Project Old Gen Hackmons Megathread

aerobee

Pure Hackmons
is a Community Contributoris a Contributor to Smogon

Art by BlueberryBlanket


Welcome to the Pure Hackmons Viability Rankings. This is one of the many resources made to help players determine what can be considered viable in the metagame. These rankings are placed in alphabetical order. Anyone is free to put their thoughts on any Pokémon and debate on whether or not they need a rank change as long as they are reasonable. Provide clear evidence for reasons why a Pokémon should have a change in rank, and be civil about it. We want what we can believe to be closer to fact than subjective opinions.



S Rank
S Rank
Blissey
Chansey
Mewtwo-Mega-X
Wonder Guard
S Rank
S
Audino-Mega

S-
Meloetta
Muk-Alola
Oranguru

A Rank
A+
Scizor-Mega

A
Cresselia
Greninja-Ash
Gyarados-Mega
Kartana
Slowbro-Mega

A-
Arceus
Blissey
Chansey
Hoopa-Unbound
Mewtwo-Mega-Y
Necrozma-Dusk-Mane
Slaking
Solgaleo
Type: Null

B Rank
B+
‎Ferrothorn
Gardevoir-Mega
Groudon-Primal
Houndoom-Mega
Sableye-Mega

B
Gyarados @ Gyaradosite
Magearna
Mewtwo-Mega-X
‎ Necrozma-Dawn-Wings
Pheromosa
Yveltal

B-
Aggron-Mega
Celesteela
Deoxys-Speed
Kyogre-Primal
‎ Lopunny-Mega
Lunala
Steelix-Mega

C Rank
Beedrill-Mega
Bisharp
‎ Deoxys-Attack
Dialga
Ditto
Escavalier
‎ Regigigas
Sableye @ Sablenite
Swampert-Mega

S- Rank
‎ Zygarde-Complete

A Rank
A+ Rank
Gengar-Mega
Groudon-Primal
Mewtwo-Mega-Y
Necrozma-Dusk-Mane
Rayquaza-Mega

A Rank
Deoxys-Attack
Diancie-Mega
Greninja-Ash
Kartana
Regigigas
Slaking
Solgaleo
Steelix-Mega

A- Rank
Deoxys-Speed
Lopunny-Mega
Necrozma-Ultra
Slowbro-Mega

B Rank
Arceus
Celesteela
Cresselia
Excadrill
Giratina
Giratina-Origin
Guzzlord
Gyarados-Mega
Ho-Oh
Kyogre-Primal
Kyurem-Black
Lunala
Metagross-Mega
Registeel
Type: Null
Yveltal

C Rank
Articuno
Gardevoir-Mega
Groudon @ Red Orb
Gyarados @ Gyaradosite
Lugia
Pheromosa
Pikachu
Shedinja
Tyranitar-Mega
Xerneas

Blacklist - Do not discuss putting these on the VR
:Entei: :Arcanine: :Typhlosion: :Darmanitan::Magmortar: :Flareon: :Rapidash: :Simisear: :Ninetales: Any pure Fire-type for their Burn Up sets.
Pure Fire-types in the metagame don't stand very well as Wonder Guards as they for the most part are outclassed by other possible Wonder Guards such as Primal Groudon and Alolan Muk for having similar but less weaknesses, and usually higher defensive stats. However, the main strategy of a Pure Fire-type Pokemon with Wonder Guard is to utilize the move Burn Up, a move that removes a Pokemon's Fire-type after successfully hitting. With many viable Wonder Guards in the metagame, these types of Pokemon should find it hard to be able to successfully hit an attack, and even if they do, they can still be forced to switch either by phazing or by matchup, causing them to have to redo their main strategy. It is also worth noting that the ability of Wonder Guards to carry four moves in this metagame is a gift. Most of them use their four moves in order to support, recover themselves, boost stats, inflict status, and/or throw hazards. Their type combination is good enough to handle on their own without the absolute need to provide a move to get rid of their type. Pure Fire-type Pokemon who follow the Burn Up strategy can also struggle more heavily against Mold Breaker/Turboblaze/Teravolt Pokemon or Pokemon that have Photon Geyser or Moongeist Beam, making the entire point of the strategy lose any value it had.
Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359

Changelog:
 
Last edited:
Hey folks! It took some time and a lot of consideration but we've been moving out of a mostly speculative phase over the past year and I've decided to completely revamp the Gen 7 Hackmons VR based on what we've been seeing go on. I've also reset roster of council staff so I'm the only one again.




Art by BlueberryBlanket

Welcome to the Pure Hackmons Viability Rankings. This is one of the many resources made to help players determine what can be considered viable in the metagame. These rankings are placed in alphabetical order with their abilities sorted in decreasing viability. Anyone is free to put their thoughts on any Pokemon and debate on whether or not they need a rank change as long as they are being reasonable. Provide clear evidence for reasons why a Pokemon should have a change in rank, and be civil about it. We want what we can believe to be closer to fact than subjective opinions.
*Echoes are Pokemon whose main roles, movesets, and strategies are exactly the same as the base Pokemon and tend to be either as effective, unnoticeably less effective, or slightly less effective but are not outright outclassed. These are often different formes of the same Pokemon or in part of the same evolutionary line. There are exceptions however.

S Rank
S+ Rank
Chansey (Echoes ➥
Blissey ➥
Drifblim)*


S Rank
Gengar-Mega
Mewtwo-Mega-X

S- Rank
Wonder Guard
S Rank
S
Audino-Mega
Sableye-Mega

S-
Muk-Alola

A Rank
A+
Meloetta
Scizor-Mega
Slowbro-Mega

A
Arceus
Cresselia
Genesect
Xerneas

A-
Celesteela
Ferrothorn
Gyarados-Mega
Kartana
Slaking (Echo ➥
Regigigas)


B Rank
B+
Deoxys-Speed
Groudon-Primal
Mewtwo
Mewtwo-Mega-Y

B
Gyarados
Mega-Mewtwo-X
Raticate-Alola
Sableye

B-
Aggron-Mega
Kyogre-Primal
Magearna
Steelix-Mega
Swampert-Mega

C Rank
C+
Bisharp
Diancie-Mega
Manectric-Mega
Dialga

C
Deoxys-Attack
Electrode

C-
Durant
Palkia

D
Ludicolo
Volcarona
Aerodactyl-Mega
Deoxys-Speed
Lopunny-Mega
Mewtwo-Mega-Y
Zygarde-Complete

A Rank
A+ Rank
Giratina
Groudon-Primal
Gyarados-Mega
Metagross-Mega
Necrozma-Ultra
Rayquaza-Mega
Slowbro-Mega

A Rank
Cresselia
Greninja-Ash
Lunala
Necrozma-Dusk-Mane
Regigigas (Echo ➥
Slaking)

Solgaleo
Yveltal

A- Rank
Doublade
Deoxys-Attack
Lugia
Necrozma-Dawn-Wings

B Rank
B+ Rank
Alakazam-Mega
Aegislash
Aggron-Mega
Diancie-Mega
Ho-Oh
Kartana
Kyurem-Black
Registeel

B Rank
Articuno
Banette-Mega
Kyogre-Primal
Pheromosa
Xerneas

B- Rank
Sceptile-Mega
Venusaur-Mega

C Rank
C+ Rank
Gyarados
Raticate-Alola

C Rank
Aegislash-Blade
Arceus

C- Rank
Palkia
Sheer Cold lures

Blacklist - Do not discuss putting these on the VR
Any pure Fire-type for their Burn Up sets.
Pure Fire-types in the metagame don't stand very well as Wonder Guards as they for the most part are outclassed by other possible Wonder Guards such as Primal Groudon and Alolan Muk for having similar but less weaknesses, and usually higher defensive stats. However, the main strategy of a Pure Fire-type Pokemon with Wonder Guard is to utilize the move Burn Up, a move that removes a Pokemon's Fire-type after successfully hitting. With many viable Wonder Guards in the metagame, these types of Pokemon should find it hard to be able to successfully hit an attack, and even if they do, they can still be forced to switch either by phazing or by matchup, causing them to have to redo their main strategy. It is also worth noting that the ability of Wonder Guards to carry four moves in this metagame is a gift. Most of them use their four moves in order to support, recover themselves, boost stats, inflict status, and/or throw hazards. They're type combination is good enough to handle on their own without the absolute need to provide a move to get rid of their type. Pure Fire-type Pokemon who follow the Burn Up strategy can also struggle more heavily against Mold Breaker/Turboblaze/Teravolt Pokemon or Pokemon that have Photon Geyser or Moongeist Beam, making the entire point of the strategy lose any value it had.

Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359
VR looking good so far imo. There are a few i would like changed however (I would put sprites in but I just cba).

Diancie-Mega -> A-

FakeSpeed is, like, good. It nabs kills against annoying sashes if sustaining rocks are just too much effort, and it can check Deo-S/Other No Guard shmucks with ease. FakeSpeed combos means the opponent has no chance to recover anything before they get killed, and there's a vast number of Pokemon which can be defeated by this one set. I won't post an importable but I'll just talk about potential ways to check Pokemon here. (I have other sets but I would prefer to keep them as suprises ;)
S Rank
S+ Rank

Chansey (Echoes ➥
Blissey ➥
Drifblim)*
I mean, can anything really say they beat these. (No)

S Rank

Gengar-Mega
This is one of the scenarios where MRay is a better FakeSpeed check. Some carry TArrows which can shock the switch in though

Mewtwo-Mega-X
Win
S- Rank

Sunsteel Strike, otherwise loss

Aerodactyl-Mega
Normally a win

Deoxys-Speed
Win

Lopunny-Mega
Win

Mewtwo-Mega-Y
Win

Zygarde-Complete
100% if boomburst, needs chip otherwise
A Rank
A+ Rank

Giratina
Same as Zyg-C

Groudon-Primal
Gets chip on it, but still a loss

Gyarados-Mega
Diancie is an anti-setup mon

Metagross-Mega
Frck

Necrozma-Ultra
Win

Rayquaza-Mega
Win

Slowbro-Mega
(Anyone carry Taunt? Just me? Screw it)
A Rank

Cresselia
Needs chip

Greninja-Ash
Win

Lunala
Normally a win

Necrozma-Dusk-Mane
Just carry PDon, k?

Regigigas (Echo ➥
Slaking)
Often a win

Solgaleo
Read Above

Yveltal
Win
A- Rank

Doublade
Wait how many steels are there? Oh right it's a viable type

Deoxys-Attack
Win

Lugia
Zyg-C but more chip needed

Necrozma-Dawn-Wings
Norm a win
B Rank
B+ Rank

Alakazam-Mega
Win

Aegislash
,

Aggron-Mega
,

Diancie-Mega
,

Ho-Oh
Diamond Storm

Kartana
After a boost any special move will kill this origami clown

Kyurem-Black
win

Registeel
,

B Rank

Articuno
win

Banette-Mega
win

Kyogre-Primal
Dont switch in against offensive, but defensive win if Grass Knot (Which i have seen used by Ransei)

Pheromosa
Win

Xerneas
Win
B- Rank

Sceptile-Mega
Win

Venusaur-Mega
Win
C Rank
C+ Rank

Gyarados
Not sure why this is here but win

Raticate-Alola
Win
C Rank

Aegislash-Blade
Win

Arceus
Idk at this point
C- Rank

Palkia
Win

Sheer Cold lures
(Just call it a win
Blacklist - Do not discuss putting these on the VR







Any pure Fire-type for their Burn Up sets.
Not a win ;)

That's still a good amount of the VR it can check. One of my favourite things about Diancie is carrying Pursuit just when MMX or Ash-Gren switches out.

I didn't talk about my other set which someone has probs made before but it checks a lot more.

This argument was poorly reasoned but I'm sure someone can phrase it better *cough* manu 11 *cough*
 
Hey folks! It took some time and a lot of consideration but we've been moving out of a mostly speculative phase over the past year and I've decided to completely revamp the Gen 7 Hackmons VR based on what we've been seeing go on. I've also reset roster of council staff so I'm the only one again.




Art by BlueberryBlanket

Welcome to the Pure Hackmons Viability Rankings. This is one of the many resources made to help players determine what can be considered viable in the metagame. These rankings are placed in alphabetical order with their abilities sorted in decreasing viability. Anyone is free to put their thoughts on any Pokemon and debate on whether or not they need a rank change as long as they are being reasonable. Provide clear evidence for reasons why a Pokemon should have a change in rank, and be civil about it. We want what we can believe to be closer to fact than subjective opinions.
*Echoes are Pokemon whose main roles, movesets, and strategies are exactly the same as the base Pokemon and tend to be either as effective, unnoticeably less effective, or slightly less effective but are not outright outclassed. These are often different formes of the same Pokemon or in part of the same evolutionary line. There are exceptions however.

S Rank
S+ Rank
Chansey (Echoes ➥
Blissey ➥
Drifblim)*


S Rank
Gengar-Mega
Mewtwo-Mega-X

S- Rank
Wonder Guard
S Rank
S
Audino-Mega
Sableye-Mega

S-
Muk-Alola

A Rank
A+
Meloetta
Scizor-Mega
Slowbro-Mega

A
Arceus
Cresselia
Genesect
Xerneas

A-
Celesteela
Ferrothorn
Gyarados-Mega
Kartana
Slaking (Echo ➥
Regigigas)


B Rank
B+
Deoxys-Speed
Groudon-Primal
Mewtwo
Mewtwo-Mega-Y

B
Gyarados
Mega-Mewtwo-X
Raticate-Alola
Sableye

B-
Aggron-Mega
Kyogre-Primal
Magearna
Steelix-Mega
Swampert-Mega

C Rank
C+
Bisharp
Diancie-Mega
Manectric-Mega
Dialga

C
Deoxys-Attack
Electrode

C-
Durant
Palkia

D
Ludicolo
Volcarona
Aerodactyl-Mega
Deoxys-Speed
Lopunny-Mega
Mewtwo-Mega-Y
Zygarde-Complete

A Rank
A+ Rank
Giratina
Groudon-Primal
Gyarados-Mega
Metagross-Mega
Necrozma-Ultra
Rayquaza-Mega
Slowbro-Mega

A Rank
Cresselia
Greninja-Ash
Lunala
Necrozma-Dusk-Mane
Regigigas (Echo ➥
Slaking)

Solgaleo
Yveltal

A- Rank
Doublade
Deoxys-Attack
Lugia
Necrozma-Dawn-Wings

B Rank
B+ Rank
Alakazam-Mega
Aegislash
Aggron-Mega
Diancie-Mega
Ho-Oh
Kartana
Kyurem-Black
Registeel

B Rank
Articuno
Banette-Mega
Kyogre-Primal
Pheromosa
Xerneas

B- Rank
Sceptile-Mega
Venusaur-Mega

C Rank
C+ Rank
Gyarados
Raticate-Alola

C Rank
Aegislash-Blade
Arceus

C- Rank
Palkia
Sheer Cold lures

Blacklist - Do not discuss putting these on the VR
Any pure Fire-type for their Burn Up sets.
Pure Fire-types in the metagame don't stand very well as Wonder Guards as they for the most part are outclassed by other possible Wonder Guards such as Primal Groudon and Alolan Muk for having similar but less weaknesses, and usually higher defensive stats. However, the main strategy of a Pure Fire-type Pokemon with Wonder Guard is to utilize the move Burn Up, a move that removes a Pokemon's Fire-type after successfully hitting. With many viable Wonder Guards in the metagame, these types of Pokemon should find it hard to be able to successfully hit an attack, and even if they do, they can still be forced to switch either by phazing or by matchup, causing them to have to redo their main strategy. It is also worth noting that the ability of Wonder Guards to carry four moves in this metagame is a gift. Most of them use their four moves in order to support, recover themselves, boost stats, inflict status, and/or throw hazards. They're type combination is good enough to handle on their own without the absolute need to provide a move to get rid of their type. Pure Fire-type Pokemon who follow the Burn Up strategy can also struggle more heavily against Mold Breaker/Turboblaze/Teravolt Pokemon or Pokemon that have Photon Geyser or Moongeist Beam, making the entire point of the strategy lose any value it had.

Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359
time for da noms

:necrozma-dawn-wings: Echo of Lunala

Lunala is better than Necrozma-Dawn-Wings in pretty much every way. This is because there are three roles I've seen Lunala do: No Guard, Innards Out, or as a general Choice Scarf user. Lunala has higher Speed than Necrozma-Dawn-Wings, which is critical: its speed tier allows it to outspeed base 80's, 85's, and 90's such as Primal Groudon, Hoopa-Unbound, Giratina, Mega Gyarados, Zygarde-Complete, Articuno, and Alolan Raticate, allowing it to easily set up on all of these foes. These are all common and you will likely see one on the opponent's team, giving Lunala a big edge in the role. As an Innards Out, it has much higher HP than Necrozma-Dawn-Wings. This lets it beat Mega Mewtwo X, something very big, as well as Xerneas, Yveltal, Cresselia, and Alolan Muk. These are very nice qualities to have especially considering that Yveltal and Cresselia have been on the rise. As a Choice Scarfer, it has the ability to outspeed Jolly base 150's with a Modest nature, while Necrozma-Dawn-Wings cannot reach this benchmark even with a Timid nature. This allows it to revenge kill Mega Aerodactyl, Mega Alakazam, and Deoxys-Attack. Overall, I believe that Lunala is much better than Necrozma-Dawn-Wings and so Necrozma-Dawn-Wings should become an Echo.

:diancie-mega: to C (Wonder Guard)

Mega Diancie is pretty much a worse Xerneas and like it does everything worse. It has absolutely 0 defensive utility, sporting absolutely no moldy move resists as well as a Fissure weakness. Xerneas also doesn't resist any moldy moves but it has no Fissure weakness and has the natural bulk to tank hits. Diancie has neither of these. Of course, Diancie's purpose is to be a Wonder Guard Shell Smash user. The problem is that it is, again, worse than Xerneas in every way even offensively, because despite its higher offenses and higher speed it also literally cannot switch in to anything alongside its terrible defensive utility. Maybe this will come as a surprise factor because of Pixilate but I don't get it. Mega Diancie should be C.
 
I am submitting both of these teams as Gen 3 Samples.

:dugtrio::skarmory::latias::banette::kyogre::kingdra:
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Explosion
- Trick

Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Counter
- Recover
- Skill Swap

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dragon Claw
- Recover
- Refresh

Banette @ Choice Band
Ability: Insomnia
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shadow Ball
- Earthquake
- Cross Chop
- Trick

Kyogre @ Lum Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Recover
- Substitute

Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Claw
- Thunder
- Spore
- Tail Glow

Choice Band Dugtrio is an excellent lead due to its ability to immediately eliminate the opposing lead. Latias and Latios will usually not switch out due to EncoreTaunt Dugtrio not threatening them and their ability to switch out but an Explosion OHKOs both of them. Skarmory is an amazing physical wall, able to wall every single physical threat in the metagame with ease. It also forms a popular defensive core with Kyogre known as SkarmOgre. Latias is an essential part of the offensive and defensive core. Offensively, it is an incredibly bulky sweeper that takes down fat teams with ease. Defensively, it provides a switchin to Raikou, Zapdos, Thunder Kyogre, mixed Groudon, and generally is there for the ability to take Electric-type attacks. Banette provides a sleep immunity but even more crucial is a Ghost-type, providing a switch-in to Explosion Deoxys-Attack threatening to end Latias's sweep. Kyogre forms the other half of the SkarmOgre core and is a very good special wall, though it isn't as good as Skarmory because both of its weaknesses are Special, allowing some Special attackers to capitalize on it. Still, Grass and Electric are rare offensive types. Kingdra takes on Kyogre and BoltBeam Latias and Latios well, being able to switch into them with little risk. Kingdra is the fastest viable Swift Swimmer and therefore takes on other rain extremely well coupled with the fact that it has Spore to abuse Latias and Latios.

:ninjask::ninjask::lugia::lugia::groudon::latias:
Ninjask @ Lum Berry
Ability: Speed Boost
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Taunt
- Baton Pass

Ninjask @ Lum Berry
Ability: Speed Boost
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Taunt
- Baton Pass

Lugia @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Minimize
- Taunt
- Baton Pass

Lugia @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Tail Glow
- Taunt
- Baton Pass

Groudon @ Leftovers
Ability: Drought
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Cosmic Power
- Taunt
- Baton Pass

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Claw
- Flamethrower
- Taunt
- Baton Pass

Baton Pass is a consistent strategy this generation due to Taunt. Taunt cannot be blocked, allowing status moves to be shut down entirely when you rack up speed boosts with Ninjask. This eliminates most means of defeating Baton Pass. Lugia has a very large Substitute and this keeps the whole team safe. It is crucial to always make sure the opponent is Taunted. If they are not, use Taunt again. Groudon is on the team because it resists Rock Blast, making it very difficult for EdgeQuake users to break the Baton Pass chain. Latias is the sweeper because it has crazy high Special stats thanks to Soul Dew. It is picked over Latios because its higher physical bulk is better for tanking Extreme Speeds. It too has Taunt, as every single member of the chain must have Taunt.

EDIT: Put Cosmic Power over Agility on Groudon.
 
Last edited:
:rayquaza::kyogre::groudon: Generation 3 Role Compendium:latias::lugia::latios:

Hello! The purpose of this post is to find the role that a Pokemon plays. This will allow new and experienced players alike to find the right Pokemon to fit in their teams. Each Pokemon here is viable, meaning that the role compendium will change over time. If you feel like there's a Pokemon that should be added here, please talk about it in a post. This will be split up into four sections: utility, offensive roles, defensive roles, and weather.

1. Utility

Spikes:
:lugia::latias::latios::dugtrio::ninjask::banette::solrock:
Rapid Spin: :lugia::skarmory::banette::suicune::gyarados::solrock:
Heal Bell: :lugia::latias::latios::skarmory::suicune::hypno::blissey:
Baton Pass: :rayquaza::groudon::lugia::kyogre::latias::latios::skarmory::ninjask::jumpluff:
Leads: :groudon::kyogre::ninjask::deoxys-attack::mewtwo::raikou::lanturn::heracross:

2. Offensive Roles

Wallbreakers:
Physical:
:groudon::banette::metagross::ursaring::machamp::jirachi:
Special: :kyogre::latias::latios::raikou:
Mixed: :rayquaza::groudon::deoxys-attack::mewtwo:
Choice Band: :rayquaza::dugtrio::deoxys-attack::kabutops::banette::metagross::heracross::gyarados::jirachi::shedinja:
Set-up Sweepers:
Belly Drum: :slaking::deoxys-attack::kabutops::gengar::machamp:
Dragon Dance: :rayquaza::groudon::banette::ho-oh::ursaring::heracross::gyarados::jirachi::machamp:
Swords Dance: :slaking::victreebel::metagross::ho-oh::ursaring::machamp:
Tail Glow:* :latias::latios::mewtwo::victreebel::kingdra::ludicolo::raikou:


Priority:
Extreme Speed::rayquaza::groudon::slaking::deoxys-attack::mewtwo::banette::metagross::ursaring:
Mach Punch: :machamp:


3. Defensive Roles

Walls:
Physically Defensive: :groudon::latias::skarmory::metagross::gyarados::solrock:
Specially Defensive: :kyogre::latias::latios::ho-oh::lanturn::blissey::regice:
Mixed::latias::latios::lugia::wobbuffet::porygon2::suicune::dusclops:


Pivots:
Offensive:
:rayquaza::groudon::kyogre::latias::latios::slaking::ursaring::machamp::shedinja:
Defensive: :latias::latios::lugia::skarmory::gyarados::lanturn::blissey::solrock::shedinja:


4. Weather

Rain:
Drizzle: :kyogre:
Swift Swim: :kabutops::kingdra::ludicolo::omastar:


Sun:
Drought: :groudon:
Chlorophyll: :victreebel::shiftry::jumpluff:


*Anything that can use Tail Glow can also use Calm Mind
 
Last edited:
Submitting a gen 3 team



:Latias: :Latias: :Kyogre: :Rayquaza: :Skarmory: :Metagross:

Latias @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Recover

Latias @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunder
- Tail Glow
- Milk Drink

Kyogre @ Lum Berry
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Milk Drink

Rayquaza @ Choice Band
Ability: Air Lock
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Aeroblast
- Earthquake
- Extreme Speed
- Trick

Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Soft-Boiled
- Counter
- Spikes

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Megahorn
- Meteor Mash
- Earthquake
- Explosion


This is a team with dual latias. Because well Lati@s are completely and utterly broken. I find this teir plays a lot like gen 3 ubers even tho i have not played a ton of it. I am legit using sets straight from smogon ubers page with the latias's. They can just break teams all on there own. However after I have them i added stuff to help back them up. Kyogre is another amazing powerhouse mon and it allows me to use thunder on the latias a lot easier. And means i have weather control. Another mon that helps with weather control weather is Rayquaza. It holds trick to dismantle some walls as well incase it can't break them or if the team struggles with them a bit. Skarm allows me to wall pretty much all physical hitters in the game and eat fire hits while in rain. First i was using jirachi but then i realized metagross is better. Metagross checks lati@s much better hitting them harder always ohko them with mega horn and hits just about everything else really hard as well with a choice band. It also still eats a earthquake from any mon even deo-a or dugtrio with a choiceband (252+ Atk Choice Band Dugtrio Earthquake vs. 248 HP / 252 Def Metagross: 256-302 (70.5 - 83.1%) -- guaranteed 2HKO ). Fairly simple straight foward offence/bulky offence team i have here. As a last note i like cm>tail glow generally as the extra bulk helps a lot but tail glow is good for quicker set up and sweeping power and feel free to change them both to cm or both tail glow as you see fit. Latias FTW.
 
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If you've been hanging out in Old Shark lately you probably already know that a few of us have been developing a new Random Battle format for ORAS Hackmons. The idea for the format is simple: we want to build a tier that offers the variety and chaos of randbats and fuses them with, well, the variety and chaos of hackmons. Every team is guaranteed to have a pokemon with Mold Breaker in the 6th team slot and a pokemon with Wonder Guard in the 5th team slot and every team is guaranteed not to have the same ability 3 times or more. Apart from those requirements the teams are generated randomly from a list of pre-made hackmons sets. Like all Random Battles, Gen 6 Random Hackmons has no team preview. So far the room tournaments have been a lot of fun. As you might expect, many of the sets are very strong and battles can often take decisive and surprising turns. I really look forward to continuing to expand the tier and refine the set list. Thank you everyone for your help and for playing and enjoying this new hackmons metagame.

If anyone wants to try the tier out for themselves, here is the up-to-date set list with detailed instructions on how to build a team: https://pokepast.es/f6b7e90c50ba4946

Here are a few sample battles:
https://replay.pokemonshowdown.com/gen6customgame-1082564716-nd5s8w67dn0ag4o5viib82ms9lfxt0epw
https://replay.pokemonshowdown.com/gen6customgame-1081581923-nshzxii96eah7isw41mqmhn5zjs7phgpw
https://replay.pokemonshowdown.com/gen6customgame-1082476266-tz7kjs4ac9xwf8n7ltl10xa5qqy1ic7pw.
https://replay.pokemonshowdown.com/gen6customgame-1096666078-x8l5mekoaramqr7cogg53gxtm5yxby9pw
https://replay.pokemonshowdown.com/gen6customgame-1109947208-bn899zvig4srvfu3qw0x38n1zmumyhlpw
 
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Hi Y'all! As we know wg's are usually passive, and only Xerneas, M-Diancie and Pdon aren't really in that list.
I decided to make an offensive M-Scizor Wonder Guard set, to utilise that great 150 attack stat too, cause it's pretty damn nice.


Chain Chomp (Scizor-Mega) (M) @ Fire Memory
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear / Shell Smash
- Sunsteel Strike
- Multi-Attack
- Attack Order / U-Turn / Play Rough / False Swipe

Shift Gear is M-Scizor's main setup move, but if you want you can also run Shell Smash instead for less bulk, but more power. Jolly Nature is ran to outspeed deo-s after a shift gear, but you can run Adamant instead if you like. I tried to make this set imposter-proof with fire type multi-attack, and the rest of the moves are it's dual STAB. You can run U-Turn over Attack Order to gain momentum, but Attack Order generally works better. Play Rough is of course also an option instead for more coverage and false swipe is also a reliable answer to Innards Out.


Slayer (Mewtwo-Mega-Y) (M) @ Lum Berry
Ability: Innards Out
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Stealth Rock
- Sticky Web
- Spore
- Final Gambit

Chain Chomp (Scizor-Mega) (M) @ Fire Memory
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear
- Sunsteel Strike
- Multi-Attack
- Attack Order / Thousand Arrows

I... I am SPEEEED!! (Deoxys-Speed) (M) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Fissure
- Sing
- Gastro Acid
- Sheer Cold

King Boo (Gengar-Mega) (M) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Secret Sword
- Sludge Wave

Creative Name (Muk-Alola) (M) @ Air Balloon
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Pursuit
- Spectral Thief
- Rapid Spin
- Magic Coat

Huge Destruction (Mewtwo-Mega-X) (M) @ Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Sacred Fire
- King's Shield
- Play Rough

M-Scizor really likes some hazard support, so MMY is a good partner for it, deo-s can clean anything up late game, which M-Scizor really like since he usually can't finish things off late game, but CAN at least K.O. one pokemon after setting up. M-Gengar is just a good magic guard sweeper, its just there for abusing magic guard and taking status moves up for M-Scizor, you could probably replace it with a prankster mon, I just dont like prankster and usually don't use it. Muk-A is the best wg partner for both M-Scizor and M-Gengar, which creates some nice team synergy. MMX is a great partner for M-Scizor AND is one of the best huge power abusers, feel free to run shed shell on it instead to deal with stag.

I'm pretty new to making wg sets, so recommendations are appreciated!
 
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Hi Y'all! As we know wg's are usually passive, and only xerneas and m-diancie really aren't.
I decided to make an offensive wg M-Scizor set, to utilise that great 150 attack stat.


Scizor-Mega @ Fire Memory
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear / Shell Smash
- Sunsteel Strike
- Multi-Attack
- Attack Order / U-Turn

Shift Gear is it's main setup move, but if you want you can also run Shell Smash instead for less bulk, but more power. Jolly Nature is ran to outspeed deo-s after a shift gear, but you can run Adamant instead if you like. I tried to make this set imposter-proof with fire type multi-attack, and the rest of the moves are it's dual STAB. You can run U-Turn over Attack Order to gain momentum, but Attack Order generally works better. I've made a team for this set, but I'm on my phone atm so I had to overwrite the set manually too. Once I'm Home I'll add the team too, feel free to give any tips involving the set.

I'm pretty new to making wg sets, so recommendations are appreciated!
I made a very similar set before and it didn't really get enough opportunities to set up imo (maybe thats just because the only person I played was Ransei ;), but it's a very fun set nonetheless. Offensive WGs do exist in the form of PDon (I would provide a replay if i could be bothered), Xern, Pogre, Kartana's weird set and others. I would recommend never using Attack Order on that set (thought U-Turn is an option) and instead replacing it for either Baton Pass (for a different mon to sweep) or TArrows for better coverage. Sunsteel is your main stab and Attack Order doesn't really hit anything.
 
I made a very similar set before and it didn't really get enough opportunities to set up imo (maybe thats just because the only person I played was Ransei ;), but it's a very fun set nonetheless. Offensive WGs do exist in the form of PDon (I would provide a replay if i could be bothered), Xern, Pogre, Kartana's weird set and others. I would recommend never using Attack Order on that set (thought U-Turn is an option) and instead replacing it for either Baton Pass (for a different mon to sweep) or TArrows for better coverage. Sunsteel is your main stab and Attack Order doesn't really hit anything.
(Attack Order) It does, It hits many of the common wg's like m-gyara SE, deals with deo-s, ash-gren and m-slowbro too.... And I did already mention U-turn for momentum.
 
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(Attack Order) It does, It hits many of the common wg's like m-gyara SE, deals with deo-s, ash-gren and m-slowbro too.... And I did already mention U-turn for momentum.
Deo-s always sash nearly, Sunsteel easily OHKOs after rocks and a boost, Ash-gren wins anyway if fire move, loses anyway if not, M-Slowbro would lose a 1v1 if there's no wisp or haze. 3 of those Pokemon are Waters, so you may as well run Leaf Blade for Swampert and Pogre. There are hundreds of different typings only certain moves can it, so arguing about which coverage move to run is futile. I concede the point that Attack Order can hit things, but there are better moves out there.
 
Deo-s always sash nearly, Sunsteel easily OHKOs after rocks and a boost, Ash-gren wins anyway if fire move, loses anyway if not, M-Slowbro would lose a 1v1 if there's no wisp or haze. 3 of those Pokemon are Waters, so you may as well run Leaf Blade for Swampert and Pogre. There are hundreds of different typings only certain moves can it, so arguing about which coverage move to run is futile. I concede the point that Attack Order can hit things, but there are better moves out there.
Ok, So Which Other Moves Should I add? In Old Shark at the time they said leaf blade was worse then attack order, cause I was considering it too. So T-Arrows and which other moves?
 

Chain Chomp (Scizor-Mega) (M) @ Fire Memory
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear / Shell Smash
- Sunsteel Strike
- Multi-Attack
- Attack Order / U-Turn / Thousand Arrows

Shift Gear is M-Scizor's main setup move, but if you want you can also run Shell Smash instead for less bulk, but more power. Jolly Nature is ran to outspeed deo-s after a shift gear, but you can run Adamant instead if you like. I tried to make this set imposter-proof with fire type multi-attack, and the rest of the moves are it's dual STAB. You can run U-Turn over Attack Order to gain momentum, but Attack Order generally works better. T-Arrows is of course also an option instead for more coverage.
Below I test two fire type pokes against your Shift Gear+Thousand Arrows+U-Turn Scizor-Mega:
Against Heatran (Specially Defensive Smogon Set):
0 SpA Heatran Lava Plume vs. 248 HP / 252 SpD Scizor-Mega: 340-408 (99.1 - 118.9%) -- 93.8% chance to OHKO
252 Atk Scizor-Mega Thousand Arrows vs. 252 HP / 0 Def Heatran: 416-492 (107.7 - 127.4%) -- guaranteed OHKO
Against Darmanitan-Galar (Choice Scarf Darmanitan-Galar Set):
252 Atk Gorilla Tactics Darmanitan-Galar Flare Blitz vs. 248 HP / 252 Def Scizor-Mega: 520-612 (151.6 - 178.4%) -- guaranteed OHKO
252 Atk Scizor-Mega Sunsteel Strike vs. 0 HP / 4 Def Darmanitan-Galar: 584-690 (166.3 - 196.5%) -- guaranteed OHKO
252 Atk Scizor-Mega Multi-Attack vs. 0 HP / 4 Def Darmanitan-Galar: 466-550 (132.7 - 156.6%) -- guaranteed OHKO
252 Atk Scizor-Mega Thousand Arrows vs. 0 HP / 4 Def Darmanitan-Galar: 175-207 (49.8 - 58.9%) -- 99.6% chance to 2HKO
According to calcs you might have a better chance against Darmanitan-Galar than Heatran.
All in all, good set. If it's a fail for the imposter-proof+dual STAB, welp, RIP.
 
Gen 7 Pure Hackmons Set Compendium Made by Shovel Cat

https://pastebin.com/mjAMGg79

Innards Out (Chansey) @ Figy Berry / Shed Shell
Ability: Innards Out
EVs: 248 HP / 252 Atk / 252 SpD / 252 Spe
Gentle Nature
IVs: 0 Def
- Spectral Thief / Anchor Shot / Gastro Acid / Defog
- Shore Up
- Final Gambit / Stealth Rock / Gastro Acid
- Parting Shot / Baton Pass

Imposter (Chansey) @ Eviolite / Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Spectral Thief
- King’s Shield
- Shore Up
- Whirlwind


Sash Smash (Gengar-Mega) @ Focus Sash
Ability: Parental Bond / Magic Guard / Illusion / Adaptability
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Secret Sword / Sludge Wave
- Sludge Wave / Lovely Kiss / Taunt

Smash No Guard (Gengar-Mega) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Fissure / Sheer Cold
- Sing

Choice Scarf (Gengar-Mega) @ Choice Scarf
Ability: Parental Bond / Shadow Tag
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave / Secret Sword / Searing Shot
- Trick
- Shell Smash / Menacing Moonraze Maelstrom

Prankster Utility (Gengar-Mega) @ Spooky Plate
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Judgement
- Copycat
- Lovely Kiss
- Destiny Bond

Perish Trap (Gengar-Mega) @ Safety Goggles / Black Sludge
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- King's Shield / Substitute / Taunt
- Shore Up / Wish / Substitute
- Encore / Taunt


Huge Power Coverage (Mewtwo-Mega-X) @ Protective Pads / Safety Goggles / Shed Shell / Lum Berry / Fire Memory / Fairy Memory
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Play Rough / Knock Off / False Swipe / Sunsteel Strike
- Sacred Fire / Thousand Arrows / Play Rough / Multi-Attack
- Thousand Arrows / Sacred Fire / Close Combat / Play Rough / Extreme Speed / Multi-Attack / U-turn

Choice Huge Power (Mewtwo-Mega-X) @ Choice Band / Choice Scarf
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Play Rough / Thousand Arrows / Sacred Fire
- Trick
- U-turn

Huge Power CFZ Spam (Mewtwo-Mega-X) @ Focus Sash / Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly / Hasty Nature
- Photon Geyser
- Light that Burns the Sky
- Sunsteel Strike / Searing Sunraze Smash
- Searing Sunraze Smash / Menacing Moonraze Maelstrom / U-turn


Cleric (Audino-Mega) @ Safety Goggles / Shed Shell / Lum Berry
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe / 0 Atk
- Magic Coat / Aromatherapy / Wish
- Defog / Aromatherapy / King’s Shield / Stealth Rock / Spikes
- Shore Up / Wish / Defog
- U-turn / Parting Shot / Baton Pass / King’s Shield


Curse / Cleric (Sableye-Mega) @ Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Calm / Bold / Relaxed / Sassy Nature
IVs: 0 Spe
- Spectral Thief / Substitute / Wish
- King's Shield / Parting Shot
- Shore Up / Wish / Aromatherapy
- Curse / Baton Pass


Pursuit WG (Muk-Alola) @ Air Balloon / Shed Shell / Protective Pads
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed / Sassy / Brave Nature
IVs: 0 Spe
- Pursuit
- Shore Up / Wish
- Magic Coat / King’s Shield / Defog / Spectral Thief
- Parting Shot / Baton Pass


Wish (Meloetta) @ Safety Goggles / Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Magic Coat / Aromatherapy / Defog / Spectral Thief
- Wish
- King's Shield
- Baton Pass / Volt Switch / Whirlwind


WG Sweeper (Scizor-Mega) @ Fire Memory
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash / Shift Gear
- Sunsteel Strike
- Multi-Attack
- Shore Up / False Swipe / Attack Order

Sleep Talk (Scizor-Mega) @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sleep Talk
- Sunsteel Strike / Shore Up
- Shift Gear / Aromatherapy / Shore Up
- U-turn

Powder (Scizor-Mega) @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Will-O-Wisp / Defog
- Powder
- Shore Up / Wish
- Magic Coat / King’s Shield / Defog


Choice (Aerodactyl-Mega) @ Choice Band / Choice Scarf
Ability: Shadow Tag / Mold Breaker / Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Diamond Storm
- Thousand Arrows / Trick
- U-turn

Perish Trap (Aerodactyl-Mega) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Encore
- Shore Up
- King's Shield / Substitute


Sash OHKO (Deoxys-Speed) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Sing
- Gastro Acid
- Stealth Rock / Fissure

Sub OHKO (Deoxys-Speed) @ Leftovers
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Substitute
- Hypnosis
- Gastro Acid

Scarf OHKO (Deoxys-Speed) @ Choice Scarf
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Sing
- Trick
- Stealth Rock / Fissure / Parting Shot

Comaphase (Deoxys-Speed) @ Choice Scarf
Ability: Comatose
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Talk
- Whirlwind
- Copycat


Sash OHKO (Lopunny-Mega) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Sing
- Gastro Acid
- Stealth Rock / Fissure

Shell Smash Lure (Lopunny-Mega) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Close Combat / Frustration
- Extreme Speed
- Sunsteel Strike


Protean Sweeper (Mewtwo-Mega-Y) @ Pixie Plate / Flame Plate / Ground Plate / Iron Plate
Ability: Protean
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance / Shell Smash
- Judgement
- Moongeist Beam / Photon Geyser
- King’s Shield / Moonblast

Harvest Sweeper (Mewtwo-Mega-Y) @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Extreme Evoboost
- Light That Burns the Sky
- Stoked Sparksurfer
- Menacing Moonraze Maelstrom / Shore Up / Sunny Day

Innards Lead (Mewtwo-Mega-Y) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Stealth Rock
- Sticky Web
- Taunt / Magic Coat
- Lovely Kiss / Magic Coat

Terrain Setter (Mewtwo-Mega-Y) @ Terrain Extender
Ability: Psychic Surge
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Photon Geyser
- Stealth Rock / Entrainment
- Sticky Web / Baton Pass / Volt Switch
- Light That Burns the Sky / Lunar Dance


Prankster (Zygarde-Complete) @ Safety Goggles / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Haze / Destiny Bond
- Shore Up / Gastro Acid
- U-turn / Thousand Waves / Encore / Gastro Acid
- Destiny Bond / U-turn

Fur Coat (Zygarde-Complete) @ Lum Berry / Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock / Defog / King's Shield / Spectral Thief
- U-turn / Parting Shot / Baton Pass
- Shore Up
- Will-O-Wisp

Unexpected Innards (Zygarde-Complete) @ Safety Goggles / Icium Z
Ability: Innards Out
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Strength Sap / Shore Up
- Stealth Rock / Haze
- Haze / Taunt / Encore
- Thousand Waves / Gastro Acid

Prankster Curse (Giratina) @ Safety Goggles / Ghostium Z / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Taunt / U-Turn / Substitute
- Curse
- Shore Up / Wish
- Haze / Destiny Bond

Magic Bounce (Giratina) @ Ghostium Z / Darkium Z / Safety Goggles
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Curse
- Shore Up / Wish
- U-turn / Parting Shot
- Defog


Offensive Shadow Tag (Groudon-Primal) @ Safety Goggles / Choice Scarf / Choice Band
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Thousand Arrows
- V-create / Sacred Fire
- Shell Smash / Trick
- Sunsteel Strike / Gear Grind

Offensive WG (Groudon-Primal) @ Earth Plate
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive / Naughty Nature
- Shell Smash
- Judgement
- V-create / Lava Plume
- Sunsteel Strike

Mold Breaker Sweeper (Groudon-Primal) @ Safety Goggles
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature / Naive Nature
- Shell Smash
- Thousand Arrows
- V-create
- Spore

Magic Guard Sweeper (Groudon-Primal) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash / Adamant Nature
- Shell Smash
- Mind Blown / Flare Blitz
- Volt Tackle / Wood Hammer
- Sunsteel Strike

Prankster (Groudon-Primal) @ Safety Goggles
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Copycat / Spore
- Haze / Destiny Bond
- Shore Up
- Thousand Arrows / Spore


Prankster CFZ Absorber (Gyarados-Mega) @ Shed Shell / Safety Goggles / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Haze
- Knock Off / Pursuit
- Shore Up
- Destiny Bond / Pursuit

Pursuit WG (Gyarados-Mega) @ Shed Shell / Safety Goggles / Protective Pads
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- King's Shield / U-Turn / Defog
- Shore Up / Wish
- Pursuit
- Magic Coat / Defog


Harvest Sweeper (Metagross-Mega) @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Searing Sunraze Smash
- Extreme Evoboost
- Sunny Day
- Synthesis


HP Sweeper (Necrozma-Ultra) @ Ultranecroznium Z
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear / Shell Smash
- Photon Geyser
- Play Rough
- Thousand Arrows

Scarf Shadow Tag (Necrozma-Ultra) @ Choice Scarf
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive / Rash / Naughty Nature
- Clangorous Soulblaze / Light that Burns the Sky
- Menacing Moonraze Maelstrom / Moongeist Beam
- Trick
- Photon Geyser


Scarf HP Rayquaza-Mega @ Choice Scarf
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Thousand Arrows / Sunsteel Strike / Bolt Strike
- Trick
- Play Rough / Thousand Arrows / Sacred Fire

Mold Breaker Choice (Rayquaza-Mega) @ Choice Scarf / Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive / Naughty / Jolly / Adamant Nature
- Dragon Ascent
- Shell Smash
- Strength Sap / Trick
- Draco Meteor / Searing Shot

Aerilate (Rayquaza-Mega) @ Sky Plate
Ability: Aerilate
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Sunsteel Strike Moongeist Beam / Boomburst
- Sacred Fire / Thousand Arrows

Prankster Utility (Rayquaza-Mega) @ Leftovers / Safety Goggles
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Substitute
- Copycat
- Lovely Kiss / Spore
- Destiny Bond / Dragon Ascent


Wonder Bro (Slowbro-Mega) @ Safety Goggles / Lum Berry / Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Magic Coat / Will-o-wisp / Stealth Rock
- Wish / Shore Up
- King's Shield / Defog / Baton Pass
- Spectral Thief / Scald

Fur Pass (Slowbro-Mega) @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spectral Thief / Magic Coat
- Shore Up / Wish
- Substitute
- Baton Pass

Prankster WoW (Slowbro-Mega) @ Shed Shell
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spectral Thief / Destiny Bond
- Shore Up / Wish
- King's Shield
- Will-O-Wisp


MMX Check Utility (Cresselia) @ Shed Shell / Safety Goggles
Ability: Wonder Guard / Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Spectral Thief
- Toxic / Toxic Spikes / Spiky Shield
- Shore Up / Wish
- Will-O-Wisp / King’s Shield


Band Play (Greninja-Ash) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Foul Play
- Thousand Arrows / Sacred Fire
- Play Rough / Sacred Fire
- U-turn / Trick

Protective Pursuit (Greninja-Ash) @ Protective Pads
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off / Spectral Thief / Sunsteel Strike
- Play Rough / Dragon Ascent
- U-turn / Sunsteel Strike

Scarf Revenge Killer (Greninja-Ash) @ Choice Scarf
Ability: Huge Power / Shadow Tag / Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Ascent / Play Rough
- Thousand Arrows
- Sacred Fire / Sunsteel Strike
- Sunsteel Strike / U-turn


Scarf Innards (Lunala) @ Choice Scarf
Ability: Innards Out
EVs: 248 HP / 252 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Moongeist Beam
- Parting Shot / Fissure
- Trick
- Menacing Moonraze Maelstrom / Light that Burns the Sky

Smash No Guard (Lunala) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Fissure / Sheer Cold
- Sing

Harvest Sweeper (Lunala) @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Extreme Evoboost
- Menacing Moonraze Maelstrom
- Light that Burns the Sky / Spore
- Stoked Sparksurfer / Earth Power

Defensive (Lunala) @ Leftovers / Safety Goggles
Ability: Magic Bounce / Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Moongeist Beam
- Stealth Rock / Sticky Web
- Parting Shot / Baton Pass
- King’s Shield / Spiky Shield


Harvest Sweeper (Necrozma-Dusk-Mane) @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Evoboost
- Searing Sunraze Smash
- Sunny Day
- Synthesis

Ultra Burst (Necrozma-Dusk-Mane) @ Ultranecrozium Z
Ability: Wonder Guard / Illusion
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Photon Geyser
- Thousand Arrows / Sunsteel Strike
- Play Rough / Sacred Fire

Prankster (Necrozma-Dusk-Mane) @ Safety Goggles / Solgalium Z
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike / Spectral Thief
- Haze
- Shore Up
- Gastro Acid / Destiny Bond


Mold Breaker Sweeper (Regigigas) @ Safety Goggles
Ability: Mold Breaker
Happiness: 0
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Frustration
- Spectral Thief
- Shell Smash
- Spore

Drum Speed (Regigigas) @ Safety Goggles
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Spore
- Belly Drum
- Extreme Speed
- Thousand Arrows

Wish Pivot (Regigigas) @ Lum Berry / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Magic Coat
- King's Shield
- U-turn / Parting Shot


Unexpected Innards (Slaking) @ Lum Berry / Protective Pads
Ability: Innards Out
EVs: 248 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Extreme Speed
- Thousand Arrows
- Stealth Rock / Sticky Web
- U-turn / Shore Up

WG Pursuit (Slaking) @ Lum Berry / Protective Pads
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Pursuit
- Magic Coat / King’s Shield
- Shore Up / Wish
- U-turn / Parting Shot


Prankster (Solgaleo) @ Safety Goggles
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Spectral Thief
- Haze
- Shore Up
- Gastro Acid / Destiny Bond


Offensive Mgar Check (Yveltal) @ Safety Goggles / Protective Pads
Ability: Unaware / Prankster
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Pursuit
- Spectral Thief / Knock Off / Haze
- Shore Up
- Defog / Whirlwind / Spore

Defensive Bounce (Yveltal) @ Safety Goggles / Protective Pads
Ability: Magic Bounce
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Beak Blast / Pursuit
- Shore Up
- Parting Shot / U-turn
- Spectral Thief / Beak Blast


MMX Wall (Doublade) @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Strength Sap / Shore Up
- Will-O-Wisp
- King's Shield / Spiky Shield
- Sunsteel Strike


HP Coverage Spam (Deoxys-Attack) @ Focus Sash / Life Orb
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Photon Geyser
- Moongeist Beam
- Play Rough
- Thousand Arrows / Sacred Fire

Harvest Sweeper Deoxys-Attack @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Extreme Evoboost
- Light That Burns the Sky
- Menacing Moonraze Maelstrom
- Stoked Sparksurfer / Sunny Day

Psysurge Moldy Spam (Deoxys-Attack) @ Life Orb / Focus Sash / Psychium Z
Ability: Psychic Surge
EVs: 248 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Photon Geyser
- Light That Burns the Sky
- Moongeist Beam
- Menacing Moonraze Maelstrom

Sash Magic Guard (Deoxys-Attack) @ Focus Sash
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Shell Smash
- Photon Geyser
- Moongeist Beam
- Sunsteel Strike


Fur Coat (Lugia) @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp / King’s Shield
- Shore Up / Wish
- Whirlwind
- Parting Shot / U-Turn


Necrozma-Dawn-Wings @ Ultranecrozium Z
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Shell Smash
- King's Shield / Spiky Shield
- Moongeist Beam
- Sunsteel Strike / Photon Geyser


Alakazam-Mega @ Choice Specs / Terrain Extender
Ability: Psychic Surge
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Photon Geyser
- Light That Burns the Sky
- Volt Switch
- Searing Shot / Trick / Lunar Dance

Alakazam-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Photon Geyser
- Fissure
- Sing


Prankser Curse (Aegislash) @ Safety Goggles / Ghostium Z
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Curse
- Wish / Shore Up
- Destiny Bond


Fur Coat (Aggron-Mega) @ Shed Shell / Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Strength Sap / Shore Up / Wish
- Sunsteel Strike
- Will-O-Wisp
- King's Shield / Spiky Shield / U-turn

Prankster WoW (Aggron-Mega) @ Safety Goggles / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Will-O-Wisp
- Haze / Encore
- Shore Up
- Destiny Bond


Pixilate (Diancie-Mega) @ Pixie Plate / Protective Pads
Ability: Pixilate
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out / Stealth Rock
- Extreme Speed
- Boomburst / Diamond Storm
- Gastro Acid / Coverage

Imposterproof WG Sweeper (Diancie-Mega) @ Iron Plate / Earth Plate
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Shell Smash
- Judgement
- Moonblast
- Lava Plume / Freeze Dry

Magic Guard Sweeper (Diancie-Mega) @ Life Orb / Focus Sash
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Shell Smash
- Light of Ruin
- Mind Blown
- Sunsteel Strike


Magic Curse (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear / Shell Smash
- Brave Bird / Flare Blitz
- Forest's Curse
- Shore Up / Flare Blitz

Defensive Magic Guard (Ho-oh) @ Toxic Orb / Shed Shell
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Brave Bird / Sunsteel Strike
- Shore Up
- Defog
- Whirlwind / Will-O-Wisp


No Guard Sweeper (Kartana) @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Sunsteel Strike
- Fissure / Sheer Cold
- Sing

Scarf HP Kartana @ Choice Scarf
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Sunsteel Strike
- Power Whip
- Sacred Fire / Thousand Arrows
- Trick


Refrigerate OHKO Blocker (Kyurem-Black) @ Air Balloon / Icicle Plate
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty / Adamant Nature
- Fake Out
- Extreme Speed
- King's Shield
- Pursuit / Boomburst


Fur Coat (Registeel ) @ Shed Shell / Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Strength Sap / Shore Up / Wish
- U-turn / Parting Shot
- Will-O-Wisp
- King's Shield / Spiky Shield

Prankster WoW (Registeel) @ Safety Goggles / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Will-O-Wisp
- Haze / Encore
- Shore Up
- Destiny Bond


OHKO Blocker (Articuno) @ Shed Shell / Focus Sash
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Spikes
- Shore Up / Wish
- King’s Shield
- Defog / Whirlwind / Parting Shot


Sneak Band (Banette-Mega) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shadow Sneak
- Sacred Fire / Power Whip
- Sunsteel Strike / Thousand Arrows
- Trick

Sash HP (Banette-Mega) @ Focus Sash
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Pursuit / Shadow Sneak
- Sunsteel Strike
- Sacred Fire / Power Whip
- Shore Up


Prank Ogre (Kyogre-Primal) @ Safety Goggles / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Scale
- Shore Up / Wish
- Destiny Bond / King’s Shield


Moldy Pivot (Pheromosa) @ Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly / Naive Nature
- U-turn
- Close Combat / Gear Grind
- Sunsteel Strike / Photon Geyser
- Sacred Fire / Moongeist Beam


Imposterproof Sweeper (Xerneas) @ Iron Plate
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Moonblast / Freeze Dry
- Judgment
- Lava Plume

Fast Wish Pivot (Xerneas) @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature / Bold Nature
IVs: 0 Atk
- Wish
- Defog
- Aromatherapy / King’s Shield
- Parting Shot / U-Turn


Hazard Lead (Sceptile-Mega) @ Mental Herb / Focus Sash
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Spore / Lovely Kiss
- Spikes / Stealth Rock
- Sticky Web / Spikes / Substitute / Taunt
- Baton Pass / Clanging Scales


Prankster Spore (Venusaur) @ Shed Shell
Ability: Prankster
EVs: 248 HP / 252 Def / 252 SpD/ 252 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Substitute / King’s Shield
- Wish / Shore Up
- Baton Pass / Destiny Bond


Mega Evolving Sweeper (Gyarados) @ Gyaradosite
Ability: Wonder Guard / Illusion
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Shell Smash / Shift Gear
- Substitute / Taunt
- Waterfall / Taunt / Magic Coat
- Power Trip / Knock Off


OP Rat (Raticate-Alola) @ Black Glasses / Safety Goggles
Ability: Wonder Guard / Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD/ 252 Spe
Jolly / Adamant Nature
- Shell Smash
- Power Trip
- Substitute / Magic Coat
- Spore / Taunt / Magic Coat


Sash Smash Sweeper (Aegislash-Blade) @ Focus Sash
Ability: Magic Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Shell Smash
- Sunsteel Strike
- Moongeist Beam
- Searing Sunraze Smash / Menacing Moonraze Maelstrom


Prankster (Arceus) @ Safety Goggles / Shed Shell / Icium Z
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Haze / Encore
- Shore Up / Wish
- Destiny Bond / Substitute/ King’s Shield

Evopass (Arceus) @ Leppa Berry
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpD
IVs: 0 Atk / 0 Spe
Relaxed Nature
- Extreme Evoboost
- Substitute
- Baton Pass
- Magic Coat / Shore Up

Palkia @ Safety Goggles / Pixie Plate / Dragon Plate / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 0 Atk
- Shell Smash / Quiver Dance
- Judgement / Spore
- King’s Shield
- Wish / Moongeist Beam
 

Ransei

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Below I test two fire type pokes against your Shift Gear+Thousand Arrows+U-Turn Scizor-Mega:
Against Heatran (Specially Defensive Smogon Set):
0 SpA Heatran Lava Plume vs. 248 HP / 252 SpD Scizor-Mega: 340-408 (99.1 - 118.9%) -- 93.8% chance to OHKO
252 Atk Scizor-Mega Thousand Arrows vs. 252 HP / 0 Def Heatran: 416-492 (107.7 - 127.4%) -- guaranteed OHKO
Against Darmanitan-Galar (Choice Scarf Darmanitan-Galar Set):
252 Atk Gorilla Tactics Darmanitan-Galar Flare Blitz vs. 248 HP / 252 Def Scizor-Mega: 520-612 (151.6 - 178.4%) -- guaranteed OHKO
252 Atk Scizor-Mega Sunsteel Strike vs. 0 HP / 4 Def Darmanitan-Galar: 584-690 (166.3 - 196.5%) -- guaranteed OHKO
252 Atk Scizor-Mega Multi-Attack vs. 0 HP / 4 Def Darmanitan-Galar: 466-550 (132.7 - 156.6%) -- guaranteed OHKO
252 Atk Scizor-Mega Thousand Arrows vs. 0 HP / 4 Def Darmanitan-Galar: 175-207 (49.8 - 58.9%) -- 99.6% chance to 2HKO
According to calcs you might have a better chance against Darmanitan-Galar than Heatran.
All in all, good set. If it's a fail for the imposter-proof+dual STAB, welp, RIP.
You'll have to use Pokemon and sets that are relevant to the Gen 7 Pure Hackmons metagame as examples. Darmanitan-Galar is not fit for any sort of discussion here since this is an Old Gen megathread and the Heatran carries OU EVs and moves. Heatran is also not a very reliable Pokemon to use in the Gen 7 Pure Hackmons format.
 
Time for another Viability Rankings update! In this one we're going to be ranking and unranking quite a few Pokemon.
UR -> C, below Zapdos. Blissey has been discovered as an amazing Special wall, being able to counter the Latis, Kyogre, Raikou, Kingdra, and many other special attackers. Many top-tier Pokemon, such as Groudon, Kyogre, and Skarmory, only have special weaknesses, making Blissey an excellent partner to these Pokemon. Unfortunately, it is very passive, even more passive than the likes of Skarmory and Lugia, and that's why it is only at C Rank.
UR -> C-, below Solrock. The reason to use Metagross over Jirachi is that Jirachi holding a Choice Band is unable to OHKO Latias even with an Adamant nature, while Metagross can reach this. It is still worse than Jirachi because of the lost Special Defense and Speed, of which Jirachi didn't have that much of in the first place. Jirachi also pulls off Dragon Dance much better.
Swap places. Quagsire is just too passive, not dealing enough damage and being too slow to effectively use Taunt and is Taunt bait itself. It invites many threats in for free and doesn't put in enough work. Lanturn, however, does have enough offensive presence with its Electric STAB to deter Taunt users, and thus carries much more consistency than Quagsire.
A -> A+, the bottom. Skarmory has shown time and time again that it is capable of walling all physically offensive foes. It is the best defensive pivot in the game and requires a powerful special attacker to dent it. Skarmory's weaknesses are very easy to patch up with cores such as Skarmory + Kyogre + Groudon/Latias. It has proven to be better than the A Rank and therefore it will rise to A+.
A- -> A, below Dugtrio. Deoxys-Attack is an extremely powerful wallbreaker, cleaner, and revenge killer in one who also has a great matchup vs Baton Pass. Its Explosions are extremely powerful and will OHKO all but the sturdiest Normal resists. It is a great lead as well because of its high-powered Explosions, allowing you to take out the other lead relatively easily. It has two free slots for coverage, and with these it can eliminate its checks such as Jirachi, Banette, and Skarmory with moves such as Shadow Ball and even Sacred Fire. Deoxys-Attack is a very good Pokemon and thus rises to A Rank.
Swap places. Latias is slightly better than Latios for its ability to tank Extreme Speed better and assist in defensive cores better. This is a very minor change and as such does not need a long explanation.
A -> A-, the top. Slaking, while a very powerful sweeper, does not provide any utility to its team. It is simply a one time sweeper who needs to Skill Swap to do anything meaningful. If not for these traits, it could have been an excellent revenge killer with its high powered Extreme Speed. However, this is not the case. There also exist many checks to Slaking, such as Skarmory, Gengar, and Porygon2. You can use these to play around Slaking relatively easily. As such, Slaking will drop. However, do not underestimate Slaking, as it is a very powerful foe. Once it has set up, little can stop it from rampaging through the opposing team.
D -> UR. Any reason to use this over SubPass Lugia?
 
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Guys, is magic room any good for stag perish song to deal with shed shell?
Yea that's definitely possible to run over spikes. I would maybe think about building around it a bit. maybe finding some other good users of magic room or stacking multiple stags.
 
Hello everyone. WrathoftheLeopard here!
I am submitting these teams as possible samples.

:kyurem-black: Gen 5 :kyurem-white:
:bw/meloetta-pirouette:
Meloetta-P Spikestack Balance
https://pokepast.es/b029f666e42e0d08
Belly Drum and Extreme Speed can be ran on Meloetta-Pitouette over Shell Smash and Crunch. Spore is also an option over Gastro Acid on Registeel but is recommended to use with Lum Berry.


:xerneas: Gen 6 :yveltal:
:xy/regigigas:
Smash Spam Offense
https://pokepast.es/17c9cbb15c6bb055


:solgaleo: Gen 7 :lunala:
:sm/metagross-mega:
Harvest Mega Metagross Balance
https://pokepast.es/8b892ad40f0b8755 (Muk-Zyg)
https://pokepast.es/a2a5726c83e4321e (Gyara-Aud)

:sm/necrozma-ultra:
Shift Gear Unecro Balance
https://pokepast.es/a58948e3382e83d9

:sm/scizor-mega:
Triple Wonder Guard Offense
https://pokepast.es/60927322c80013c1
 
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Hello everyone. WrathoftheLeopard here also known as ShovelCat on PS!
I am submitting these teams as possible samples.

Gen 5 (Meloetta-P Spikestack Balance)
https://pokepast.es/4ba3f5ee752d0c3b :meloetta-pirouette:

Gen 6 (Belly Drum Regigigas Offense)
https://pokepast.es/23223d8a095e9847 :regigigas:
Edit: Changed gyarados’s nature to adamant, replaced substitute on giratina with gastro acid and recover over wish.

Gen 7 (Harvest Mega Metagross Balance)
https://pokepast.es/8b892ad40f0b8755 (Muk-Zyg)
https://pokepast.es/a2a5726c83e4321e (Gyara-Aud) :metagross-mega:

Gen 7 (Shift Gear Unecro Balance)
https://pokepast.es/a58948e3382e83d9 :necrozma-ultra:

Gen 7 (Triple Wonder Guard Offense)
https://pokepast.es/60927322c80013c1 :scizor-mega:
Wait... Then who's Wrath Of The Leopard on Smogon??????? But ayyyy I'm glad ppl use my set for wg offense teams haha.
 
Gen 5 Pure Hackmons Viability Rankings

S Rank
:blissey:Blissey
:chansey:Chansey
:deoxys-speed:Deoxys-Speed
:giratina:Giratina

S- Rank
:groudon:Groudon
pokestar_32x32.png
Pokestar Spirit

A+ Rank
:arceus:Arceus
:dialga:Dialga
:electrode:Electrode
:latios:Latios
:regigigas:Regigigas
:slaking:Slaking

A Rank
:lugia:Lugia
:meloetta-pirouette:Meloetta-Pirouette
:registeel:Registeel

A- Rank
:gengar:Gengar
:latias:Latias
:mewtwo:Mewtwo
:skarmory:Skarmory

B+ Rank
:aerodactyl:Aerodactyl
:giratina-origin:Giratina-Origin
:jolteon:Jolteon
:palkia:Palkia

B Rank
:deoxys-attack:Deoxys-Attack
:ho-oh:Ho-Oh
:swampert:Swampert

B- Rank
:escavalier:Escavalier
:genesect:Genesect
:kyurem-black:Kyurem-Black
:kyurem-white:Kyurem-White
:rayquaza:Rayquaza

C Rank
:jirachi:Jirachi
:kyogre:Kyogre
:regirock:Regirock
:reshiram:Reshiram
:spiritomb:Spiritomb
:terrakion:Terrakion
:thundurus-therian:Thundurus-Therian

D Rank
:drapion:Drapion
:durant:Durant
:dusclops:Dusclops
:froslass:Froslass
:landorus-therian:Landorus-Therian
:mamoswine:Mamoswine
:regice:Regice
 
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I present to you the Generation 5 Beta Viability Rankings!

S Rank

:deoxys-speed:

Deoxys-Speed

(No sprite)

Pokestar-Spirit



A+ Rank

:arceus:

Arceus

:blissey:

Blissey

:chansey:

Chansey

:giratina:

Giratina

:groudon:

Groudon

:latias:

Latias

:latios:

Latios

:regigigas:

Regigigas

:slaking:

Slaking



A Rank

:deoxys-attack:

Deoxys-Attack

:dialga:

Dialga

:electrode:

Electrode

:giratina-origin:

Giratina-Origin

:jolteon:

Jolteon

:lugia:

Lugia

:spiritomb:

Spiritomb



A- Rank

:gengar:

Gengar

:meloetta-pirouette:

Meloetta-Pirouette

:mewtwo:

Mewtwo

:registeel:

Registeel



B+ Rank

:aerodactyl:

Aerodactyl

:skarmory:

Skarmory

:terrakion:

Terrakion



B Rank

:escavalier:

Escavalier

:genesect:

Genesect

:jirachi:

Jirachi

:rayquaza:

Rayquaza

:scizor:

Scizor

:swampert:

Swampert



B- Rank

:ho-oh:

Ho-Oh

:kyurem-white:

Kyurem-White

:landorus-therian:

Landorus-Therian

:palkia:

Palkia

:zapdos:

Zapdos



C Rank

:kyogre:

Kyogre

:kyurem-black:

Kyurem-Black

:shedinja:

Shedinja

Big thanks to manu 11 and everyone else in Old Shark who gave input.
Looking pretty good, I think I’ll recommend putting Chansey in S-rank tho. It has so many different possibilities AND can stop sweeps. It’s just too good for it’s fellow A+-rank mates imo.

EDIT: Blissey too lol
 
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Latios to S rank for that gen 5 VR imo.
Latios is by far i find the most threatening sweeper in the tier. Even tho it usually runs the 1 mold breaker spore,spacial rend, stored power, shell smash set it can run some other coverage if it wants and can also run shadow tag. But generally it sticks to its sweeping set due to its pure speed and power. After 1 smash nothing besides steels is living stored power and spacial rend together and even some steels take a ton from even just 1 smash due to the insane power that soul dew holds such as scizor +2 252+ SpA Soul Dew Mold Breaker Latios Spacial Rend vs. 248 HP / 252 SpD Scizor: 245-288 (71.4 - 83.9%) -- guaranteed 2HKO. However registeel manages to tank +2 252+ SpA Soul Dew Mold Breaker Latios Spacial Rend vs. 252 HP / 252+ SpD Registeel: 144-171 (39.5 - 46.9%) -- guaranteed 3HKO after Leftovers recovery. Its speed teir unmatched after a smash and with spore and mold breaker your able to put to sleep just about everything. You gonna need magic coat and some heavy bulk like registeel has to be able to block or manage somewhat with that kind of speed and power. Either this or your forced into having scarf imposter. I find myself needing to run multiple checks even if soft ones on every single team and the first thing that seems to come to mind when building and thinking of sweepers is none other then this monster latios. Even if this is somewhat manageable due to steels and scarf imposter the fact your forced into running so much to check him really indicates to me its S rank. Similarly to how deo-s is by far the most or 1 of the most well known things to always prep for the fact you have to prep so hard makes it S rank. And even if you do prep you can still end up getting trampled on if your opp manages to dismantle or get rid of your checks. Latios truely a insane beast. And standing true as a master dragon. Also the VR overall looking good tho. Well be interesting to see how it develops
 

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