I think your English and set are good.Fire Fang for Ferrothorn or Ice Punch against Lando-T could be useful options.Why not run it on a Trick Room team like I do?
thot @ Mawilite
Ability: Swords Dance
EVs: 248 HP / 252 Atk / 8 SpD (idk)
Adamant Nature
- Play Rough
- Sucker Punch
- Knock Off / idk
- idk too
(my English is horrible pls don't kill me)
in OU with 3 slots + SD that thing is a so strong wallbreaker, imagine with 4 free slots and entering +4 attack here?
the problem is: when it switch's, loses the SD buff and when returns cannot setup again and only the huge/pure (pure for Medicham, it needs attention too) power buffs attack
but it's so strong
repeating, my English is horrible. Btw that's my first post so idk how I organize this
very good find, this strategy is very hard to ban without banning ingrain, banning heal moves as TM’s isn’t gonna do anything as you could run a pokemon with lucky chant and one with recycle+leppa+heal move. recycle+leppa+heal move can also be an alternative to wish as you could just protect indefinitely and basically only being able to take damage every 10 turns if your opponent is lucky (this also stops pivot moves). ingrain loops are very easy to find and take 2 turns to activate (another one I can think off the top of my head is the infamous wish+sub combo which could be used as a possible loop if your opponent doesn’t have moves that bypass sub).Good afternoon guys, first message in trademarked. It was to warn you that i think it is still possible to do an endless battle in this tier.
You have to play a mon with Ingrain in Ability and with Skill Swap in move + a wisher (ability) + A Heal Pulser (ability) + a way to dont lose hp with your wisher (for example Truant entrainment).
Ingrain Skill swap, as mentionned earlier in this thread, prevents the opponent to switch until it dies. After that,you just have to find a way that the opponent cannot removes 1 hp to your wisher (the easiest way is truant entrainment) and then you double switch infinitely between your wisher and your heal pulser.
Here is a replay of the strategy* :
http://replay.pokemonshowdown.com/gen7trademarked-903943109
*(In the replay, thunder wave and leech seed aren't necessary lol)
Ban heal pulse is perhaps the most obvious move to ban but i think the same strategy is however possible with Pain Split. Ingrain + Skill swap is probably the best way to prevent this strategy to happen. It's also the reflect of how wish has an insane mecanic in this tier.
Peace ~
I've been playing with it and I've found it to be pretty great actually, super disruptive, free knockoffs and toxicTopsy-turvy could be a cool gimmick due to all the setup that is likely to happen (Although Malamar without Contrary is pretty bad)
You didn't save the replay :/on turn 17 wish didn't work plz explain or fix
(it probably had to do with sandstorm)
https://play.pokemonshowdown.com/battle-gen7trademarked-904709561
How does this get +2 in Attack unless your opponent switches in a passive mon? I'd imagine that, after you switch Lopunny into a stat booster and they stat boost again, you can only Power-up Punch once as they switch in their check, and then if you try to go up to +2 by PUP-ing again, they'll pummel you right after you get +2.Remember all those overpowered fighting types in Trademarked? Here's another one!
Feminist (Lopunny-Mega) @ Lopunnite
Ability: Encore
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Quick Attack
- Return
- High Jump Kick
This is quite good. You can switch in on a setup sweeper and set up multiple times with Power-up Punch. After that, there is no Poke that resists you after Mega. Any faster threats or speed-boosted mons can be sniped with Quick Attack. Slower mons usually die to a +2 Return or High Jump Kick.
+2 252 Atk Lopunny-Mega Return vs. 0 HP / 0 Def Zygarde-Complete: 292-345 (50.9 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery
+2 252 Atk Lopunny-Mega Return vs. 252 HP / 76+ Def Slowbro-Mega: 178-211 (45.1 - 53.5%) -- 39.5% chance to 2HKO
+2 252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Filter Aggron-Mega: 253-298 (73.5 - 86.6%) -- guaranteed 2HKO
Calcs speak for themselves. 2HKOs the most bulky mon in SM with 0 HP / 0 Def investment, the most physically bulky Psychic type with the standard UU Tank EVS, and fully invested MAggron. Combined with chip damage from two Power-up Punches, when played with good prediction, this can get multiple kills every game it plays.
dies to topsy-turvy
1. Throh also gets Mat BlockI think Mat Block is potentially an unnecessary ban. It's learned only by Greninja and all it does is get Greninja in safely. Greninja loses Protean as well. Best case it adds another usable Pokemon to the metagame.
Also Hoopa-U is broken
I think the way to go around this is to ban either King’s Shield, Mirror Move, or Me First. Not all three of them, just one will do. If one gets banned, the strategy gets crippled. I think Mirror Move / Me First is a neat gimmick as a trademark, personally.https://replay.pokemonshowdown.com/gen7trademarked-905245687
Ban multiples of Me First/Mirror Move. It can create annoying loops.
As easy as setting hazards up can be in this meta, Mat Block and King's Shield form an infinite loop without hazards up, don't they? And as easy getting hazards up is, getting them off is also quite easy.I think Mat Block is potentially an unnecessary ban. It's learned only by Greninja and all it does is get Greninja in safely. Greninja loses Protean as well. Best case it adds another usable Pokemon to the metagame.
Also Hoopa-U is broken
Doesn't the 1 trademark clause prevent that?As easy as setting hazards up can be in this meta, Mat Block and King's Shield form an infinite loop without hazards up, don't they? And as easy getting hazards up is, getting them off is also quite easy.