Ask a simple question, get a simple answer - VGC edition

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Sorry to double post, but I have a question.

I know Nats are swiss, but are they best of one swiss or best of three?
 
Just wanted to say that I didn't see a single team use Tailwind in Atlanta.

That's several finalist matches, plus the matches I partook in and the ones my friends told me about. Relatively small sample size, but it's something to consider!
 
I'd say Flying, because anything that HP Ice hits super effective, it has a base of 140 but Thunderbolt has a base of 142.5 because of STAB (against anything neutral). Flying helps against Amoongus. Just my opinion though.
 
I'd say Flying, because anything that HP Ice hits super effective, it has a base of 140 but Thunderbolt has a base of 142.5 because of STAB (against anything neutral). Flying helps against Amoongus. Just my opinion though.

Ice also helps against Amoonguss, Hydreigon and Haxorus lol.
 
In addition to Hydregion and Haxorus, HP Ice also outdamages Thunderbolt/HP Flying on Krookodile, Landorus, and Eelektross.
 
I'm considering running Hydreigon as kind of an odd-man-out on my trick room team, alongside Pringles.

I was considering either running timid/modest with speed EVs for smashing things around either before trick room goes up or if it falls down.

However I was wondering if it would be worth running Quiet with 0 speed IVs and 252HP/252Sp.Att instead?
 
Meanwhile, HP Flying is better against Amoonguss, Scrafty, Conkeldurr, Mienshao, Whimsicott, Virizion and Galvantula, if I'm not mistaken.
 
Meanwhile, HP Flying is better against Amoonguss, Scrafty, Conkeldurr, Mienshao, Whimsicott, Virizion and Galvantula, if I'm not mistaken.

HP Ice still gets a SE hit on Whimsicott and Amoonguss in addition to out-damaging HP Flying on those other Pokemon. Virizion and Galvantula are the only ones who really counter a HP Ice/TBolt set, and they really aren't used that often. (not hating, just saying) Thunderbolt also gets the job done against Scrafty, Mienshao, and Conkeldurr, albeit in more hits. The choice of HP Flying against HP Ice really depends on what your team's weaknesses are. If you have problems with Hydregion and Krookodile, HP Ice is probably best. But if you have those covered, and Fighting-types are a burden, HP Flying gets the job done.
 
yayay now i just sound like an idiot

No need to feel like an idiot bro :p

Anyway, just saying over my personal preference, I would go with HP Ice. Just because it hits those commons really hard such as Whimsicott, Amoonguss, Hydreigon, Haxorus and Landorus (OHKO). And as JRank said, Virizion and Galvantula are one of the more less prevalent Pokemon in this metagame.

Again though, it just comes down to what your team is weak to and preference.
 
I have a question about the team preview at the actual regionals. Are they only able to see the Pokemon and level like on PO and Wi-Fi Battles? Since my four is pretty much set I'm planning to use two duds to throw people off, just making sure they won't be able to tell they are complete duds.
 
I have a question about the team preview at the actual regionals. Are they only able to see the Pokemon and level like on PO and Wi-Fi Battles? Since my four is pretty much set I'm planning to use two duds to throw people off, just making sure they won't be able to tell they are complete duds.
It's exactly like regular Team Preview.
 
I have a question about the team preview at the actual regionals. Are they only able to see the Pokemon and level like on PO and Wi-Fi Battles? Since my four is pretty much set I'm planning to use two duds to throw people off, just making sure they won't be able to tell they are complete duds.

They can see species/level/gender, and I think (am not sure) whether they're holding an item (but not what the item is). (I'm not sure about shininess as none of my opponents were using shiny Pokémon, and nor was I.) It also shows order in the battle box, although obviously you can change that to anything you want so it doesn't give away information.
 
Awesome, now I just need to go and learn how to do it ^______^ Was getting worried that I wouldn't be able to RNG my team because I need a whole bunch of egg moves. Thx!
 
Hi peoples. This is my first post here, so I hope this is the right place to ask. I live in Indy and want to go to VGC, but looking around, it seems that everyone RNGs for perfect IVs.

Am I going to have no chance of winning if I don't RNG for IVs? I bred the "natural" way and got "outstanding" IVs with 29-31 in the important stats on each of my monsters, but they're not all 31s and 30s across the board.

If I do want to try it out, how can I learn? I tried looking all over here and I saw stuff for DPP?? And even still, it doesn't seem like anything I could understand... I need an introduction or something to tell me even what the most basic of basic info about RNGing is.
 
Welcome to smogon.

To be honest it's not a requirement that you have flawless IV/EV mons to do very well at VGC. It just helps your chances. If you want to know how to RNG easily in Gen 5, check this thread. However, if you just need some RNG'd mons fast, you can win them as prizes in the live tourneys we hold on the weekends (PM for details).
 
Hi peoples. This is my first post here, so I hope this is the right place to ask. I live in Indy and want to go to VGC, but looking around, it seems that everyone RNGs for perfect IVs.

Am I going to have no chance of winning if I don't RNG for IVs? I bred the "natural" way and got "outstanding" IVs with 29-31 in the important stats on each of my monsters, but they're not all 31s and 30s across the board.

If I do want to try it out, how can I learn? I tried looking all over here and I saw stuff for DPP?? And even still, it doesn't seem like anything I could understand... I need an introduction or something to tell me even what the most basic of basic info about RNGing is.


Getting the EVs right is definitely important (as it doesn't take much effort), but IVs don't normally have to be flawless, just high. (For instance, I was a point down in some less important stats on one of my VGC Pokémon because of imperfect IVs, but still did very well.) The exception is if you badly need max speed for some reason (e.g. to gain speed ties or to outspeed something in particular), where nothing but an IV of 31 is good enough. Having low IVs in less important stats can sometimes hurt too (the difference between an IV of 0 and an IV of 31 in HP or a defence is definitely noticeable when battling, although only turns out to matter in maybe one in five or six battles). The IV in an attack stat you're using is obviously irrelevant, and I don't bother to controll it even when RNGing.

On the other hand, RNGing is very easy in Gen V compared to previous generations; an RNGed wild catch takes me less than 10 minutes (breeding takes rather longer). mattj's link should cover the basics, and has links to some other resources, including the programs you'll need and some YouTube videos that explain how it works.
 
I agree about Atlanta. Everything competitive I saw personally was trick room or anti-trick room

Just wanted to say that I didn't see a single team use Tailwind in Atlanta.

That's several finalist matches, plus the matches I partook in and the ones my friends told me about. Relatively small sample size, but it's something to consider!
 
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