You've always needed to useSince I pulled last updates, "/hotpatch formats" command stopped working for mods on my server. Is there a new command for it? Or is it outright impossible now?
I suppose this problem connected to mods source files being generated in .data-dist/ now.
node build
after editing any .ts
file before hotpatching it, but I guess you've never had to hotpatch a .ts
file before.This isn't a problem for me. What format did you select in the teambuilder when Showdown! didn't ignore the IV calculations?Is there any way to get showdown to ignore the IV calculations when choosing a Hidden Power Type? For example if I choose Hidden Power Bug, I want all six IVs to stay at 31 and ignore the calculation code.
I tried editing the function "getHiddenPower" in sim/dex.ts, but this didn't seem to do anything, so was wondering if it was another client side thing again, if so, I'll give it up as a bad job for now.
Server-side changes to species don't currently show up in the client, as it only uses the master data files from the main Pokémon Showdown! server.i want to know how to make my .ts file edits appear on the teambuilder.
.ts
files take effect for e.g. the team validator, run node build
before hotpatching.onAllyFaint()
activates when a member of the party is KOed in single battles. I know I can use a variable in side to store the value, but I really cannot believe that there isn't a variable that keeps track of which member of the party switched out before the SwitchIn
event happens.Requirements and where to contact if you meet them are listed in this post https://www.smogon.com/forums/threa...-contacting-upper-staff.3538721/#post-6227626Question i would like to acquire a abandoned account is that possible?
If I remember correctly, those moves are incompatable due to wish being from an event and one/both of the other two being egg moves.I wanted to load up with a team and the server said Chansey can't learn Seismic Toss, Wish and Aromatherapy. Don't know if Chansey can't learn these moves in Sw/Sh, maybe it's because of that, or where there some bans on moves I didn't catch up on?
Luckily the only Pokémon that the server has problems with.
As long as it takes, just like with programming stuff into the site we don't know how long any development work will take.I know it gonna take long but
How much time we have to battle with invisible
Urshifu . Gmax Urshifu . Gmax Cinderace Inteleron Rilaboom Venussaur and Blastoise?
why don't you use an image file until the animation is done? would be better than a blank squareAs long as it takes, just like with programming stuff into the site we don't know how long any development work will take.
A plain image from the game wont work, so we need to create a BW style sprite as well as edit the sprite from in game so it works.why don't you use an image file until the animation is done? would be better than a blank square
Unsure, please go ahead and post so a researcher can take a look.Hey! I was wondering if this is really a bug or if it works like that: https://replay.pokemonshowdown.com/gen8ou-1136457911
On Turn 3, I use Soak against Aegislash. He lost his Ghost Type in the process.
On Turn 4, I use Block against it, so he can't leave.
On Turn 7, Aegislash switches normally, as if it still were a Ghost-Type.
I'd like to know if this a bug before reporting it, so the bug reports can be clean and I don't want to give the staff more trouble zzzz
This is cartridge-accurate! Changing form in battle always overrides Soak - if you look closely at the interface, you might notice that Soak actually wore off at the specific moment Aegislash changed to Blade Forme.Hey! I was wondering if this is really a bug or if it works like that: https://replay.pokemonshowdown.com/gen8ou-1136457911
On Turn 3, I use Soak against Aegislash. He lost his Ghost Type in the process.
On Turn 4, I use Block against it, so he can't leave.
On Turn 7, Aegislash switches normally, as if it still were a Ghost-Type.
I'd like to know if this a bug before reporting it, so the bug reports can be clean and I don't want to give the staff more trouble zzzz
You could add camomons as a mod (which makes all pokemon change type to match their first two moveslots; do /challenge [user], custom game@@@gen8camomons to do this) but you can’t change types without using that mod, so you can’t have water/steel Blastoise without using a water-type move and a steel-type move.I want to play a custom game against my friends. Can I change the type of Pokemon on showdown? For example Fire/Fairy Rapidash or Water/Steel Blastoise.