If any of you have been reading my RMTs, then you would know that throughout much of my time in competitive battling, I’ve mostly built Bulky Offense teams. It’s still true now, even if its not to as extreme of a degree as before. This team is likely the best bulky offense team I’ve ever built as far as how far in the ladder it has taken me - but it's not like I even try to go for high peaks. This team, like many of my better ones, went through quite a few iterations. Originally, it was going to be a spiritual successor to my favorite bulky offense I built in XY, The Union, but it deviated to the point I might as well as make its own team.
Originally, this team was meant to be a VoltTurn team around Roost + 3 Attacks Mega Scizor, which transformed into a Mega Altaria team shortly after due to issues with how effective the team was and vital aspects it lacked such as a Keldeo hard check. Afterwards, it began to take its current form, but with a few role differences. Scizor was an SD set that bounced back and forth between Offensive SD and Bulky SD, and Azumarill was a band set. After realizing a weakness to balance and especially stall, I tried to look for solutions. Raikou seemed like the first choice, changing it to a CM set. But in the end, I opted for Belly Drum Azumarill over Choice Band, and went back to Roost + 3 Attacks Mega Scizor.
Originally, this team was meant to be a VoltTurn team around Roost + 3 Attacks Mega Scizor, which transformed into a Mega Altaria team shortly after due to issues with how effective the team was and vital aspects it lacked such as a Keldeo hard check. Afterwards, it began to take its current form, but with a few role differences. Scizor was an SD set that bounced back and forth between Offensive SD and Bulky SD, and Azumarill was a band set. After realizing a weakness to balance and especially stall, I tried to look for solutions. Raikou seemed like the first choice, changing it to a CM set. But in the end, I opted for Belly Drum Azumarill over Choice Band, and went back to Roost + 3 Attacks Mega Scizor.
I began with Mega Scizor, determined to build a solid Bulky Offense team for it - still my favorite pokemon. While Mega Scizor is no longer the win-condition, it still isn’t deadweight at all.
AV Raikou was my next choice - partially to help keep some bulky waters and electrics in check, partially an instinctive action.
Chesnaught provided the ability to check and counter numerous pokemon, especially Ferrothorn which was a problem that began to open up.
I was beginning to see a gaping fire and Talonflame weakness by now, and Heatran is a pokemon that I use on almost any bulky offense team I make for its incredible ability to glue teams together and set-up rocks.
Azumarill provided another fire resistance, as well as a way to stop Lando-I with a bit of prior damage. Now, while it cannot stop Lando-I without a good chunk of prior damage, it provides a solid win-condition.
Latios is a pokemon that I adore in every way that is not its mediocre coverage, and provided hazard removal and a way to get past Mega Venusaur and a ‘Zard-Y check.
Tripartition (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Roost
Yes, I’ve built Steely Resolve, a MZor hyper offense that will live forever in my heart as my first successful one, but I had this burning desire to have a Mega Scizor team in my favorite archetype - Bulky Offense. The first half of the VoltTurn core, it provides a Mega Metagross switch-in, a check to numerous threatening pokemon such as Lati@s and Mega Altaria, while still not being a slouch on the offensive side. 88 Speed EVs were used to outspeed 4 Spe Crocune after Mega Evolving, and was suggested by Celticpride. Superpower was selected over Knock Off since despite the latter being a safety net move, I could say that U-turn already offers that and Superpower provides superior coverage. The remaining EVs were more biased towards bulk than attack since the drop in power is not very significant, and 248 HP EVs allows for me to check things like Mega Metagross better. While its no longer tailored to be a win-condition, I feel better about it too an extent since it can actually switch into things while providing momentum. All in all, while its not a huge player, it still helps provide offensive pressure.
Thistle (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Barricade (Chesnaught) (F) @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 160 Def / 144 Spe
Impish Nature
- Spiky Shield
- Drain Punch
- Wood Hammer
- Leech Seed
Chesnaught is grossly underrated. Initially, I didn’t quite have a good impression of it because I didn’t find Chespin as anything special and Quilladin looked idiotic to me. It wasn’t until I CB Outraged one in UU with my Haxorus that I really realized how bulky it was. Once it got Drain Punch in ORAS, I knew that I would be using it for the time to come. Generally, Chesnaught isn’t complete support, but how much pokemon it checks is definitely valuable, as well as its Leech Seeds - especially delicious if planted in a Chansey that’s cornered as last pokemon. 204 HP EVs is the highest amount of bulk while granting a Leftovers number while 144 Speed EVs provide enough speed to outspeed BD Azu, allowing for it to be a semi-reliable BD Azumarill stop. Chesnaught has its place on this team’s defensive backbone, being one of my best answers to sand offence and rain’s physical swift swimmers, Ferrothorn especially in the Rain, and threatening megas such as Mega Lopunny.
Extrusion (Heatran) (F) @ Air Balloon
Ability: Flash Fire
EVs: 72 HP / 144 SpA / 40 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Stone Edge
Heatran is a pokemon that never really left a lasting impression on be before I got into competitive battling. Now, as far as I’m concerned, it’s god-tier glue. Despite being hit neutrally by two more types, its amount of resistances is still absurd. Offensive Heatran is a pokemon that I simply adore using, less for its power, but more what it can check. The spread is max speed simply to outspeed Heatrans which run the 244+ spread as well as the 200 Spe Kyurem-B spread, and to survive a +2 Dark Pulse from Mega Houndoom after rocks. Earth Power was selected over options such as Flash Cannon because it offers better general coverage, hitting opposing fire-types and bulky waters better than Flash Cannon usually would. Stone Edge was originally chosen over Ancient Power, and was replaced back thanks to Leftiez who also suggested a bulkier Heatran spread, and my realization that Raikou deals with SpDef Talonflame anyways.
Chloride (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
The primary win-condition, the last thing non-water resists see. This walking easter egg did not receive too much of a buff in the transition to ORAS, but being able to run Knock Off on Belly Drum sets makes a big difference. With some prior damage, Knock Off will OHKO what were previously decent answers, such as Ferrothorn and Amoonguss. Personally, I don’t like switching my no-recovery win-conditions into anything, so Azumarill doesn’t contribute much to the synergy like it usually does in my teams. 244 Speed EVs were used to speed creep uninvested base 80s, and while I haven’t done that yet, the extra speed has helped out against things like Skarmory. When it seems like the favor is tipping to the other side, Azumarill can sometimes pull me out, sweeping or weakening the other team enough to almost guarantee victory.
Fission (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
I’ve adored Latios at first sight, what kind of boy wouldn’t like the idea of a dragon that looks like a fighter jet? When I saw it roaming around Hoenn, Southern Route 110, caught pants down with my Master Ball already used, I wanted it. I needed it. When I caught it, the game froze at the nickname screen. Onto happier memories, Latios has found its place on the majority of my offensive teams as a defogger. While Latios deters the synergy as well as contributing to it, it helps me threaten key pokemon such as Mega Venusaur and Rotom-W. 32 HP EVs allow for a Life Orb number and a little extra bulk (Credit to Sablenite for the idea of a bulkier Latios spread to begin with). At times, I wish that it had better coverage, since even though HP Fire and Earthquake exist, neither are particularly powerful coming off of Latios, and makes me forfeit recovery which furthermore sometimes makes me wish I had Roost to reliably hard check Keldeo. In spite of its flaws, Latios is a valuable member of the team both in terms of support and offensive presence.
Originally, I was going to RMT a team built around a RP Lando-I + NP Togekiss core, but as the Aegislash Suspect Test rolled around, I realized that I might as well as post this team before I have to make adjustments. As of now, its quite successful, making farther than any of my teams and also satisfying my brain’s desire to have solid synergy coupled with a VoltTurn core, a F/W/G core, although it falls short of a D/S/Flying core - it does get a D/S/Fairy core. Currently, I'm too lazy to ladder further but I'm sure that someone else can do it if they truly wish. I’m currently quite happy with the team, but if any of you believe that something can improve the team, then post below!
Tripartition (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Roost
Thistle (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 160 Def / 144 Spe
Impish Nature
- Spiky Shield
- Drain Punch
- Wood Hammer
- Leech Seed
Extrusion (Heatran) (F) @ Air Balloon
Ability: Flash Fire
EVs: 72 HP / 144 SpA / 40 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Stone Edge
Chloride (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Fission (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Ability: Light Metal
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Roost
Thistle (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 160 Def / 144 Spe
Impish Nature
- Spiky Shield
- Drain Punch
- Wood Hammer
- Leech Seed
Extrusion (Heatran) (F) @ Air Balloon
Ability: Flash Fire
EVs: 72 HP / 144 SpA / 40 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Stone Edge
Chloride (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Fission (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
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Heatran: Ancient Power -> Stone Edge
Heatran: 252 SpA / 4 SpD / 252 Spe -> 4 Atk / 252 SpA / 252 Spe
Heatran: 4 Atk / 252 SpA / 252 Spe -> 72 HP / 144 SpA / 40 SpD / 252 Spe
Chesnaught: 200 HP / 252 Def / 56 Spe -> 204 HP / 160 Def / 144 Spe
Oversights: Fixed Importable Error where Heatran still had Ancient Power
Raikou: Changed to Choice Specs for extra power and Shadow Ball to Extrasensory to eliminate Mega Venusaur - a big threat to a BD Azumarill sweep.
Heatran: 252 SpA / 4 SpD / 252 Spe -> 4 Atk / 252 SpA / 252 Spe
Heatran: 4 Atk / 252 SpA / 252 Spe -> 72 HP / 144 SpA / 40 SpD / 252 Spe
Chesnaught: 200 HP / 252 Def / 56 Spe -> 204 HP / 160 Def / 144 Spe
Oversights: Fixed Importable Error where Heatran still had Ancient Power
Raikou: Changed to Choice Specs for extra power and Shadow Ball to Extrasensory to eliminate Mega Venusaur - a big threat to a BD Azumarill sweep.
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