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Ask a simple question, get a simple answer - VGC edition

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The worst form of stalling I've seen is when a foe knows all hope is lost and they're down to their last Pokemon vs. your two, and they keep trying to stall using Protect.

A match's timer did actually end once on me when this happened.
 
Intentionally stalling in the VGC could very well happen.

If i were to get an early lead, even by one KO, I could then use the full minute each turn to select my move just to just stall the timer so I will win my Pokemon count. That is how I see the ruling of stalling this out.
 
Ehhh didn't they use the one minute turn timer and 15minute game timer to make things go faster. I always let it go down to the last second before I pick my move. Your timed 15minutes anyway so best make use of that time. Also it helps make you think your options through instead of clicking super fast. I can see if your on the losing side and times winding down but lets say its blissey vs lol Sp.attacker. I would just softboil protect until timer runs out. Its still a way to win.
 
Me and KidKadabra were having a discussion, he is trying to RNG me a quiet 31/31/31/31/31/2 Heatran which according to searching 100,000,000 frames doesnt exist. So he started to think that maybe Dragon Pulse is more viable than Hidden Power [Ice] In the VGC metagame. HP Ice hits the likes of Garchomp and Zapdos, but Dragon Pulse can hit Kingdra hard and Garchomp as well, and not be effected by the Yache Berry it usually holds. So in simpler terms, my question is this: Which is more effective in the VGC2012 metagame, Heatran with HP Ice or Dragon Pulse?
 
First of all, it's quite easy to RNG an Eruption Heatran with that spread with very little frame advancements. Clearly you need to look at a different seed than the one you're trying to use now >.>

About your question, HP Ice hits a more general number of common threats super effectively, and personally I would want it for extra coverage. Whereas Dragon Pulse doesn't hit things like Zapdos and Landorus super effectively.
 
Me and KidKadabra were having a discussion, he is trying to RNG me a quiet 31/31/31/31/31/2 Heatran which according to searching 100,000,000 frames doesnt exist. So he started to think that maybe Dragon Pulse is more viable than Hidden Power [Ice] In the VGC metagame. HP Ice hits the likes of Garchomp and Zapdos, but Dragon Pulse can hit Kingdra hard and Garchomp as well, and not be effected by the Yache Berry it usually holds. So in simpler terms, my question is this: Which is more effective in the VGC2012 metagame, Heatran with HP Ice or Dragon Pulse?

I agree with Biosci. While Heatran is not very afraid of Zapdos, it will certainly need Landorus and Garchomp out of the picture. Kingdra isn't incredibly common, finding a place mainly on rain teams, and unless this is a Sun team you shouldn't be pulling Heatran against a sun team
 
First of all, it's quite easy to RNG an Eruption Heatran with that spread with very little frame advancements. Clearly you need to look at a different seed than the one you're trying to use now >.>

Except we aren't doing an event heatran we're doing the standing one in Pokemon Pearl, Method J.

If you can find me a seed for a Quiet 31/31/31/31/31/2 Heatran with Method J for Pokemon Pearl, I'd really love to know it. KidKadabra couldn't find a seed, neither could Human or Cassie.
 
Except we aren't doing an event heatran we're doing the standing one in Pokemon Pearl, Method J.
Tell whoever is trying to RNG it to use this seed. BC020402 Just advance to frame 276 and done. However it would give 11 attack IV, but still Quiet HP Ice.
 
Tell whoever is trying to RNG it to use this seed. BC020402 Just advance to frame 276 and done. However it would give 11 attack IV, but still Quiet HP Ice.

But how did you??..who did you??...what did you...??? wth? We searched literally 100 million+ frames :O....wth....?

EDIT: Alright, my tits are cooled. I see what you did, changing the Attack IV was a good idea, IDK why we didn't try that... or how you figured that out... thanks.
 
But how did you??..who did you??...what did you...??? wth? We searched literally 100 million+ frames :O....wth....?

EDIT: Alright, my tits are cooled. I see what you did, changing the Attack IV was a good idea, IDK why we didn't try that... or how you figured that out... thanks.

You can search for any nature when using wondercard abuse and its locked into Quiet nature. All he did was find one of any nature with HP Ice.
 
No I didn't, he was looking for a normal method J seed, and I looked in RNGreporter for a seed with Quiet HP Ice. For some reason PokeRNG doesn't give the same results.
 
I'm looking for a good item for a Tailwind Terrakion. Its Jolly, 252 Atk 252 Spd. Obviously it needs to do as much damage as possible in as short a time as possible.

Life Orb is taken, Focus Sash is taken.

I've tried Rock Gem before, but that was fairly underwhelming. I've tried choice band before, and it was definitely powerful enough, but I found myself kicking myself for not being able to Protect or switch moves.

Any suggestions?
 
I'm looking for a good item for a Tailwind Terrakion. Its Jolly, 252 Atk 252 Spd. Obviously it needs to do as much damage as possible in as short a time as possible.

Life Orb is taken, Focus Sash is taken.

I've tried Rock Gem before, but that was fairly underwhelming. I've tried choice band before, and it was definitely powerful enough, but I found myself kicking myself for not being able to Protect or switch moves.

Any suggestions?

I saw Chople on a Terrakion once, and it allowed it to live what I threw at it. Not the best, but not bad
 
I'm looking for a good item for a Tailwind Terrakion. Its Jolly, 252 Atk 252 Spd. Obviously it needs to do as much damage as possible in as short a time as possible.

Life Orb is taken, Focus Sash is taken.

I've tried Rock Gem before, but that was fairly underwhelming. I've tried choice band before, and it was definitely powerful enough, but I found myself kicking myself for not being able to Protect or switch moves.

Any suggestions?

Have you tried Expert Belt? Fighting Gem also works decently for the sheer power.
 
I'm looking for a good item for a Tailwind Terrakion. Its Jolly, 252 Atk 252 Spd. Obviously it needs to do as much damage as possible in as short a time as possible.

Life Orb is taken, Focus Sash is taken.

I've tried Rock Gem before, but that was fairly underwhelming. I've tried choice band before, and it was definitely powerful enough, but I found myself kicking myself for not being able to Protect or switch moves.

Any suggestions?

You can always use Wide Lens and Stone Edge to OHKO things like Zapdos.
 
Anywho, is a Trick Room/Rain Dance team a viable option? If so, could I please have some insight on how it could be pulled off? I already have a few ideas. Thanks in advance
zhao3.jpg
zhao2.jpg
zhao4.jpg
 
Anywho, is a Trick Room/Rain Dance team a viable option? If so, could I please have some insight on how it could be pulled off? I already have a few ideas. Thanks in advance

It is actually very viable as it allows you to use bulkier Pokemon and accomplish the same goal. Toxicroak is more useful in Trick Room as is Rain Dish Ludicolo. I have little experience when using Trick Room and Rain but these are just a few examples.
 
It is actually very viable as it allows you to use bulkier Pokemon and accomplish the same goal. Toxicroak is more useful in Trick Room as is Rain Dish Ludicolo. I have little experience when using Trick Room and Rain but these are just a few examples.
That with Parasect who can abuse Dry Skin and Octillery/Wailord, who are the best TR Water Spout users.
 
@that terrakion discussion, Chople might be useful to survive hitmontops for an extra turn. Any resist berry can be useful in the right situation to survive for an extra turn of damage.
 
@Linck i disagree jellicent may have the ability to set up trick room on its own. but as a water spout user octillery is far superior. It "outspeeds" more pokemon in TR than Jellicent coming off its base 45 speed rather than 60. and its base 105 SpA does much more than jellicents 85. Jellicent also boasts extra weaknesses with its ghost typing. Mainly the everpresent chandelure's shadow ball
 
If all remaining Pokémon are knocked out by Perish Song, what happens? I assume the player who used it loses (like with Selfdestruct et al), but the rules don't mention it specifically.
 
If all remaining Pokémon are knocked out by Perish Song, what happens? I assume the player who used it loses (like with Selfdestruct et al), but the rules don't mention it specifically.

If it's like Last Year's tie breakers, it should be like the Battle Subway. The side with the Pokemon that faints last from Perish Song will be declared the winner. Thus, its whoever has the slowest Pokemon currently on the field (or fastest if Trick Room is active) will win.
 
Alright, I have a quick question.

I just RNG'd an Adamant Terrakion with 31/31/31/x/31/31 IVs. (I meant for it to be Jolly) and I was wondering if it'd still be any good for VGC, with the wrong nature.

If it is OK, could I get a decent set?

Thanks.
 
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