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Hello minor bug report again, this time for Gen 5. I'm not sure who is ever going to use Seperior or Girafarig often in their tiers, but it seems that their egg moves have bypassed their filters (since only XY and afterwards could they pass both egg moves together)
Both Girafairg and Serperior only have their egg moves as shown:
I checked on cart, and Fling succeeds when the user is holding Loaded Dice. I think this is a bug in Showdown, even though /dt loaded dice states that the item can't be used with Fling.
You will see that using a wind move against any pokemon with wind rider, ally or opponent, while having mold breaker rider damage it instead of boosting.
The only mechanic I haven't been able to test is if a mold breaker ally pokemon uses tailwind, will the ally wind rider get the boost. This is because no legal pokemon gets both tailwind and moldbreaker currently (rip hawlucha). So this does need more research.
Let me know if you have questions or need more details. Thank you for all the hard work!
True, that could be a thing. Though, I was fairly certain it was a Loaded Dice Brambleghast, given the Bullet Seed hits (and also from playing against him prior). I'll check with him to see what the set is and edit my previous post. Thanks!
I noticed that in the NOT BUGS section on the original post, it shows a bunch of items and abilities that aren't triggered in weird interactions with Sheer Force, like Life Orb, Emergency Exit, etc. In a game I just played, I found that Anger Shell also would not trigger due to Sheer Force. This might have been submitted before, and probably will be submitted again, so it seems like an overall solid add to the original post.
Little Cup locks Pokemon to at most level 5, and Impidimp can only learn Sucker Punch by levelling up to level 24. A level 24 Impidimp is not legal for play in Little Cup, and thus a Sucker Punch Impidimp isn't legal either.
I found a bug with Alolan Raichu
According to Showdown it can’t get fake out in gen 9 because it would have to Lear the move in gen 7 since that’s the only place it can evolve into the alolan version.
however it is possible to get an Alolan Raichu in SV with fake out, fake out is an egg move for a-Raichu which means that it is possible to teach A-Raichu fake out in gen 9 by making a sandwich and giving it a mirror herb with a Pokémon that know faje out in the party
Idk if its right place, but my ladder rank has been consistenly glitched since the past few days, first is a battle I won a few minutes ago and 2nd is updated ladder rating
View attachment 537586 View attachment 537587
Idk if its right place, but my ladder rank has been consistenly glitched since the past few days, first is a battle I won a few minutes ago and 2nd is updated ladder rating
I've been testing this, it seems like ladder decay has not (or not always?) been showing lately until you play a game. So you've likely decayed, then won (and the postgame message uses whatever it thinks your rank is) at which point your real Elo processes the decay and then the win.
I just played a ladder game for a format I hadn't touched in a while and lost 32 points by winning.
Turn 6, heatran uses substitute and pelipper uses hurricane against the substitute (should do around 15-20%) and doesnt kill the substitute.
Then in turn 7, cresselia uses lunar blessing which fails (because does not work when your ally pokemon is behind a substitute), then pelipper uses hurricane again against heatran (which should kill the substitute because even in the worst case it would be a 15%+15% > 25%) but the substitute does not die.
I guess that the reason behind the substitute not dying is that was healed by the lunar blessing.
P/D: the format used was S/V doubles VGC 2023 regulation D
The first time Peli hit Heatran, it had unboosted Special Attack, but the second time, it had its Special Attack dropped by Cresselia's Moonblast. This moves the range to approximately 10%-13%, which means that Peli, should it get 2 lower roles, wouldn't be able to break Heatran's Substitutes with 2 Hurricanes.
Ice Spinner + Rocky Helmet interaction is wrong on SD. Dying to rocky helmet on cart prevents ice spinner from removing terrain. On SD, this doesn’t happen.
Mirror Herb doesn't work as intended, copying only one boost from abilities when two boosting abilities trigger in the same turn, as opposed to only triggering after both abilities have triggered (tested with Moody and defiant)
In double Battles on the base game on the switch, if two stat-boosting abilities are going to trigger, they trigger before mirror herb while on Showdown, Mirror herb triggers after the first ability, not copying both changes (this also applies to defiant, which could actually be of value to ladder play in some cases)
(sorry, the video is in German, and yes they have genned mons that have illegal moves, but no edited game mechanics. I sadly don't own S/V for the switch to make my own proof right now)
testing on the nintendo switch is encouraged - especially with defiant and the likes
Got a really terrible Random Battle set? Report it in the Singles or Doubles thread.
If your issue is with the current-gen sprites, check the Model Fixing thread.
In all cases, be sure to read the first post of the thread you're posting in!
Rules
Please report bugs by posting in this thread, not by reporting this post (yes, it happens). But before reporting, try these steps first to see if it's actually a bug:
Check the lists of Not Bugs in the 2nd post of this thread.
Save a replay of the battle (use the
button or the "/savereplay" command). If it's a visual bug, also take a screenshot to include in your post. Although not required, cartridge footage, such as a YouTube or Twitter video, can be helpful to better understand the bug you're reporting.
Look up the relevant Pokemon/moves/Abilities/items on the PSdex and the first post of the Smogon Battle Mechanics Research thread. If neither explains the behavior you saw, consider asking about it in the Help room. If no one there can explain it, feel free to post the bug here.
Make sure your opponent's Pokemon isn't Zorua or Zoroark.
Make sure no one has reported this bug on the last page or two of the thread.
Make sure this bug exists on the official server, with no custom styles enabled.
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Bug Triage Process (aka why did my post get edited)
After you make a post, it will eventually be edited by a member of Pokemon Showdown staff to update the post on the progress of the bug report. You will see "BUG STATUS:", followed by one of these criteria:
NOT A BUG: the bug you posted isn't actually a bug at all; Showdown behaves exactly like it would on the actual games in the situation you posted about. Alternatively, this is an intended feature in Pokemon Showdown that is working the way it was designed to work.
WRONG PLACE: the interaction you posted might be a bug, but it belongs in another bug report thread, like the damage calc bug report thread, or potentially a thread for a particular OM. You also might have posted a suggestion or a technical support question, which belong in their own separate places.
NEEDS MORE INFO: you might have posted a bug, but without a replay or screenshot, it is much more difficult to recreate and fix. Please post again with the additional information or edit it into your post.
NEEDS MORE RESEARCH: this bug requires additional research into its behavior on cartridge to make sure it's really a bug.
CONFIRMED: This is a bug! Showdown developers have added it on their to-do list to fix. Note that Showdown developers work for free on their own time, so please be patient as the bug is being addressed. We've seen your post! There may be additional information added afterwards to clarify the type of bug:
CONFIRMED - MECHANICS (SERVER) - this is a bug with the fundamental interaction of the mechanic. It's a bug with how the interaction works, or functions.
CONFIRMED - MECHANICS (CLIENT) - this is a bug with the display / visual issue of the mechanic. It functions correctly, but tooltips or other visual elements are bugged to make it appear buggy. This would include replay display bugs.
CONFIRMED - TEAMBUILDER - this is a bug relating to the Showdown teambuilder.
CONFIRMED - LEGALITY - this is a bug where a Pokemon is allowed in a format where it shouldn't be allowed, or it isn't allowed in a format where it should be allowed.
CONFIRMED - CHAT (SERVER) - this is a bug related to the functionality of commands, permissions, or in general how something functions in the chat.
CONFIRMED - CHAT (CLIENT) - this is a bug with pretty much how anything looks or feels, or a bug with commands processed on the user's side.
CONFIRMED - SPRITE - a sprite needs fixed or uploaded.
CONFIRMED - OTHER - a catch-all if another category doesn't work.
Once it's finished, you'll see your post changed to:
FIXED: The bug has been fixed! Thanks for helping to keep Showdown bug-free!
Using a move like Volt Switch or U-turn into a Pokemon with Eject Button or Emergency Exit will only cause the Eject Button / Emergency Exit user to switch.
Terrains only benefit grounded Pokemon. For example, a priority Bullet Punch can hit Aerodactyl in Psychic Terrain, because Aerodactyl is Flying-type.
Similarly, if a Pokemon loses its Flying-type / Levitate, etc. during a turn and becomes grounded, it will benefit from terrains for that turn. So a Zapdos using Roost can gain Grassy Terrain recovery, because it lost its Flying-type.
If the user faints from Iron Barbs/Rough Skin/Rocky Helmet damage, Rapid Spin does not remove hazards, and Knock Off does not remove the target's item.
Air Lock and Cloud Nine do not actually end weather or prevent weather from beginning; they just stop the effects of weather while the Pokemon is active.
Wonder Guard is not an immunity: Shedinja is not immune to Ground, so it takes damage from Spikes. Shedinja is not immune to Poison, so it is still affected by Toxic.
A Pokemon taking incorrect hazard damage or using moves it can't learn is probably a Zoroark (especially in random battles).
Sucker Punch fails if the target uses a faster priority move.
If your Pokemon is holding an Assault Vest, it cannot use status moves. If it only knows status moves, it will use Struggle instantly.
If you can only use Struggle, you cannot Dynamax, Mega Evolve, or use a Z-move.
If your opponent's move "But it failed!" when the opponent only had one Pokemon left in a double battle, they probably accidentally targeted their fainted partner slot.
Trick Room is -7 negative priority, so Prankster Trick Room only moves it up to -6 negative priority, and will still probably go last in the turn.
Hypnosis, Sand Attack, Glare, Eerie Impulse, and Gastro Acid can hit Dark, Flying, Ghost, Ground, and Steel types, respectively. The only Status move that checks type immunity is Thunder Wave.
Sheer Force prevents the user's Life Orb recoil and Shell Bell recovery, as well as the target's Berserk, Color Change, Emergency Exit, Pickpocket, Wimp Out, Red Card, Eject Button, Kee Berry, and Maranga Berry from activating only when using moves that have a secondary effect removed by Sheer Force.
Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn.
If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus, or your Pokemon had Sheer Force.
Fake Out, First Impression, and Mat Block only work on your first turn out on the field.
Wish doesn't take effect if the Pokemon in its place faints the turn it would've healed it.
Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn and Volt Switch, but not Baton Pass.
Illusion, Air Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc.
Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or a flinch or a similar effect).
Focus Sash and Sturdy affect all move damage (including static damage moves like Final Gambit, Seismic Toss, and Counter).
Outrage/Thrash/Petal Dance can be stopped during effect and not cause confusion if Protect/Detect is used on the second turn of a three-turn duration.
Since Gen 5, a Flying-type Pokemon holding Iron Ball takes neutral damage from Ground-type moves regardless of its other type(s), unless another effect is also grounding it.
Roost removes the user's Flying type for the rest of the turn only if the user was successfully healed.
A status condition remains on a Pokemon even if it later gains a typing that makes it immune to that status condition.
Doom Desire/Future Sight do not get boosts from the user's item or Ability if the user is not active when the move hits.
Ring Target only removes direct type immunities. For example, a Ring Target Fire-type still cannot be burnt.
Plasma Fists sets the Ion Deluge effect, which turns all Normal-type attacks into Electric-type attacks for the rest of the turn, meaning, for example, Volt Absorb can heal from them.
In Random Battles, Zoroark is given the level of the Pokemon it will firstly disguise as (AKA the last slot of the team). Zoroark will reveal itself on the team tooltip if later in the battle it disguises as another -already revealed- Pokemon with a different level, since that'd mean leaking that a Pokemon has Illusion.
NOT BUGS (Generation 8/SwSh mechanics)
Urshifu's form is not revealed at Team Preview. You don't know which type of Urshifu it is until it is sent out during a match.
Speed changes cause turn order to updates instantly, unlike in previous generation. An ally Pokemon using Tailwind in doubles will boost its partner's Speed and place in turn order immediately.
This does not apply to things like Lagging Tail, which will not force the target to move last if given via Trick until the following turn.
Heavy-Duty Boots prevents all hazard effects, which means it won't take damage from Stealth Rock, have its Speed lowered from Sticky Web, etc.
Healing Wish waits to restore HP and status conditions until a Pokemon is sent out that can be healed. If you send out healthy Pokemon, Healing Wish won't activate until a non-healthy Pokemon is sent out.
Using Court Change after setting your own Sticky Web counts as lowering your own Speed, so Defiant/Competitive will not activate, because those abilities only activate on an opponent's stat drop effect.
If a Pokemon with Neutralizing Gas switches out, all entrance activation abilities like Intimidate, Drizzle, etc. will attempt to re-activate, even if they had already successfully activated before.
Dynamaxed Pokemon are immune to effects like:
Phazing effects (e.g. Roar/Dragon Tail/Red Card)
Weight-based attacks (e.g. Heat Crash, Low Kick)
Flinches
Encore, Skill Swap, Entrainment, Destiny Bond, and OHKO moves
If Runerigus or another Wandering Spirit Pokemon is Dynamaxed, Wandering Spirit will not activate
Choice items (and the ability Gorilla Tactics) are negated during Dynamax
Some things Dynamax cannot do:
It does not bypass Taunt, and should Max Guard will be prevented as a result.
If you are forced to Struggle or are in the middle of a move like Outrage, you cannot Dynamax.
If a Dynamax Pokemon holds an Eject Button, Eject Pack, or has Emergency Exit, it can still be forced to switch by triggering those effects.
Parting Shot into a Magic Bounce Dynamax Pokemon will cause the Magic Bounce Pokemon to switch out.
NOT BUGS (Generation 7/SM mechanics)
When a Pokemon Mega Evolves, it immediately gains its Mega speed for the turn. As a result, a Mega Swampert's Swift Swim will kick in instantly on the turn it Mega Evolves, and a Mega Garchomp would instantly become slower.
Only Mega Evolution behaves this way; for example, if you use Tailwind in doubles, your ally's turn order will not be affected until the following turn.
Type-changing abilities like Pixilate and moves like Hidden Power do not change types as Z-moves.
Z-moves can bypass the effects of Taunt, Encore, Disable, Imprison, and similar effects.
Dark-types are immune to status moves used by opposing Pokemon with the ability Prankster.
NOT BUGS (Generation 6/XY mechanics)
When a Pokemon Mega Evolves, it keeps its pre-Mega Speed for the purposes of turn order. As a result, a Mega Swampert's Swift Swim won't kick in until the following turn, and a Prankster Sableye will keep boosted priority on its status moves on the turn it Mega Evolves.
Grass-types are immune to spore and powder moves, including Rage Powder. Pokemon with the ability Overcoat or the item Safety Goggles also have this immunity.
Sound moves, as well as the Infiltrator Ability, bypass the move Substitute and deal damage.
Ghost-types cannot be trapped by any means, including Shadow Tag, Arena Trap, Mean Look, Whirlpool, and other similar effects.
When used by a Poison-type, Toxic has a No Guard-like effect, which means it can hit Pokemon during the middle of moves like Fly and Phantom Force.
There are three types of damage: Move damage, residual damage, and direct damage.
Most abilities, moves, and items that affect damage will only affect one type of damage: either move damage or residual damage. There are zero effects that apply to direct damage. The only effect that applies to both move and residual damage is Heatproof.
Examples of move damage:
- damage dealt, during a move that hits, to the target(s) of a Physical or Special move
- includes static damage: Final Gambit, Seismic Toss, SonicBoom, and Counter
- does not include the secondary target of Flame Burst (which would be residual damage)
Examples of direct damage:
- hurting yourself in confusion
- damaging yourself during Substitute, Curse, Belly Drum, or Struggle (but not the damage to your opponent, if applicable)
- does NOT include other forms of recoil (which would be residual damage)
Examples of residual damage:
- all other damage
- includes recoil, poison/burn, Leech Seed, weather, hazards, damage from abilities, damage from items...
Things that affect move damage only:
- Wonder Guard
- Sturdy, Focus Sash, Focus Band, Endeavor
- Illusion, Balloon, Destiny Bond
Things that affect residual damage only:
- Magic Guard
- most other effects only affect specific types of residual damage, such as: Poison Heal (poison damage), Rock Head (recoil damage)
Hello, I was in a Multi Random battle and Sneasler showed up with Swift Swim somehow. Cannot be seen in replay, but screenshot is attached. Perhaps it displayed Beartic's ability instead? This was my partner's pokemon.
Now, at first I thought I missed the 4th hit, but it doesn't say that at all. And even if it did, that doesn't make sense to me since after using Coil to get 1.33x accuracy, Population Bomb said it had 120% accuracy which means it shouldn't miss, right? This seems like a bug but I'm not sure.
Now, at first I thought I missed the 4th hit, but it doesn't say that at all. And even if it did, that doesn't make sense to me since after using Coil to get 1.33x accuracy, Population Bomb said it had 120% accuracy which means it shouldn't miss, right? This seems like a bug but I'm not sure.
That is indeed what Pop Bomb looks like when it misses, it doesn't give an explicit miss message. Because it's hackmons your opponent may have Unaware, bringing its accuracy below 100%.
That is indeed what Pop Bomb looks like when it misses, it doesn't give an explicit miss message. Because it's hackmons your opponent may have Unaware, bringing its accuracy below 100%.