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Memorymons
Metagame Premise:
Pokemon can add/replace a typing with a Memory/Z-Crystal. It can either change the primary or secondary typing depending on the shininess, which the primary typing gets change if it's not a shiny and secondary if it is. Also, primary/secondary moves can be also changed.

For example, Heatran holds a Flying Memory and it's not a shiny, it gets Flying/Steel and Fire type moves is now Flying type.
Potential Bans and Suspects: Shedinja, Kyurem-Black
Questions: Is this meta good? Should I add 1.2x boost like Plates?
 
Last edited:

Eve

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Memorymons
Metagame Premise:
Pokemon can add/replace a typing with a Memory. It can either change the primary or secondary typing depending on the shininess, which the primary typing gets change if it's not a shiny and secondary if it is. Also, primary/secondary moves can be also changed.

For example, Heatran holds a Flying Memory and it's not a shiny, it gets Flying/Steel and Fire type moves is now Flying type.
Potential Bans and Suspects: Shedinja, Kyurem-Black
Questions: Is this meta good?
This sounds like a decent idea! The mechanic sounds pretty balanced given that many standard OU Pokémon might not want to give up their item slot, meaning it will function as an addition rather than something that you have to run on every mon. Despite losing the item slot for this typing change, I can see several Pokémon that might be willing to make the trade, or just use this mechanic to gain relevancy they don't have otherwise:


Blissey @ Ghost Memory
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Shadow Ball
- Seismic Toss
- Heal Bell
Assuming Memories can't be knocked off, this Blissey set looks extremely effective. Normal/Ghost is an amazing defensive typing and not much could pull it off as effectively as the pink blob. It also provides a good answer to all the Ghost/Fighting types people will love to use in this meta.

Speaking of that typing:

Blacephalon @ Fighting Memory
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Psyshock / Dark Pulse
- Flame Charge
Ghost/Fighting Blacephalon! Seems like a very effective breaker, and if it gets a Beast Boost good luck to you. Also Timid Flame Charge 2HKOs Standard Mega Tyranitar after Rocks, lol


Stakataka @ Ground Memory
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Superpower
- Trick Room
Who needs EdgeQuake when you can have EdGyro? Once again, you probably shouldn't let this get a Beast Boost. This can probably run other types too, like Grass/Steel for a defensive set, but this set seems quite effective.


Shedinja @ Dark Memory
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leech Life
- Sucker Punch
- Shadow Claw
- Swords Dance
That one you're considering banning. Losing its item does make it much more vulnerable in general and it's still scared of hazards / status / weather, so I'm not sure, and there's not really any specific archetypes it invalidates.

There's more that stand out but I don't have all day to make this post. Overall the idea seems alright!
 
Memorymons
Metagame Premise:
Pokemon can add/replace a typing with a Memory. It can either change the primary or secondary typing depending on the shininess, which the primary typing gets change if it's not a shiny and secondary if it is. Also, primary/secondary moves can be also changed.

For example, Heatran holds a Flying Memory and it's not a shiny, it gets Flying/Steel and Fire type moves is now Flying type.
Potential Bans and Suspects: Shedinja, Kyurem-Black
Questions: Is this meta good?
This wouldn't get accepted thanks to the fact that these mons would just prefer the normal items instead, rendering them unrelevane.
 

Annika

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Multi-Z/The Power of Z (taking name ideas)
Premise:

Pokemon can use Z-moves without holding a Z-crystal. Also, the limit of 1 Z-move per battle is lifted.
Threats:
blacephalon.gif

Blacephalon @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Sunny Day
- Shadow Ball
- Calm Mind

Sunny Day makes it fast and boosts Z-Mind Blown, already at BP 200, to insane proportions.
greninja.gif

Greninja @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Blizzard
- Hyper Beam
- Dark Pulse

Good ol' Protean Greninja, now with two BP 200 STAB moves.
kyurem-black.gif

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Fusion Bolt
- Stone Edge

Kyurem has a spammable STAB move now. 'Nuff said.

Some stuff will probably get banned once there is a chance to test it more.
If you want to play it, it is playable (though rough around the edges) at my server.
 

anaconja

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Multi-Z/The Power of Z (taking name ideas)
Premise:

Pokemon can use Z-moves without holding a Z-crystal. Also, the limit of 1 Z-move per battle is lifted.
Threats:
View attachment 155043
Blacephalon @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Sunny Day
- Shadow Ball
- Calm Mind

Sunny Day makes it fast and boosts Z-Mind Blown, already at BP 200, to insane proportions.
View attachment 155044
Greninja @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Blizzard
- Hyper Beam
- Dark Pulse

Good ol' Protean Greninja, now with two BP 200 STAB moves.
View attachment 155045
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Fusion Bolt
- Stone Edge

Kyurem has a spammable STAB move now. 'Nuff said.
Some stuff will probably get banned once there is a chance to test it more.
If you want to play it, it is playable (though rough around the edges) at my server.
Sorry to be a bit blunt here, but I really don't think this will have a playerbase, because it's basically Ultimate Z but more broken. Ultimate Z was offensive as hell, which made it unpleasant to play for many people, including me. Even if it did receive enough attention to be submitted, it already shares too much with Ultimate Z (I even saw your post requesting code for Ultimate Z, indicating that the two are very similar). I think a better metagame idea is one where both hyper offense and stall are both equally viable to use.
 

alephgalactus

Banned deucer.
Would anyone be interested in bringing back Protean Palace? (for the uninitiated, it's when all pokemon get Protean on top of their normal Ability).
I personally like Protean Palace, but I don't think it would be very popular if it was revived—lots of people don't like how the meta revolves around hyper offense and basically nothing else.

On the topic of reviving old metas, would anyone here support the resurrection of Type Cycle? I never played the meta, but it seems like such an interesting idea with so many new possibilities that I can't help but be intrigued. It seems like it has a lot of potential.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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Fair Play Move Changelog

Fair Play is an OM idea I came up with a while back, essentially all moves become perfectly accurate (--) and lose their chance based secondary effects for a trade off with base power. Each point of inaccuracy (less than 100) is subtracted from the base power, while each chance percentage lost is added to the base power.

Here is a list of all of the affected moves, with moves that I believe will be very viable in bold, and moves that I think would be broken quick banned (remember that all attacks now have perfect accuracy):

Bug:
Megahorn: 105
Bug Buzz: 100

Lunge: 180 (Banned)
Signal Beam: 85
Steamroller: 95
Silver Wind: 70
Struggle Bug: 150 (Banned)
Pin Missile: 20
Twineedle: 45
String Shot: --

Dark:
Night Daze: 120
Dark Pulse: 100
Crunch: 100

Bite: 90
Snarl: 150 (Banned)
Dark Void: --
Throat Chop: 180 bp (Banned)

Dragon:
Roar of Time: 140
Spatial Rend: 95
Draco Meteor: 120
Dragon Rush: 95
Dragon Breath: 90
Dragon Tail: 50

Dual Chop: 30
Twister: 60
Clangorous Soulblaze: 370 bp

Electric:
Bolt Strike: 125
Volt Tackle: 130
Zap Cannon: 170 (Banned)
Thunder: 110
Thunderbolt: 100
Discharge: 110

Zing Zap: 110
Thunder Punch: 85
Spark: 95
Thunder Fang: 80

Electroweb: 150 (Banned)
Charge Beam: 110
Thundershock: 50
Nuzzle: 120
Thunderwave: --
Stoked Sparksurfer: 350 bp


Fairy
Nature's Madness: --
Fleur Cannon: 120
Moonblast: 125
Play Rough: 90


Fighting:
High Jump Kick: 120
Focus Blast: 100

Cross Chop: 80
Dynamic Punch: 150 (Banned)
Flying Press: 95
Hammer Arm: 90
Jump Kick: 95
Sky Uppercut: 75
Submission: 60
Low Sweep: 165 (Banned)
Force Palm: 90
Rolling Kick: 75
Power Up Punch: 140 (Banned)
Rock Smash: 90
Triple Kick: Each hit has -10 bp

Fire:
V-create: 175
Blast Burn: 140
Blue Flare: 125
Overheat: 120
Flare Blitz: 130
Fire Blast: 105

Inferno: 150 (Banned)
Magma Storm: 75
Sacred Fire: 145
Searing Shot: 130
Heat Wave: 95
Flamethrower: 100

Blaze Kick: 85
Fiery Dance: 130
Fire Lash: 180
Lava Plume: 110
Fire Punch: 85
Mystical Fire: 175
Fire Fang: 80

Flame Wheel: 70
Flame Charge : 150 (Banned)
Ember: 50
Fire Spin: 20
Will-O-Wisp: --

Flying:
Sky Attack: 130
Hurricane: 110
Aeroblast: 95
Fly: 85
Bounce: 100
Air Slash: 100

Air Cutter: 55

Ghost:
Shadow Bone: 105
Shadow Ball: 100

Ominous Wind: 70
Astonish: 60
Lick: 60

Grass:
Frenzy Plant: 140
Leaf Storm: 120
Power Whip: 105
Seed Flare: 145
Energy Ball: 100
Trop Kick: 170
Leaf Tornado: 105

Needle Arm: 90
Razor Leaf: 50
Grass Whistle: --
Leech Seed: --
Sleep Powder: --
Stun Spore: --


Ground:
Precipice Blades: 105
High Horsepower: 90
Earth Power: 100
Drill Run: 75
Bone Club: 60
Mud Bomb: 80
Bulldoze: 160 (Banned)
Mud Shot: 150 (Banned)
Bonemerang: 40
Sand Tomb: 20
Bone Rush: 15
Mud-Slap: 120

Ice:
Freeze Shock: 160
Ice Burn: 160
Blizzard: 90
Ice Hammer: 90
Ice Beam: 100
Icicle Crash: 105
Ice Punch: 85
Freeze Dry: 80

Aurora Beam: 75
Glaciate: 160 (Banned)
Ice Fang: 80
Frost Breath: 50
Icy Wind: 150 (Banned)
Powder Snow: 50
Ice Ball: 20

Normal:
Super Fang: --
Sonic Boom: --
Giga Impact: 140
Hyper Beam: 140
Mega Kick: 90
Present: -10 bp for each attack
Egg Bomb: 75
Rock Climb: 95
Body Slam: 115
Hyper Fang: 80
Mega Punch: 65
Slam: 55
Tri Attack: 100
Crush Claw: 120

Relic Song: 85
Dizzy Punch: 90
Headbutt: 100
Stomp: 95
Cut: 45
Fake Out: 140
Double Hit: 25
Tail Slap: 10
Comet Punch: 3
Fury Swipes: 1
Barrage: 1
Bind: 1
Double Slap: 1
Furry Attack: 1
Wrap: 5
Constrict: 20
Lovely Kiss: --
Screech: --
Sing: --
Supersonic: --
Swagger: --


Poison:
Blech: 110
Gunk Shot: 130
Sludge Wave: 105
Sludge Bomb: 120
Poison Jab: 110

Cross Poison: 80
Sludge: 95
Poison Fang: 100
Poison Tail: 60
Acid: 50
Acid Spray: 140
Smog: 40
Poison Sting: 45
Poison Gas: --
Poison Powder: --
Toxic: --


Psychic:
Psycho Boost: 130
Psychic: 100
Extrasensory: 90
Zen Headbutt: 90
Luster Purge: 120
Mist Ball: 120

Psybeam: 75
Heart Stamp: 90
Confusion: 60
Hypnosis: --
Kinesis: --
Genesis Supernova: 370 bp

Rock:
Head Smash: 130
Rock Wrecker: 140
Diamond Storm: 145
Stone Edge: 80
Rock Slide: 95
Ancient Power: 70
Rock Tomb: 155 (Banned)
Rock Throw: 40
Rollout: 20
Rock Blast: 15

Steel:
Iron Tail: 105
Meteor Mash: 110
Flash Cannon: 90
Anchor Shot: 180 bp
Iron Head: 110

Steel Wing: 70
Mirror Shot: 80
Gear Grind: 35
Metal Claw: 55
Metal Sound: --

Water:
Hydro Cannon: 140
Hydro Pump: 90
Origin Pulse: 95
Steam Eruption: 135
Crabhammer: 90
Aqua Tail: 80
Muddy Water: 105
Liquidation: 105
Scald: 110
Waterfall: 100
Razor Shell: 120

Bubble Beam: 75
Octazooka: 100
Water Pulse: 80
Bubble: 50
Clamp: 20
Whirlpool: 20

Total of 15 banned moves. Moonblast, Diamond Storm, and maybe a few others might be worth suspecting.

Mechanical FAQ
-Abilities that revolved around accuracy (Compound Eyes, No Guard, Victory Star, ect.) or secondary effects (Sheer Force, Serene Grace) now have little to no effect in this meta. They do NOT affect the base power of attacks, as only moves are changed here.
-With the new base power of attacks, Z moves will correspond with the new base power. For example, a Never Ending Nightmare from Shadow Ball is now 180 bp, as it corresponds with Shadow Balls new bp of 100.
-Attacks that would be at zero or negative damage from the new damage formula will always be at least 1 bp.
-Only chance based secondary effects are lost for the damage tradeoff (essentially most moves affected by Sheer Force or Serene Grace), and other secondary effect based attacks like Knock Off or Rapid Spin still keep their functions.
-Moves were quick banned likely because of their high based power (usually 130 or higher), their ability to be spammed with little to no consequences, their well suited offensive type, and large distribution. Inferno is banned even though Mystical Fire is stronger and not banned because there are more, stronger abusers of Inferno (Mega Charizard Y, Victini, Mega Houndoom, Chandelure, ect) than Mystical Fire (Delphox, Mismagius).

Meta Analysis
-The game largely becomes much less odd based, as only random critical hits and a handful of other chance based effects remain. No longer do you have to worry about missing a HJK for the win!
-With the new high base power for many types, and their perfect accuracy, this meta no doubt favors offense. Stall really only enjoys the lack of secondary effects breaking walls (defense drops, random freezes from Ice Beam, ect) and perfectly accurate status moves like Twave, Wisp, Toxic, and now an assortment of sleep users like Sing Chancey or Hypnosis Mew.
-Most types have attacks that are widely distributed in the 90-110 base power range, with some types having spamable attacks in the 120-130 range. Some attacks are extremely strong, but are limited to a few Pokemon that may or may notbe broken with it: 145 bp Diamond Storm M-Diance, 145 bp Sacred Fire Entei, 135 bp Steam Eruption Volcanion, 145 bp Seed Flare Shaymin, 180 bp Fire Lash Heatmor, 170 bp Trop Kick Tsareena. and a 170 bp Mystical Fire Delphox or Mismagius. Because of their limited distribution, it may not be appropriate to ban the move as it may not be that centralizing.
-I would say that the meta favors special attackers as a whole, as now many special attacks like Focus Blast, Psychic, Flash Cannon, Mud Slap, Sludge Bomb, Ice Beam, Discharge, Scald, and Moonblast are all at least 100 bp or higher. Physicla attackers do have new strong attacks as well, such as Iron Head, Gunk Shot, Liquidation, Icicle Crash, and accurate Play Roughs and HJKs. However, it just seems like there are more new special attacks and special attackers that are going to be the most centralizing


Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm (145 bp)
- Moonblast (125 bp)
- Earth Power (100 bp)
- Hidden Power [Fire]

Mega Diance has it's main stabs all increase dramatically in power, and is no doubt the biggest threat right off the bat. I think that even if it's Diamond Storm gets banned, it's fast and strong moonblast with an improved fire/ground coverage will make a huge dent.


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic (100 bp)
- Moonblast (125 bp)
- Focus Blast (100 bp)
- Psyshock

Stabs are stronger, and a Focus Blast that, while weaker, never misses. Lele is totally a mon worth considering, as it can supplement other faster special attackers like Mega Zam's Psychic stab or Mega Diance's Bullet Punch weakness. Lele no doubt can hurt anything with this set or similar options.


Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball (100 bp)
- Sludge Bomb (120 bp)
- Hypnosis ( -- accuracy)
- Focus Blast (100 bp)

Fast, near perfect Ghost/Fighting/Posion coverage, and Hypnosis for anything it would be afraid of. Gengar is one of the faster new sleep users because of the increased viability of Sing/Hypnosis/Grass Whistle, and is without doubt viable with the strong new move pool.



Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire (145 bp)
- Extreme Speed
- Stomping Tantrum
- Iron Head (110 bp)

Entei is another mon with an insanely powerful signature attack in Sacred Fire. It can make a good wallbreaker, and still support with Extreme Speed. The rest of the coverage is lack luster, though, and it has to be shiny and Adamant if you want to have Extreme Speed. A little constraining, but could no doubt be a beast.


Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head (110 bp)
- Rock Slide (95 bp)
- X-Scissor / Crunch (100 bp)
- Superpower

Durant's Hustle is just a straight damage buff as the inaccuracy is meaningless, as well as it having a great anti meta coverage in Steel/Bug to deal with the Fairy types abusing Moonblast and the Psychic types abusing the new Focus Blast coverage. It can be a great scarf, band, or z move user for sure, but scarf is great as the boosted Iron Head can 1HKO many faster threats.

Questions for the community:
-Did I miss any attacks in the list?
-Any over powered sets or moves that would be too much even for this meta? Or, inversely, are any of my bans too precautious?
-Is being this offensively too deterring to establish a player base? Or, do you think stall and bulkier balance teams can still thrive?
 
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Fair Play Move Changelog

Fair Play is an OM idea I came up with a while back, essentially all moves become perfectly accurate (--) and lose their chance based secondary effects for a trade off with base power. Each point of inaccuracy (less than 100) is subtracted from the base power, while each chance percentage lost is added to the base power.

Here is a list of all of the affected moves, with moves that I believe will be very viable in bold, and moves that I think would be broken quick banned (remember that all attacks now have perfect accuracy):

Bug:
Megahorn: 105
Bug Buzz: 100

Lunge: 180 (Banned)
Signal Beam: 85
Steamroller: 95
Silver Wind: 70
Struggle Bug: 150 (Banned)
Pin Missile: 20
Twineedle: 45
String Shot: --

Dark:
Night Daze: 120
Dark Pulse: 100
Crunch: 100

Bite: 90
Snarl: 150 (Banned)
Dark Void: --

Dragon:
Roar of Time: 140
Spatial Rend: 95
Draco Meteor: 120
Dragon Rush: 95
Dragon Breath: 90
Dragon Tail: 50

Dual Chop: 30
Twister: 60

Electric:
Bolt Strike: 125
Volt Tackle: 130
Zap Cannon: 170 (Banned)
Thunder: 110
Thunderbolt: 100
Discharge: 110

Zing Zap: 110
Thunder Punch: 85
Spark: 95
Thunder Fang: 80

Electroweb: 150 (Banned)
Charge Beam: 110
Thundershock: 50
Nuzzle: 120
Thunderwave: --

Fairy
Nature's Madness: --
Fleur Cannon: 120
Moonblast: 125
Play Rough: 90


Fighting:
High Jump Kick: 120
Focus Blast: 100

Cross Chop: 80
Dynamic Punch: 150 (Banned)
Flying Press: 95
Hammer Arm: 90
Jump Kick: 95
Sky Uppercut: 75
Submission: 60
Low Sweep: 165 (Banned)
Force Palm: 90
Rolling Kick: 75
Power Up Punch: 140 (Banned)
Rock Smash: 90
Triple Kick: Each hit has -10 bp

Fire:
V-create: 175
Blast Burn: 140
Blue Flare: 125
Overheat: 120
Flare Blitz: 130
Fire Blast: 105

Inferno: 150 (Banned)
Magma Storm: 75
Sacred Fire: 145
Searing Shot: 130
Heat Wave: 95
Flamethrower: 100

Blaze Kick: 85
Fiery Dance: 130
Fire Lash: 180
Lava Plume: 110
Fire Punch: 85
Mystical Fire: 175
Fire Fang: 80

Flame Wheel: 70
Flame Charge : 150 (Banned)
Ember: 50
Fire Spin: 20
Will-O-Wisp: --

Flying:
Sky Attack: 130
Hurricane: 110
Aeroblast: 95
Fly: 85
Bounce: 100
Air Slash: 100

Air Cutter: 55

Ghost:
Shadow Bone: 105
Shadow Ball: 100

Ominous Wind: 70
Astonish: 60
Lick: 60

Grass:
Frenzy Plant: 140
Leaf Storm: 120
Power Whip: 105
Seed Flare: 145
Energy Ball: 100
Trop Kick: 170
Leaf Tornado: 105

Needle Arm: 90
Razor Leaf: 50
Grass Whistle: --
Leech Seed: --
Sleep Powder: --
Stun Spore: --


Ground:
Precipice Blades: 105
High Horsepower: 90
Earth Power: 100
Drill Run: 75
Bone Club: 60
Mud Bomb: 80
Bulldoze: 160 (Banned)
Mud Shot: 150 (Banned)
Bonemerang: 40
Sand Tomb: 20
Bone Rush: 15
Mud-Slap: 120

Ice:
Freeze Shock: 160
Ice Burn: 160
Blizzard: 90
Ice Hammer: 90
Ice Beam: 100
Icicle Crash: 105
Ice Punch: 85
Freeze Dry: 80

Aurora Beam: 75
Glaciate: 160 (Banned)
Ice Fang: 80
Frost Breath: 50
Icy Wind: 150 (Banned)
Powder Snow: 50
Ice Ball: 20

Normal:
Super Fang: --
Sonic Boom: --
Giga Impact: 140
Hyper Beam: 140
Mega Kick: 90
Present: -10 bp for each attack
Egg Bomb: 75
Rock Climb: 95
Body Slam: 115
Hyper Fang: 80
Mega Punch: 65
Slam: 55
Tri Attack: 100
Crush Claw: 120

Relic Song: 85
Dizzy Punch: 90
Headbutt: 100
Stomp: 95
Cut: 45
Fake Out: 140
Double Hit: 25
Tail Slap: 10
Comet Punch: 3
Fury Swipes: 1
Barrage: 1
Bind: 1
Double Slap: 1
Furry Attack: 1
Wrap: 5
Constrict: 20
Lovely Kiss: --
Screech: --
Sing: --
Supersonic: --
Swagger: --


Poison:
Blech: 110
Gunk Shot: 130
Sludge Wave: 105
Sludge Bomb: 120
Poison Jab: 110

Cross Poison: 80
Sludge: 95
Poison Fang: 100
Poison Tail: 60
Acid: 50
Acid Spray: 140
Smog: 40
Poison Sting: 45
Poison Gas: --
Poison Powder: --
Toxic: --


Psychic:
Psycho Boost: 130
Psychic: 100
Extrasensory: 90
Zen Headbutt: 90
Luster Purge: 120
Mist Ball: 120

Psybeam: 75
Heart Stamp: 90
Confusion: 60
Hypnosis: --
Kinesis: --

Rock:
Head Smash: 130
Rock Wrecker: 140
Diamond Storm: 145
Stone Edge: 80
Rock Slide: 95
Ancient Power: 70
Rock Tomb: 155 (Banned)
Rock Throw: 40
Rollout: 20
Rock Blast: 15

Steel:
Iron Tail: 105
Meteor Mash: 110
Flash Cannon: 90
Iron Head: 110

Steel Wing: 70
Mirror Shot: 80
Gear Grind: 35
Metal Claw: 55
Metal Sound: --

Water:
Hydro Cannon: 140
Hydro Pump: 90
Origin Pulse: 95
Steam Eruption: 135
Crabhammer: 90
Aqua Tail: 80
Muddy Water: 105
Liquidation: 105
Scald: 110
Waterfall: 100
Razor Shell: 120

Bubble Beam: 75
Octazooka: 100
Water Pulse: 80
Bubble: 50
Clamp: 20
Whirlpool: 20

Total of 15 banned moves. Moonblast, Diamond Storm, and maybe a few others might be worth suspecting.

Mechanical FAQ
-Abilities that revolved around accuracy (Compound Eyes, No Guard, Victory Star, ect.) or secondary effects (Sheer Force, Serene Grace) now have little to no effect in this meta. They do NOT affect the base power of attacks, as only moves are changed here.
-With the new base power of attacks, Z moves will correspond with the new base power. For example, a Never Ending Nightmare from Shadow Ball is now 180 bp, as it corresponds with Shadow Balls new bp of 100.
-Attacks that would be at zero or negative damage from the new damage formula will always be at least 1 bp.
-Only chance based secondary effects are lost for the damage tradeoff (essentially most moves affected by Sheer Force or Serene Grace), and other secondary effect based attacks like Knock Off or Rapid Spin still keep their functions.
-Moves were quick banned likely because of their high based power (usually 130 or higher), their ability to be spammed with little to no consequences, their well suited offensive type, and large distribution. Inferno is banned even though Mystical Fire is stronger and not banned because there are more, stronger abusers of Inferno (Mega Charizard Y, Victini, Mega Houndoom, Chandelure, ect) than Mystical Fire (Delphox, Mismagius).

Meta Analysis
-The game largely becomes much less odd based, as only random critical hits and a handful of other chance based effects remain. No longer do you have to worry about missing a HJK for the win!
-With the new high base power for many types, and their perfect accuracy, this meta no doubt favors offense. Stall really only enjoys the lack of secondary effects breaking walls (defense drops, random freezes from Ice Beam, ect) and perfectly accurate status moves like Twave, Wisp, Toxic, and now an assortment of sleep users like Sing Chancey or Hypnosis Mew.
-Most types have attacks that are widely distributed in the 90-110 base power range, with some types having spamable attacks in the 120-130 range. Some attacks are extremely strong, but are limited to a few Pokemon that may or may notbe broken with it: 145 bp Diamond Storm M-Diance, 145 bp Sacred Fire Entei, 135 bp Steam Eruption Volcanion, 145 bp Seed Flare Shaymin, 180 bp Fire Lash Heatmor, 170 bp Trop Kick Tsareena. and a 170 bp Mystical Fire Delphox or Mismagius. Because of their limited distribution, it may not be appropriate to ban the move as it may not be that centralizing.
-I would say that the meta favors special attackers as a whole, as now many special attacks like Focus Blast, Psychic, Flash Cannon, Mud Slap, Sludge Bomb, Ice Beam, Discharge, Scald, and Moonblast are all at least 100 bp or higher. Physicla attackers do have new strong attacks as well, such as Iron Head, Gunk Shot, Liquidation, Icicle Crash, and accurate Play Roughs and HJKs. However, it just seems like there are more new special attacks and special attackers that are going to be the most centralizing


Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm (145 bp)
- Moonblast (125 bp)
- Earth Power (100 bp)
- Hidden Power [Fire]

Mega Diance has it's main stabs all increase dramatically in power, and is no doubt the biggest threat right off the bat. I think that even if it's Diamond Storm gets banned, it's fast and strong moonblast with an improved fire/ground coverage will make a huge dent.


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic (100 bp)
- Moonblast (125 bp)
- Focus Blast (100 bp)
- Psyshock

Stabs are stronger, and a Focus Blast that, while weaker, never misses. Lele is totally a mon worth considering, as it can supplement other faster special attackers like Mega Zam's Psychic stab or Mega Diance's Bullet Punch weakness. Lele no doubt can hurt anything with this set or similar options.


Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball (100 bp)
- Sludge Bomb (120 bp)
- Hypnosis ( -- accuracy)
- Focus Blast (100 bp)

Fast, near perfect Ghost/Fighting/Posion coverage, and Hypnosis for anything it would be afraid of. Gengar is one of the faster new sleep users because of the increased viability of Sing/Hypnosis/Grass Whistle, and is without doubt viable with the strong new move pool.



Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire (145 bp)
- Extreme Speed
- Stomping Tantrum
- Iron Head (110 bp)

Entei is another mon with an insanely powerful signature attack in Sacred Fire. It can make a good wallbreaker, and still support with Extreme Speed. The rest of the coverage is lack luster, though, and it has to be shiny and Adamant if you want to have Extreme Speed. A little constraining, but could no doubt be a beast.


Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head (110 bp)
- Rock Slide (95 bp)
- X-Scissor / Crunch (100 bp)
- Superpower

Durant's Hustle is just a straight damage buff as the inaccuracy is meaningless, as well as it having a great anti meta coverage in Steel/Bug to deal with the Fairy types abusing Moonblast and the Psychic types abusing the new Focus Blast coverage. It can be a great scarf, band, or z move user for sure, but scarf is great as the boosted Iron Head can 1HKO many faster threats.

Questions for the community:
-Did I miss any attacks in the list?
-Any over powered sets or moves that would be too much even for this meta? Or, inversely, are any of my bans too precautious?
-Is being this offensively too deterring to establish a player base? Or, do you think stall and bulkier balance teams can still thrive?
I think the banning of certain moves feels a bit arbitrary. I'd say either ban every move that gets X amount of power added or reaches Y base power, or don't bad stuff at first and wait for the meta to develop before banning stuff (my preference being the latter). Also, I'm pretty sure Throat Chop, Genesis Supernova, Spirit Shackle, and Anchor Shot have a 100% chance to do their effect, as they're boosted by Sheer Force.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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I think the banning of certain moves feels a bit arbitrary. I'd say either ban every move that gets X amount of power added or reaches Y base power, or don't bad stuff at first and wait for the meta to develop before banning stuff (my preference being the latter). Also, I'm pretty sure Throat Chop, Genesis Supernova, Spirit Shackle, and Anchor Shot have a 100% chance to do their effect, as they're boosted by Sheer Force.
OU banlist with the aforementioned 15 banned moves of: Lunge, Struggle Bug, Snarl, Zap Cannon, Electroweb, Dynamic Punch, Low Sweep, Power Up Punch, Inferno, Flame Charge, Bulldoze, Mud Shot, Glaciate, Icy Wind, and Rock Tomb.

Most of the banned moves have 140-170 base power, and with wide distribution with really strong abusers. In comparison, moves like Gunk Shot and Acid Spray have lackluster users, and Poison just isn't that threatening in an OU based meta. However, having Electric, Dark, Fighting, Fire, Ground, Ice, and Rock attacks all at around 150 would be devastating and way too unbalanced. Only maybe Struggle Bug and Lunge might be underwhelming and too precariously. Seriously, the rest of these 15 moves would no doubt be to centralizing, and teams would pretty much have little to no reason not to use attackers that can abuse these. Not to mention how stall would just be destroyed.

As for the other listed attacks, I guess they would be affected cause they are under the Sheer Force multiplier. But of those attacks, I again can only see maybe Genesis Supernova and Anchor Shot being legal. I mean even then Mew just snags a kill on anything not Dark typed, and CB Steelworker Dehlmise would also be a nightmare, so who knows if they would be legal either.

I'll add them to the list though!

Edit: Also added Clangorous Soulblaze and Stoked Sparksurfer. These two Z Moves along with Genesis Supernova are so extremely powerful, but I suppose aren't worth quickbanning yet as they all have immunities with common types and their users are limited by either set up, power, or limiting speeds.
 
Last edited:

Annika

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Fair Play Move Changelog

Fair Play is an OM idea I came up with a while back, essentially all moves become perfectly accurate (--) and lose their chance based secondary effects for a trade off with base power. Each point of inaccuracy (less than 100) is subtracted from the base power, while each chance percentage lost is added to the base power.

Here is a list of all of the affected moves, with moves that I believe will be very viable in bold, and moves that I think would be broken quick banned (remember that all attacks now have perfect accuracy):

Bug:
Megahorn: 105
Bug Buzz: 100

Lunge: 180 (Banned)
Signal Beam: 85
Steamroller: 95
Silver Wind: 70
Struggle Bug: 150 (Banned)
Pin Missile: 20
Twineedle: 45
String Shot: --

Dark:
Night Daze: 120
Dark Pulse: 100
Crunch: 100

Bite: 90
Snarl: 150 (Banned)
Dark Void: --
Throat Chop: 180 bp (Banned)

Dragon:
Roar of Time: 140
Spatial Rend: 95
Draco Meteor: 120
Dragon Rush: 95
Dragon Breath: 90
Dragon Tail: 50

Dual Chop: 30
Twister: 60
Clangorous Soulblaze: 370 bp

Electric:
Bolt Strike: 125
Volt Tackle: 130
Zap Cannon: 170 (Banned)
Thunder: 110
Thunderbolt: 100
Discharge: 110

Zing Zap: 110
Thunder Punch: 85
Spark: 95
Thunder Fang: 80

Electroweb: 150 (Banned)
Charge Beam: 110
Thundershock: 50
Nuzzle: 120
Thunderwave: --
Stoked Sparksurfer: 350 bp


Fairy
Nature's Madness: --
Fleur Cannon: 120
Moonblast: 125
Play Rough: 90


Fighting:
High Jump Kick: 120
Focus Blast: 100

Cross Chop: 80
Dynamic Punch: 150 (Banned)
Flying Press: 95
Hammer Arm: 90
Jump Kick: 95
Sky Uppercut: 75
Submission: 60
Low Sweep: 165 (Banned)
Force Palm: 90
Rolling Kick: 75
Power Up Punch: 140 (Banned)
Rock Smash: 90
Triple Kick: Each hit has -10 bp

Fire:
V-create: 175
Blast Burn: 140
Blue Flare: 125
Overheat: 120
Flare Blitz: 130
Fire Blast: 105

Inferno: 150 (Banned)
Magma Storm: 75
Sacred Fire: 145
Searing Shot: 130
Heat Wave: 95
Flamethrower: 100

Blaze Kick: 85
Fiery Dance: 130
Fire Lash: 180
Lava Plume: 110
Fire Punch: 85
Mystical Fire: 175
Fire Fang: 80

Flame Wheel: 70
Flame Charge : 150 (Banned)
Ember: 50
Fire Spin: 20
Will-O-Wisp: --

Flying:
Sky Attack: 130
Hurricane: 110
Aeroblast: 95
Fly: 85
Bounce: 100
Air Slash: 100

Air Cutter: 55

Ghost:
Shadow Bone: 105
Shadow Ball: 100

Ominous Wind: 70
Astonish: 60
Lick: 60

Grass:
Frenzy Plant: 140
Leaf Storm: 120
Power Whip: 105
Seed Flare: 145
Energy Ball: 100
Trop Kick: 170
Leaf Tornado: 105

Needle Arm: 90
Razor Leaf: 50
Grass Whistle: --
Leech Seed: --
Sleep Powder: --
Stun Spore: --


Ground:
Precipice Blades: 105
High Horsepower: 90
Earth Power: 100
Drill Run: 75
Bone Club: 60
Mud Bomb: 80
Bulldoze: 160 (Banned)
Mud Shot: 150 (Banned)
Bonemerang: 40
Sand Tomb: 20
Bone Rush: 15
Mud-Slap: 120

Ice:
Freeze Shock: 160
Ice Burn: 160
Blizzard: 90
Ice Hammer: 90
Ice Beam: 100
Icicle Crash: 105
Ice Punch: 85
Freeze Dry: 80

Aurora Beam: 75
Glaciate: 160 (Banned)
Ice Fang: 80
Frost Breath: 50
Icy Wind: 150 (Banned)
Powder Snow: 50
Ice Ball: 20

Normal:
Super Fang: --
Sonic Boom: --
Giga Impact: 140
Hyper Beam: 140
Mega Kick: 90
Present: -10 bp for each attack
Egg Bomb: 75
Rock Climb: 95
Body Slam: 115
Hyper Fang: 80
Mega Punch: 65
Slam: 55
Tri Attack: 100
Crush Claw: 120

Relic Song: 85
Dizzy Punch: 90
Headbutt: 100
Stomp: 95
Cut: 45
Fake Out: 140
Double Hit: 25
Tail Slap: 10
Comet Punch: 3
Fury Swipes: 1
Barrage: 1
Bind: 1
Double Slap: 1
Furry Attack: 1
Wrap: 5
Constrict: 20
Lovely Kiss: --
Screech: --
Sing: --
Supersonic: --
Swagger: --


Poison:
Blech: 110
Gunk Shot: 130
Sludge Wave: 105
Sludge Bomb: 120
Poison Jab: 110

Cross Poison: 80
Sludge: 95
Poison Fang: 100
Poison Tail: 60
Acid: 50
Acid Spray: 140
Smog: 40
Poison Sting: 45
Poison Gas: --
Poison Powder: --
Toxic: --


Psychic:
Psycho Boost: 130
Psychic: 100
Extrasensory: 90
Zen Headbutt: 90
Luster Purge: 120
Mist Ball: 120

Psybeam: 75
Heart Stamp: 90
Confusion: 60
Hypnosis: --
Kinesis: --
Genesis Supernova: 370 bp

Rock:
Head Smash: 130
Rock Wrecker: 140
Diamond Storm: 145
Stone Edge: 80
Rock Slide: 95
Ancient Power: 70
Rock Tomb: 155 (Banned)
Rock Throw: 40
Rollout: 20
Rock Blast: 15

Steel:
Iron Tail: 105
Meteor Mash: 110
Flash Cannon: 90
Anchor Shot: 180 bp
Iron Head: 110

Steel Wing: 70
Mirror Shot: 80
Gear Grind: 35
Metal Claw: 55
Metal Sound: --

Water:
Hydro Cannon: 140
Hydro Pump: 90
Origin Pulse: 95
Steam Eruption: 135
Crabhammer: 90
Aqua Tail: 80
Muddy Water: 105
Liquidation: 105
Scald: 110
Waterfall: 100
Razor Shell: 120

Bubble Beam: 75
Octazooka: 100
Water Pulse: 80
Bubble: 50
Clamp: 20
Whirlpool: 20

Total of 15 banned moves. Moonblast, Diamond Storm, and maybe a few others might be worth suspecting.

Mechanical FAQ
-Abilities that revolved around accuracy (Compound Eyes, No Guard, Victory Star, ect.) or secondary effects (Sheer Force, Serene Grace) now have little to no effect in this meta. They do NOT affect the base power of attacks, as only moves are changed here.
-With the new base power of attacks, Z moves will correspond with the new base power. For example, a Never Ending Nightmare from Shadow Ball is now 180 bp, as it corresponds with Shadow Balls new bp of 100.
-Attacks that would be at zero or negative damage from the new damage formula will always be at least 1 bp.
-Only chance based secondary effects are lost for the damage tradeoff (essentially most moves affected by Sheer Force or Serene Grace), and other secondary effect based attacks like Knock Off or Rapid Spin still keep their functions.
-Moves were quick banned likely because of their high based power (usually 130 or higher), their ability to be spammed with little to no consequences, their well suited offensive type, and large distribution. Inferno is banned even though Mystical Fire is stronger and not banned because there are more, stronger abusers of Inferno (Mega Charizard Y, Victini, Mega Houndoom, Chandelure, ect) than Mystical Fire (Delphox, Mismagius).

Meta Analysis
-The game largely becomes much less odd based, as only random critical hits and a handful of other chance based effects remain. No longer do you have to worry about missing a HJK for the win!
-With the new high base power for many types, and their perfect accuracy, this meta no doubt favors offense. Stall really only enjoys the lack of secondary effects breaking walls (defense drops, random freezes from Ice Beam, ect) and perfectly accurate status moves like Twave, Wisp, Toxic, and now an assortment of sleep users like Sing Chancey or Hypnosis Mew.
-Most types have attacks that are widely distributed in the 90-110 base power range, with some types having spamable attacks in the 120-130 range. Some attacks are extremely strong, but are limited to a few Pokemon that may or may notbe broken with it: 145 bp Diamond Storm M-Diance, 145 bp Sacred Fire Entei, 135 bp Steam Eruption Volcanion, 145 bp Seed Flare Shaymin, 180 bp Fire Lash Heatmor, 170 bp Trop Kick Tsareena. and a 170 bp Mystical Fire Delphox or Mismagius. Because of their limited distribution, it may not be appropriate to ban the move as it may not be that centralizing.
-I would say that the meta favors special attackers as a whole, as now many special attacks like Focus Blast, Psychic, Flash Cannon, Mud Slap, Sludge Bomb, Ice Beam, Discharge, Scald, and Moonblast are all at least 100 bp or higher. Physicla attackers do have new strong attacks as well, such as Iron Head, Gunk Shot, Liquidation, Icicle Crash, and accurate Play Roughs and HJKs. However, it just seems like there are more new special attacks and special attackers that are going to be the most centralizing


Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm (145 bp)
- Moonblast (125 bp)
- Earth Power (100 bp)
- Hidden Power [Fire]

Mega Diance has it's main stabs all increase dramatically in power, and is no doubt the biggest threat right off the bat. I think that even if it's Diamond Storm gets banned, it's fast and strong moonblast with an improved fire/ground coverage will make a huge dent.


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic (100 bp)
- Moonblast (125 bp)
- Focus Blast (100 bp)
- Psyshock

Stabs are stronger, and a Focus Blast that, while weaker, never misses. Lele is totally a mon worth considering, as it can supplement other faster special attackers like Mega Zam's Psychic stab or Mega Diance's Bullet Punch weakness. Lele no doubt can hurt anything with this set or similar options.


Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball (100 bp)
- Sludge Bomb (120 bp)
- Hypnosis ( -- accuracy)
- Focus Blast (100 bp)

Fast, near perfect Ghost/Fighting/Posion coverage, and Hypnosis for anything it would be afraid of. Gengar is one of the faster new sleep users because of the increased viability of Sing/Hypnosis/Grass Whistle, and is without doubt viable with the strong new move pool.



Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire (145 bp)
- Extreme Speed
- Stomping Tantrum
- Iron Head (110 bp)

Entei is another mon with an insanely powerful signature attack in Sacred Fire. It can make a good wallbreaker, and still support with Extreme Speed. The rest of the coverage is lack luster, though, and it has to be shiny and Adamant if you want to have Extreme Speed. A little constraining, but could no doubt be a beast.


Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head (110 bp)
- Rock Slide (95 bp)
- X-Scissor / Crunch (100 bp)
- Superpower

Durant's Hustle is just a straight damage buff as the inaccuracy is meaningless, as well as it having a great anti meta coverage in Steel/Bug to deal with the Fairy types abusing Moonblast and the Psychic types abusing the new Focus Blast coverage. It can be a great scarf, band, or z move user for sure, but scarf is great as the boosted Iron Head can 1HKO many faster threats.

Questions for the community:
-Did I miss any attacks in the list?
-Any over powered sets or moves that would be too much even for this meta? Or, inversely, are any of my bans too precautious?
-Is being this offensively too deterring to establish a player base? Or, do you think stall and bulkier balance teams can still thrive?
Sounds cool! Would you be interested in having this metagame coded and playable? I should be able to code it on PokeThunder if you want.

Personally, I am a fan of offense, but I think that it's not too crazy. Obviously, I haven't played it yet, so YMMV.
 
Last edited:
Untitled Meta
Metagame Premise:
If you switch in a Pokemon, the Pokemon that switched into that mon will get the switcher's ability.
For example, if you switched a Heatran, and switches into say, like Venusaur, it will get Flash Fire until it gets switched out. It caps at 2 abilities.

Possible Bans and Threats: Huge Power, Pure Power, Medichamite, Mawilite, Fur Coat, Simple, Speed Boost, Kyurem-Black, Shedinja, Water Bubble.
Threats might be phazing moves (Roar, Whirlwind, etc.), Entrainment, Trace, Contrary, Regenerator, Unaware, Regenerator, Stakeout, Unburden, Weather and Terrain.

Questions: What names should I give in this meta?
Does this meta look complex?
 
Last edited:

Merritt

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Untitled Meta
Metagame Premise:
If you switch in a Pokemon, the Pokemon that switched into that mon will get the switcher's ability.
For example, if you switched a Heatran, and switches into say, like Venusaur, it will get Flash Fire until it gets switched out. It caps at 2 abilities.

Possible Bans and Threats: Huge Power, Pure Power, Medichamite, Mawilite, Fur Coat, Simple, Speed Boost, Kyurem-Black.
Threats might be phazing moves (Roar, Whirlwind, etc.), Entrainment, Trace, Contrary, Regenerator, Unaware, Regenerator.

Questions: What names should I give in this meta?
Does this meta look complex?
To clarify, does this mean that if you switch in a Pokemon, the one switching in also receives the switching out teammate's ability on top of its own (e.g. I switch from Tangrowth to Tapu Koko on an opponent's Heatran, my Tapu Koko now has both Regenerator and Electric Surge) or is it a Trace+ kind of deal (e.g. I switch from Tangrowth to Tapu Koko on an opponent's Heatran, my Tapu Koko now has both Flash Fire and Electric Surge)?
 
Untitled Meta
Metagame Premise:
If you switch in a Pokemon, the Pokemon that switched into that mon will get the switcher's ability.
For example, if you switched a Heatran, and switches into say, like Venusaur, it will get Flash Fire until it gets switched out. It caps at 2 abilities.

Possible Bans and Threats: Huge Power, Pure Power, Medichamite, Mawilite, Fur Coat, Simple, Speed Boost, Kyurem-Black.
Threats might be phazing moves (Roar, Whirlwind, etc.), Entrainment, Trace, Contrary, Regenerator, Unaware, Regenerator.

Questions: What names should I give in this meta?
Does this meta look complex?
My idea: remnant. My idea was that they also gain the first move slot. They rejected it.
 
To clarify, does this mean that if you switch in a Pokemon, the one switching in also receives the switching out teammate's ability on top of its own (e.g. I switch from Tangrowth to Tapu Koko on an opponent's Heatran, my Tapu Koko now has both Regenerator and Electric Surge) or is it a Trace+ kind of deal (e.g. I switch from Tangrowth to Tapu Koko on an opponent's Heatran, my Tapu Koko now has both Flash Fire and Electric Surge)?
No, if you switched into another Pokemon, if you switch from Tangrowth to Tapu Koko, it gets Regenerator, and if you switch into Heatran, the ability Regenerator gets removed but it will get you Electric Surge. I said Trace might be a threatening ability because Trace can trace other Pokemon's abilities and switch in to a good Pokemon that has that ability.
 
Here I was, thinking that all simple ideas for metagames were exhausted and already done, but then it hit me.

Name in progress

Metagame premise: based on Doubles OU. All damaging moves that hit single target now hit both foes and vice versa. Fixed-damage moves (Seismic Toss, Super Fang, etc.) are excluded from this rule.

Potential bans and threats: Fake Out is definitely ought to be banned, because otherwise games would be decided by whose Fake Out user is faster, or by speed ties. You could also U-turn with one pokemon while the other fakeouts and do it infinitely until you win, not letting your opponent make a single move.
I don't see any other overwhelming threats. Wide Guard will be very useful, given that all the most powerful moves are now blocked by it. Nuzzle looks pretty annoying, but the only viable user is Togedemaru. Shuffling might be powerful, but I don't know if it's viable in Doubles at all.

Questions for the community: under this premise, there won't be any moves that hit both foes and ally. Should there be a rule that puts some moves into this category? I had one idea: moves with recoil/crash damage now hit both foes and ally (and don't have recoil anymore), while moves that hit both foes and ally now hit single foe and have 1/3 recoil damage. But this idea seems too complicated and undesirable, so maybe you have other ones.
 
Illusion Mons

Metagame premise: By putting a Pokemon A's name into Pokemon B's held item slot, B will be disguised as A, even in team preview. The disguise may or may not be broken upon getting hit (haven't decided yet).

Potential bans and threats: Pokemon that only need a single turn to set up and sweep can use the misdirection to wreck havoc.

Questions for the community: Should the illusion be broken upon getting hit?
 
Illusion Mons

Metagame premise: By putting a Pokemon A's name into Pokemon B's held item slot, B will be disguised as A, even in team preview. The disguise may or may not be broken upon getting hit (haven't decided yet).

Potential bans and threats: Pokemon that only need a single turn to set up and sweep can use the misdirection to wreck havoc.

Questions for the community: Should the illusion be broken upon getting hit?
In that Meta, nobody would ever base anything off of what they see. It's no different than just not seeing what Pokemon you're facing. A cool ideas but we can simplify it by making every Pokemon look like say, Zoroark
 
In that Meta, nobody would ever base anything off of what they see. It's no different than just not seeing what Pokemon you're facing. A cool ideas but we can simplify it by making every Pokemon look like say, Zoroark
But in order to disguise yourself as something else, you need to give up your item slot. So not EVERY Pokemon will be disguised.
 
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