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Does Scizor get the technician boost on pursuit when the enemy pokemon switches? Pursuit becomes base 80 so I would imagine no. Same for boosted acrobatics.
 
Does Scizor get the technician boost on pursuit when the enemy pokemon switches? Pursuit becomes base 80 so I would imagine no. Same for boosted acrobatics.

Your assumption is correct. Scizor uses Pursuit at 60 power if the foe doesn't switch and 80 if it does.

Edit @Below and Above: This is not simply for Pursuit, no variable power move will get a boost if circumstances give it more than 60 power.
 
Does Scizor get the technician boost on pursuit when the enemy pokemon switches? Pursuit becomes base 80 so I would imagine no. Same for boosted acrobatics.
Let us know if you know something.
Does technician boost apply to a slow payback?

Edit: Definitely ninja'd ... so it doesen't apply to a slower payback.
 
I'm having a bit of a problem with building a team in UU. Could I get some assistance? I've made a list here of some pokemon I'm considering using in UU, just don't know the best 6 to match up.

Weavile - Expert revenge killer with priority ice and pursuit + speed
Drapion - Sucks up tspikes, lays them, great physical bulk.
Milotic - Great wall, mixed if statused even.
Spiritomb - Great wall and utility movepool (i think)
Zoroark - Good sweeper in UU possibly.
Cofagrigus - Nice physical wall and utility overall.
Electross - Nice attacker.
Heatmor - I like him, how could I even make him work?
Sceptile - I've seen with unburden he has some powerful possiblity to sweep.

If you're dead set on those, I'd suggest a FWG core with Heatmor, Sceptile, and Milotic, then throw in Cofagrigus or Drapion for some physical bulk. Eelectross and Zoroark have some good coverage moves, so one or both of those. After that it's your choice. Weavile is a good revenge killer, but with Drapion and Zoroark, you have a lot of Dark-Types, so keep that in mind. I don't really have experience with Spiritomb, but I think it runs a decent CB set with Sucker Punch, Shadow Sneak, Pursuit and a fourth move.
 
Drapion is bad even in UU, everything it does Nidoqueen does better. Heatmor is also bad.
Cofagrigus is decent as is Spiritomb. As an aside, the only reason to use either of them is their attacking abilities over Dusclops -- bulky NP for Cofagrigus (though Misdreavus kind of makes it look bad) and Spiritomb can run a choice band or priority abuser set. I do agree with Eelektross as it has decent bulk and with its good coverage is very tough to switch into.

If you want a team I'd suggest Milotic / Eelektross / Sceptile as the three all hit well from the special spectrum and cover each other's weaknesses. From there you'd need things to take out Chansey so Drapion, I guess, although Nidoqueen > Drapion, for laying TSpikes. After that you'd need a spinblocker, so go with either Spiritomb or Cofagrigus depending on whether you want a physical attacker (tomb) or a special attacker (Cofagrigus). Cofagrigus is also better at switching into Heracross thanks to its Bug resist.

From there you'd pick a sweeper, from your list it'd be Weavile but NP Azelf is always fun.
 
Team Magma Theam Team

So I am trying to fill in the 2 spots on a Team Magma "Themed" team only using Gen 5 pokemon. So far I have this...


Volcarona, Haxours, Scrafty(maybe), Hydregion.

Its a dark and fire type team but as you can see, I only have 1 fire type from Gen 5. Any ideas on who else I should add so I can start testing?
 
i'm making a standard OU team, with dd mence sash lead, starmie, substitute life orb gengar, cleric blissy, and an ultimate walling celebi (no attacking moves, but it works so no comments on this)

anyway, what scarf user should i go with? heracross or dragonite?

i have never used dragonite before, let alone a choice scarf one.

but i have used a scarf hera on an uber team. i might try dragonite, and if it doesn't work, a bulk up heracross, or sub swords dance.

edit: emo vincent21 use chandelure and maybe gothitella.
 
I could find this table for breeding in BW in this thread: http://www.smogon.com/forums/showthread.php?t=85699
25% chance of inheriting 3 of Parent A's IVs and 0 of Parent B's IVs.
25% chance of inheriting 2 of Parent A's IVs and 1 of Parent B's IVs.
25% chance of inheriting 1 of Parent A's IVs and 2 of Parent B's IVs.
25% chance of inheriting 0 of Parent A's IVs and 3 of Parent B's IVs.
Is it right? I assume there should be higher chance for 2/1 split than for 3/0 (as it used to be in older games AFAIK).
(If the table is right, it means that the games first generate the split with equal probabilities and then it generates which IVs are inherited IMO.)
 
Serebii has the Pamtre Berry listed as one of the items available in the Sparkling Sea (no extra points needed). Is this true? I've been through that area dozens of times and have never gotten it. It also seems unusual to me that the Pamtre Berry would be available in the Dream World when the other berries in its class (Durin, Watmel, etc.) are not.
 
Serebii has the Pamtre Berry listed as one of the items available in the Sparkling Sea (no extra points needed). Is this true? I've been through that area dozens of times and have never gotten it. It also seems unusual to me that the Pamtre Berry would be available in the Dream World when the other berries in its class (Durin, Watmel, etc.) are not.

I have never seen a Pamtre Berry in the Dream World. I notice the Serebii page is missing Rawst Berry, which is common in that area, so I guess they got the two of them mixed up.
 
Not trying to sound impatient or anything, because I'm not, but will the analyses and tier lists for gen V ever be on the main site like the gen IV ones are?
 
I'm wondering a few things about Rotom-W. On Scarf sets, should a Modest or Timid nature be used? If Timid, what extra threats are then outsped? Also, since Volt Switch will be the primary move, and I'm pairing him with a LO Latios (with HP fire 70), is HP fire necessary on a scarfed Rotom-W?
 
i personally think hp ice is better to hit dragons and gliscor more reliably. and you have a latios anyways.

I understand the point about dragons, but even a less offensive, leftover-holding Rotom-W is one of Gliscor's biggest nightmares. Since it will become choice-locked, would you consider an HP ice Rotom-W to be an effective dragon counter? Or would that job be better relegated to another mon?
 
I understand the point about dragons, but even a less offensive, leftover-holding Rotom-W is one of Gliscor's biggest nightmares. Since it will become choice-locked, would you consider an HP ice Rotom-W to be an effective dragon counter? Or would that job be better relegated to another mon?


Rotom-W should ALWAYS run hp fire! without it all grass types will laugh at you as they set up/kill you

EDIT modest scarf Rotom hits 407 spe, more than enough to outspeed what you need to if you run timid you will be able to outspeed certain scarfed threats though
 
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