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The Next CeleTran? Think Tank Inside!

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Introducing... Gliscoleon.

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Let's see here...

Empoleon is weak to Fighting, Ground and Electric, and resists/ is immune to Water, Ice, Normal, Flying, Rock, Bug, Ghost, Psychic, Steel, Dragon, Dark and Poison.

Gliscor is weak to Water and Ice, and resists/ is immune to Fighting, Ground, Electric, Poison and Bug.

Between the two of them they resist each other weaknesses perfectly, and on top between the two of them they resist every type in the game apart from Grass. Both offensively and defensively, Gliscor is focused on the physical spectrum while Empoleon is on the Special. Both have good defensive and offensive stats, and can not only take hits but be a threat themselves. My favourite combination of the two is as follows:

Gliscor @ Life Orb
Jolly - Sand Veil
252 HP, 40 Atk, 216 Spe

- Swords Dance
- Earthquake
- Stone Edge
- Roost

Outspeeds Jolly Lucario and most Salamence and Zapdos. After a Swords Dance, it OHKOs Salamence, Zapdos, Gyarados, Togekiss, etx with Stone Edge, while OHKOing Metagross, Tyranitar, Heatran, Lucario, etc with Earthquake. The combination is only resisted by Breloom and Bronzong in OU. In my opinion, this Gliscor set is the best replacement for Garchomp there is. Roosts off Close Combats and Life Orb damage to stay alive and set up easily.

Empoleon @ Life Orb
Modest - Torrent
40 HP, 252 SpA, 216 Spe

- Agility
- Surf
- Ice Beam
- Grass Knot

Don't bother with the sub petaya thing, it wastes Empoleon's defensive capabilities far too quickly. Plus it has less than ideal coverage with only two moves. This Empoleon is capable of hitting hard with much better coverage, outspeeding scarf Lucario and Heatran after an Agility.

Anyway.... phew, had to get that out my system =P.

LR.

I tried this combo out on shoddy. Gliscor did alright, but as for Empoleon, is there a particular poke grass knot is on there for? Magnezone was a common switch in to Empoleon, so lets say we had hp ground instead of grass knot. They switch, you agility on the switch, outspeeding +speed scarf max evs and OKHOing with hp ground on the 4x SE hit. TTar and hippodown take more from a stabbed surf, the only thing I can see is gyara, but you'd get OKHOed by EQ anyway before grass knot can do enough. Sand storm support wasn't as great as I had hoped, but it did help.

What I also found kind of nice about the sandstorm, atleast the team I made had 5 SS resists, and the 6th being a bulky cress.
 
the only problem with that is Latias gets OHKOed by Pursuit from any of those(though im not sure about gross, CB scizor and ttar for sure tho

Except Latias has the ability to 2HKO them on the switch with Life Orb Surf + Draco Meteor.
 
Hippodilly

Sand makes cradilly a tank in the sand, hippodwon is one of, if not the best physical wall in the game. More offensive option to your standard skarmbliss. Add in somethign like hariyama or magnezone to take ice attacks and your good to go.Magnezone may not look like a good pairing, but it traps and kills steels that try to block cradillys toxic stall.
 
I dunno how effective it is in dppt, but Swampert/Suicune + Forretress is a solid defensive combination of pokes; I'm not going to list weaks but seeing as Forry and Swamp each have one, it isn't difficult to see how they're covered with the other pokemon.

Also, the combination of Weezing/Gyarados + Steelix functions similarly. It should be noted though that these combinations are purely physically defensive. Obviously, Weezing shouldn't be used to take any special attacks save...Choice Specs Earth Power.
 
I tried this combo out on shoddy. Gliscor did alright, but as for Empoleon, is there a particular poke grass knot is on there for? Magnezone was a common switch in to Empoleon, so lets say we had hp ground instead of grass knot. They switch, you agility on the switch, outspeeding +speed scarf max evs and OKHOing with hp ground on the 4x SE hit. TTar and hippodown take more from a stabbed surf, the only thing I can see is gyara, but you'd get OKHOed by EQ anyway before grass knot can do enough. Sand storm support wasn't as great as I had hoped, but it did help.

What I also found kind of nice about the sandstorm, atleast the team I made had 5 SS resists, and the 6th being a bulky cress.
Well I've had the LO Penguin on every one of my teams that i've made so far. GK is nice to take on the Bulky Waters that come in more often than Magnezone (at least from my experience). Hydro Pump OHKO's Magnezone anyways, albeit a little risky. I might want to try pairing it with Gliscor, seeing as how I've had a bit of a weak to Gyara.
 
I'd say to go with:

Special Walls:

Tyranitar ~ 252HP/216SDef Careful. Counters the Special Threats BEST IMO. It destroys Lati, Electrics, Rotoms, Psychics, etc.
OR
Snorlax ~ Standard....I suppose this could counter Electrics, etc. but over Tyranitar,it's best quality would have to be beating Waters

Physical Walls:

Zapdos: Handles all the Fighting types and has instant-recovery
OR
Gyarados: Handles Fighting/Ground/Rock types that hamper Tyranitar but lack of instant-recovery aside RestTalk is a letdown.

I figure that pairing any of the two works great, (i use Zapdos + Tyranitar in most of my teams, tho)
 
Well I've had the LO Penguin on every one of my teams that i've made so far. GK is nice to take on the Bulky Waters that come in more often than Magnezone (at least from my experience). Hydro Pump OHKO's Magnezone anyways, albeit a little risky. I might want to try pairing it with Gliscor, seeing as how I've had a bit of a weak to Gyara.

I dunno, I definitely don't think HP ground should be overlooked though. Assuming Magnezone can OHKO Empoleon with thunderbolt and timid (too lazy to run calcs), hydro pump may not be worth the risk, especially since grass knot is what is usually expected, HP ground will be an unpleasant surprise on their end. But, in combination with Gliscor, yes you lose the coverage, but once Magnezone comes in, Empoleon is on its own. I've been seeing an increase in them since the scarf set is so effective in the Platinum metagame, so I guess it all depends. The only bulky waters I can think of are Suicune, without HP Electric can't touch you anyway, Swampert and Gyara. You shouldn't stay in on gyara even with GK, and I'd rather take out a Swampert later than a Magnezone, but that might just be me.

But then you need to look at it this way: Gliscor can't exactly take down Swampert either, so it really depends on what else you have hiding on your team.

This might be getting too interested in this topic, but personally I really find this pair to have a lot of potential. I put together this quick team on Shoddy:

Lead TTar @ Focus Sash
Naive, 4 Atk 252 SpA 252 Speed
Flamethrower
Superpower
Ice Beam
Dark Pulse

Metagross @ Lum Berry
Adamant, 240 Hp, 80 Atk, 176 SpD
Stealth Rocks
Bullet Punch
Pursuit
Meteor Mash

Gliscor @ Life Orb (Sand Veil)
Jolly, 40 Hp, 252 Atk, 216 Speed
Swords Dance
Stone Edge
EQ
Roost

Empoleon @ Life Orb
Modest, 40 Hp, 252 SpA, 216 Speed
Agility
Surf
Ice Beam
Grass Knot

Magnezone @ Choice Scarf (Magnet Pull)
Timid, 4 Hp, 252 SpA, 252 Speed (To outspeed another Magnezone)
Thunderbolt
HP Fire
Flash Cannon
Explosion

Cresselia @ Leftovers
Calm, 252 Hp, 200 SpD, 56 Def
Rest
Sleep Talk
Ice Beam
Thunder Wave

TTar usually makes a nice hole at the beginning and provides SS support since 5/6 of these guys resist SS, had Meta considering Gengar might be a problem for Glis/Emp with boltbeam and needed a SRer, Magnezone for Gyara and whatever else I might have found annoying and Cress to take the status, provide some ground resistance since 4/6 pokes on the team would be hit for 2x as well as a fighting resist, be very bulky to survive the sand and I decided special attacks would be more of a threat than physical. I know the team isn't perfect, but whenever Empoleon came in, a Magnezone usually followed. I definitely think a rest talker or a cleric is really a necessity, as any form of status really messes these guys up. SR might not necessarily be needed, but it doesn't hurt to handle Gyara and some other threats.

I really overlooked Empoleon's power also, that thing can pack a punch. And Gliscor has always been a personal favorite of mine.

Anyone else?
 
GyaraJolt and JiraMence are my favourites.

LatiGross is very good. All weaknesses are covered for Metagross and the most common ones for Latias (Dragon and Ice). However, Metagross has neutrality to Bug, Ghost and Dark, which means Gengar can do serious damage to the walling combination as well as certain other things.

Metagross, Bronzong or Jirachi and any of the Dragons make great tanking combinations as well.
 
This combo is a little unexpected but can work as a strong defensive rock in a team and can effectively counter Tyranitar, Scizor, Heatran some of the metagames biggest threats.

I present to you (thick fat) Hariyama and Zapdos
Although zapdos does not resist psychic easily one of the least common move types used this combo is very effective together the two counter.

Zapdos weaknesses are- Ice Rock.
Hariyama also resists zapdos's weanesses @ thick fat.

Zapdos biggest fear is Tyranitar hariyama is probably the best Tyranitar counter.

Hariyamas weaknesses are Psychic, Flying; of which flying the more threatening move type is resisted by zapdos. Hariyama is neutral to Steel, Ground, Fighting, some of the most dangerous move types imo and zapdos is resistant to these.

Using a specially defensive zapdos gengar alakazaam and yanmega can be beaten all special sweepers that would give the duo problems.

I would suggest using

zapdos
Thunder wave
Roost
Thunderbolt
Heatwave

para support for hariyama works nicely here and thunderbolt for the bulky waters that threaten hariyama.

hariyama
Cross Chop
Ice Punch
Rest
Sleep Talk

this provides a status sponge and can consistently take the assaults of Heatran and Tyranitar. Use the suggested smogon spread.

I think this could be some fun using these two pokemon especially Hariyama who deserves a lot more usage :p
 
This isn't really the place for rating teams, ShynSpryt4. If you want people to comment on your team, the RMT forum is where you want to go. Oh and have a look over the RMT rules before you post it, otherwise it might end up getting locked. ps add some descriptions below your pokemon =P.

Just some friendly advice =).

LR.
 
Swampert+Zapdos is absolutely solid. Gotta be one of my fav wall combos.

Zapdos weaks: Ice, Rock

Swampert weaks: Grass

So Swampert doesn't resist ice; most ice attacks don't do much anyway. More importantly, with the popularity of Flygon and Tyranitar as switch-ins to Zapdos, Swampert is really good switch-in against both (and Rhyperior too). Both of them both take sides on both spectrums very well, even if they are only defensive on one side. Zapdos gives out strong special attacks, and Swampert can go mixed or physical.

I guess the main letdown is that Zapdos is SR weak, and Infernape has a chance to neuter the combo. But throw in say, Vaporeon (or Latias) and now we're talkin.

Actually, Infernape neuters most of these wall combos unless something is scarfed. Like said Salazone or whateverzone; both of them owned by Infernape unless one is scarfed. Or the Gliscor+Empy combo; both owned by Nape.
 
I'm going with Wish Jirachi + DD Mence.

They not only cover each other weakness, but also beat their counters. Not to mention the Screen support for Salamence, letting you set up in the face of many things. Wish keeps Salamence healthy when switching into SR so it can set up easier.

Revenge killing isn't an issue since Jirachi resists every priority move that Salamence doesn't, so you can switch back to it and try again.

Not a perfect defensive combo, but both are awesome at forcing switches and can eventually set up for a sweep.
 
Personally, I enjoy using Milotic and Gliscor actually. They cover each other better than Gliscor and Empoleon, since Milotic doesn't mind status or EQ.
 
/ = OR

+ = AND

2v2 Ubers: Rayquaza / Kyogre /

1v1 Ubers: Kyogre / Dialga + Shedinja.


Handles Sandstorm / Hail. Rain + Surf reduces likelyhood of fire types and fire attacks. Kyogre / Rayquaza can freely use Surf / Earthquake and not worry about hitting partner.

Dialga simply by being a Steel-type not weak to fire works as a great switch-in, and it's Defenses are reasonable for UBERS.


OU: Magnezone / Heatran + Shedinja

Watch out for Fire attacks with Magnezone, but besides that Magnezone resists all of Shedinja's weaknesses.

As for Heatran, Heatran resists all but Rock, and isn't weak to Rock, which makes it a fine partner. In fact, having both + Shedinja works well as it gives Heatran and Shedinja plenty of switch-in opportunities...

Heatran can switch into Fire attacks directed at the other 2, and Shedinja can switch into Fighting, and Ground Attacks directed at the other 2.

Magnezone can trap Steels (i.e. Scizor and Metragross) and finish them off (as they can pack pursuit).

Shedinja: Choice Scarf
Adamant
252 Atk / 4 Def / 252 Spd

U-turn
Trick
W-o-w
Shadow Sneak / Swords Dance

First use U-turn to check against Pursuiter's coming in, if you find any, you are escaping on the switch, and sending in a counter; i.e. Magnezone on Scizor, or Skarmary. Or Dugtrio on Heatran, Tyranitar, etc.

Next time use Trick upon their non-Pursuit counter switching in, having taken care of any foe Pursuiter. (I.e; Magnezone comes in and kills Scizor, but they still have a Zapdos) and now they are stuck with one Move, so their 2nd counter is very predictable and Shedinja can come in at the right time.

W-o-w is another move used to hamper your counter coming in (as long as they don't have Pursuit).

Shadow Sneak works over Sucker Punch because Shedinja will cause many switches, and Swords Dance can be used over Shadow Sneak if you want to take advantage of those switches.


1v1 BL: Probopass / Empoleon / Hariyama / Poliwrath + Shedinja

Steel-typing allows half of them to resist 4 of Shedinja's Weaknesses, while their secondary typing allows them to maintain nuetrality to fire attacks. Probopass can also trap Steel types, which naturally resist Shedinja's attacks.

Empoleon also works as a special tank, as does Probopass.

Probopass has Earthpower to deal with Rock, Fire, and Aggron.

Empoleon handles Fire, Rock and Flying types with Surf and Ice Beam.

Hariyama / Poliwrath sponge Rock, Fire, and Dark attacks, and can threaten all of them back with STAB Fighting / Water, or Rock Attacks (Hariyama). Flying attacks still pose a threat though.

2v2 BL: Golduck + Shedinja

Works like a mini-Rayquaza+Kyogre in one: Handles Rocks and Fire-types with Surf (Shedinja is Immune to it btw), Handles Dark-types with Cross-Chop, Flying-types with Ice Beam, etc.
 
How about a Skarmory + Blissey + Latias + Machamp defensive core? Tyranitar and Infernape break through Skarmbliss, so Latias deals with Infernape and Machamp deals with Tyranitar. This is not too serious a post and is pretty much theorymon, but on paper it could work. I guess you could have a paralysis theme, with Blissey and Latias using Thunder Wave to spread paralysis throughout the opposing team, slowing it down for Machamp and to create a parafusion combo with Machamp's Dynamicpunch sweep in the endgame.

Lol, I guess it's more of a 'make your own stall team' than a core, but I was just throwing it out there as a possible combination.

LR.
 
Hello, people have you forgotten about UU and Uber comboes?

For Uber's, my favorite combination is specially defensive Bulk up Dialga and Lugia.

They resist every type the other one is weak to and and wall the entire Uber metagame(correct me if I'm wrong) and they really are potent.

As for UU:

Steelix and Grumpig!


They resist each other's attacks while Grumpig takes special attacks while Steelix walls physical. It is really hard to break through these two and I use them on all of my teams.
 
I prefer Mantine+Steelix since it resists all of its Weaknesses, (Water and Ground included), and heals with its ability.


in 2v2 UU -

Quagsire + Mantine also work great as a defensive duo because they both have Immunity to each other's STAB and can heal eachother with Surf + Water Absorb.


Quagsire
Water Absorb

~ Earthquake
~ Rock Slide
~ Surf
~ Protect


Mantine
Water Absorb

Surf
Ice Beam (flying types like Altaria)
Protect
Hidden Power Flying (Poliwrath, Toxicroak, Grass types)
 
I prefer Mantine+Steelix since it resists all of its Weaknesses, (Water and Ground included), and heals with its ability.

The problem with that is that almost every Fighting type in UU makes use of the Fighting/Rock attacking combination. Mantine may resist Fighting but its poor HP and Def mean neither it nor Steelix will be able to handle Close Combats any time soon, let alone Stone Edge.

CB Hitmonlee Close Combat vs 252/0 Mantine: 61.1 - 71.9%
Easy 2HKO.

CS Hitmonlee Close Combat vs 252/0 Mantine: 40.7 - 48.2%
Always a 2HKO with SR, even when taking Leftovers into account.

CB Hitmonlee Close Combat vs 252/160 Steelix: 86.4 - 101.7%
Possible OHKO.

CS Hitmonlee Close Combat vs 252/160 Steelix: 57.6 - 67.8%
2HKO, taking Leftovers into account.

LR.
 
Probably one of my older combos, but I guess it's safe to share. I used Wish Mence paired with Reflect Starmie.

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Salamence @ Leftovers
Trait: Intimidate
212 HP / 152 Def / 146 Spe
Relaxed (+Def, -Spe)
- Wish
- Toxic
- Dragon Claw
- Flamethrower

A freaky set, but it makes good use of attracting Vaporeons and throw Toxic at them. 212 HP is the maximum HP any defensive Salamence should have imo, getting it to 384 HP getting maximum Leftovers recovery. 146 Spe puts Salamence at 244 Speed outspeeding Tyranitar by a point and Speed tieing the standard Bold Celebi. I figured with Reflect from Starmie up, I won't need to outspeed Heracross and Lucario knowing quite well I can live anything they throw at me. The reason I have Relaxed lowering its Speed is so I won't have to waste any power from either Dragon Claw or Flamethrower. To me, having a defensive set like this should have the safest moves possible. Draco Meteor only hinders Salamence into other pokemon setting up on him, such as CM Jirachi and especially CM Mismagius who harms the combo. As for Flamethrower, well that's simply for accuracy purposes.

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Starmie @ Leftovers
Trait: Natural Cure
252 HP / 240 Def / 16 Spe
Bold (+Def, -Atk)
- Reflect / Rapid Spin
- Recover
- Thunderbolt
- Surf

Now Mixape and Gyarados threaten the Salamence set. Starmie compliments Salamence in countering Mixape and Gyarados (even LO versions failing to OHKO) for the dragon. Now I used to have Rapid Spin over Reflect in the DP era, but with the rise in the Rotom forms I found Rapid Spin's attempts to be futile. Reflect gains an even greater bonus in taking hits from Gyarados and Ape, and in addition it helps me escape Pursuit easier from the likes of Scizor, Snorlax, and especially Tyranitar.
 
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