. If you are afraid of roar/whirlwind ingrain is a great choice for sticking around and never dieing. However, you sacrifice offensive capabilities, and the ability to switch IF the need does arise. Protect is a good scouting move, and can give you an extra turn for healing.
An optional change would be Sleep Powder somewhere in there.
I was toying with this idea during Gen IV but the intent was a little different.
My aim was to beat Tangrowth's usual counters since even powerful (no sun) fire attacks from Heatran couldn't OHKO after Amnesia.
Tangrowth is potentially one of the best Amnesia users because its HP and Def are already so good.
I feel this should have been mentioned already, it may have been somewhere else but, why don't we do a leaf guard + rest combo? It is hydrarest but in the sun.
Solar Beam IS a viable move. 120 BP and 100 acc in a sun team is too good to pass up.
All the auto-weather pokemon (except Ninetales, which doesn't matter) are hit for SE damage by either SB or HP Fire so none of them are going to switch knowing that they're going to eat a SB.
You'll be surprised by the number of extra OHKOs it nets on a wide range of grass pokemon.