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So turns out it was a tie between Regic Boat's and abismal's Arctozolt! I'm (once again) very sorry!!!!!!!! Like superduper! Please remind me to not multitask again, I am crazy dumb. So we will be having a tiebreaker vote to determine-oh G-Luke tysm for pointing this out XD
Oh yeah, for the tiebreaker vote just say either Regic Boat or abismal, and I PROMISE I won't mess those up
Pokemon: Anti-Arctozolt
New Stats: 90 | 55 | 120 | 90 | 95 | 55 (505 BST)
New Abilities: Thick Fat | Aftermath | Clear Body (HA) (8, wich is the same as arctozolt apparently.)
Typing:
|
New Moves: Earthquake, Earth Power, Flash Cannon, Iron Head, Steel Beam, Shore Up
Removed Moves: all non-ice beam ice moves, all electric moves.
Calcs:
252 Atk Life Orb Arctozolt Icicle Crash vs. 240 HP / 252+ Def Thick Fat Anti-Arctozolt: 48-58 (12.5 - 15.2%) -- possibly the worst move ever
16 SpA Anti-Arctozolt Earth Power vs. 0 HP / 0- SpD Arctozolt: 242-288 (75.3 - 89.7%) -- guaranteed 2HKO
16 SpA Life Orb Arctozolt Freeze-Dry vs. 240 HP / 0 SpD Thick Fat Anti-Arctozolt: 56-68 (14.6 - 17.8%) -- possible 8HKO after Leftovers recovery
16 SpA Life Orb Arctozolt Blizzard vs. 240 HP / 0 SpD Thick Fat Anti-Arctozolt: 87-103 (22.8 - 27%) -- possible 5HKO after Leftovers recovery
252 Atk Life Orb Arctozolt Stomping Tantrum vs. 240 HP / 252+ Def Anti-Arctozolt: 114-135 (29.9 - 35.4%) -- guaranteed 4HKO after Leftovers recovery
These Pokemon are prevalent on both offensive and defensive teams, with the Bulk Up Swampert set being the main one for Pert, Koko due to its great typing and fast mobility along with recovery, and Multiscale being a very nice tool for Dragonite, allowing it to set up Dragon Dances and act as a defensive chonk. Slate will last until the 7th!
New Moves: Power Whip, Leech Seed, Knock Off, Play Rough, Moonblast, Defog, Giga Drain, Energy Ball, Draining Kiss, Calm Mind, Recover, Fire Punch Removed Moves: All Water and Ground moves, sans Surf and Earthquake.
Firstly, Bulk Up Swampert aint an OU listed set. Secondly, Anti-Swampert here is a solid defensive pivot thanks to its access to Poison Heal, stopping Swampy's status spreading campaign.
Pokemon: Anti-Tapu Koko New Stats: 70 | 115 | 100 | 85 | 120 | 80 (570 BST) New Abilities: Misty Surge | Emergency Exit (HA) Typing:
New Moves: Earthquake, Spikes, Swords Dance, Dig, Stone Edge, Rock Slide, High Horsepower, Stealth Rock, Roar Removed Moves: All Electric type moves sans Volt Switch and Thunder Wave
Eats up Dazzling Gleam (even Specs) and can then proceed to either set up hazards or just KO Koko right off the bat.
New Moves: Zing Zap, Volt Switch, Discharge, Poltergeist, Shadow Sneak, Shadow Claw, Shadow Ball, Will O Wisp Removed Moves: Dragon Dance, Scale Shot, Outrage, Hurricane, Safeguard, Heal Bell, Draco Meteor, Dragon Pulse, Dragon Breath, Extreme Speed
Has excellent physical bulk, combine that with it's stellar defensive typing and you got yourself a top tier wall. Anti Dragonite can easily pack Ice Beam and clear through even Multiscale, or it just utilizes Will O Wisp to permanently make Dragonite a non issue.
Aight I asked for another slate, here's my entries ig
Pokémon: Anti-Tapu Koko New Stats: 65 / 55 / 105 / 130 / 94 / 131 (570 BST) New Abilities: Contrary / Healer New Typing: Ground / Poison New Moves: Earthquake, Sludge Wave, Earth Power, Psychic, Sludge Bomb, Recover, Flavour moves Removed Moves: All damaging Fairy and Electric type moves, U-turn, Brave Bird, Roost
252+ Atk Tapu Koko Brave Bird vs. 0 HP / 0 Def Anti-Tapu Koko: 126-149 (44.8 - 53%) -- 30.5% chance to 2HKO – The only move that can really do anything to this
252 SpA Anti-Tapu Koko Earth Power vs. 0 HP / 4 SpD Tapu Koko: 372-440 (132.3 - 156.5%) -- guaranteed OHKO
252 SpA Anti-Tapu Koko Sludge Wave vs. 0 HP / 4 SpD Tapu Koko: 392-464 (139.5 - 165.1%) -- guaranteed OHKO
0 SpA Anti-Tapu Koko Sludge Wave vs. 0 HP / 4 SpD Tapu Koko: 324-384 (115.3 - 136.6%) -- guaranteed OHKO – if going defensive is preferred, still OHKO
Reasoning: Anti-Tapu Koko is designed to be a direct counter, being just slightly faster and immune to both Toxic and Twave. It also resists both of Koko's STABs and OHKOs back even with 0 SpA investment. Contrary is there to disencourage defog and also to not get crippled by webs, while Psychic is to counter Hawlucha using Koko's terrain. if this is too broken then remove Recover or change Contrary to Magic Guard
Pokémon: Anti-Dragonite New Stats: 75 / 55 / 125 / 130 / 95 / 120 (600 BST) New Abilities: Neutralizing Gas / Rattled New Typing: Ice / Dragon New Moves: Freeze-Dry, Topsy-Turvy, Nasty Plot Removed Moves: Dual Wingbeat, Hurricane, Air Slash
252 SpA Anti-Dragonite Ice Beam vs. 0 HP / 4 SpD Dragonite: 588-696 (182 - 215.4%) -- guaranteed OHKO – overkill.exe
252+ Atk Dragonite Dragon Claw vs. 0 HP / 0 Def Anti-Dragonite: 242-288 (83.1 - 98.9%) -- guaranteed 2HKO
Reasoning: Anti-Dragonite is made to counter Dragonite in general, with just enough defences to survive a normal Dragon Claw if it comes down to it. Its Main Usage, however, is to come in with a sash and Topsy-Turvy the HELL out of a setted-up Dragonite, and easily killing it in exchange, or forcing a switch as soon as it comes on the field. It is really difficult to make a counter to such an all-purpose mon like Dragonite, so I tried my best to design it against DD and Multiscale
Pokémon: Anti-Swampert New Stats: 85 / 60 / 100 / 110 / 90 / 90 (535 BST) New Abilities: Cute Charm / Klutz New Typing: Grass / Ice New Moves: Freeze-Dry, Giga Drain, Grass Knot, Solar Beam, Trick, Sleep Powder Removed Moves: Damaging Water and Ground type moves, Hammer Arm
Reasoning: not doing this yet because i'm lazy and needs sleep
Pokemon:Anti-Tapu-Koko New Stats: 80/115/110/85/110/70 New Abilities: Magic Bounce/ Color Change(HA) Typing:Ground/Fire New Moves: Stealth Rock, Lava Plume, High Horsepower, Stomping Tantrum, Beak Blast Removed Moves: Thunder Punch, Wild Charge, Sky Attack, Aerial Ace, Fly Calcs: - 252 SpA Tapu Koko Dazzling Gleam vs. 252 HP / 4 SpD Anti-Tapu Koko: 48-57 (13.1 - 15.6%) -- possible 7HKO
- 0- Atk Tapu Koko U-turn vs. 252 HP / 0 Def Anti-Tapu Koko: 23-28 (6.3 - 7.6%) -- possibly the worst move ever
- 252+ Atk Anti-Tapu Koko High Horsepower vs. 0 HP / 0 Def Tapu Koko: 348-410 (123.8 - 145.9%) -- guaranteed OHKO Reasoning: Tapu-Koko is an offensive pivot, a screen setter and a lead sometimes. This Anti-Tapu-Koko is a lead by itself too. It bounces back the taunt because of its magic bounce. It has defog just like Tapu Koko, but this time it actually use it. Its type combo totally walls tapu koko moves, u turn, dazzling gleam and thunderbolt (or any other electric moves).
Pokemon: Anti-Tapu Koko New Stats: 75/70/80/100/110/135 New Abilities: Motor Drive, Screen Cleaner (3+1.5 = 4.5 = 4.5 (from Electric Surge) Typing:Poison/Electric
New Moves: Sludge Bomb, Sludge Wave, Venoshock Removed Moves: All Fairy moves except Nature's Madness, Calm Mind, Stored Power, U-Turn Calcs:
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Anti-Tapu Koko: 72-86 (24.7 - 29.5%) -- 100% chance to 4HKO
0 SpA Anti-Tapu Koko Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 246-290 (87.5 - 103.2%) -- 25% chance to OHKO
What if we just, added something that outspeeds Koko but was still behind the likes of Pult and Zera? It's got better offensive stats but a mediocre offensive type and coverage that hard-loses to Grounds and no boost from its own Terrain. In terms of beating Koko however, I think this is pretty well optimized. Motor Drive helps stop Koko in its tracks and can give extra utility with Speed, while Screen Clear does exactly that and you can outspeed + threaten KO on it with Poison STAB.
252 SpA Anti-Tapu Koko Sludge Wave vs. 252 HP / 0 SpD Tapu Koko: 330-390 (95.9 - 113.3%) -- 75% chance to OHKO
I wanted to make sure we were not only good versus Koko, but also against one of its favorite partners in crime Hawlucha. After all, what's the point of being a counter to a setup-mon if you can't deal with the sweeper?
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 0 Def Tapu Koko: 204-240 (70.1 - 82.4%) -- guaranteed 2HKO
0 SpA Anti-Tapu Koko Thunderbolt vs. 0 HP / 132 SpD Hawlucha: 236-278 (79.4 - 93.6%) -- guaranteed 2HKO
252 SpA Anti-Tapu Koko Thunderbolt vs. 0 HP / 132 SpD Hawlucha: 296-350 (99.6 - 117.8%) -- 93.8% chance to OHKO
0 SpA Tapu Koko Thunderbolt vs. 0 HP / 132 SpD Hawlucha in Electric Terrain: 306-360 (103 - 121.2%) -- guaranteed OHKO
Hawlucha can run Zen Headbutt to OHKO at +2 but that's ass coverage and you still need to live the incoming hit. So not "perfect" counter but this was more of a secondary focus. You do the intended thing just fine.
Might do Swampert later so G-Luke doesn't win but tbf I don't see why it needs a counter.
Ability: Beast Boost
Stats: 89/131/139/53/127/31
New Moves: Gunk Shot, Venoshock, Sludge Bomb, Sludge Wave, Rapid Spin, Meteor Beam, Acid, Acid Spray, Smog, Poison Jab, Steel Roller
Removed Moves: All Fairy Moves.
Description: It's a very nice defensive Pokémon that tanks normal Tapu Koko pretty well. Will put the Calcs later.
i guess you could say this is a partial collab with the main showdown lobby?
Pokemon: Anti-Swampert New Stats: 80 | 120 | 110 | 65 | 75 | 90 (535) (lobby suggested making it physical) New Abilities: Oblivious | Long Reach (1.5, same as swampert) Typing:
|
New Moves: Gunk Shot, Seed Bomb, Defog, Roost, Shadow Sneak(suggestion), Poison Jab, Knock Off, Dual Wingbeat, U-Turn, Haze(suggestion), Clear Smog(suggestion), Taunt, Toxic Spikes, Aromatherapy, Hurricane, Close Combat(suggestion?), Giga Drain, Shadow Claw, Parting Shot Removed Moves: all Ground moves except earthquake, all Water moves, Avalanche, Yawn?, Stealth Rock, Stone Edge Calcs:
252 Atk Anti-Swampert Seed Bomb vs. 252 HP / 4 Def Swampert: 360-424 (89.1 - 104.9%) -- 31.3% chance to OHKO
+1 252 Atk Anti-Swampert Seed Bomb vs. 252 HP / 4 Def Swampert: 540-636 (133.6 - 157.4%) -- guaranteed OHKO
252 Atk Choice Band Anti-Swampert Seed Bomb vs. 252 HP / 4 Def Swampert: 540-636 (133.6 - 157.4%) -- guaranteed OHKO
0 Atk Swampert Flip Turn vs. 4 HP / 0 Def Anti-Swampert: 66-78 (21.8 - 25.8%) -- 0.9% chance to 4HKO (pretty much all it can do to it aside from scald/rock moves, wich it rarely uses.)
0 Atk Swampert Rock Slide vs. 4 HP / 0 Def Anti-Swampert: 110-130 (36.4 - 43%) -- guaranteed 3HKO
0 Atk Swampert Stone Edge vs. 4 HP / 0 Def Anti-Swampert: 146-172 (48.3 - 56.9%) -- 89.8% chance to 2HKO
hazards and other stuff
252 Atk Swampert Seed Bomb vs. 252 HP / 4 Def Swampert: 360-424 (89.1 - 104.9%) -- 68.8% chance to OHKO after Stealth Rock
252 Atk Swampert Seed Bomb vs. 252 HP / 4 Def Swampert: 360-424 (89.1 - 104.9%) -- guaranteed OHKO after 1 layer of Spikes
You want Sample Sets? i got your sample sets right here!
Pokemon: Anti-Swampert New Stats: 110/60/90/100/85/90 (535) New Abilities: Pressure (1.5) Typing:
New Moves: Moonblast, Draining Kiss, Play Rough, Moonlight, Rapid Spin, Heal Bell, Icicle Crash, Ice Shard, Freeze-Dry Removed Moves: All Ground-, Water- and Rock-type moves
Description: Anti-Swampert is meant to be a Utility Pokemon with moves like Rapid Spin and Heal Bell. With these two options and Moonlight, it can easily outstall Swampert and Pressure makes Stealth Rock and Scald loose more PP. Swampert can only damage Anti-Pert with Iron Tail, but that's a bad option because of its bad accuracy and not being good outside of this match-up. Even then it can't OHKO Anti-Pert.
Offensive Calcs
0 SpA Swampert Freeze-Dry vs. 252 HP / 252+ SpD Swampert: 256-304 (63.3 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
Defensive Calcs
0 Atk Swampert Earthquake vs. 252 HP / 4 Def Swampert: 127-151 (29.9 - 35.6%) -- guaranteed 3HKO after Stealth Rock
0 Atk Swampert Stone Edge vs. 252 HP / 4 Def Swampert: 170-202 (40 - 47.6%) -- guaranteed 3HKO
0 Atk Swampert Iron Tail vs. 252 HP / 4 Def Swampert: 340-404 (80.1 - 95.2%) -- guaranteed 2HKO
Pokemon: Anti-Tapu Koko New Stats: 70/130/115/95/75/85 (570) New Abilities: Volt Absorb (3.5) Typing:
New Moves: Steel Roller, Flash Cannon, Iron Head, Iron Tail, Steel Wing, Sludge Bomb, Poison Jab, Toxic Spikes, Stealth Rock Removed Moves: All Electric- and Fairy-type moves, Roost
Description: Anti-Koko cannot be touched by Koko except with Specs Psychic, which is niche and easily played around, since it either lacks a STAB, a coverage move for grounds or a pivoting option. In return, Anti-Koko OHKOs with a Poison-type move on offensive sets or remove its terrain with Steel Roller on more defensive sets.
Offensive Calcs
252+ Atk Tapu Koko Poison Jab vs. 0 HP / 0 Def Tapu Koko: 330-390 (117.4 - 138.7%) -- guaranteed OHKO
252+ Atk Tapu Koko Steel Roller vs. 0 HP / 0 Def Tapu Koko: 267-315 (95 - 112%) -- 68.8% chance to OHKO
Defensive Calcs
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Tapu Koko: 49-58 (17.4 - 20.6%) -- possible 7HKO after Leftovers recovery
252 SpA Choice Specs Tapu Koko Psychic vs. 252 HP / 0 SpD Tapu Koko: 150-177 (43.6 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
BST stands for Base Stat Total, which is basically the number you'd get from adding every base stat on a pokemon. For instance, Mew has base stats that look like this:
100 HP
100 Atk
100 Def
100 SpA
100 SpD
100 Spe
If you were to make the sum of those stats, you'd get 600. This number is important in Doppelgänger because your submission must have the same BST as the pokemon you're basing it on. You can move around the stats a little bit, but the BST must stay the same!
If you have any other questions like that, feel free to send a private message to either me or Eeveegirl, we'll be glad to answer :)
BST stands for Base Stat Total, which is basically the number you'd get from adding every base stat on a pokemon. For instance, Mew has base stats that look like this:
100 HP
100 Atk
100 Def
100 SpA
100 SpD
100 Spe
If you were to make the sum of those stats, you'd get 600. This number is important in Doppelgänger because your submission must have the same BST as the pokemon you're basing it on. You can move around the stats a little bit, but the BST must stay the same!
If you have any other questions like that, feel free to send a private message to either me or Eeveegirl, we'll be glad to answer :)
Pokemon: Anti-Swampert New Stats: 90/60/100/125/75/85 New Ability: Overgrow/Hydration (1.5) New Type: Grass/Rock
New Moves: Brine, Absorb, Mega Drain, Giga Drain, Energy Ball, Grass Knot, Bullet Seed, Power Whip, Seed Bomb, Solar Beam, Magical Leaf, Frenzy Plant, Grass Pledge, Grassy Terrain, Leech Seed, Leaf Storm, Calm Mind, Meteor Beam, Power Gem, Rapid Spin, Rock Polish, Sandstorm, Shore Up, Weather Ball (23) Removed Moves: All Water-type moves (except Rain Dance and the newly-added Brine), all Fighting-type moves except Body Press, all Ice-type moves, Curse, High Horsepower, Stealth Rock, Stomping Tantrum, Yawn (37)
Flavour: While Anti-Swampert may not look like a Grass/Rock type, it is actually inspired by the henbit, an invasive flower species with pinkish-purple petals that appears during colder months that can grow in both grassy patches and between rocks. Anti-Swampert replicates this idea of being an invasive species by sucking up all the water and nutrients from Swampert's HP before it has a chance to flourish. Description: Anti-Swampert is able to almost completely stop defensive Swampert from being able to deal damage to it, including Toxic damage via Hydration (during rain only), as well as prevent hazards from Swampert with Rapid Spin (or just OHKO it with Energy Ball or Leaf Storm). Rindo Berry sets can survive non-specs Energy Ball or Leaf Storm, but lose any form of healing as well as taking a major amount of damage. Offensive Swampert sets immediately get OHKO'd before doing any damage unless under a speed-changing effect, and even then does mediocre damage.
Offensive
0 SpA Swampert Energy Ball vs. 252 HP / 252+ SpD Swampert: 364-432 (90 - 106.9%) -- 37.5% chance to OHKO
252 SpA Swampert Energy Ball vs. 252 HP / 252+ SpD Swampert: 444-528 (109.9 - 130.6%) -- guaranteed OHKO
252 SpA Swampert Leaf Storm vs. 252 HP / 252+ SpD Swampert: 640-756 (158.4 - 187.1%) -- guaranteed OHKO
252 SpA Choice Specs Swampert Energy Ball vs. 252 HP / 252+ SpD Rindo Berry Swampert: 332-392 (82.1 - 97%) -- guaranteed 2HKO
252+ SpA Choice Specs Swampert Energy Ball vs. 252 HP / 252+ SpD Rindo Berry Swampert: 362-428 (89.6 - 105.9%) -- 37.5% chance to OHKO
252 SpA Choice Specs Swampert Leaf Storm vs. 252 HP / 252+ SpD Rindo Berry Swampert: 476-564 (117.8 - 139.6%) -- guaranteed OHKO
252+ SpA Choice Specs Swampert Leaf Storm vs. 252 HP / 252+ SpD Rindo Berry Swampert: 524-618 (129.7 - 152.9%) -- guaranteed OHKO
0 SpA Swampert Energy Ball vs. 252 HP / 4+ SpD Swampert: 468-552 (115.8 - 136.6%) -- guaranteed OHKO
252 SpA Swampert Energy Ball vs. 252 HP / 4+ SpD Swampert: 568-672 (140.5 - 166.3%) -- guaranteed OHKO
252 SpA Choice Specs Swampert Energy Ball vs. 252 HP / 4+ SpD Rindo Berry Swampert: 426-504 (105.4 - 124.7%) -- guaranteed OHKO
252 SpA Swampert Leaf Storm vs. 252 HP / 4+ SpD Rindo Berry Swampert: 410-486 (101.4 - 120.2%) -- guaranteed OHKO
Defensive:
forgot to re-add lol, working on it
Anti-Swampert @ Leftovers
Ability: Overgrow
EVs: 248 HP / 136 Def / 108 SpA / 16 Spe (this literally has random def and spa lol)
Bold Nature
IVs: 0 Atk
- Energy Ball
- Power Gem
- Calm Mind
- Shore Up
Anti-Swampert @ Power Herb
Ability: Overgrow
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Meteor Beam
- Earth Power
- Sludge Wave / Power Gem / Shore Up
Anti-Swampert @ Choice Specs / Life Orb / Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Energy Ball / Giga Drain
- Power Gem / Sludge Wave
- Weather Ball
- Rapid Spin / Sludge Wave / Shore Up
(sludge wave is highly recommended, but is not necessary)
Description: Anti-Dragonite completely shuts down all hope Dragonite has of setting up and sweeping, along with trying to be a defensive defogger, from its array of moves and extremely helpful ability in Levitate. Anti-Dragonite can threaten Dragonite by setting up in its face with Calm Mind or crippling it with Toxic, Thunder Wave, Sludge Bomb, Discharge, or Icy Wind, while the most it can do is try to 5hko Anti-Dragonite with Dual Wingbeat or be forced to run Dragon Claw and be at +2/3 move or run Outrage and win a roll at +1 / be at +2 or have Stealth Rock up. It also may look like Anti-Dragonite has perfect BoltBeam coverage, but it fails to overwhelm the metagame thanks to the poor damage of Icy Wind, or Anti-Dragonite is forced to give up either Calm Mind, Defog, or Recover.
Offensive
0 SpA Dragonite Icy Wind vs. 252 HP / 4 SpD Multiscale Dragonite: 102-122 (26.4 - 31.6%) -- guaranteed 4HKO
0 SpA Dragonite Icy Wind vs. 252 HP / 4 SpD Dragonite: 204-244 (52.8 - 63.2%) -- guaranteed 2HKO
252 SpA Dragonite Icy Wind vs. 252 HP / 4 SpD Multiscale Dragonite: 124-146 (32.1 - 37.8%) -- 92.6% chance to 3HKO
252 SpA Dragonite Icy Wind vs. 252 HP / 4 SpD Dragonite: 248-292 (64.2 - 75.6%) -- guaranteed 2HKO
0 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Dragonite: 204-244 (63.1 - 75.5%) -- guaranteed 2HKO
252 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Multiscale Dragonite: 124-146 (38.3 - 45.2%) -- guaranteed 3HKO
252 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Dragonite: 248-292 (76.7 - 90.4%) -- guaranteed 2HKO
+1 252 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Multiscale Dragonite: 184-218 (56.9 - 67.4%) -- guaranteed 2HKO
+1 252 SpA Dragonite Icy Wind vs. 0 HP / 4 SpD Dragonite: 368-436 (113.9 - 134.9%) -- guaranteed OHKO
Defensive
0 Atk Dragonite Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Dragonite: 60-72 (17.5 - 21.1%) -- approx. possible 5HKO
0 SpA Dragonite Ice Beam vs. 0 HP / 0 SpD Dragonite: 68-80 (19.9 - 23.4%) -- possible 5HKO
252 Atk Dragonite Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Dragonite: 72-84 (21.1 - 24.6%) -- approx. 5HKO
252 Atk Dragonite Dragon Claw vs. 0 HP / 4 Def Dragonite: 144-169 (42.2 - 49.5%) -- guaranteed 3HKO
252 Atk Dragonite Outrage vs. 0 HP / 4 Def Dragonite: 214-253 (62.7 - 74.1%) -- guaranteed 2HKO
+1 252 Atk Dragonite Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Dragonite: 108-126 (31.6 - 36.9%) -- approx. 86.1% chance to 3HKO
+1 252 Atk Dragonite Dragon Claw vs. 0 HP / 4 Def Dragonite: 214-253 (62.7 - 74.1%) -- guaranteed 2HKO
+1 252 Atk Dragonite Outrage vs. 0 HP / 4 Def Dragonite: 321-378 (94.1 - 110.8%) -- 62.5% chance to OHKO
+2 252 Atk Dragonite Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Dragonite: 144-168 (42.2 - 49.2%) -- approx. 3HKO
+2 252 Atk Dragonite Dragon Claw vs. 0 HP / 4 Def Dragonite: 286-337 (83.8 - 98.8%) -- guaranteed 2HKO
I quite like the idea of this sub, especially giving it an Electric typing here along with Levitate. However, my main issue with it is that we not only recently had Anti-Blissey win with the same typing (not with Levitate, however), but also that it seems like a mediocre offensive Dragonite check, especially 3 attack variants. Some people might disagree with me here, but that's just my personal feelings (your Anti-Swampert is really cool though).
EDIT: im an idiot it gets ice beam regularly which i completely forgot, ice beam 2hkos with multiscale up. not going to not vote for something purely on a duplicate typing lol
I can kind of see the idea here, but this has no reliable way of using Contrary past getting lucky with stat drops, and would generally have benefited more with Magic Guard in my opinion (especially since Koko doesn't have access to Moonblast, that's Lele). Also, what does "flavour moves" mean? There's no outline on what this means and feels odd to include in the added moves, and hence why I chose not to vote for this sub.
I don't personally think giving your Anti-Koko sub Motor Drive with its Speed stat and typing particularly works here. Screen Cleaner is a fantastic addition, as Koko is one of my favourite Screens setters and has shown time and time again its usefulness, but Motor Drive feels a little overkill and extremely situational. Motor Drive especially seems hard to justify using, as the 135 Speed is already enough to outspeed and OHKO Koko anyway, and only being effective against Zeraora and the rare Electric-type move from a Choice user. I like the idea, but the abundance of Poison-type subs this time along with my issue with Motor Drive is personally too much for me to vote for this.
This sub is interesting, especially the Steel/Poison typing. However, in terms of fitting into the OU metagame along with being a good Koko counter, I don't see this being any more useful than the current checks. The loss of reliable recovery especially hurts here, but the bulk is really not enough to justify using it over a better check like Ferrothorn or Glowking. Ferrothorn can set up hazards and can force Koko out just as effectively, and Glowking can give both Future Sight support and threaten an OHKO onto almost every Koko spread (except behind screens, but Koko still gets 2HKO'd) and then switch out with recovery via Regenerator.
I can understand the type repeating thing, but how is my Anti-Dragonite a mediocre Dragonite check but yours is not, considering it's much frailer? Clasmia