Ok, let's seeChallenging somebody to a 4v4 training doubles
I am open to you EQ/surf-spamming, as long as this ends quickly
OPEN CHALLENGE
3v3 Triples
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Arena: ASB Tournament Arena
Ref...?I got this!
No items
All Abilities
Indeed. Only the second time we've clashed [and this time unofficially].Challenging Alchemator to a training battle!
Training Battle (doesn't count towards W/L/T)
3v3 Triples (NFE only)
Training Items only
No Chills [Assuming no recoveries also]
DQ time: 2 days
ASB Arena
Switch = Swatch
All Abilities
One Sub.
OPEN CHALLENGE
3v3 Triples
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Arena: ASB Tournament Arena
I got this!
No items
All Abilities
Eh, why not? PM me mons, please.Ref...?
2 vs 2 Singles
LC
No items
Switch: Ok
2 subs
1 day DQ
Arena: Who ever accepts can choose it,but it cant be the ASB Arena.
Preferably with flavor.
Accepting.
How about Yarnus of Bethany's Hall of Light?
Field Type: Normal
Complexity: Moderate
Format: All
Restrictions: No sandstorm or hail, artificial water source, no diving
Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become *1.1 against Normal types and other resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Venasaur vs Ground, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP. All moves not specified to be disallowed are allowed. Nature Power is a random type each time it is used. En for each normal mon starts at 110. Due to the bright artificial and natural light everywhere, all moves requiring light or benefiting from it take 2 less energy. Chlorophyll is activated automatically, and only goes away if Rain is summoned.
That arena sounds good,just gotta wait for a reff.
3v3 LC Singles
Training Items
All abilities
Switch=KO
2 subs
1 Day DQ
Arena: Gump Forest
Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples
A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.
Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).
While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.
This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.
Summary:
-Grass-type moves have Energy cost reduced by 3 when used by Grass-types
-Leaf Guard in effect for all Grass-type Pokemon
-Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
-Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
Accepting above.
Now i am waiting for reffing for 2 battles....
i'll take the FE doublesOkay, here's THREEBORINGCHALLENGES IN ONE.
2v2 NFE Doubles or 1v1 NFE Singles or FE Doubles
Training Items
No Chills/Recovery
DQ time: One day
ASB Arena
Switch = ?_?
All Abilities
Two subs
MORE FLASHMATCH TRAINING MATCHES WOOOOOOOOOOOOOOOOO
posting 2 identical challenges
2vs2 Doubles
Training Flashmatch (DOES NOT COUNT TO W/L/T. PLEASE MAKE BATTLE QUICK AS POSSIBRU)
1 day DQ
0/0 recoveries and chills
training items
all abilities
no switch
arena: A Frozen Lake. Ice pokemon gain +30 Speed and +10 Evasive. All moves usable. Ice/water/fire attacks have +3BAP
yup. subwayj is right. if you want a 1vs1 instead, just accept and say so.
Yeah, I'd like to take this. 1 Subopen challenge:
2v2 babysitter (1 fe 1 nfe) singles
2 day dq
2 recovers/5chills
training items
all abilities
switch=ko
arena=unown soup