I'm.....kind of disappointed with this patch. I mean, I see how health pots are strong early game, but that's mainly because they promote early game aggression (you will harass more because you can negate some damage with healing). And low base health champs like the health pots...I don't know, it just seems really counter-productive on their part.
Mixed feelings about the jungle changes. Less gold is sadface, and I assume the buffs will last for a lesser amount of time if respawns are quicker/a buff exists at every camp. And since the mastery buff is 20% as opposed to the previous 30%, that's shaving a fair bit of time off. Of course, that's speculation on my part, but it seems like what they would do.
I also have mixed feelings about the minion debuff. Yes, they would sometimes be the death of you if you rush into a giant crowd of them, but you can usually avoid that sort of thing if you play smart. I feel like weaker minions will lead to more aggression, but.....I don't know, I just don't feel like it sits well with me.
Sivir getting a rework is cool. I've never had a problem with her existing kit, but then again, I don't play ranked games, so I guess my opinion on that doesn't matter, lol. Though her new passive sounds like a weaker version of Vayne's. Meh.