There's no reason to be rude about it.Wow, yet another already-rejected meta. This is a new record.
There's no reason to be rude about it.Wow, yet another already-rejected meta. This is a new record.
You’re right, that was kind of rude and I’m sorry, but there have been four suggestions in the past two days that were already on the rejected/overdone metas list, two of which came from the same user (whose Crossover Gen idea I’m admittedly starting to warm up to as it becomes more and more developed). I’m just tired of people who clearly haven’t read the Big List of Rejected/Overdone Metas post, and especially tired of people who apparently think they’re the first person to think of [insert unoriginal idea here].There's no reason to be rude about it.
Do not worry, I acknowledge that I did not notice that there was a goal like abcmons but I did not really find it.You’re right, that was kind of rude and I’m sorry, but there have been four suggestions in the past two days that were already on the rejected/overdone metas list, two of which came from the same user (whose Crossover Gen idea I’m admittedly starting to warm up to as it becomes more and more developed). I’m just tired of people who clearly haven’t read the Big List of Rejected/Overdone Metas post, and especially tired of people who apparently think they’re the first person to think of [insert unoriginal idea here].
Yup, you could do that if you feel like it's an effective strat! I might end up banning Final Gambit though, since you could use an Accelgor with it to pass Final Gambit and a speed boost to a mon with MUCH higher HP and essentially guarantee yourself a kill. Shell Smash could get banned too but again, I'd like to be lenient until this meta can actually be played.So let me get this right I could use a level 1 shuckle give a pokemon sturdy then use shell smash after I set up sticky web and rocks then go crazy with earthquake and other moves shuckles gets mostly shell smash shuckle is a great suicide lead cause it has hazards and some ok moves for coverage like earth power (I know my grammar is bad) lvl1 shuckle set
Shuckle@oran berry
Sturdy
-sticky web
-stealth rocks
-final gambit(or what ever you want just a way to get shuckle go away with a safe switch)
-coverage move of any kind that you want, earth power, earth quake, sludge wave, knock off
switch any of these out for shell smash of coarse unless you want to run contrary on something but really wanted hazards but make sure its a higher level
There's someone in this thread that has a quote in their signature saying 'OM's that restrict players generally aren't very successful' and that's kind of how I feel about this. Not saying it's a bad idea, just that it doesn't really interest me. Ignoring my own bias, I do have a couple issues with the ruleset:Everyday Champions
Premise: Not everyone in the Pokemon world gets to be a god-capturing, time-travelling Pokemon Master. In this metagame, you play as a powerful yet ordinary Trainer from a chosen region, and your team reflects this.
Teambuilding restrictions:
Banlist: OU Banlist, Tyranitarite, Garchompite
- Legendaries (including Mythicals, but excluding Phione) and Ultra Beasts can't be on your team.
- Pokemon can't use event-exclusive moves or Abilities.
- All of the Pokemon on your team must be part of the same regional PokeDex.
- Kalos' three PokeDex divisions and Alola's Island PokeDexes count as separate for this purpose.
- You can also be from Orre, in which case you can choose from Pokemon (not families) introduced in Gens II and III.
- You can only use Z-Moves if you are from Alola, and you can only use Mega Evolution if you are from another region.
Unbanlist: Aegislash
People like to say LEGENDZ R CHEATING because normal Trainers wouldn't be able to use them. I decided to take this a step to create an even more realistic, and what I think to be competitively interesting, set of restrictions to play off of. What do you guys think?
Interesting, but Orre is unfair to the other regions, should be left out.Everyday Champions
Premise: Not everyone in the Pokemon world gets to be a god-capturing, time-travelling Pokemon Master. In this metagame, you play as a powerful yet ordinary Trainer from a chosen region, and your team reflects this.
Teambuilding restrictions:
Banlist: OU Banlist, Tyranitarite, Garchompite
- Legendaries (including Mythicals, but excluding Phione) and Ultra Beasts can't be on your team.
- Pokemon can't use event-exclusive moves or Abilities.
- All of the Pokemon on your team must be part of the same regional PokeDex.
- Kalos' three PokeDex divisions and Alola's Island PokeDexes count as separate for this purpose.
- You can also be from Orre, in which case you can choose from Pokemon (not families) introduced in Gens II and III.
- You can only use Z-Moves if you are from Alola, and you can only use Mega Evolution if you are from another region.
Unbanlist: Aegislash
People like to say LEGENDZ R CHEATING because normal Trainers wouldn't be able to use them. I decided to take this a step to create an even more realistic, and what I think to be competitively interesting, set of restrictions to play off of. What do you guys think?
Weaker's Resort
View attachment 142824
Metagame premise: Pokémon below 400 BST can use evasion moves.
Potential bans and threats: Basically the rules and bans of each tier according to the Smogon.
It already exists. It's called Hackmons CupCC6v6- Tbh, this is probably already been suggested but yh. It's random battles, except completely randomized. Basically a fusion of hackmons and randbats.
No. Hackmons allows illegal moves and abilities.It already exists. It's called Hackmons Cup
What you’re suggesting used to be a thing. It was just called “Challenge Cup”. I don’t know why they removed it.CC6v6- Tbh, this is probably already been suggested but yh. It's random battles, except completely randomized. Basically a fusion of hackmons and randbats.
I really, really like the idea of Doubility.First Impression
What makes the meta different: The battle starts off as a 1v1 when 3 pokemon on ether side faint it turns into a normal battle where the remaining pokemon battle, alternatively changes to a normal battle after 10 turns have passed
So a pokemon who is good in 1v1 could shine in the first part knocking out the opposing pokemon in a 1v1 match
Doubility
Trigger based abilities activate twice or double the chance of activating, and passive based abilities have double the effect.
*Side Note: Abilities which are not effected by the chance would not be effected so things like contrary still activate same misty surge.
Scary Threats:
Simple: It now increases a stat boost 4x what is normal (power up punch now gives a +4 and nasty plot now gives a +6 instantly
Technician: now giving a 3x boost to 60 bp moves and under
Regenerator: wow now it heals 66%
Intimidate: -2 do I need to say more?
Fluffy: taking 1/4th of the damage you normally would from normal attacks is great but 4x weakness to fire hmm....
Furcoat: read above but without fire
Possible Bans: serene grace, Adaptability
Bans: huge power, pure power
Is this meta way to crazy?
has this been done before?
Doubility is cool but a note: Mechanically speaking, I believe Technician wouldn't provide a 3x boost, but rather a 2.25x one, since it would multiply the moves BP by 1.5, and then multiply that number by 1.5 again. That's still enough to give Scizor and Breloom 90 BP Priority moves, but it's not as ridiculous as 3x.Doubility
Trigger based abilities activate twice or double the chance of activating, and passive based abilities have double the effect.
*Side Note: Abilities which are not effected by the chance would not be effected so things like contrary still activate same misty surge.
Scary Threats:
Simple: It now increases a stat boost 4x what is normal (power up punch now gives a +4 and nasty plot now gives a +6 instantly
Technician: now giving a 3x boost to 60 bp moves and under
Regenerator: wow now it heals 66%
Intimidate: -2 do I need to say more?
Fluffy: taking 1/4th of the damage you normally would from normal attacks is great but 4x weakness to fire hmm....
Furcoat: read above but without fire
Possible Bans: serene grace, Adaptability
Bans: huge power, pure power
Is this meta way to crazy?
has this been done before?
Doubility is cool but a note: Mechanically speaking, I believe Technician wouldn't provide a 3x boost, but rather a 2.25x one, since it would multiply the moves BP by 1.5, and then multiply that number by 1.5 again. That's still enough to give Scizor and Breloom 90 BP Priority moves, but it's not as ridiculous as 3x.
I'm not sure if Serene Grace should be banned or if you should just ban Jirachi. With a Serene Grace ban, Jirachi is effectively banned anyway as it only has one ability, and it's by far the biggest offender of what makes Serene Grace broken in this meta. So, definitely ban Jirachi, maybe ban Serene Grace.
Adaptability needs to go, immediately, it's not even a question.
+1 252+ SpA Porygon-Z Hyper Beam vs. 252 HP / 252+ SpD Blissey: 643-757 (90 - 106%) -- 37.5% chance to OHKO after Leftovers recovery
252+ SpA Porygon-Z Breakneck Blitz (800 BP) vs. 252 HP / 252+ SpD Blissey: 572-674 (80.1 - 94.3%) -- guaranteed 2HKO
252+ SpA Porygon-Z Breakneck Blitz (800 BP) vs. 0 HP / 4 SpD Heatran: 465-547 (143.9 - 169.3%) -- guaranteed OHKO
252+ SpA Porygon-Z Breakneck Blitz (800 BP) vs. 248 HP / 252+ SpD Toxapex: 550-648 (181.5 - 213.8%) -- guaranteed OHKO
252+ SpA Porygon-Z Breakneck Blitz (800 BP) vs. 248 HP / 156 SpD Celesteela: 418-492 (105.2 - 123.9%) -- guaranteed OHKO
252+ SpA Porygon-Z Breakneck Blitz (800 BP) vs. 252 HP / 0 SpD Multiscale Lugia: 337-396 (81 - 95.1%) -- guaranteed 2HKO after Leftovers recovery
Porygon-Z is the worst offender, since practically nothing in the game other than ghost types can survive Breakneck Blitz, and Z-Conversion + Hyper Beam is even worse, except that it pretty much guarantees that GonZ dies the next day. MBee and Crawdaunt are also incredibly effective, with Crawdaunt's Aqua Jet capable of shredding through offensive teams and MBee's U-Turn turning it into a devastating offensive pivot. It's almost as bad as 2x Huge Power Mega Medicham's High Jump Kick, Huge Power is still obviously worse as it applies to all moves, but still.
Regenerator should probably go, but I don't know. You have stuff like Sheer Force Nidoking, M-Pinsir with a stronger Return, PorygonZ with Download (even if Adaptability gets banned, a potential nasty-plot boost on switch-in is a big deal), those things hit like a truck, and stall teams are going to have a hard time with it.
I'm a bit worried that the list of viable abilities is a little short, rendering a lot of pokemon unviable, but it's a cool concept regardless.
It depends on your interpretation of how a 1.5x power thing works. Is it:Can you explain how you came to 2.25 rather then 3x?
Oh wow, I completely forgot about Stench.I banned a few things suspected a few and I tried to make things more understood and added more things on the list of stuff