Over Zealous, you repeated a dozen of time that 3 BP "team" is composed with 3 BP members and 3 others that are non-supportive and non-synergistic. But did you manage to think of a team with three BP users ? As Jukain posted earlier, with 4 BP members though, we can already say the last 2 or 3 mons will entirely be dedicated to "counter the counter" of BP team, namely fly-spam or other things you can think of. They can help you to restart a chain if one has been broken, regaining the necessary momentum. They can also act as final recipents, being able to sweep the entire team.
Really, I don't think that ban Scolipede is a good solution. If we ban Scolipede, obviously full-BP teams will be highly weakened. Obviously, it will be easier for dedicated threats to destroy them. However, the problem of "autolose" or "autowin" won't be solved imo. When you're not able to boost both Speed and Defense, you'll just have to see what is the most threatening in the opponent team : sheer power or speed or whatever. Then, instead of leading thinklessly with Scoli, you'll choose the right lead ( imo Mew is a really good choice, it already has 100BS speed and has access to a large number of boosting moves). After this, you'll pass it and finally will end at the same result. Even Smeargle can lead effectively, passing Speed and Special boost. I don't know if you've already tested a BP with and without Scoli ( I do), most of the time Espeon only need one or two Speed Boost, 2 SpA and 2 SpD boosts and that's enough to sweep them all, and you can perform that result well without Scoli, but with the versatility of all your mons and the right choices.
That's why I'm still arguing for a nerf of BP by restricting the number of Passers. However, I've also changed my mind quite a bit (essentially because or thanks to Jukain). Indeed, I once criticized a 3 BP team, arguing that BP won't be viable, and as a result we should restrict to 4. That is no longer my point of view. I realized that limiting to 3 BP users made the Passing strategy unviable BUT a team is built with 6 pokemons, right ? So as I said before, each pokemon deserve the aim of a BP sweep, may be we can call it a "BP core" because it can win by itself at the beginning if the opponent isn't prepared and can also function as a huge Late game sweeper (huge as a Megazord lol, that was an argument I saw a long time ago on this thread). You may answer : it's no longer a BP team but a BP core. Well, Jukain's replays proved us that an entirely based BP-strategy, no matter how many mons compose it, isn't competitive and keeps most of its problems, as long as it is able to keep the chain from the start to the end. And, except if you want to ban Scolipede AND limit the number of BP-user (because this ban alone isn't enough), which is a really bad and a really complex idea, 4-BP teams can still do keep the chain from the start to the end, they have more difficulty to do so, but they can, and once it's done, you win. With 3 BP members, given that your opponent is a good player and doesn't let you play around on the few turns, this is nearly impossible, and the rest of the team has to be well-built, and you finally need some skill, to win. As long as it is not an auto-lose/win, and that low-skilled player can't win against skilled one, the nerf purpose is fulfilled.
That's my point, I may be wrong but I definitively think limit to 3 BP users is the best solution.
Really, I don't think that ban Scolipede is a good solution. If we ban Scolipede, obviously full-BP teams will be highly weakened. Obviously, it will be easier for dedicated threats to destroy them. However, the problem of "autolose" or "autowin" won't be solved imo. When you're not able to boost both Speed and Defense, you'll just have to see what is the most threatening in the opponent team : sheer power or speed or whatever. Then, instead of leading thinklessly with Scoli, you'll choose the right lead ( imo Mew is a really good choice, it already has 100BS speed and has access to a large number of boosting moves). After this, you'll pass it and finally will end at the same result. Even Smeargle can lead effectively, passing Speed and Special boost. I don't know if you've already tested a BP with and without Scoli ( I do), most of the time Espeon only need one or two Speed Boost, 2 SpA and 2 SpD boosts and that's enough to sweep them all, and you can perform that result well without Scoli, but with the versatility of all your mons and the right choices.
That's why I'm still arguing for a nerf of BP by restricting the number of Passers. However, I've also changed my mind quite a bit (essentially because or thanks to Jukain). Indeed, I once criticized a 3 BP team, arguing that BP won't be viable, and as a result we should restrict to 4. That is no longer my point of view. I realized that limiting to 3 BP users made the Passing strategy unviable BUT a team is built with 6 pokemons, right ? So as I said before, each pokemon deserve the aim of a BP sweep, may be we can call it a "BP core" because it can win by itself at the beginning if the opponent isn't prepared and can also function as a huge Late game sweeper (huge as a Megazord lol, that was an argument I saw a long time ago on this thread). You may answer : it's no longer a BP team but a BP core. Well, Jukain's replays proved us that an entirely based BP-strategy, no matter how many mons compose it, isn't competitive and keeps most of its problems, as long as it is able to keep the chain from the start to the end. And, except if you want to ban Scolipede AND limit the number of BP-user (because this ban alone isn't enough), which is a really bad and a really complex idea, 4-BP teams can still do keep the chain from the start to the end, they have more difficulty to do so, but they can, and once it's done, you win. With 3 BP members, given that your opponent is a good player and doesn't let you play around on the few turns, this is nearly impossible, and the rest of the team has to be well-built, and you finally need some skill, to win. As long as it is not an auto-lose/win, and that low-skilled player can't win against skilled one, the nerf purpose is fulfilled.
That's my point, I may be wrong but I definitively think limit to 3 BP users is the best solution.