Alright. That's completely contradicting Mars, but I'd like to hear your thoughts, Voodoo. How would I take out a Trick Room Team with the following Pokemon: Thundurus, Latios, Infernape, Metagross, Ferrothorn, and my last spot is free. I'm not sure what would take its spot, still. Anyways, how would I do it? My first option is to stop them from setting up, in which I would use my Infernape to fake out the one who I guess isn't going to TR, and my Latios to use a Dragon gem-boosted Draco Meteor as a Plan A to take it out. If my entire plan goes awry, and they end up setting up Trick Room, what I'd do from there is switch out my Infernape for Ferrothorn and try to stall with my Latios. My Latios would probably switch out, for starters, to Thundurus, thanks to Prankster, but Thundurus often falls to ice beam, which Cress often carries, and would most likely use against Latios. I would then spam Gyro Ball, power whip, and leech seed to keep myself alive, while my Thundurus tries to stall it out. Is that a sound plan? Or should I switch out to a Metagross as opposed to a Thundurus? But in that case, I'm clear-as-day heat wave bait, so I'm opposed. Ultimately, I have one question. What are indicators of a TR team, and how do I counter one?
Which is [arguably] the more universally useful Hidden Power on Thundurus - Flying or Ice?
I agree. I'm more of a goodstuff kind of person myself as well. Is it better to eliminate the setter, or the setter's ally, who is more than likely to use follow me/rage powder?
EDIT: I just re-read your comment. Ignore my question, I didn't catch that the first time. Would Amoonguss be a good setter?
I'm a bit surprised to hear that. The analysis for the Standard Support set lists HP Flying as the primary option, and the Rain Dance Support set doesn't list HP Ice at all. Flying Gem isn't mentioned on either.I feel Gem is necessary for HP Flying to work well, Tbolt usually grabs the same 2HKOs that non-Gem HP Flying does. HP Ice gives coverage against Dragons, who would be major pains to fight without it, HP Flying just wouldn't do too much. So I would say HP Ice.
I see everyone at the VGC knowing someone else there. If I take Battling 202, will I get to meet more people and get training?
I'm a bit surprised to hear that. The analysis for the Standard Support set lists HP Flying as the primary option, and the Rain Dance Support set doesn't list HP Ice at all. Flying Gem isn't mentioned on either.
Is HP Flying the better option on a rain team?
Yes, when Battling 202 opens up, you'll get a tutor who has been to VGC events to help you out and you'll get VGC training.
As for meeting people, you'll generally see big crowds of people who are from Smogon. You should be able to tell pretty quickly, and you can just introduce yourself. Everyone's very friendly!
Do you have an example of a typical bulky Thundurus?Maybe on a Rain team, if you have enough other Ice attacks. Might still reccomend Flying Gem. I feel the 2012 analyses have gotten a tad outdated, like most Thundurus are bulky these days and there is no mention of those in Thundurus' analysis.