Maxim: zarator screwed up and you should get 6 CC from that raid. Tagging Dogfish44 so he knows. Fix & APPROVED.
VirajVora: Note that Smeargle has 4 MC left. APPROVED.
P2X7: APPROVED.
S0L1D G0LD: APPROVED.
4 Claims, 19/10 C.C. --> 1 UC + 9/10 C.C. (412 Total)
---
TOTAL
Its_A_Random: 33 CC (232 Total), 1 UC (412 Total), Raid Only Dragonair
Chandelure: 3 MC, 8 KOC
Delibird: 3 MC
Cawmodore: 3 MC
Gengar: 3 MC
Gurdurr: 1 EC, 2 MC, 3 KOC
---
Chandelure [Glowfire] (M)
EC: 9/9
MC: 29 (+3 MC, +8 KOC, +18 UC) > 0
AC: 5/5
-Learns Frustration, Return, Facade, Flame Charge, Thief, Round, Payback, Giga Impact, Flash, Dream Eater, Swagger, Secret Power, Confide (All Gen VI TM), & Captivate (Gen VI Egg).
-Movepool maxxed at 66 Moves.
Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)
TYPE: Ghost / Fire
ABILITIES: Flash Fire / Flame Body / Infiltrator (H)
STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (66/66)
PHYSICAL
Astonish
Facade
Flame Charge
Frustration
Giga Impact
Payback
Return
Secret Power
Thief
SPECIAL
Acid
Clear Smog
Dark Pulse
Dream Eater
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Night Shade
Overheat
Psychic
Round
Shadow Ball
Shock Wave
Smog
Snore
Solar Beam
OTHER
Acid Armour
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Double Team
Embargo
Endure
Flash
Haze
Imprison
Memento
Minimise
Pain Split
Power Split
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp
RAID
Shadow Mend
---
Delibird [Kringles] (M)
EC: N/A
MC: 3 (+3 MC) > 0
AC: 5/5
-Learns Aurora Beam (Gen VI Egg).
---
Cawmodore [] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
AC: 5/5
-Learns Razor Wind (Gen VI Egg).
---
Gengar [Wraith] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
AC: N/A
-Learns Zap Cannon (Gen II TM).
---
Dedenne [Solitude] (F)
EC: N/A
MC: 41 (+41 UC) > 0
AC: 1/5
-Learns Rest, Snore, Charge Beam, Entrainment, Thunder (All Gen VI Level-Up), Rain Dance, Frustration, Thunderbolt, Return, Aerial Ace, Facade, Thief, Retaliate, Giga Impact, Grass Knot, U-Turn, Wild Charge, Secret Power (All Gen VI TM), Iron Tail, Last Resort, Signal Beam, Super Fang, & Thunder Punch (All Gen VI Tutor).
---
Gurdurr [] (M)
EC: 8/9 (+1 EC)
MC: 5 (+2 MC, +3 KOC) > 1
AC: 5/5
-Learns Smack Down, & Low Sweep (Both Gen VI TM).
---
Finally, I claim a Dragonair already claimed and approved here with Dispel added.
Dragonair [] (-)
EC: N/A
MC: 69 (+69 UC) > 0
AC: N/A
-Nature Change: Docile -> Timid (-7 CC).
-Learns Smite, Sunny Day, Dragon Pulse, Hallowed Terrain, Tail Glow, Holy Fire, Solar Beam (All Gen VI Level-Up), Toxic, Hail, Hidden Power (Ghost), Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Thunder, Return, Double Team, Fire Blast, Facade, Rest,Cryogonal Syndrome Attract, Round, Incinerate, Flash, Dragon Tail, Swagger, Sleep Talk, Substitute, Secret Power, Confide, Surf (All Gen VI TM), Icy Wind, Shock Wave, Snore, & Water Pulse (All Gen VI Tutor).
-Movepool maxxed at 58/58 moves.
---
199 + 33 - 7 = 199 + 26 = 225 CC
411 + 1 - 18 - 41 - 69 = 411 - 127 = 284 UC
SELF APPROVED.
VirajVora: Note that Smeargle has 4 MC left. APPROVED.
P2X7: APPROVED.
S0L1D G0LD: APPROVED.
4 Claims, 19/10 C.C. --> 1 UC + 9/10 C.C. (412 Total)
---
http://www.smogon.com/forums/threads/3537901/
http://www.smogon.com/forums/threads/3534056/gurdurr gets 1 ec 2 mc 3 KOC
both trainers get 1 CC
Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Each of you can also claim 30 CC for the "Flower Paradise (Hard)" achievement.
And a special Dragonair I will reference later in the claim.
Its_A_Random: 33 CC (232 Total), 1 UC (412 Total), Raid Only Dragonair
Chandelure: 3 MC, 8 KOC
Delibird: 3 MC
Cawmodore: 3 MC
Gengar: 3 MC
Gurdurr: 1 EC, 2 MC, 3 KOC
---

Chandelure [Glowfire] (M)
EC: 9/9
MC: 29 (+3 MC, +8 KOC, +18 UC) > 0
AC: 5/5
-Learns Frustration, Return, Facade, Flame Charge, Thief, Round, Payback, Giga Impact, Flash, Dream Eater, Swagger, Secret Power, Confide (All Gen VI TM), & Captivate (Gen VI Egg).
-Movepool maxxed at 66 Moves.

Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)
TYPE: Ghost / Fire
ABILITIES: Flash Fire / Flame Body / Infiltrator (H)
STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (66/66)
PHYSICAL
Astonish
Facade
Flame Charge
Frustration
Giga Impact
Payback
Return
Secret Power
Thief
SPECIAL
Acid
Clear Smog
Dark Pulse
Dream Eater
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Night Shade
Overheat
Psychic
Round
Shadow Ball
Shock Wave
Smog
Snore
Solar Beam
OTHER
Acid Armour
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Double Team
Embargo
Endure
Flash
Haze
Imprison
Memento
Minimise
Pain Split
Power Split
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp
RAID
Shadow Mend

Delibird [Kringles] (M)
EC: N/A
MC: 3 (+3 MC) > 0
AC: 5/5
-Learns Aurora Beam (Gen VI Egg).
---

Cawmodore [] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
AC: 5/5
-Learns Razor Wind (Gen VI Egg).
---

Gengar [Wraith] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
AC: N/A
-Learns Zap Cannon (Gen II TM).
---

Dedenne [Solitude] (F)
EC: N/A
MC: 41 (+41 UC) > 0
AC: 1/5
-Learns Rest, Snore, Charge Beam, Entrainment, Thunder (All Gen VI Level-Up), Rain Dance, Frustration, Thunderbolt, Return, Aerial Ace, Facade, Thief, Retaliate, Giga Impact, Grass Knot, U-Turn, Wild Charge, Secret Power (All Gen VI TM), Iron Tail, Last Resort, Signal Beam, Super Fang, & Thunder Punch (All Gen VI Tutor).
---

Gurdurr [] (M)
EC: 8/9 (+1 EC)
MC: 5 (+2 MC, +3 KOC) > 1
AC: 5/5
-Learns Smack Down, & Low Sweep (Both Gen VI TM).
---
Finally, I claim a Dragonair already claimed and approved here with Dispel added.

Dragonair [] (-)
EC: N/A
MC: 69 (+69 UC) > 0
AC: N/A
-Nature Change: Docile -> Timid (-7 CC).
-Learns Smite, Sunny Day, Dragon Pulse, Hallowed Terrain, Tail Glow, Holy Fire, Solar Beam (All Gen VI Level-Up), Toxic, Hail, Hidden Power (Ghost), Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Thunder, Return, Double Team, Fire Blast, Facade, Rest,
-Movepool maxxed at 58/58 moves.
THIS IS RAID EXCLUSIVE AND HENCE CANNOT BE USED OUTSIDE OF RAIDS.
Dragonair [] (-)
NATURE: Docile
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 90
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (20/58)
PHYSICAL
Aqua Tail
Bind
Extreme Speed
Iron Tail
Lustre Strike
Outrage
Waterfall
Wrap
SPECIAL
Dazzling Gleam
Draco Meteor
Dragon Rage
Flamethrower
Ice Beam
Thunderbolt
Twister
OTHER
Agility
Dispel
Leer
Morning Sun
Thunder Wave

Dragonair [] (-)
NATURE: Docile
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 90
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (20/58)
PHYSICAL
Aqua Tail
Bind
Extreme Speed
Iron Tail
Lustre Strike
Outrage
Waterfall
Wrap
SPECIAL
Dazzling Gleam
Draco Meteor
Dragon Rage
Flamethrower
Ice Beam
Thunderbolt
Twister
OTHER
Agility
Dispel
Leer
Morning Sun
Thunder Wave
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
THIS IS RAID EXCLUSIVE AND HENCE CANNOT BE USED OUTSIDE OF RAIDS.
Dragonair [] (-)
NATURE: Timid (+12% Accuracy)
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 104 (+)
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (58/58)
PHYSICAL
Aqua Tail
Bind
Dragon Tail
Extreme Speed
Facade
Frustration
Iron Tail
Lustre Strike
Outrage
Return
Secret Power
Waterfall
Wrap
SPECIAL
Blizzard
Dazzling Gleam
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Fire Blast
Hidden Power (Ghost)
Holy Fire
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shock Wave
Smite
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Twister
Water Pulse
OTHER
Agility
Attract
Confide
Dispel
Double Team
Flash
Hail
Hallowed Terrain
Leer
Light Screen
Morning Sun
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Thunder Wave
Toxic

Dragonair [] (-)
NATURE: Timid (+12% Accuracy)
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 104 (+)
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (58/58)
PHYSICAL
Aqua Tail
Bind
Dragon Tail
Extreme Speed
Facade
Frustration
Iron Tail
Lustre Strike
Outrage
Return
Secret Power
Waterfall
Wrap
SPECIAL
Blizzard
Dazzling Gleam
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Fire Blast
Hidden Power (Ghost)
Holy Fire
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shock Wave
Smite
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Twister
Water Pulse
OTHER
Agility
Attract
Confide
Dispel
Double Team
Flash
Hail
Hallowed Terrain
Leer
Light Screen
Morning Sun
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Thunder Wave
Toxic
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
199 + 33 - 7 = 199 + 26 = 225 CC
411 + 1 - 18 - 41 - 69 = 411 - 127 = 284 UC
SELF APPROVED.
Last edited: