I guess they're making this for four year olds? I mean, I was seven or eight or so when RB came out and didn't need to be told what move was effective and what wasn't. Had to figure that on our own, especially for the first few gyms and caves.
To be fair, the type matchups aren't immediately known in-game. You have to test out the moves on that Pokemon species first.They have been dumbing the games down for years: grinding is no longer a thing, making there be no difficulty curve in the game. Getting rid of HMs and showing type effectiveness is just the nail on the head here...
My little brother (10) has been playing for like 4 years and doesn't know the type matchups or even the types of most Pokemon cause the games are so easy they don't need to learn them. I remember knowing practically all of them by the time I was 5...
I just completed the trial, talked to the short-haired person near the Slowpoke in the road, traveled to the end of Mahalo Trail, and there he was, hiding behind a tiki. Cue automatic dialogue sequence.Huh? *tries to do that* Well, I guess trying to do things you wouldn't normally do also brings discoveries.
By the way, I gave up on the old man at Ten Carat Hill. I can't trigger his appearance no matter how many times I reset. To the people that have triggered it: What did you do before speaking to him?
I guess they're making this for four year olds? I mean, I was seven or eight or so when RB came out and didn't need to be told what move was effective and what wasn't. Had to figure that on our own, especially for the first few gyms and caves.
That's the exact thing. I can't see why it's so annoying. People are acting like knowing by heart what kind of move is effective against each kind of Pokémon makes them something better, something superior, part of a secret cult that will now be breached because all the puny trainers can know exactly what is effective and what's not by looking at the move after defeating a Pokémon for the first time.Yes, but since then there have become roughly six times as many Pokémon to keep track of. Easy enough to remember if you're introduced to them gradually over many years, but dump 900 Pokémon (including Formes and Megas, we're pretty close to that number) into the lap of a six-year-old, and he'd have to be a bit of a progedy to remember the typing of them all.
Yes, but since then there have become roughly six times as many Pokémon to keep track of. Easy enough to remember if you're introduced to them gradually over many years, but dump 900 Pokémon (including Formes and Megas, we're pretty close to that number) into the lap of a six-year-old, and he'd have to be a bit of a progedy to remember the typing of them all.
Except there aren't 800 variables.
I doubt it's 324, we can't have water/water, and water/ground or ground water are basically the same, the number with permutations might actually be close to 120 or something. Then the abilities.There are 324 possible type combinations in the game. Which is still a lot considering some type combinations of Pokemon are not obvious, most unlike the Pokemon of the games many of us grew up with.
Because in the center they show stat raises and drops, and it would be really inconvenient on the side. Why does no one remember this from E3?I don't care about the SE effective part anymore since I can just tutor my newbie friends to not just spam the Super Effective move. What I do care is how they put all the attack moves and the fight button at the right of the screen instead of the center like the convenient way that's been like it for 10 years.
I don't care about the SE effective part anymore since I can just tutor my newbie friends to not just spam the Super Effective move. What I do care is how they put all the attack moves and the fight button at the right of the screen instead of the center like the convenient way that's been like it for 10 years.
Because in the center they show stat raises and drops, and it would be really inconvenient on the side. Why does no one remember this from E3?
Is the demo free?
Probably a dumb question but just want to make sure
Why, yes, it totally isIs the demo free?
Probably a dumb question but just want to make sure
This game doesn't punish players that hard when you lose a pokemon or even faint so it is completely fine to be caught off-guard by opposing pokemon because you guessed it's typing wrong or something (on that note Sudowodoo's gimmick revolves around that it's a rock type disguised as a grass type, they cover each other surprisingly well).I personally don't care at all about the whole supereffective/ineffective function, since most of the times I just click the best move automatically.
However, I would have greatly appreciated that function in the past. There have been plenty of times in which I have been fooled by the Pokemon's appearance and ended up clicking the wrong move, taking big damage or losing a Pokemon in the process. For example, I had lost my Quilava to Sudowoodo in Pokemon Silver because I thought it was a Grass-type, and I ended up receiving a Rock Throw on the face.
Perhaps us seasoned Trainers who know about type matchups and like trial-and-error may find the function annoying, but I bet younger kids appreciate this information much more.
This game doesn't punish players that hard when you lose a pokemon or even faint so it is completely fine to be caught off-guard by opposing pokemon because you guessed it's typing wrong or something (on that note Sudowodoo's gimmick revolves around that it's a rock type disguised as a grass type, they cover each other surprisingly well).
My main concern for younger player when handing over additional information is that it's depriving them of a fundamental challenge within a game that revolves around a rock-paper-scissor balance system. One of the great fun I had with the game was the experience of exploring and discovering new pokemon and how to beat and/or capture them, sure I had no idea how to beat something like Gligar at first but despite my frustration I still loved playing it and made sure I'd never forget how to beat said mons. And as long as the game is fun you shouldn't mind the difficulty of the game unless it becomes something ridiculous but even the older games were never that hard per say. I know I can never experience that feeling again as a kid where after a long and rich trial-and-error journey to finally become a pokemon champion but that feeling was great because I felt like I lived and earned it. I know some minor details aren't gonna change a whole lot but personally I think it is best you play the game with least amount of information as possible and let you, the player, discover as much as you can for yourself.