Introducing... Gliscoleon.
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Let's see here...
Empoleon is weak to Fighting, Ground and Electric, and resists/ is immune to Water, Ice, Normal, Flying, Rock, Bug, Ghost, Psychic, Steel, Dragon, Dark and Poison.
Gliscor is weak to Water and Ice, and resists/ is immune to Fighting, Ground, Electric, Poison and Bug.
Between the two of them they resist each other weaknesses perfectly, and on top between the two of them they resist every type in the game apart from Grass. Both offensively and defensively, Gliscor is focused on the physical spectrum while Empoleon is on the Special. Both have good defensive and offensive stats, and can not only take hits but be a threat themselves. My favourite combination of the two is as follows:
Gliscor @ Life Orb
Jolly - Sand Veil
252 HP, 40 Atk, 216 Spe
- Swords Dance
- Earthquake
- Stone Edge
- Roost
Outspeeds Jolly Lucario and most Salamence and Zapdos. After a Swords Dance, it OHKOs Salamence, Zapdos, Gyarados, Togekiss, etx with Stone Edge, while OHKOing Metagross, Tyranitar, Heatran, Lucario, etc with Earthquake. The combination is only resisted by Breloom and Bronzong in OU. In my opinion, this Gliscor set is the best replacement for Garchomp there is. Roosts off Close Combats and Life Orb damage to stay alive and set up easily.
Empoleon @ Life Orb
Modest - Torrent
40 HP, 252 SpA, 216 Spe
- Agility
- Surf
- Ice Beam
- Grass Knot
Don't bother with the sub petaya thing, it wastes Empoleon's defensive capabilities far too quickly. Plus it has less than ideal coverage with only two moves. This Empoleon is capable of hitting hard with much better coverage, outspeeding scarf Lucario and Heatran after an Agility.
Anyway.... phew, had to get that out my system =P.
LR.
I tried this combo out on shoddy. Gliscor did alright, but as for Empoleon, is there a particular poke grass knot is on there for? Magnezone was a common switch in to Empoleon, so lets say we had hp ground instead of grass knot. They switch, you agility on the switch, outspeeding +speed scarf max evs and OKHOing with hp ground on the 4x SE hit. TTar and hippodown take more from a stabbed surf, the only thing I can see is gyara, but you'd get OKHOed by EQ anyway before grass knot can do enough. Sand storm support wasn't as great as I had hoped, but it did help.
What I also found kind of nice about the sandstorm, atleast the team I made had 5 SS resists, and the 6th being a bulky cress.
















