Mega Revavroom
Type: Steel/Poison
Ability: Luster Swap
Stats:
HP - 80
ATK - 139 (+20)
DEF - 120 (+30)
SPA - 54
SPD - 97 (+30)
SPE - 110 (+20)
New Moves: Spirit Break, Body Press, Knock Off, Rapid Spin
Type: Steel/Poison
Ability: Luster Swap
Stats:
HP - 80
ATK - 139 (+20)
DEF - 120 (+30)
SPA - 54
SPD - 97 (+30)
SPE - 110 (+20)
New Moves: Spirit Break, Body Press, Knock Off, Rapid Spin
Good Morning Starmobile, the Meta says "Hello!"
This one's a pretty straightforward yet effective sub - a strong offensive utility pivot mon. It's a hotrod that rocks many coats of paint - Luster Swap lets it switch in and utilize all of the Starmobile's types and its original Steel (plus, uh, Ground I guess). Most of these moves have a relative low power, which helps to balance its strong offensive, defensive, and speed stats and auto-targeting of opponent weaknesses. The functionality of Luster Swap means that, depending on the exact type matchup, many of its super effective matchups will naturally be resistances as well, letting it switch in on a lot of mons that regular Protean users will have to find a safe angle of entry to deal with, due to not gaining the typing until after using a move. This works well with Revavroom's more balanced stat spread and incredible utility compared to popular Protean users who naturally use their ability primarily offensively, especially after the nerf to them this gen. This also plays into the types Revavroom has access to - almost all of the Starmobile types have potent offensive and defensive profiles, most notably Fairy and Fire, as well as Poison to a lesser extent. This makes Mega Revavroom a certifiable ATV - All Team Vehicle, a balance glue and hole filling putty that can be molded to a multiple of different roles and types needed to fill whatever slot you're lacking. Hazard setter, hazard cleaner, status spreader, pivot, Haze and Taunt wielder, bulky attacking machine. This bad boy fits so many uses!
Though, while its options can fill almost any niche you choose, it's definitely one you have to choose - it only has four move slots, and the more utility you take, the less types and coverage it has available. Additionally, not all of its types go well for every role - you'd be hard pressed to run Temper Flare on the same set as Rapid Spin, for example, but Body Press and its myriad of Steel moves will boost its capability of running Rapid Spin instead. Spirit Break and Body Press are also both good on the same set, since their types cover a lot of matchups as well as having synergistic utility, shoring up Revavroom's lower special defense and utilizing its high physical defense. However, using both of these means these will be the only types you have access to if you want both utility and pivoting - and you're only able to take one of its many utility options at once without either losing Parting Shot or giving up Revavroom's flexibility by only running one attacking move.
This one's a pretty straightforward yet effective sub - a strong offensive utility pivot mon. It's a hotrod that rocks many coats of paint - Luster Swap lets it switch in and utilize all of the Starmobile's types and its original Steel (plus, uh, Ground I guess). Most of these moves have a relative low power, which helps to balance its strong offensive, defensive, and speed stats and auto-targeting of opponent weaknesses. The functionality of Luster Swap means that, depending on the exact type matchup, many of its super effective matchups will naturally be resistances as well, letting it switch in on a lot of mons that regular Protean users will have to find a safe angle of entry to deal with, due to not gaining the typing until after using a move. This works well with Revavroom's more balanced stat spread and incredible utility compared to popular Protean users who naturally use their ability primarily offensively, especially after the nerf to them this gen. This also plays into the types Revavroom has access to - almost all of the Starmobile types have potent offensive and defensive profiles, most notably Fairy and Fire, as well as Poison to a lesser extent. This makes Mega Revavroom a certifiable ATV - All Team Vehicle, a balance glue and hole filling putty that can be molded to a multiple of different roles and types needed to fill whatever slot you're lacking. Hazard setter, hazard cleaner, status spreader, pivot, Haze and Taunt wielder, bulky attacking machine. This bad boy fits so many uses!
Though, while its options can fill almost any niche you choose, it's definitely one you have to choose - it only has four move slots, and the more utility you take, the less types and coverage it has available. Additionally, not all of its types go well for every role - you'd be hard pressed to run Temper Flare on the same set as Rapid Spin, for example, but Body Press and its myriad of Steel moves will boost its capability of running Rapid Spin instead. Spirit Break and Body Press are also both good on the same set, since their types cover a lot of matchups as well as having synergistic utility, shoring up Revavroom's lower special defense and utilizing its high physical defense. However, using both of these means these will be the only types you have access to if you want both utility and pivoting - and you're only able to take one of its many utility options at once without either losing Parting Shot or giving up Revavroom's flexibility by only running one attacking move.
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