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The Elder Scrolls V: Skyri- FUS RO DAH

When are you getting Skyrim?

  • Midnight

    Votes: 32 20.8%
  • Within the next week

    Votes: 23 14.9%
  • Within the next month

    Votes: 17 11.0%
  • Eventually

    Votes: 82 53.2%

  • Total voters
    154
Eh, there is one puzzle that I can't solve, though it's because my game glitched out, I'm sure. It's in a cave called Falgunthor or something like that, and there are 4 gates and 4 levers. My game messed up so that I can't open it, so I'm sad about that. It was part of a quest too, so double sadface.

There's only one "lever" to this puzzle, and it's actually a chain.... 2 doors open and 2 others close, you just pull it once and walk on (then stop and wait an hour so Lydia can travel through the wall to catch up)..............

Only time I've been stuck on a puzzle is because I'm dumb and didn't see a pressure plate or missed a chain/lever earlier on in the dungeon.
 
Oh no, not the chain the the downward spiraling staircase, the 4 gates controlled by 4 levers, two on each side on each wall. The issue I was having was that the controls on the right are supposed to change the position of the 1st and 4th gate, and the levers on the left do not. At one point, it glitched out so that only one of those gates was open at a time, making it impossible for me to pass (since flicking either of those switches would alternate which gate was open, as opposed to raising or lowering both of them). I spammed the button on one of the levers today and it finally reset itself (it wouldn't before), and cleared out the ruin, so yay for me, lol.

Speaking of traps, some of them are so cruel...the pressure plate traps are usually easy to spot/sprint pass, but the elemental runes...those have killed me. It might also help that I sneak everywhere I go, lol.

Oh, and I didn't take Lydia with me. Felt bad for her; she doesn't even know me, yet her superior tells her to guard me, and now she's sworn to protect me with her life? Screw that, I play on Master, she'll get annihilated...
 
Got through most of the main questlines now a few comments:

Dark Brotherhood and Thieves Guild are really well done (though thieves guild has a few annoying points later on: don't drop the thieves guild armor).

Mage's quest line has some cool dungeons and good rewards, but the plot is really rather obvious and dull.

Civil war quest line could have been a lot better, but it's a good backdrop in other areas of the game.


Glitches: a lot of the freezing glitches (including Saarthal) can be stopped by switching to windowed mode. A bit irritating but it works. I had the Arniel Gene bug too, had to use the console to fix it since resetting didn't do anything (I had lost saves prior to the moment).
When the draugrs start using Unrelenting force on you, watch out because you can clip through walls. I was fighting one boss and he sent me flying backwards into a wall, I fell through the floor and into a different passageway (I immediately reset so I don't remember where exactly it sent me, but it was an entrance/exit to either the same or a different dungeon).
Sometimes a dragon gets pinned in midair, and won't move. This happened a few times, but leaving and re-entering the area seemed to work.

Also I don't know what Fishin is talking about with destruction magic being weak. Impact lets you beat pretty much anything at a low level (hit, pause, hit, pause, hit, run until magicka comes back). Adept level spells are awesome and even better with 2/2 elemental perks (even chain lightning seems really cool). And then when you get enchanted gear, Expert level spells mean you can take out pretty much anything extremely quickly for no magicka cost. I was fighting 3+ draugr deathlords with no difficulty with fireball / incinerate.
Though this is only on Adept difficulty, I'll try expert/master on a new character later.
 
destruction is demonstrably weaker than any other form of damage due to complete lack of scaling. everything works on adept. hell, everything works on master, too, but there's no denying that destruction is gimped.
 
I'm really disappointed in how underpowered Destruction is. The lack of scaling is really baffling, and until you're able to infinitely stunlock enemies with 0 MP spells, you're better off using every other school of magic, which is ridiculous.

Conjuration, on the other hand? One of the most useful skills in the game, in my opinion. Flame Atronachs by themselves make this skill totally worth it, and it just gets better once you're able to summon Dremora Lords and Soul Trap enemies with Conjured weapons. I just started a new character and made her a spellblade, with the only magic focus being Conjuration. It's working out really well so far.

Also, a lot of Skyrim's fanbase is starting to irritate me. Seems like you can't make constructive criticism without being told you're full of it.
 
man and i was wonderin why i had to carry around a 2H axe in case my destruction couldnt do the job...

i shouldve just made a damn thief ;;
 
Yeah, it's really disappointing but I'm having fun with my mage character anyway. I know games of this size will always have glitches and that doesn't bother me. It will probably take years of the whole world playing this game to find every glitch because the game is so massive. What bothers me and makes me think they do almost no testing is when there are glitches like absorbing your own spells with magic absorption. Not testing every square inch of map for weird holes and such is understandable. Not testing a core battle mechanic is absolutely INSANE.
 
I didn't say anyone was full of it. I was saying destruction simply has to be used differently than other ways of damaging. You can stand way back and fire off 5 shots in a row of any spell and kill an enemy before he has a chance to move. I don't think anything else can do that. Fireball and Chain Lightning also have the ability to kill 2-3 (easy) enemies in a single blow.
Even archery doesn't have the accuracy on a moving target that something like Chain Lightning or Fireball have. It doesn't take super good equipment to get to the point where destruction is good (All you need to be able to do is fire off a ~4 fireballs in a row) but it's perfectly fine once you get past the middle levels (40, 50, and 60 give really good perks).
Though I'll admit, between 25 and ~45-60 it really does suck.
 
Is 1.2 still broken? I heard about a patch coming to fix what they royally fucked up, ie. everything having 0 resistance, broken racials, broken bookshelves/mannequins, glitching backward flying dragons, dualcasting spells costing 4x the mana instead of 2x, severe quest progress bugs, major memory leaks due to poor memory optimization.

I'd love to play this again but right now when I load it up I have quests to kill dragons and they just fly away backwards at mach speeds, and I can't fight casters because they destroy my 350 health in a single cast.
 
I didn't say anyone was full of it. I was saying destruction simply has to be used differently than other ways of damaging. You can stand way back and fire off 5 shots in a row of any spell and kill an enemy before he has a chance to move. I don't think anything else can do that. Fireball and Chain Lightning also have the ability to kill 2-3 (easy) enemies in a single blow.
Even archery doesn't have the accuracy on a moving target that something like Chain Lightning or Fireball have. It doesn't take super good equipment to get to the point where destruction is good (All you need to be able to do is fire off a ~4 fireballs in a row) but it's perfectly fine once you get past the middle levels (40, 50, and 60 give really good perks).
Though I'll admit, between 25 and ~45-60 it really does suck.

yeah, again, maybe that's fine on adept, but destruction on master is just onerous. it takes you 30 seconds to kill something that would be dead in 2 power attacks. you can kill things before they move with much greater efficiency using sneak archery or sneak daggers.

there's nothing 'perfectly fine' about destruction. if they were really intent on not letting it scale, they should have at least made the master level spells useful.
 
So I finally beat Skyrim and I thought the finale was actually pretty cool.

The Blades can go suck a nut. They want me to kill my best buddy Paarthurnax over things he's repented for over the course of thousands of years, and they won't help me fight Alduin unless I do that? I was sad to see that when I attacked those shits they didn't die. So I Booshed them off the mountain. They never came up in the story again.
 
Im playing this game for the xbox360 and every now and then the game freezes when I am in the black screen loading something like going into a new room or a house or whatnot. myzozoa told me a story of how he was fighting a dragon and how his xbox broke while he was doing it. do I have anything to worry about? or should I just keep playing?
 
Im playing this game for the xbox360 and every now and then the game freezes when I am in the black screen loading something like going into a new room or a house or whatnot. myzozoa told me a story of how he was fighting a dragon and how his xbox broke while he was doing it. do I have anything to worry about? or should I just keep playing?

The game is known for some lag and freezes every now and then, they are issues everyone has. Not much to worry about, I'd say. So far, I've only had one freeze in 25 hours or so (PS3).
 
The only lag i got on the 360 was when i'd dual hand basic shock against dragons, where it would briefly freeze for a bit, but my xbox is fine, and the game is still fine, so thereve been no other problems of note
 
There is a lot of talk about the PS3-version of Skyrim going around, and the savefile in particular. Apperently, at around 6 to 7 mb save size your file slowly starts to become more laggy, and there is memory loss from NPCs too (entire quests disappear, NPCs won't talk). Even 'big' gamesites like IGN are writing about it, and Skyrim's rating dropped from an 84 to a 56 on Metacritic. Seems pretty serious, anybody else having any troubles? I'm a 30 hours / 7mb save right now and I haven't experienced much trouble, but if everything that's going around is true...
 
That suckssssss. How does this type of crap happen with such a big budget title? No QA at all. Is there any way to keep the size of your save file down?
 
wow the rating did not deserve to go down so low just because of that lol. I've been dealing with the lag fine and with the latest patch it is much less common.
 
wow the rating did not deserve to go down so low just because of that lol. I've been dealing with the lag fine and with the latest patch it is much less common.

Apparently the problem is as bad as people say it is: the game becomes virtually unplayable after 50 hours because of memory loss. I don't know how far you're into the game, but even game devs have confirmed that it's pretty much impossible to completely fix everything. Once your file becomes to big lag starts to kick in, and eventually freezes come around: the most you can do is stall this happening, but eventually it is inevitable that you will run into problems. Essentially, Bethesda has released an unfinished PS3-game, which is not good. Not good at all.
 
I know - I've been dealing with that very problem. It used to happen a lot more than it does now after the patch. An easy fix is to turn off your PS3 for about 10 minutes and it's good as new until it starts lagging again. Until then, just avoid Whiterun like the plague.
 
Sorry in advance for double posting, but otherwise this is never going to get to the first page;

Patch 1.3 hit Europe a few hours ago and will probably reach the rest of the world within a day too. Once you have installed it, can you tell me if it has any influences on lag and crashes? On Bethesda's forums the responses are mixed; some people have much less lag, others gained a ton of bugs. I haven't installed it myself yet, but I will update after playing tomorrow.
 
Playing this on PC (like it should be) and I've had little to no issue with glitches. No gamebreaking ones at all, the game has ctd a few times, and flying mammoths are always a nice spectacle, but otherwise the game has run fine.

And I'm not sure if it's just me getting a little bit sick of the game after 150 hours, but I thought that a mage run was the most boring piece of shit out there. All you do is run into a room, conjure something and then either protect yourself or spam a destruction spell. Mix that in with the College of Winterhold having a really bad and short questline, it was the build that I had the least fun playing. Playing a dickass thief, on the other hand, was a lot of fun, even with sneak being ridiculously broken.
 
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