by what I know of genVI stabmons it still does that on PS.You're thinking in gen III, Bulbapedia says that the "damage is calculated by the user's Special Attack stat"
http://bulbapedia.bulbagarden.net/wiki/Doom_Desire_(move)
by what I know of genVI stabmons it still does that on PS.You're thinking in gen III, Bulbapedia says that the "damage is calculated by the user's Special Attack stat"
http://bulbapedia.bulbagarden.net/wiki/Doom_Desire_(move)
That calc is with a level 50 Aegislash. Here's what it looks like at level 100:
252 SpA Choice Specs Jirachi Doom Desire vs. 252 HP / 0 SpD Aegislash-Shield: 100-118 (30.8 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
Yeah... although Doom Desire does pivot you out, and it still hits very hard for being resisted.
And if a pokemon changes form(e)s in battle, then Doom Desire hits with the attack of the form(e) it's in when it switches in. So Doom Desire Aegislash is a bad idea in STABmons.
My research shows that specs will affect the damage even after the pokemon is switched out.Marty, one of the simulators researchers, says items only affect Doom Desire/Future Sight if that Pokemon is still on the field when it hits. And I think most people know that boosts are calculated that way as well, so you can use DD and then use Calm Mind twice and DD will hit off the +2.
Tier update.
Ferrothorn from B to A-.
Its very good at punishing Physical Attackers, especially filnch spammers.
Quagsire from B to A-.
Unaware is a very valuable ability and Quagsire has only one weakness. It acts like a Physical version of Clefable. It may not be as good as Clefable, but it deserves at least A- rank.
If we're talking about suiciding, Destiny Bond flatly outclasses Grudge. In any case, a PP staller should really be running some kind of recovery, IMO -- Pain Split, in this case.Alright, edited the viability rankings with the tier shifts
Also, what do you guys think of Spite. In normal play it's kind of useless as most moves don't run out of PP that easily, but in this scenario breaking a link might be very valuable, I can see something like a pressure stalling dusclops set working with it, possibly even grudge as well. Because things like talon rely heavily on their link to do damage, severing it early on might be useful to block a later sweep.
252+ Atk Choice Band Talonflame Brave Bird (180 BP) vs. 252 HP / 252+ Def Eviolite Dusclops: 142-168 (50 - 59.1%) -- guaranteed 2HKO
and considering how talon is going to loose 6 PP every turn, and possibly even all in the case of a KO, this might be a good set to counter tflame
as a matter of fact (prepare for gimmicks!) you could use something like this:
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Serious Nature
- Spite
- Grudge/Night Shade
- Mean Look
- Night Shade/Grudge
It could work as a sort of suicide PP staller, mean look on a switch-in, and Spite their link out, and use grudge if they're locked and trapped into a link
I see megas are not very used here. The main problem of the megas is they can't hold Scarf, which means they are kinda slow. The viable megas are the bulky ones (Aggron, Slowbro) or the Dragon Dancing ones (Charizard-X, Altaria) because they can compensate its "low" Speed. Other megas rely on priority (Pinsir).
But I think things like this can be viable for megas.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Ice Fang/Waterfall
- Aqua Jet
- Protect
Probably one of the rare megas that isn't a wall or Dragon Dancing. Protect first turn, then use the Crunch + Ice fang link. The advantage of this over DD megas? Set up sweepers with Dragon Dance can't break Subtoxic Gliscor, this can. Aqua Jet is for Talonflame, Ice Fang is for better coverage than Waterfall.
Strong Jaw Crunch is just as powerful as 120BP Assurance, and you can run it first to let Ice Fang / Waterfall wreck Gliscor/Dragonite.I'd say that Ice fang/waterfall would be better in the first slot, as you can run assurance as your dark STAB to get the doubled power boost since the opponent has already been damaged
Yes, shell bell will affect endeavor, but for Staraptor to work, it needs to endeavor first then final gambit, which will not benefit from shell bell.but wait assurance is actually a lord move now that you brought it up. Weavile with knock + assurance is dealing big damage to your jirachis.
Does shell bell effect endeavor? If so, final gambit endeavor Staraptor will ONE SHOT ANYTHING NOT GHOST TYPE. Holy. Shit. As is only rocky helmet stops it, i'm going to use that too
well no shell bell gives you hp so then final gambit hits for more damage, offsetting the roughskin damage. Even breaking sash isnt enough since the combo kills, so only faster OHKOs and ghosts stop it.Yes, shell bell will affect endeavor, but for Staraptor to work, it needs to endeavor first then final gambit, which will not benefit from shell bell.
There are a lot of ways to stop it: ghosts, rocky helm/iron barbs/roughskin, faster pokemon that break sash and kill if sashed, faster pokemon that can ohko if scarfed.
but wait assurance is actually a lord move now that you brought it up. Weavile with knock + assurance is dealing big damage to your jirachis.
Does shell bell effect endeavor? If so, final gambit endeavor Staraptor will ONE SHOT ANYTHING NOT GHOST TYPE. Holy. Shit. As is only rocky helmet stops it, i'm going to use that too
Shell Bell may work if the Pokemon using it is quite bulky and can take a hit, but in this case Staraptor is like a wet paper bag so it HAS to run focus sash or choice scarf for endeavor+final gambit to work.Chopin is right--unless you are at very low HP those shenanigans do not work. And to get to low HP, you will usually have to hold a Focus Sash, but since you are discussing Shell Bell that is impossible. Basically Endeavor and Final Gambit with Shell Bell is a shitty gimmick that will hardly ever work, especially as no Pokemon gets this combination with Sturdy. Tbh, Shell Bell in general is usually bad, except on FEAR Aron (which is a gimmick in itself lol).
wait i figured it out. First you trick room u-turn with like celebi or something then endevor dragon rage sweep with a low level kyuremChopin is right--unless you are at very low HP those shenanigans do not work. And to get to low HP, you will usually have to hold a Focus Sash, but since you are discussing Shell Bell that is impossible. Basically Endeavor and Final Gambit with Shell Bell is a shitty gimmick that will hardly ever work, especially as no Pokemon gets this combination with Sturdy. Tbh, Shell Bell in general is usually bad, except on FEAR Aron (which is a gimmick in itself lol).
So, according to the replay here, if you use unlinked Resttalk, Sleep Talk doesn't select the first move.
http://replay.pokemonshowdown.com/pandora-linked-2150255
The Suicune has Scald/Calm Mind/Rest/Sleep Talk. As you can see, Sleep Talk never select Scald, which is in the first moveslot. Me and DarkeKnight tried testing the same thing before but with Scald and Calm Mind switched. As a result, Sleep Talk never selects Calm Mind. Is this intentional? Or a bug?
So, according to the replay here, if you use unlinked Resttalk, Sleep Talk doesn't select the first move.
http://replay.pokemonshowdown.com/pandora-linked-2150255
The Suicune has Scald/Calm Mind/Rest/Sleep Talk. As you can see, Sleep Talk never select Scald, which is in the first moveslot. Me and DarkeKnight tried testing the same thing before but with Scald and Calm Mind switched. As a result, Sleep Talk never selects Calm Mind. Is this intentional? Or a bug?
goomy said there was 1% chance of it happening. Just my luck. xDWell from a test which occured after that, sleep talk did select the first move, so DarkeKinght probably just had horrid luck with the Sleep Talk selection