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Trick Room in the 5th Generation

I can attest to Kurimugan's usefulness in TR. I run a LO set with Dragon Claw/ Superpower/Sucker Punch/Fire Fang. I think I'll replace Dragon Claw for Outrage though. Sucker Punch is great for killing Shanderaa and priority in general is a great tool.
I also tried making a SandRoom Team focusing on a Doryuuzu sweep. Base 88 is mediocre which means with a Brave nature, no EVs and no IVs it will get pretty slow, in the 150 range I believe. Of course you would run Sand Power rather than Sand Throw. This idea seems good on paper but the team I've built has only been in a few battles and most of the battles Dory either was dead weight or was never used because Rankurusu swept the team first. However, I think a better player and teambuilder may be able to build a SandRoom team with Sand Power Dory in mind and make it quite an effective sweeper. Just a thought.
 
I also tried making a SandRoom Team focusing on a Doryuuzu sweep. Base 88 is mediocre which means with a Brave nature, no EVs and no IVs it will get pretty slow, in the 150 range I believe. Of course you would run Sand Power rather than Sand Throw.
TR/Sandstorm physical sweeper? Screw Dory the Drill Mole is worthless as a primary physical Sand sweeper, use Sand Throw Gigaiath it mauls the crap out of everything and 25 speed + that bulk makes him one of the most frightening and fastest TR sweepers.
 
TR/Sandstorm physical sweeper? Screw Dory the Drill Mole is worthless as a primary physical Sand sweeper, use Sand Throw Gigaiath it mauls the crap out of everything and 25 speed + that bulk makes him one of the most frightening and fastest TR sweepers.
That's actually a really good idea, I never even thought of using him. But like I said, the team wasn't very successful at getting that sweep, but I did use a mixed bukly TTar that did a great job ripping holes in teams.
Back to the topic of TR, Rankurusu is great and some people (bad players, or forgetful ones) will give you free turns trying to status and/or Leech Seed you as you set up Trick Room. But I have noticed Rankurusu has major problems with Scizor if Focus Blast doesn't hit. I've been running a Quiet Ranku with TR/ Psychic/ Shadow Ball/ Focus Blast. Max HP and Max Sp. Attack with a Life Orb. CB Scizor's Bullet Punch does around half and the one Scizor that used U-Turn on me had a LO and it managed about 2/3rds of Ranku's health.
 
Probably my favorite TR sweepers. Ever.

Electivire (M) @ Expert Belt Trait: Motor Drive
EVs: 252 HP / 252 Atk
Brave Nature (+Atk, -Spd)
- Earthquake
- Ice Punch
- Brick Break
- ThunderPunch

Octillery (M) @ Expert Belt
Trait: Suction Cups
EVs: 252 HP / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Energy Ball
- Flamethrower
- Water Spout
- Ice Beam

Essentially Octiller, aside from having great coverage with his moves and power, pretty well shits on stall. While i've thought of switching Water Spout with Surf many a time, It hits everything better for neutral coverage than the other moves at the start. Flamethrower pwns any steel type/most walls which is useful against stall. Also pwns Sandstorm teams with Energy Ball. Octillery and Electivire have amazing Synergy even without TR, especially with the provided moves. Electivire craps on the special walls (read: Blissey) Octillery has trouble with and Octillery does the same with him.

Mind you that was from Gen IV so they might get some better options.
 
Electivire I find is a little too quick to be TR sweeping unfortunately, in a way he actually has the flaming pig Emboar and Shibirudon the elec eel for competition since they have the similar niche of wallbreakers. I'm aware its because he can absorb the hits meant for Octillery on the last turn of the TR and get speed boost but elec immunity/absorb isn't rare this gen and its still situational. Priority is also simply too powerful this gen for Electivire and his piss poor defense to be taking.

DW Octillery however as I outlined earlier in the thread is pretty amazing in TR, he will hurt everything and only keeps getting stronger. Its like a free 3 turns of stat ups while doing critical damage to your opponent.
 
Actually, DW Octillery is risky. What if you get a speed boost? End your sweep yourself, I guess.

I once tried a TR team and found Shibirudon quite good. I used it as a mixed Sweeper with U-Turn so I could flee as soon as TR faded. Worked pretty well, actually. And it racked up quick damage with my bulky Scizor, which is despite not-so-low speed, very useful, because he still outspeeds many things in TR.

I also used Kurimugan and it worked well as a suicidal emergency button. Comes in after a kill, hopefully kills, damages/kills another thing and dies. Yeah, he dies very fast, but his power is tempting. On a note, I used Thunder and Fire Fang for coverage and Encourage boost and because I found Sucker Punch unnecessary with Scizor watching my back. Too bad PO hasn´t implemented Encourage´s LO damage canceling yet. Would help much.

What bothered me, tough, is that my Trick Roomers mostly were weak to Bug, Dark and Ghost(I had Rankurusu, Desukan and Slowbro). After a while, I changed Slowbro to Porygon2, because bro didn´t do much. Stoned Download Pory with more offensive EVs is actually pretty good in TR and for setting it up, too.

NP Desukan kills a lot btw. And Rankurusu dies a lot faster than imagined.
 
Actually, DW Octillery is risky. What if you get a speed boost? End your sweep yourself, I guess.

Actually, if Octillery runs absolute minimum Speed, it will just barely outspeed Scizor and Vaporeon with no investment. This means that average to fast Pokemon will still be outsped in Trick Room. Personally, I'd be much more worried of the possibility of ending up with -1 Accuracy.

What bothered me, tough, is that my Trick Roomers mostly were weak to Bug, Dark and Ghost(I had Rankurusu, Desukan and Slowbro). After a while, I changed Slowbro to Porygon2, because bro didn´t do much. Stoned Download Pory with more offensive EVs is actually pretty good in TR and for setting it up, too.

This is why running things like Scizor, Porygon2, and Zuruzukin/Roobushin is a great idea. Porygon2 sponges Ghost attacks and sets up Trick Room while Roobushin takes Dark and Bug attacks and Scizor takes all three of them. The Trick Room team I ran had Dusclops, Rankurusu, and Latios, and even though they're all weak to Dark and Ghost, I was still able to beat Dark and Ghost Pokemon rather easily due the resistances/immunities of the rest of my team (Porygon2, Zuruzukin, and Scizor).

Edit: Did you ninja my reply? I don't remember seeing you mention Porygon2 when I first quoted you.
 
Edit: Did you ninja my reply? I don't remember seeing you mention Porygon2 when I first quoted you.

No, I only edited the Rankurusu-dying fast-part. I see your point with Octillery, btw. Didn´t bother to recall it´s bad speed stat.

Zuruzukin is a great idea. Thx for pointing that out.
 
Roobushin really is a staple in Trick Room. I'm amazed at just how ridiculously powerful it is, I really cannot think of anything I'd rather have in the slot. It tears whole teams apart given the chance.

Also loving NP Desukaan. If it gets set-up it's amazing, and it's surprisingly easy to get it set-up. Shame it's so vulnerable to status though.
 
I made a SandStorm TR team once. tyranitar is one of the most effective TR sweepers i ever used. In the 5th gen Ttar under trick room actualy got more supporters as a pokemon like rankirisku who is immune to SS. so i was planning something like this for 5th gen although i won't be able to test it it goes like this.
lead: bronzong
2nd Trick roomer: rankirisku
3rd trick roomer-dusclops/ dialga*
effective sweeper under TR: tyranitar
priority:scizor
speed pkmn- doryuuzu

*assuming you can still use 1 uber on your team
i hope this works. the 4th gen SS TR team worked for me.
 
Actually, DW Octillery is risky. What if you get a speed boost? End your sweep yourself, I guess.
Probably repeating whats been said, but it really isn't. Octillery has a craptacular 85 speed even with +2 speed thats still only 170 which is still pretty pathetic and theres always the chance it'll re-reduce later on. If anything the worst case scenario is the -1 accuracy as mentioned or the -1 s.atk however if you are running mixed or than this should ease it a little.

And Rankurusu dies a lot faster than imagined.
Depends which version you run, I run a highly defensive Recover version who can still OHKO most of the game and can actually out tank Outrage rampages. Thats seriously how bulky it is.

Also loving NP Desukaan. If it gets set-up it's amazing, and it's surprisingly easy to get it set-up. Shame it's so vulnerable to status though.
May just be me but I seriously dislike it, its got no real staying power as a TR setup with no means of recovery at all and also no resistances to passive damage. Requires HP Fighting for coverage and its slower to start attacking than Rankurusu having to NP first.

Bright side is Ghost > Psychic as a typing though...
 
The old erupto-camel camerupt does a pretty similar job to octillery, with a bit better offensive typing, but worse defensive. Gastrodon gets sand strength which could be used to decent effect, or gets storm drain which now helps his SpA as well, and gives him an immunity. Finally, heat rampage drifblim has a somewhat decent chance in TR. 80 speed is kind of fast for TR, but still can work out... though shandera will still probably work better
 
Zuruzukin.png

Zuruzukin @ Leftovers
EVs: 252 HP/40 Atk/252 SpDef
IVs: 0 Spe
Nature: Sassy
Ability: Shed Skin

~ Bulk Up
~ Drain Punch
~ Crunch
~ Rest (used to be Dragon Tail which I found out was pretty much completely useless)


This Zuruzukin set, the one that DDRMaster posted earlier on his team, works amazingly for me. I run it on my own TR team and it usually winds up sweeping. The bulk it has is really surprising and Shed Skin makes it a great status absorber. After a few Bulk Ups, even powerful stab fighting attacks don't do a lot, and if they do, the Drain Punch that follows usually restores its health back to a manageable level. Maybe it's just my opponents but this thing just doesn't die. I want to say that because of it has gotten me to 74/9944 on the beta server online alone, but maybe that's hyping it a bit too much.

On a related note to this thread, Trick Room helps him even moreso, allowing me to switch him in on something after one of my guys has been revenged and resting back up to full health. However, even without Trick Room this guy rips teams apart.
 
Alright makin my first trick room team, not sure on moves but this is what im thinkin:

Bronzong - lead
Dusknoir
Rankurusu - Sp Sweeper
Octillery - Mixed Sweeper
Erufuun- Mischievious Heart for a priority Sleep and Trickroom
and not sure for a six pokemon yet, thinkin a good priority pokemon. Probably Lucario for Vacuum Wave and Bullet Punch.
 
For a Trick Room supporter, may I suggest Slowbro and Slowking? They both can run a similar support set in the forms of Status + Trick Room. I have no personal favorites, however, I am in a bind as to which Slow-evolution I should use in terms of defenses.

Here's the support sets anyways:

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Slow [-king] [-bro] @ Leftovers
Quiet Nature
252 HP / 252 SpA
or
252 HP / 252 defenses for which defense you desire
0 Speed IV
Ability: Regeneration
~Trick Room
~Yawn
~Boiling Water / Surf
~Ice Beam / Focus Blast / Grass Knot

Both are typical Trick Roomers with the ability to "Regernate" their health every switch-in. Both are also great utility counters in the faces of Physical Walls that Psycho Shock Rankurusu can't quite break, such as Hippowdon and Suicune without a Calm Mind boost.

Upon further investigation, Slowbro and Slowking are basically superior to Musharna in terms of Yawn + Trick Room. The basic gist is to Yawn a Pokemon, and utilize Trick Room regardless of their actions.
 
Been having a lot of fun with Shibirudon when Trick Room is in play. It's not a full TR team, just a couple of independant sweepers. The set is:

604.png
@ Leftovers
Trait: Levitate
EVs: 168 HP / 252 Atk / 88 SAtk
Brave Nature (+Atk, -Spd)
- Wild bolt
- Grass Knot
- U-Turn
- Flamethrower

I'm using this with Rankarusu and Bronzong setting up TR and this thing rips holes. Wild Bolt is obscenely powerful, and Flamethrower is pretty unexpected. Grass Knot for the likes of Swampert and Hippowdon, and U-turn on the last turn of TR back to one of the previously mentioned to set it up again.
 
Bump da bump bump

Trick Room is da best.
In a metagame in which RD Teams and SS Doryuuzu become more popular Trick Room seems to be a good strategie...
 
Just wondering, is there any possiblity for Torterra?

He hits 105Spd minimum, and while he usually needs Rock Polish to be really effective he can use all 4 of his moves under TR for the coverage, as well as being able to handle Dory fairly well, even with X-Scissor. 4x weak to Ice means Ice Shard is not his friend though.
 
Alright makin my first trick room team, not sure on moves but this is what im thinkin:

Bronzong - lead
Dusknoir
Rankurusu - Sp Sweeper
Octillery - Mixed Sweeper
Erufuun- Mischievious Heart for a priority Sleep and Trickroom
and not sure for a six pokemon yet, thinkin a good priority pokemon. Probably Lucario for Vacuum Wave and Bullet Punch.

I realize this was posted over a month ago, but hopefully in the mean time you realized that MH only raises priority by 1, so trick room is still going last, even on Erufuun, in nearly all circumstances.
 
Been having a lot of fun with Shibirudon when Trick Room is in play. It's not a full TR team, just a couple of independant sweepers. The set is:

604.png
@ Leftovers
Trait: Levitate
EVs: 168 HP / 252 Atk / 88 SAtk
Brave Nature (+Atk, -Spd)
- Wild bolt
- Grass Knot
- U-Turn
- Flamethrower

I'm using this with Rankarusu and Bronzong setting up TR and this thing rips holes. Wild Bolt is obscenely powerful, and Flamethrower is pretty unexpected. Grass Knot for the likes of Swampert and Hippowdon, and U-turn on the last turn of TR back to one of the previously mentioned to set it up again.

I like this. I've been wanting to use Shibirudon but haven't had much luck with him.
 
I've been using Trick Room on PO and I love banette as a lead.

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Banette @ Focus Sash
Brave Nature, 0 Speed IVs
Insomnia
252 Attack / 252 HP
~Trick Room
~Destiny Bond
~Shadow Claw
~Magic Coat / Taunt

To my surprise, Banette works really well against many leads, particularly Swampert, Hippowdon, and Skarmory. Magic Coat is just soooo fun to use, and most people strangely end up using roar or whirlwind right after Magic Coat bounces back their spikes or rocks, I don't think they know that Magic Coat works on Phasing moves. It requires a lot of prediction, but it's fun and can be very effective.
 
Zuruzukin.png

Zuruzukin @ Leftovers
EVs: 252 HP/40 Atk/252 SpDef
IVs: 0 Spe
Nature: Sassy
Ability: Shed Skin

~ Bulk Up
~ Drain Punch
~ Crunch
~ Rest (used to be Dragon Tail which I found out was pretty much completely useless)

That gives it 544 EVs. It can only have 510.
 
I've been using a TrickSun team a bit recently, and have found Cresselia to be amazing at setting it up. It's incredibly bulky, being able to take even super effective hits quite easily, has access to screens, and as an added bonus under Sun, gets 2/3 HP recovery from Moonlight. After a Reflect, no physical attacker can even scratch it (same for Light Screen and special attackers if you go that route).
 
I've been using a TrickSun team a bit recently, and have found Cresselia to be amazing at setting it up. It's incredibly bulky, being able to take even super effective hits quite easily, has access to screens, and as an added bonus under Sun, gets 2/3 HP recovery from Moonlight. After a Reflect, no physical attacker can even scratch it (same for Light Screen and special attackers if you go that route).

Do you use Iron Ball Tales, or just use it as a fast(ish) poke outside of TR? Very intruiged about this. Cress seems like it'd be good but still seems TTar bait to some extent...
 
I actually use Scarf Ninetales; I like to save my TR turns for my heavy hitters, and Ninetales is a backup for when TR runs out.
 
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