Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Merritt

"the other dude"
is a Pre-Contributor
Testing the Sticky Barb I've realized that there is an error. The Sticky Barb stays in the pokemon when it receives a physical attack, here is the replay and the test in UM: https://replay.pokemonshowdown.com/gen7ou-729999437
imgur link
You appear to have transfered the item twice in that replay - first to Incineroar after it hit Primarina and then back from Incineroar to Primarina after Primarina hit the now Sticky Barb holding Incineroar with the contact Aqua Tail.
 
Hi! I had a little situation today. I was using an Arcanine against an Umbreon and I utilized Burn Up to render my Arcanine typeless and then Will-o-Wisp to activate the Umbreon's Synchronize and get burned as well (as I knew that it carried Toxic and preferred the burn over the intoxication). I was expecting Arcanine would lose the burned status after switching out and recovering its Fire Type (as Fire Types cannot be burned), however upon switching back in Arcanine still displayed the condition and suffered the corresponding HP loss, which caught my attention. I looked up Burn Up to see if it did actually work that way, but I'm afraid I couldn't find anything. Is that how it's supposed to work? If so, then sorry for wasting space :facepalm:Otherwise well, here you go :mehowth:
 
Hi! I had a little situation today. I was using an Arcanine against an Umbreon and I utilized Burn Up to render my Arcanine typeless and then Will-o-Wisp to activate the Umbreon's Synchronize and get burned as well (as I knew that it carried Toxic and preferred the burn over the intoxication). I was expecting Arcanine would lose the burned status after switching out and recovering its Fire Type (as Fire Types cannot be burned), however upon switching back in Arcanine still displayed the condition and suffered the corresponding HP loss, which caught my attention. I looked up Burn Up to see if it did actually work that way, but I'm afraid I couldn't find anything. Is that how it's supposed to work? If so, then sorry for wasting space :facepalm:Otherwise well, here you go :mehowth:
I think it works like this. Since I know if you poison a Steel type when it's not a Steel-type, it will still get toxic damage even if it restores its Steel typing.
 
I recently encountered a bug, I think, where the combination of Mach Punch+Bullet Punch+Sucker Punch (MP+BP+SP) is invalid on Technician and Intimidate Hitmontops according to the PS! Teambuilder. This is despite the fact that all my relevant sources (Serebii, Bulbapedia, pokemondb) say that one can breed a Tyrogue with Mach Punch and Bullet Punch in Generation 4 and, once evolved into Hitmontop, it should be able to learn Sucker Punch from the move tutor in Platinum. Is this some in-depth incompatibility limitation in Gen 4, or what? It is important to note that MP+BP, MP+SP, and BP+SP separately are valid even according to the Teambuilder. I encountered this while teambuilding for the Gen 7-based OM Linked, if that matters.

Screenshot: https://ibb.co/mx9o7H
 
It is important to note that MP+BP, MP+SP, and BP+SP separately are valid even according to the Teambuilder.
Seems like Showdown is only recognizing MP+BP as legal from Gen 6+ and a SP from Gen 4, saying MP+BP is illegal in Gen 4. Apparently Hitmonchan can pass these down to Tyrogue though. I also noticed that when looking for parents in Showdown, it listed a few different mons so I don't think it takes in account the male only factor.
 
In Gen 7 random battle, was fighting a person who had Aurorus, he said it had snow warning but the hail did not activate, he said this was the second time it happened today. Not sure if he assumed it was Snow Warning or just Refrigerate
 
Got an impossible damage roll in turn 4: http://replay.pokemonshowdown.com/gen7balancedhackmons-730635218

For some reason, Dialga's Doom Desire did less damage than its Core Enforcer on the same turn, so that the opposing Slaking survived.
Maybe the Adaptability boost didn't appöy for some reason?

Calcs:
252+ SpA Adamant Orb Adaptability Dialga Doom Desire vs. +1 252 HP / 252 SpD Slaking: 308-364 (61.1 - 72.2%) -- guaranteed 2HKO
252+ SpA Adamant Orb Adaptability Dialga Core Enforcer vs. +1 252 HP / 252 SpD Slaking: 220-260 (43.6 - 51.5%) -- 9.4% chance to 2HKO
 
In Gen 7 random battle, was fighting a person who had Aurorus, he said it had snow warning but the hail did not activate, he said this was the second time it happened today. Not sure if he assumed it was Snow Warning or just Refrigerate
Assuming they did have Snow Warning, was there Desolate Land/Primordial Sea/Delta Stream? If not, then they very likely had Refrigerate if there aren't screenshots.
 
So, not to be a nag, but is anyone going to reply to my post from a week ago? One other person also reported the same issue occurring a week ago. Neither of us have received replies while posts made since that time have. Is somebody looking into this or have we been ignored?
Hello. I would like to report a suspected bug. Playing a Linked battle (OM of the month), a Crawdaunt was immune to Moonblast used by Prankster Whimsicott. The message displayed said that dark types are immune to Prankster moves. Moonblast is obviously not such a move. It is an attacking move, and unaffected by Prankster. Moonblast is also not one of the linked moves on this Whimsicott. The Whimsicot set is as follows.

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 HP / 0 Atk
- Substitute
- Leech Seed
- Moonblast
- Encore

Here is the battle replay link. https://replay.pokemonshowdown.com/gen7linked-728593774

Thank you for reviewing my report.
 

Merritt

"the other dude"
is a Pre-Contributor
I seem to have come upon a discrepancy in Mew's move compatibility.
Hone Claws and Horn Drill are considered to be incompatible here on Pokemon Showdown, when it is possible to have both moves on Mew in Generation 7 or Generation 6.
Horn Drill is available as a TM in Generation 1, and then the Mew with Horn Drill can be sent to PokeBank via the PokeTransfer tool through the virtual console release of Pokemon Red, Blue, or Yellow. If sent to Generation 6, it can be taught Hone Claws via TM, then be sent to Generation 7 through PokeBank.
 

Merritt

"the other dude"
is a Pre-Contributor
I seem to have come upon a discrepancy in Mew's move compatibility.
Hone Claws and Horn Drill are considered to be incompatible here on Pokemon Showdown, when it is possible to have both moves on Mew in Generation 7 or Generation 6.
Horn Drill is available as a TM in Generation 1, and then the Mew with Horn Drill can be sent to PokeBank via the PokeTransfer tool through the virtual console release of Pokemon Red, Blue, or Yellow. If sent to Generation 6, it can be taught Hone Claws via TM, then be sent to Generation 7 through PokeBank.
You can't send VC Pokemon through PokeBank to Gen 6 games.

Note that Pokémon cannot be moved directly from Pokémon Gold, Pokémon Silver, Pokémon Red, Pokémon Blue, and Pokémon Yellow to Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X, or Pokémon Y via Pokémon Bank.
https://www.pokemon.com/us/pokemon-video-games/pokemon-bank/
 
https://replay.pokemonshowdown.com/gen7randomdoublesbattle-732058375

This is in double random battles. My Aegislash never changed forms -- see turn 8. When I hovered over it during the battle, its ability was empty. Not sure what it could be. Its damage output was consistent with its shield form, so I don't think it's just a visual bug.

There were also some errors printed out at the beginning of the fight.. unfortunately I don't seem to have access to them anymore.

EDIT: Also, apparently Latios didn't have an ability either. I used Earth power on it during turn 3 and it managed to land.
 

martha

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https://replay.pokemonshowdown.com/gen7randomdoublesbattle-732058375

This is in double random battles. My Aegislash never changed forms -- see turn 8. When I hovered over it during the battle, its ability was empty. Not sure what it could be. Its damage output was consistent with its shield form, so I don't think it's just a visual bug.

There were also some errors printed out at the beginning of the fight.. unfortunately I don't seem to have access to them anymore.

EDIT: Also, apparently Latios didn't have an ability either. I used Earth power on it during turn 3 and it managed to land.
this is also an issue for me. marshadow’s shadow sneak also had a base power of 40 on the tooltip as well, so it can’t just be visual.


posting screenshots, as the original lacked them
 

Merritt

"the other dude"
is a Pre-Contributor
Some move/ability compatibility issues for DPP and BW. There's a few tutors in Gen 3 (notably the Counter and Softboiled tutors) who don't reappear in Gen 4+, and Pokemon who gain a secondary (not hidden) ability in Gen 4 all read as legal with these moves. This is an issue for Pokemon who don't have a prior evolution who also learns the move, since until they evolve their ability will not change. Basically, Softboiled Magic Guard Clefable and Clefairy are ok because you can obtain a Cute Charm (ability slot 2) Cleffa with Softboiled and evolve it in Gen 4+ where it becomes Magic Guard, but Magic Guard Cleffa with Softboiled isn't possible in DPP or BW.

This is mostly notable because it's interacting poorly with Pomeg Glitch level up moves on Porygon, making Download Tri Attack Level 5 Porygon legal before Gen 6, when Pomeg Glitched Porygon can only have Trace.
 
Normally when calling consecutively executed moves like Rollout and Thrash with Sleep Talk the move will be executed for one turn, and you will not be locked into that move. If you use such a move and wake the Pokémon up with Worry Seed, Wake-Up Slap or something similiar before the turn end, you will still not be locked into the move. However, only in the case of Komala, calling such a move with Sleep Talk will have it lock into the respective move.

In the Simulator Sleep Talk locks any Pokémon into a consecutive executed move no matter what.

Edit: The bug might only apply to Rollout/Ice Ball in the Simulator.

pkgJhUz.png
 
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