Hello. My name is Psychadelic on the smogon server. Some of you may know me. I used to be a well known player in the game, about a year ago...
For my first post.
Offensive teams have a tremendous edge at the moment in OU. Teams that move away from petty defensive tactics will have far much more success than teams running 1-2 defensive pokemon. Exploiting walls with Life Orb users such as Salamence, Lucario, and Gyarados are devastating against literally everything. What are reasons that defensive pokemon have lost effectiveness over the development of the DP/Platinum era?
Choice Band Scizor is an imminent threat.
Sending out a simple wall, such as Celebi, to counter something like Gyarados(barring Bounce), opens opportunites for powerful U-Turn users like Scizor. Switching Celebi out of for an appropriate counter can be U-Turned on, then smashed by something using Pursuit, or better yet something that can set up. Then you can factor in Stealth Rock, and if something has set up like Lucario using Ice Punch, it can be over in an instant.
Example: Team using 2 walls(Hippowdon and Celebi) vs. Offensive team with no walls(Important pokemon are Lucario/Gyarados).
Gyarados switches in on SR, DDs, Celebi goes out. Player switches to Scizor, Uturns on Hippo switch(Pursuit is another option), and the process repeats with Gyarados.
The offensive player will be in an incredible position and will eventually prevail with Gyarados and Lucario. The defensive player's only likely counter to Lucario is Hippowdon, and after one Swords Dance Close Combat will OHKO it due to U-Turn.
There are not nearly enough counters to a team purely consisting of pokemon that are meant to set up.
By the middle of a match all of the opponent's walls should have some damage on them. Something like Lucario or Salamence will essentially automatically win. As I stated earlier, only 1 turn of set-up is needed versus a team using walls a few turns in.
Running a purely offensive team is purely logical.
One turn is all you will ever want or need. Switch in an appropriate sweeper with good timing and you will have a clean sweep. Synergize these teams by having a plethora of resistances. You are risking losing to an opposing sweeper by running at least 1 defensive pokemon. Don't give your opponent any opportunites.
These are my observations that I am sharing with smogon. Hopefully you gained some insight into current team building.
Thanks.
For my first post.
Offensive teams have a tremendous edge at the moment in OU. Teams that move away from petty defensive tactics will have far much more success than teams running 1-2 defensive pokemon. Exploiting walls with Life Orb users such as Salamence, Lucario, and Gyarados are devastating against literally everything. What are reasons that defensive pokemon have lost effectiveness over the development of the DP/Platinum era?
Choice Band Scizor is an imminent threat.
Sending out a simple wall, such as Celebi, to counter something like Gyarados(barring Bounce), opens opportunites for powerful U-Turn users like Scizor. Switching Celebi out of for an appropriate counter can be U-Turned on, then smashed by something using Pursuit, or better yet something that can set up. Then you can factor in Stealth Rock, and if something has set up like Lucario using Ice Punch, it can be over in an instant.
Example: Team using 2 walls(Hippowdon and Celebi) vs. Offensive team with no walls(Important pokemon are Lucario/Gyarados).
Gyarados switches in on SR, DDs, Celebi goes out. Player switches to Scizor, Uturns on Hippo switch(Pursuit is another option), and the process repeats with Gyarados.
The offensive player will be in an incredible position and will eventually prevail with Gyarados and Lucario. The defensive player's only likely counter to Lucario is Hippowdon, and after one Swords Dance Close Combat will OHKO it due to U-Turn.
There are not nearly enough counters to a team purely consisting of pokemon that are meant to set up.
By the middle of a match all of the opponent's walls should have some damage on them. Something like Lucario or Salamence will essentially automatically win. As I stated earlier, only 1 turn of set-up is needed versus a team using walls a few turns in.
Running a purely offensive team is purely logical.
One turn is all you will ever want or need. Switch in an appropriate sweeper with good timing and you will have a clean sweep. Synergize these teams by having a plethora of resistances. You are risking losing to an opposing sweeper by running at least 1 defensive pokemon. Don't give your opponent any opportunites.
These are my observations that I am sharing with smogon. Hopefully you gained some insight into current team building.
Thanks.