I wonder how this idea would work (I can't seem to find an idea like this so I'm going to assume no one has posted it yet). I am also unable to think of a better name lol.
Statusmons
Metagame Premise: This is an OU based metagame. Pokemon can learn all status moves (Protection, status inflicting, setup, hazards).
Potential Bans: OU clauses, Shell Smash, Geomancy, Quiver Dance, Tail Glow, Substitute, Block+Imprison+Transform, Prankster.
Potential Threats:
1. HO, because everything gets like hazards and Prankster is banned.
2. Setup sweepers that already have Substitute, like Zygarde or Suicune
Questions for the community:
1. Does the name explain what this meta is?
2. Should certain status moves be banned from certain Pokemon? [Complex bans] (Shift Gear on Mega Mawile, something like that)
3. Should Prankster be banned? I feel like it's really good on paper, but I'm not sure how it will do in practice.
I am almost certain that this was a meta that was made and actually was an OMotM back in gen 6, or even gen 5.
I don't remember how it went in execution, but in theory it's not the worst.
Also, your "potential bans" can more so be like "banned for everything expect original users," much like Mix and Mega still lets Mawhile hold its mega stone, but nothing else. That way the niche users of Shell Smash or Tail Glow can still be used if needed.
As far as actual bans, why Sub? Lol is it because it blocks status attacks? Thats not really going to be an issue. The meta is going to no doubt be based on the new potential set up sweepers, and the new toys that walls now get to play with. For a decent but probably incomplete list, ban: Geomancy, Shift Gear, Quiver Dance, Belly Drum, Tail Glow, and Copycat (Copycat + Whirlwind effect tends to be game breaking). Maybe ban: moves that have a Z move that increase each stat (Celebrate, ect.), Electrify, Spore, Strength Sap, and Prankster.
Set up sweepers still have DD, Coil, Nasty Plot, Agility, and SD to take advantage of, while walls can have any recovery move they want (preferably Strength Sap if it isn't banned), status in Wisp/Twave, Leech Seed, Heal Bell, and even better protect moves in Baneful Bunker, Kings Shield, or Spiky Shield. Of course hazards can be everywhere, but then so can be defog. Minor influences can be seen with Topsy Turvy / Heart Swap on Unaware mons, Trick Room on anything, and of course Taunt on anything for stall breaking and generally shutting down all these new status users.
Potential Sets:
Hawlucha @ Focus Sash
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Sticky Web / Spikes
- High Jump Kick / Memento
The fastest mold breaker there is, can easily guarantee a hazard like SR or webs. Taunt helps it be an anti lead, and you can either route for HJK and damage, or Memento to prevent Rapid Spin and make the target set up fodder.
Greninja-Ash (M) @ Waterium Z / Darkium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hydro Pump
- Dark Pulse
- Water Shuriken
Dual STAB Ash Gren can abuse Nasty Plot and then a Z move to tear through most mons and secure the Battle Bond transformation. From there, Dark Pulse and Water Shuriken might be all you need with the right team support. Note that the right Z move at +2 makes all the difference to some of the would-be ash-gren checks (calcs are before transformation):
+2 252 SpA Greninja Black Hole Eclipse (160 BP) vs.
248 HP / 252+ SpD Toxapex: 249-294 (82.1 - 97%) --
62.5% chance to OHKO after Stealth Rock and Black Sludge recovery
+2 252 SpA Greninja Hydro Vortex (185 BP) vs.
0 HP / 0 SpD Tapu Bulu: 267-315 (95 - 112%) --
68.8% chance to OHKO after Grassy Terrain recovery
+2 252 SpA Greninja Black Hole Eclipse (160 BP) vs.
248 HP / 252+ SpD Gastrodon: 363-427 (85.4 - 100.4%) --
43.8% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252 SpA Greninja Hydro Vortex (185 BP) vs.
248 HP / 0 SpD Tapu Fini: 204-241 (
59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Leech Seed
- King's Shield / Recover
- Topsy-Turvy / Spikes / Stealth Rock / Toxic Spikes / Defog
I seriously think Recover can be optional when you have Black Sludge + Leech Seed + Regenerator all to get health back. You're a special tank, but then Kings Shield can help with Physical Attackers. Then you got Topsy Turvy to really upset set up sweepers, or you can include your choice of hazards somewhere in the mix.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Icicle Crash
- Earthquake
- Taunt / Ice Shard
Mamo's Ground/Ice STABs are really, really good in an OU based meta. Giving it SD lets it be a total wall breaker, and with Adamant LO not even Unaware walls are likely to be safe. There's also the possibility of running Taunt to secure those KOs on walls, and prevent them from going for Wisp or Leech. Otherwise, Ice Shard of course works great.