BH Balanced Hackmons

Try running Zacian @ Rusted Sword, which will cause it to transform to Zacian-C. It's the same way as running Groudon @ Red Orb last gen.
Not sure what changed, but now it is working. I had it that way earlier, but it wouldn't let me use it. Maybe I needed to click validate? Because that's the only difference this time and it worked. Thanks though.

Also, yes I'm curious about a resources page as well.
 
really really really late but hey might as well.

Team name: Heaven's Wrath
Authors: Fwqef And Darkbeserker
Team importable: https://pokepast.es/243e49cb9085ef15
Short description: busted HO team designed to overwhelm checks and win
How to use the team: RMT
matchups: works great against offense teams that don't have sash spam, absolutely shreds balance and occasionally stall
doesn't do so well against certain sets, and absolutely hates Primordial Sea Steels (Can be dealt with),Sash Spam and dragapult
 
Soon, with all the recent changes / bans in place we wanted to wait a bit more until things stabilize a bit but it's mostly finished and should be up in the next couple of days.
Also, are we going to have sets posted on the smogon set site like OU does?
 
Also, are we going to have sets posted on the smogon set site like OU does?
https://www.smogon.com/forums/forums/om-analyses.575/
Here you can reserve Pokemon and write analyses on them.
(One-liner whatever no metagame comments other than this meta is a lot more healthy to play although ladder is still degenerate)
(Octolock Dynamax etc still garbage to play against btw, also can we get a Species Clause or something because Spam teams are really something)
 
when are samples gonna be posted? or is that just forgotten in time.
Since the samples were submitted, Shedinja and Double Iron Bash have been banned and Zamazenta-C has been reintroduced to the meta. All of these changes have affected the meta as well as the teams that were submitted. However, we are still considering the teams that did not use Shedinja and that still appear viable in the current meta. We will choose samples from these for the time being and likely open up for more submissions once the meta gets a chance to settle.
 
first of all, thanks for the support guys, especially you Champion Leon, your post really cheered me up :D
i feel a lot better about the doggo thing now

zamazenta-crowned.gif
crowned shield doggo is now happy :D

second, i'd like to talk about a certain ability that i feel is underrated, its gorilla tactic's little cousin, hustle!
here's a sample hustle set i love to use:
darmanitan-galar-zen.gif

Darmanitan-Galar-Zen @ Choice Band
Ability: Hustle
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Icicle Crash
- Close Combat
- Bolt Beak

now let's talk about it:
hustle as an ability is very risk reward. you either hit your attacks, or you don't. this risk reward factor is insanely powerful on dgz as its already sky high attack is boosted to tremendous levels with hustle + choice band. the special thing about this set is that hustle is easy to bluff with dgz's stabs; since v-create and icicle crash can already miss, if you do miss, it wont be immediately obvious you're using hustle. unlike intrepid sword, hustle isn't immediately revealed upon switchin, and the boost can't be removed by haze/topsy-turvy. the nature of hustle also makes it easier to improof, due to the miss chance on all of the imposter's moves, so even if the imposter isnt choiced locked and able to attack your improof, there's always the chance the imposter will miss their attack and allow you to retaliate. the boost in damage hustle gives is insanely good, here's some calcs to demonstrate:

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Close Combat vs. 252 HP / 252+ Def Melmetal: 384-452 (81 - 95.3%) -- 12.5% chance to OHKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Icicle Crash vs. 252 HP / 252+ Def Ferrothorn: 217-256 (61.6 - 72.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Close Combat vs. 252 HP / 252+ Def Zamazenta-Crowned: 380-448 (97.9 - 115.4%) -- guaranteed OHKO after Stealth Rock

252 Atk Choice Band Hustle Darmanitan-Galar-Zen V-create vs. 252 HP / 252+ Def Toxapex: 205-242 (67.4 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery (volt absorb pex for reference)

252 Atk Choice Band Hustle Darmanitan-Galar-Zen V-create vs. 252 HP / 252 Def Eternatus in Sun: 471-555 (97.3 - 114.6%) -- 81.3% chance to OHKO (ETERNATUS IS OKHOD IN SUN OH GOD WHY)

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Icicle Crash vs. 252 HP / 252+ Def Fur Coat Eternatus: 272-324 (56.1 - 66.9%) -- guaranteed 2HKO (apparently fc etern is a set so i put it here cus etern is a pretty good v-create switchin normally)

the only wall that isnt 2khoed by any of this things moves that i calced is fc regular darm zen with hdb so thats a pretty good way to improof this set as well as other dgzs in general

also heres a replay of hustle dgz in action: https://replay.pokemonshowdown.com/gen8balancedhackmons-1048213630
 
DYNAMAX:
An analysis

What Is Dynamax?

Dynamax is a new mechanic introduced into Sword & Shield, it lasts 3 Turns and immediately doubles a mon’s HP and grants it the use of micro Z-moves with special effects when its in its Dynamax State. It also makes the user immune to weight based moves like Low Kick, phasing moves like Dragon Tail or Whirlwind, and also removes the effects of items like choice band or scarf (items like leftovers and Life Orb still work though).

What impact does it have on the BH metagame?

So far Dynamax has been a staple of the BH metagame in both Defensive and Offensive situations. It allows the user to live just about any unboosted hit at full health and often 2HKOing opposing mons with max moves. On the defensive spectrum it can completely wall things it wasn’t designed to check, which also makes revenge-killing imposter or sweepers near impossible.

Who makes primary usage of Dynamax?

Imposter - Imposter is almost always one of the best candidates for Dynamax given its already unheard of amount of bulk, which makes it nearly unkillable when Dynamax is active. For example a Dynamax Imposter of DesoLand Darmanitan-GZ can survive a banded V-create and OHKO DGZ back with Max Flare.

Zekrom - given Zekrom’s absurd attack stat and surprisingly good natural bulk, Zekrom is often used for dynamaxing late or early game due to Max Lightning setting terrain and giving a 1.3x boost to all of its electric STAB.

Reshiram - on the special side, Reshiram is one of the best options as offense things go. Mold Breaker sets can OHKO every steel in the metagame outside of Primordial Sea, and 2HKOs most special wall, especially if carrying setup moves with Mold Breaker.

Why is it broken?

In my eyes, Dynamax is broken for a multitude of reasons, one of them being the overall uncompetitiveness in its wake. As if the opponent clicks the right max move to surprise a switch-in. The switch-in either can’t counter it anymore, or just gets outright OHKO’d. Such is the case with Choice Specs Lunala being locked into Moongeist Beam against a normal type. It can dynamax to free the choice lock and nail predicted switch-ins like Tyranitar with a max move. Another case is with Desolate Land Darmanitan-GZ and FC Seismitoad. Seismitoad can wall a predicted V-create but is KO’d by Max Overgrowth if DGZ dynamaxes. Next on the issues with Dynamax, is the effects that they give. It has potential to give instant setup options with Max Knuckle, set up weather or set up terrain to just about any offensive or even defensive option, even allowing pixilate and other move changing abilities to take effect on it. Which on the topic of effects, it can let sweepers sometimes beat out other sweepers with a Max Phantasma or Max Wyrmwind due to stat drops they give. Due to this all of this, I believe that Dynamax in itself is broken and should either be quickbanned or suspected.

Credits:
Written By: DarkBeserker
QC’d By: a loser









 

Champion Leon

Formerly OM!
first of all, thanks for the support guys, especially you Champion Leon, your post really cheered me up :D
i feel a lot better about the doggo thing now

View attachment 221843crowned shield doggo is now happy :D

second, i'd like to talk about a certain ability that i feel is underrated, its gorilla tactic's little cousin, hustle!
here's a sample hustle set i love to use:
View attachment 221839
Darmanitan-Galar-Zen @ Choice Band
Ability: Hustle
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Icicle Crash
- Close Combat
- Bolt Beak

now let's talk about it:
hustle as an ability is very risk reward. you either hit your attacks, or you don't. this risk reward factor is insanely powerful on dgz as its already sky high attack is boosted to tremendous levels with hustle + choice band. the special thing about this set is that hustle is easy to bluff with dgz's stabs; since v-create and icicle crash can already miss, if you do miss, it wont be immediately obvious you're using hustle. unlike intrepid sword, hustle isn't immediately revealed upon switchin, and the boost can't be removed by haze/topsy-turvy. the nature of hustle also makes it easier to improof, due to the miss chance on all of the imposter's moves, so even if the imposter isnt choiced locked and able to attack your improof, there's always the chance the imposter will miss their attack and allow you to retaliate. the boost in damage hustle gives is insanely good, here's some calcs to demonstrate:

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Close Combat vs. 252 HP / 252+ Def Melmetal: 384-452 (81 - 95.3%) -- 12.5% chance to OHKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Icicle Crash vs. 252 HP / 252+ Def Ferrothorn: 217-256 (61.6 - 72.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Close Combat vs. 252 HP / 252+ Def Zamazenta-Crowned: 380-448 (97.9 - 115.4%) -- guaranteed OHKO after Stealth Rock

252 Atk Choice Band Hustle Darmanitan-Galar-Zen V-create vs. 252 HP / 252+ Def Toxapex: 205-242 (67.4 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery (volt absorb pex for reference)

252 Atk Choice Band Hustle Darmanitan-Galar-Zen V-create vs. 252 HP / 252 Def Eternatus in Sun: 471-555 (97.3 - 114.6%) -- 81.3% chance to OHKO (ETERNATUS IS OKHOD IN SUN OH GOD WHY)

252 Atk Choice Band Hustle Darmanitan-Galar-Zen Icicle Crash vs. 252 HP / 252+ Def Fur Coat Eternatus: 272-324 (56.1 - 66.9%) -- guaranteed 2HKO (apparently fc etern is a set so i put it here cus etern is a pretty good v-create switchin normally)

the only wall that isnt 2khoed by any of this things moves that i calced is fc regular darm zen with hdb so thats a pretty good way to improof this set as well as other dgzs in general

also heres a replay of hustle dgz in action: https://replay.pokemonshowdown.com/gen8balancedhackmons-1048213630
Double the Darm-Z! Yipee!

I am so proud of you! You literally made an epic, humongous comeback from feeling bad, to feeling pretty rad!

I am excited to encourage others to explore Hustle as well. I used to promote it, and it was actually a set used last generation for Hoopa-Unbound because of a never-miss move.

One thing to recognize, however, is that Hustle doesn't impact the accuracy of Dynamax Moves! So, like Z-moves last generation, if you need to hit with Hustle during a pivotal turn, where a miss will cost you? Dynamax your Attack, and deal it right smack in their face!

While Choice Items are diabled during Dynamax, V-Create sets the sun (50% boost), Bolt Beak sets the Electric Terrain (30% boost + anti-sleep!), and Icicle Crash's power gains almost 50% from its Max-Ice equivalent attack (plus 6.25% from hail pushes it to 50%+), while Close Combat literally grants +1 Atk, so it is like you are using a Choice Band thanks to the boosts afforded to it. It's like a pseudo Choice Band, so you never miss! And never miss out on those same key KOs!
--------------------
Dynamax can certainly benefit Offensive Pokemon, but I also value the power of Defensive Pokemon that can Dynamax for double their HP. Overall, Dynamax is always acknowledged for the Offensive benefits, but people skip the often ignored Defensive benefits.

Afterall, if you send in a check for something that you thought was Choiced, but it just used Shell Smash, Dynamaxing to double your HP just negated that boost. Plus, Defensive checks often lack the power to force out offensive foes, or ever KO them, but Dynamax can turn a Primarina into a surprisingly powerful Water attacker from Max-Water + Rain.

Also, Dynamax can disable a few items like the aforementioned Choice Items, so not all is lost, as my point earlier on the stat, terrain and weather boosts only occur upon successful activation, so Flash Fire/Primordial Sea, Volt Absorb/Ground-types, Ghost-types, etc. can all switch in and block whichever move they are immune to, ultimately preventing its effect completely (such as Flash Fire Aegislash / Eviolite Doublade blocking Darmanitan-Galar-Zen Mode's V-Create, and Close Combat).
---------------------
Also, I would like to suggest we stop trying to focus so much on metagame ban/policy changes, it's hard for us to settle if everything keeps moving. I don't mind the policy changes in good measure, but people just try to bandwagon for another next suspect as if the generation is about to end.

We have to bear in mind that as the expansion pack is released, many of our expectations will immediately impact a new metagame, and we cannot assume that something that is released in just a few months will necessarily warrant us trying to make as many changes now as if they will be something we keep. It's a constantly moving metagame, where even in the summer after the first expansion pack, we immediately await as we get a second expansion pack released in the final quarter of the year, unstabilizing something we are trying to still establish ourselves and our metarelevant data/mechanics in the new generation.

For more context, I encourage people to review this point on tiering, and metagame expectations, because unlike prior generations, we have multiple equivalents of 3rd versions (hundreds of additional new/old *i.e. more* Pokemon, plus all of the re-released/new moves, forms, abilities, items, etc.) that occur, not once, but twice within just 1 year after a game's release. We owe it to ourselves to be realistic, so... how much will some people's want to ban something like an entire mechanic change in Dynamax, make sense, if we would have to consider having to unban it all over again if it isn't that big of a threat after all?

So yes, now is its own metagame, but since we evolve with the new releases, how much of it will matter in 4 months? We are not freezing BH in pre-expansion pack eras, so we may as well think of the long-term, because even if we do not know what the packs will completely include, we can at least focus on more specific demanding needs, than a general mechanic change that lasts 3 turns.
 
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Also, I would like to suggest we stop trying to focus so much on metagame ban/policy changes, it's hard for us to settle if everything keeps moving. I don't mind the policy changes in good measure, but people just try to bandwagon for another next suspect as if the generation is about to end.”
but why? we are just trying to make the metagame better and an actually enjoyable OM. it’s obvious that there is a fuck ton of uncompetitive and or broken things in this new gen that haven’t gone over too well. take a look at shed, last gen it wasn’t broken as the community decided against banning it. But when Gen 8 came around, the introduction of heavy duty boots,Removal of pursuit and the overall removal of almost every legendary in the metagame tipped the community over the edge, so they gave opinions and decided to ban it. if we dont end up banning things we are gonna be headed into an broken metagame with a dead community. the community evolves with voice, not stagnation. take a look at things like octolock or dynamax. on paper they don’t look too bad right? but most people have decided that its unhealthy and should be tested, that’s perfectly fine and what should be expected this early in a new generation of BH. But if we decide to just ignore it, people will just start getting more upset with how the metagame is playing and will most likely end up quitting or outright leaving it altogether (Look at Unreleased Zacian). overall it’s alot more effective if we suspect more things (or at least have a vote) on a possible broken topic, then to leave it alone and make people upset.
 

Champion Leon

Formerly OM!
but why? we are just trying to make the metagame better and an actually enjoyable OM. it’s obvious that there is a fuck ton of uncompetitive and or broken things in this new gen that haven’t gone over too well. take a look at shed, last gen it wasn’t broken as the community decided against banning it. But when Gen 8 came around, the introduction of heavy duty boots,Removal of pursuit and the overall removal of almost every legendary in the metagame tipped the community over the edge, so they gave opinions and decided to ban it. if we dont end up banning things we are gonna be headed into an broken metagame with a dead community. the community evolves with voice, not stagnation. take a look at things like octolock or dynamax. on paper they don’t look too bad right? but most people have decided that its unhealthy and should be tested, that’s perfectly fine and what should be expected this early in a new generation of BH. But if we decide to just ignore it, people will just start getting more upset with how the metagame is playing and will most likely end up quitting or outright leaving it altogether (Look at Unreleased Zacian). overall it’s alot more effective if we suspect more things (or at least have a vote) on a possible broken topic, then to leave it alone and make people upset.
Yes, I don’t think we should completely stop, like I said “I don't mind the policy changes in good measure, but people just try to bandwagon for another next suspect as if the generation is about to end.”
I.e. Too much so soon.

This can make it feels like a campaign for change so rapidly it can also discourage people from playing if they feel like they are having to constantly adjust teambuilding, establish what is good/metagame worthy, and may simply feel like we didn’t settle between one ban to the next. Afterall, we cannot submit sample teams, and even a loser stated “once the meta gets a chance to settle”, which it never will if we try and make changes just about over a week since something else ended.

While we cannot please everyone, it’s a little rushed, and that doesn’t mean I necessarily disagree with all of the changes that were done. For example, I agree Zacian-Crowned was too powerful without an it’s item/ability lock.

Furthe, I am sure during each Expansion Pack people will actually show more interest, and gain interest in BH, just like a new 3rd version does in the middle of a generation.
If anything, having to spend more time reviewing and changing the metagame can take the fun out of it because it forces people to reconsider if they can use something. Dynamax specifically affects any type of player, and it goes from teambuilding choices to sudden surprises during a pivotal turn, and can benefit both offense and defensive strategies so it seems more balanced in practice.

I feel that this is why Nintendo is doing this, they want to keep things going in spurts so it is a consistent growth, unfortunately that doesn’t really always translate well here because instead of adding more we are emphasizing removing something that isn’t one-sided because both players can use the mechanic with the same limits.

My point is; I feel Dynamax, specifically, is so general because it can save your team’s check from a sweep, or save your sweeper from being revenge killed (such surviving a priority move), that it balances out to not be a strictly overpowered offensive burden.

Things like Zacian-Crowned are banned because it is so clearly one-sided and only benefits users to go all in and pick it as the top dog (pun intended), so much so that a team having more than one was not a detriment, like it is for many other Pokémon.

It, unlike Dynamax, was not something any player could just use at any given moment, and if you decided not to use it during a match it occurred during Teambuilding, while Dynamax is Free to use at any point by both players regardless of their team (except Legendaries), so it is a mechanic and not just a single teambuilding choice.

I understand your point, and I do respect it, but I also feel some people will get detached because they feel it’s this fast rolling ball that never stops and they may end up giving up on trying to stay up to date on changes so frequent, especially newer players who feel like they have to rethink how to use something over and over again.

Also, my point above was on how we are trying to decide on banning more general things like Dynamax, but how I feel specific things like Pokemon individually is okay, because you can simply have a team without that item, ability, Pokemon, etc. while Dynamax can be used at any point, and affect anyone who plays, generally,
Like what I said here:

“We are not freezing BH in pre-expansion pack eras, so we may as well think of the long-term, because even if we do not know what the packs will completely include, we can at least focus on more specific demanding needs, than a general mechanic change that lasts 3 turns.”
 
so i see my last post about hustle dgz got some good reception, so i decided to talk about another ability i think is underrated; this time its not something that's not probably outclassed by another ability. i want to talk about one of my favorite abilities, magic guard!

here are some sample sets using magic guard that i think are noteworthy:

darmanitan-galar-zen.gif

Darmanitan-Galar-Zen @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Icicle Crash
- High Jump Kick
- Volt Tackle

necrozma-dawn-wings.gif

Necrozma-Dawn-Wings @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 SpA / 252 SpD / 252 Spe
Mild Nature
IVs: 0 Def
- Shell Smash
- Moongeist Beam
- Photon Geyser
- Spectral Thief

duraludon.gif

Duraludon-Gmax @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Steel Beam
- Dynamax Cannon
- Earth Power

now lets go into these sets in detail:

dgz: so a popular item on dgz is heavy duty boots due to its 4x weakness to stealth rock, which makes people not immediately jump to the conclusion of dgz having magic guard, which makes them assume that their answer to dgz isnt in much danger due to the lack of a boosting item; but oh how wrong they are. i understand that v-create is the go-to fire move on dgz, but flare blitz is not only still very strong, but also has no downsides thanks to magic guard removing the recoil from life orb, has 100% accuracy unlike v-create's 95%, and a rare (but still useful) 10% burn chance. high jump kick is stronger than close combat, so its able to 2kho ff/primsea melmetal without a damage boosting ability and tank a sunsteel strike/whatever attack melmetal uses in return. volt tackle sounds like a downgrade to bolt beak, but volt tackle helps against things like prankster pex/goli because of its consistent 120 bp at all times, and lack of any recoil thanks to magic guard.

necrozma-dw: this is more of a late-game sweeper set that could be used on really any pokemon, but i chose necrozma-dw because its a bit easier to improof by itself than other mons due to its 4x weakness to spectral thief. 0 def ivs and mild nature lets it okho imposter with shell smash boosted spectral thief thanks to a focus sash. magic guard is useful because the immunity to entry hazards makes it much easier to set up. inspired by this team: https://pokepast.es/5d6d326ddf23a696

duraludon: definitely a meme set, was just looking for a mon to take advantage of magic guard steel beam and dura was really the only good abuser. probably could be viable with webs/glare support tho. dynamax cannon is your dragon stab that nukes non-steel steel resists like pex and zek/resh and hits dynamaxed mons harder, and earth power hits flash fire/primsea steels. still an unset and walled by ice scales crowned zama, but at least it doesnt insta-die to fire moves so a fc set could work ig.

DarkBerseker said:
Also, I would like to suggest we stop trying to focus so much on metagame ban/policy changes, it's hard for us to settle if everything keeps moving. I don't mind the policy changes in good measure, but people just try to bandwagon for another next suspect as if the generation is about to end.”
but why? we are just trying to make the metagame better and an actually enjoyable OM. it’s obvious that there is a fuck ton of uncompetitive and or broken things in this new gen that haven’t gone over too well. take a look at shed, last gen it wasn’t broken as the community decided against banning it. But when Gen 8 came around, the introduction of heavy duty boots,Removal of pursuit and the overall removal of almost every legendary in the metagame tipped the community over the edge, so they gave opinions and decided to ban it. if we dont end up banning things we are gonna be headed into an broken metagame with a dead community. the community evolves with voice, not stagnation. take a look at things like octolock or dynamax. on paper they don’t look too bad right? but most people have decided that its unhealthy and should be tested, that’s perfectly fine and what should be expected this early in a new generation of BH. But if we decide to just ignore it, people will just start getting more upset with how the metagame is playing and will most likely end up quitting or outright leaving it altogether (Look at Unreleased Zacian). overall it’s alot more effective if we suspect more things (or at least have a vote) on a possible broken topic, then to leave it alone and make people upset.
as much as i think that ban discussion is healthy for the lifespan of a metagame, i think there has to be a limit to how much discussion is about bans. if the forum becomes pages upon pages of ban discussion like when sword doggo was freed, actual discussion on things like meta trends, set discussion, and team building becomes buried in the endless waves of ban posts. we dont want people who just want to talk about the meta become a vocal minority, do we?
tl;dr, ban discussion is healthy, but lets not try to make it the only thing people talk about in this forum. we dont want another bh open r2.
 

you thought i was done? nope not yet

DARMANITAN-GALAR-ZEN

Why it's broken:
Darmanitan is by far the most broken offensive threat the metagame has seen thus far, being able to OHKO nearly the entire metagame while everything else gets 2-3HKO'd even as a direct counter, given its nearly unresisted STAB and perfect coverage options. thus makes it nearly uncounterable to nearly the point of unrestricted Zacian or Double iron bash. not even to mention it's incredible Stats, which grants it a nearly unrivaled speed tier and offensive capability, not to mention giving it the ability to Dynamax

What can it Run?: it can run pretty much anything you can think about, it normally runs Intrepid sword or Mold Breaker, but it can run other things like desolate land or Refrigerate, it can be extremely broken with just about any offensive ability you give it. as they can all justify running it on a certain team.

effect on the metagame: in the current state of the meta, Darmanitan is just about the best pokemon you can run given it has absolutely no counters given the lack of solid options and Dynamax. as Desolate land blasts through Primordial Sea mons like Ferrothorn and Melmetal, along with Seismitoad with a solar blade. Mold breaker beating nearly all fur coats or flash fires with v-create and icicle crash. and Intrepid sword beating everything in between. along with the aforementioned ability of Dynamax to possibly sun boost its already stupid high attack stat. in my opinion, it's overall more warping to the current metagame then freed Zacian ever was.

what can we do?: for the very least we could restrict it from using Dynamax, aside from that maybe give it either a quick ban or a suspect due to it warping the meta to such an extent, keep in mind it can be dealt with, but not consistently in any manner​
 
First of all, I made a new Setpedia, it is updated, and I have add some sets and deleted some I found unviable.


Also, I wanted to give some thoughts about suspects:
- I think BH is not as unbalanced as it was at the start of gen8. We have several ways for teambuild, we can effectively play several tactics (HO, Rain, ParaSpam, Balanced...).
- However, many complain and request that a suspect take place, but they did not necessarily agree on the subject of the suspect.
- Among the things to suspect test, we have Dynamax, Darm-GZ, Intrepid Sword, V-create, Fishious Rend, Bolt Beak, Octolock.
- Personally, I am for a suspect test of Intrepid Sword and V-create. A Darm-GZ suspect won't bother me either and I'm against a Dynamax or Octolock suspect.

Since the opinions seem to diverge, I propose to the council to make a poll (like the gen7BH poll in the end of gen7) to know :
1- If a suspect test is really necessary or if it's just for the sake of some.
2- What suspect, players really want to have.
 

GL Volkner

you offered hope, salvation
is a Tiering Contributor
nonono very specifically please suspect octolock if you have to suspect anything like seriously please wtf literally every octolock suspect is aids how can you be against an octolock suspect like wtf please please council if you have to suspect anything suspect octolock like srsly i dont even know how to convince you it's dumb it's just like rly fucking dumb fuck mamp's zacianc fuck that pult fuck everything that runs octolock i want to die
 
My Thoughts On The Current State of the metagame:
- BH is a lot better than launch but still pretty broken, like what DF Shock said. it's possible to teambuild but much harder than it should be due to all the unhealthy abilities and mechanics right now, but with a few balances it could be a lot better and enjoyable
- Please suspect Darm-Z and Dynamax for the sake of my sanity
- along with df-shocks point, let's just have a public poll out with the options he said, and whatever gets the highest votes we suspect or vice versa
 

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