I would like to bump this thread with some observations I have made about Double Team
I have an example set, and how to counter it, along with what I believe would happen to the metagame if it was allowed back in
First off, what I believe would happen to the Metagame, and why:
For starters, Tyrannitar, Hippowdon, and Abomasnow would become even more prevalent, as Sandstorm and Hail would at least allow residual damage to chip away at a DTer. Due to this, a more common item for a DTer would be Leftovers in order to negate this. That right there robs DTers of versatility, as the point of DT is to avoid damage. Another effect is that never miss moves would become more prevalent. I have read in some posts about how Never Miss moves would not be considered due to their power, but, in fact, there is a good reason. Think of it this way:
Pokemon A uses DT
Pokemon B takes this chance to use, say, Nasty Plot
Pokemon A uses Smokescreen or just continues
Pokemon B continues boosting stats
Pokemon A Baton Passes to Tyrannitar
Pokemon B Baton Passes to Roserade (for example)
Roserade has Speed EV's and a Timid Nature, so it goes first
Roserade uses +6 boosted Magical Leaf
Even with the Sandstorm boost, Magical Leaf would still be very nasty, maybe even fatal. And if Roserade has something like a Yache Berry for Ice Fang, it may even survive an attack if Tyranitar survives and finish it off with another Magical Leaf
Sorry if a counter to this method has been mentioned, I haven't gone through the entire thread yet. I only skimmed it enough to get an idea of what has and has not been suggested
Anyways, another problem with DT is, as mentioned before, the fact that it is a move. That means one less move is available. Here is an example of a Pokemon that could tear through teams with DT (I have done it before in battles allowing it, and I was a noob. However, I still lost most matches XD). Now, it may seem broken, especially with only having the one counter that I mentioned, but you must remember that I only look at type advantages when considering the counters for this. There are LOADS more counters for such a vicious thing:
Kingdra @ Leftovers
Modest/Adamant
Swift Swim
-Surf/Waterfall
-Smokescreen/Dragon Dance/HP Ground
-Toxic
-Double Team
Strategy: You start out right away by using Double Team six times. Then, you can reek havoc. If you go with Dragon Dance, have an Adamant Nature. Otherwise, go with Modest. Only use Waterfall with Adamant. Toxic lets you poison foes so you can stand back and laugh as they lose health while trying to hit you
Smokescreen variant: If the opponent sends out a Pokemon that is threat to you, use Smoke Screen to scare them into switching. Only thing worse than facing a Pokemon with maxed out evasion is facing a Pokemon with maxed out evasion while your accuracy is down. You can also use it to add a layer of safety
Pros:
-Scares away tough Pokemon in theory
-Improves chances of dodging
Cons:
-Opponent can use a Baton Passer, build up stats while you do, then Baton Pass to a Pokemon with Shock Wave or Aerial Ace, who, with the right boosts, will rip through Kingdra, even with lowered accuracy
Dragon Dance variant: After boosting your evasion, boost your speed and attack as well, then tear through the other team. Not much to it
Pros:
-+6 Evasion, Attack, and Speed. Enough said
Cons:
-Takes 12 turns to set up, which gives the foe enough time to strike, and if they manage to strike with a lucky STABbed Draco Meteor, then you could be in trouble
HP variant: There is a weakness with the other two sets. Empoleon. While you could normally surf Steel Types for at least neutral, and Toxic anything that resisted surf, well, Empoleon makes it not so. To my knowledge, it is the ONLY Pokemon that both resists surf and is immune to toxic. Sure, HP may rob you of the bonuses the other sets have, but it does allow you to handle that nasty little bugger
Pros:
-Takes care of Empoleon
-More type coverage
Cons:
-Robs you of the bonuses the other two provide
Counters:
Baton Passer and Empoleon. Here is a scenario with Smeargle:
Smeargle goes out against Kingdra
DD while Kingdra increases Evasion. If it smokescreens you, then keep on DDing and Baton Pass to Aerial Ace Empoleon. Otherwise, DD at MOST three times then Baton Pass to Empoleon, as it could have DD, and then you may have a few problem. Not many due to resistances, but still enough to weaken Empoleon
Upon sending out the now boosted Empoleon, use Aerial Ace. Kingdra will be helpless against it, as its main defense, DT, is useless against such an attack. It may not be super effective, but it should still be enough to take it out in a couple hits. If Kingdra has HP, then you may be able to kill it still if your opponent didn't predict right
I have an example set, and how to counter it, along with what I believe would happen to the metagame if it was allowed back in
First off, what I believe would happen to the Metagame, and why:
For starters, Tyrannitar, Hippowdon, and Abomasnow would become even more prevalent, as Sandstorm and Hail would at least allow residual damage to chip away at a DTer. Due to this, a more common item for a DTer would be Leftovers in order to negate this. That right there robs DTers of versatility, as the point of DT is to avoid damage. Another effect is that never miss moves would become more prevalent. I have read in some posts about how Never Miss moves would not be considered due to their power, but, in fact, there is a good reason. Think of it this way:
Pokemon A uses DT
Pokemon B takes this chance to use, say, Nasty Plot
Pokemon A uses Smokescreen or just continues
Pokemon B continues boosting stats
Pokemon A Baton Passes to Tyrannitar
Pokemon B Baton Passes to Roserade (for example)
Roserade has Speed EV's and a Timid Nature, so it goes first
Roserade uses +6 boosted Magical Leaf
Even with the Sandstorm boost, Magical Leaf would still be very nasty, maybe even fatal. And if Roserade has something like a Yache Berry for Ice Fang, it may even survive an attack if Tyranitar survives and finish it off with another Magical Leaf
Sorry if a counter to this method has been mentioned, I haven't gone through the entire thread yet. I only skimmed it enough to get an idea of what has and has not been suggested
Anyways, another problem with DT is, as mentioned before, the fact that it is a move. That means one less move is available. Here is an example of a Pokemon that could tear through teams with DT (I have done it before in battles allowing it, and I was a noob. However, I still lost most matches XD). Now, it may seem broken, especially with only having the one counter that I mentioned, but you must remember that I only look at type advantages when considering the counters for this. There are LOADS more counters for such a vicious thing:
Kingdra @ Leftovers
Modest/Adamant
Swift Swim
-Surf/Waterfall
-Smokescreen/Dragon Dance/HP Ground
-Toxic
-Double Team
Strategy: You start out right away by using Double Team six times. Then, you can reek havoc. If you go with Dragon Dance, have an Adamant Nature. Otherwise, go with Modest. Only use Waterfall with Adamant. Toxic lets you poison foes so you can stand back and laugh as they lose health while trying to hit you
Smokescreen variant: If the opponent sends out a Pokemon that is threat to you, use Smoke Screen to scare them into switching. Only thing worse than facing a Pokemon with maxed out evasion is facing a Pokemon with maxed out evasion while your accuracy is down. You can also use it to add a layer of safety
Pros:
-Scares away tough Pokemon in theory
-Improves chances of dodging
Cons:
-Opponent can use a Baton Passer, build up stats while you do, then Baton Pass to a Pokemon with Shock Wave or Aerial Ace, who, with the right boosts, will rip through Kingdra, even with lowered accuracy
Dragon Dance variant: After boosting your evasion, boost your speed and attack as well, then tear through the other team. Not much to it
Pros:
-+6 Evasion, Attack, and Speed. Enough said
Cons:
-Takes 12 turns to set up, which gives the foe enough time to strike, and if they manage to strike with a lucky STABbed Draco Meteor, then you could be in trouble
HP variant: There is a weakness with the other two sets. Empoleon. While you could normally surf Steel Types for at least neutral, and Toxic anything that resisted surf, well, Empoleon makes it not so. To my knowledge, it is the ONLY Pokemon that both resists surf and is immune to toxic. Sure, HP may rob you of the bonuses the other sets have, but it does allow you to handle that nasty little bugger
Pros:
-Takes care of Empoleon
-More type coverage
Cons:
-Robs you of the bonuses the other two provide
Counters:
Baton Passer and Empoleon. Here is a scenario with Smeargle:
Smeargle goes out against Kingdra
DD while Kingdra increases Evasion. If it smokescreens you, then keep on DDing and Baton Pass to Aerial Ace Empoleon. Otherwise, DD at MOST three times then Baton Pass to Empoleon, as it could have DD, and then you may have a few problem. Not many due to resistances, but still enough to weaken Empoleon
Upon sending out the now boosted Empoleon, use Aerial Ace. Kingdra will be helpless against it, as its main defense, DT, is useless against such an attack. It may not be super effective, but it should still be enough to take it out in a couple hits. If Kingdra has HP, then you may be able to kill it still if your opponent didn't predict right