Which would be an explanation as to why Non scarfed Jellicents run safeguard. Pokemafia, to answer your question, you must look at the one true rule of the universe:
PeopleIngeneralAre idiots
PeopleIngeneralAre idiots
Which would be an explanation as to why Non scarfed Jellicents run safeguard. Pokemafia, to answer your question, you must look at the one true rule of the driving:
PeopleIngeneralAre idiots
New page... anyone?I'm thinking of using Eelektross as a genie counter. Here's the moveset I have planned:
-Thunderbolt
-Hidden Power Ice
-Thunder Wave
-Protect
@ Sitrus Berry/Electric Gem
If I put him on a Tailwind team, should I invest enough Speed so that I outspeed Tornadus/Thundurus with Tailwind up, or not bother with it since I can't count on having it up at the time (they might also have it too)? I could also go one of 2 ways: I could invest enough SpA to OHKO Tornadus with Thunderbolt (and 2HKO Thundurus), or just use the Electric Gem to net the respective OHKO and 2HKO. All other EVs would go into defenses.
I think a special set like I have would be better than a physical set for my team since 3 of my other 5 Pokémon are purely physical. I also can't use Acrobatics + Flying Gem because I already have Flying Gem on another Pokémon.
Opinions? If you have a suggestion for a better genie counter, please let me know as well. I know Scarf Archeops is a good one, but I don't think he'd fit well on my team, as I already have 2 Pokémon with Rock Slide (and as I mentioned earlier, it would give me 4 purely physical Pokémon).
New page... anyone?
Cosmic, how is an hour and 5 minutes ninjaing?
Snatch is not a bad move, it just takes a lot of practice and prediction to use. Or maybe I'm just weird.Snatch in general is to steal the opponent's set up, the first turn having you gain there boost (like tailwind) which forces them to have to waste another turn if they want to set it up again. Though IDK about Renuniclus, remember people, just because someone does something original, it doesn't mean it's good. (Like Focus Punch Blissey, only bad)
Cosmic, how is an hour and 5 minutes ninjaing?
Snatch is not a bad move, it just takes a lot of practice and prediction to use. Or maybe I'm just weird.
When I calculate Archeops's and Thundurus's speeds, I get 178.2 and 178.75 respectively (that's with beneficial nature, 31 speed IV, 252 EVs). Would it be wrong of me to assume that almost every single legal Thundurus will not have a 31 in speed with a beneficial nature, since it roams, and the odds of catching one with both those things is 1 in 800?
Is Thundurus generally considered a better genie counter for a Tailwind team than Eelektross?
When I calculate Archeops's and Thundurus's speeds, I get 178.2 and 178.75 respectively (that's with beneficial nature, 31 speed IV, 252 EVs). Would it be wrong of me to assume that almost every single legal Thundurus will not have a 31 in speed with a beneficial nature, since it roams, and the odds of catching one with both those things is 1 in 800?
Does the item King's Rock increase the flinch rate of moves that already cause flinching, and is it available in B/W?
I was actually referring to putting Thundurus/Eelektross on my Tailwind team as a counter to opposing genies. I was thinking of using Eelektross for this purpose, but I've been hearing from some people on Skarmbliss that Thundurus would be better for me, and would like a few more opinions if possible.Thundurus doesn't prevent Tailwind from going up unless it wins a Speed tie with Tornadus. Also, with Tailwind up, a lot of things will be outspeeding Thundurus. So generally, no it is not considered a better counter than Eelektross since you wouldn't be outspeeding much anyway.
Bulbapedia said:Quick Guard protects all Pokémon on the user's side of the field from enemy attacks that have increased priority except Feint, such as Quick Attack or Aqua Jet, but does not block moves that have been given priority through Prankster.
http://www.smogon.com/forums/showthread.php?t=3448568...what are common threats in this metagame?...