Sizma [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Stats:
HP: 90
Atk:
Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe:
138+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Nature: Timid (+15% Spe, +30% Acc, -1 Atk)
Type:
Mega Ability:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Stats:
HP: 90
Atk:
Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe:
173+
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Zap Cannon
Hidden Power [Fire]
Taunt
Hyper Beam
Light Screen
Protect
Shadow Ball
Bide
Focus Blast
Energy Ball
Endure
Thunder Wave
Substitute
Dazzling Gleam
Counter
Foul Play
Wonder Room