Unpopular opinions

Piloswine is called Inomuu in Japanese. Inoshishi means boar, so Piloswine has always been a boar.
Rat: Cyndaquil?
Cyndaquil is called "hinoarashi" in Japanese, which is close to "fire porcupine". Porcupine are rodents and thus related to rats. It's categorized as "hinezumi" in Japanese, or "Fire rat". For those that think Cyndaquil is a hedgehog, well in Japanese hedgehogs are called "harinezumi", or needle rats, so it could still qualify. Now if you think Cyndaquil is an echidna, then it's even more interesting as echidnas are called "harimogura", or "needle mole", but also "needle earth dragon". So if you don't think Cyndaquil's a rat, well, maybe it's a dragon.
 
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Because a basic principle of good game design is you want to promote mechanics that reach an end game and less mechanics that do the opposite.
So let's ban all recovery moves. Also ban steel types.

Giving one more resistance to ice does in no way promote endless battles.

U r strawmanning here.

That doesn't mean Stalls and Walls can't exist, but too much of that leads to sluggish gameplay. And I'm sure there are sadists that love their endless battle exploits and 300+ turn matches, but they are in the minority. Not that Ice resisting Water alone would lead to stalls, but it's a needless step in that direction in my opinion.
Just say u like hyper offense and doesn't have the attention span to admire defensive strategy.
 
Not sure if it counts if its not my own opinion, but apparently TPC considers Nuzlocke runs pretty much thr ssme as Romhacks, acclrding to this:

I guess from an optics perspective they don’t want to officially use the concept of “Never use a mon again once it’s defeated” which goes against all the ideas of bonds they use in the anime and such

Which would explain why they didn’t want to stream it but considering it on the same level of hacking seems very extreme
 
I guess from an optics perspective they don’t want to officially use the concept of “Never use a mon again once it’s defeated” which goes against all the ideas of bonds they use in the anime and such

Which would explain why they didn’t want to stream it but considering it on the same level of hacking seems very extreme
Tbh it is kinda weird considering one of their main responses to "why not difficulty levels" is that you're free to create your own challenges.

I wouldn't be surprised if they also were thinking of nuzlockes for the ones considering randomizers, aka actual romhacks, and didn't think people run nuzlockes on their main cart.
Which... I could believe, since after all the Pokemon games for obvious reasons have a single save only, and I doubt they think anyone sane in their mind would reset their pokemon save.
 
I guess from an optics perspective they don’t want to officially use the concept of “Never use a mon again once it’s defeated” which goes against all the ideas of bonds they use in the anime and such

Which would explain why they didn’t want to stream it but considering it on the same level of hacking seems very extreme
If you had told me that TPC was against the idea of streaming Nuzlockes without explaining the reason why, I would have guessed that maybe the company’s legal department was trepidatious about using the term “Nuzlocke,” for which there could perhaps be some concerns about copyright infringement. (And even if there were nothing legally problematic about using it, I could still see this being a case of a company wanting to err on the side of caution.) Which, okay, understandable.

But “we think of them on the same level of ROM hacks”? That feels the people at TPC don’t even really understand what a Nuzlocke is, and assume it must involve modding the game or something.
 
If you had told me that TPC was against the idea of streaming Nuzlockes without explaining the reason why, I would have guessed that maybe the company’s legal department was trepidatious about using the term “Nuzlocke,” for which there could perhaps be some concerns about copyright infringement. (And even if there were nothing legally problematic about using it, I could still see this being a case of a company wanting to err on the side of caution.) Which, okay, understandable.
I mean, they could easily officially call it something else, like “Trainer Challenge”

Either they take issues with the core ideas of nuzlockes or there was some miscommunication, Idk this is baffling
 

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Latest hot take is that TPC is generally just an(other) insufferable corporation that is substantially out of touch with their customers. They have such a narrow definition of how to play the game and it shapes their design choices because they only play by that one option. This explains things like the EXP Share change, the lack of bigger battle facilities and the linear story options, amongst other things.

I almost put this in the 'little things that annoy you' thread because my annoyance has always been people jumping to GameFreak's defense when something they deserve bad press for comes to light. This is the biggest media franchise in the world; they don't need randos on the internet jumping to their aid. Like Serebii Joe put out a tweet calling this a "non-story" as it goes against the story he knows about TPC (apparently he's had a direct line with them for a few years), when Kit and Krysta worked at Nintendo for 8 years on Nintendo Minute (both worked at Nintendo in other positions before and after their time on Nintendo Minute), but the larger point here is that there are already attempts to discredit them because it paints TPCI in a bad light.

The current pokemon gameplay is pretty boring. A fortnite version of Pokemon would be amazing.
Careful what you wish for, because PokeFortnite will only have one gun in it because it's the one weapon they wanted you to use.
 
Latest hot take is that TPC is generally just an(other) insufferable corporation that is substantially out of touch with their customers. They have such a narrow definition of how to play the game and it shapes their design choices because they only play by that one option. This explains things like the EXP Share change, the lack of bigger battle facilities and the linear story options, amongst other things.
Out of curiosity (I know this may sound offensive, it isn't a personal attack), you figured it out now?

I've been advocating for basically most of my time on these boards that TPCI sees Pokemon as "a story game for kids that happens to have a competitive scene that apparently attracts adults" and has never had any interest in any sort of challenge (see what I said in the other topic, they always said "you make their own challenge" as why there's no difficulty option).

The removal of postgame facilities (and/or hypersimplification as "just grind these for BPs" in SwSh) was just another of the main proofs of that line of thought.

Honestly, if Twitch didn't make E-sports explode as an actual profitable path, I doubt we'd have ever even seen official streams of the VGC nor any attempts in the game to make the competitive scene more accessible, and the games would have just remained as what they are meant to be, a way for kids to know the new pokemon and have fun with them.

(Not saying I *agree* with their view, but all of this has been pretty obvious to me for years and I've usually always said to anyone denying them that inhaling too much copium is dangerous, because denying that these games have always been designed with only young and possibly "very dumb" kids in mind is kinda delusional by now. And after all, they are also the biggest chunk of the buyers, and they are the kind of player that finishes the game and never touches it again, and hardly ever cares of facilities, postgame or challenge runs)
 
:tauros:
Tauros used to be real strong, huh? I was the one who thought up that one. But Blizzard was a bit too strong, eh?
The reference to Blizzard in particular alongside talking about Tauros makes me think about how RBY PVP went. Interesting seeing that reference since I think Tauros was a lot more stand-out and relevant to Blizzard there than in main-game.




As far as the Nuzlocke subject, I'm told that Vtuber creators have to get their playthrough ideas vetted by the game Publisher before they play it, and several seem to have done Nuzlocke stream runs on their channels. I assume that the restrictions in question are primarily kept to TPC's official platforms and DIRECTLY endorsed brand ambassadors, because they expect those to be where they primarily reach the kiddy audience they want to sell the game to and keep trying to simplify a lot of aspects for.

I also find it amusing people immediately seem to believe Joe Merrick's statement as disproving the Nintendo Minute anecdote, as if a company would not frame their PR in the least inflammatory/controversial position when talking to an outside outlet, even one that has as vested and interest in them as Serebii of all sites. This independent of if the story itself is true or false, the context of that statement doesn't make it anymore trustworthy than the one it's in reaction to.
 
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The reference to Blizzard in particular makes me think about how RBY PVP went. Interesting seeing that reference since I think Tauros was a lot more stand-out and relevant to Blizzard there than in main-game.
The Blizzard he is referring to is even more broken than you think, in the Japanese version of the Gen I games Blizzard had a 30% Freeze Chance(Fire Blast and Thunder also had a 30% chance to induce their status effects in Gen I, with the latter being the only one to still have it)
 
On the topic of Nuzlockes: There could be an agenda to curb out Nuzlockes because most of the popular ones are old games no longer in the market. Or it's possible that those two people that suggested the Nuzlockes talked to the least competent individual in TPCi.

The current pokemon gameplay is pretty boring. A fortnite version of Pokemon would be amazing.
And you say I lack attention span.
 
Considering I've seen (unofficial) events where players have a limited time to catch pokemon before making a team from them and battling, having a battle royale setup (the genre, not gen 7's failure of a battle mode) doesn't seem that far off from what people are interested in. Where it would run into issues is that any individual fight takes a lot more time in an RPG than other genres.
 
I think pitching a nuzlocke when the first rule is often phrased as perma death to a pr team is a bit stupid. You can reprase it but due to how popular lockes are, I think if they knew about it it'd be shot down immediately.

As for what actually happened: probably a mix of the most popular nuzlockes editing games, different teams have different amounts of knowledge on the subject, and the whole death thing just resulted in a miscommunication mess
 
I don't like Nuzlocke, I've never done once, but really TCP ? Nuzlocke is the same thing as a HACK/Rom Game ? Are you so stupid ? People do this to add challenge !
Well now that we're on the subject and in the proper thread for it, Nuzlocke isn't a good playstyle. The games aren't designed well around them, and I don't know why people enjoy so much throwing 12 hours of game time down the sink so readily.
 
Well now that we're on the subject and in the proper thread for it, Nuzlocke isn't a good playstyle. The games aren't designed well around them, and I don't know why people enjoy so much throwing 12 hours of game time down the sink so readily.
It's called addiction.

"I'm so addicted to this game that I need to find new ways to play it to justify keeping doing it because I can't stop"

Incidentally also a problem that far too many people on these boards tend to suffer from :psysly:
 
Wow this thread blew up while I was away

Anyway here's my probably-awful game mechanic take: I've never really understood why Trick Room doesn't work on priority instead of on Speed stats. It's really weird to me that the move makes slower Pokemon move first but you can still use Quick Attack et al to get around that, sort of defeats the purpose.

I guess game balance is the reason because otherwise Iron Ball Rampardos would probably murder everyone and everything but idk.
 

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